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Posted: Mon Feb 11, 2008 8:44 pm
"Green is such a pretty color..." Raven says absently. "I say we go through the purple door! The green door probably has those nasty healing ones. And I don't like them very much! Hmph!" She adds with an unconvincing pout.
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Posted: Mon Feb 11, 2008 9:26 pm
"Sounds good to me! Darksun, if you will be so kind?" Di, says with quick smile.
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DM of Death rolled 4 4-sided dice:
3, 1, 1, 4
Total: 9 (4-16)
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Posted: Mon Feb 11, 2008 9:56 pm
(since Darksun isn't answering his phone, then i'll just move this along.)
As you all reach for the purple door, the same familar magical wind picks you up and launches you into what looks to be a large playroom. The room is big, just like the one before. It seems the green door whould have led to the same room as well. Numerous slimes are running around and having fun, bouncing around with big smiles on there faces.
Noticeing the noise from the falling adventurers, they all turn up to look at you, and there joyful smiles turn to frowns...
A total of 6 slimes can be seen. One purple slime is enormoius, its crystaline skin refelcts the light from the room as it looms over 2 Teal slimes. A large green one with similar skin also is there, sourounded by 2 cirmson slimes.
The chant in unison as the all lurch forward to attack.
"Poo Pa Ru! Poo Pa Ruu!!!!!"
Amethyst slime will use an action, the two cimson slimes will attack and use an action, the two teal slimes will use a spell and the emerald slime sits back and waits...
(have fun smile )
Targets for the crimson slimes, and teal slimes. 1- Darksun 2- Raven 3- Di 4- Foo
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DarksunMonk rolled 1 12-sided dice:
2
Total: 2 (1-12)
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Posted: Tue Feb 12, 2008 12:14 pm
Using the power of his council badge, Darksun blocks the attack of the crimson slime attacking him. Seeing that the numbers of his own group had thinned, darksun ran forward to assault the two teal slimes, and with a quick spinning corcscrew attack, mantis strked the both of them, leaving the useless for the moment. Then rushing through the lines, slammed into the Green slime with full force, hoping to cause a fair amount of damage.
(Whoa. what happened while I was gone. I caught Kail getting banned, but wow. when did the nuclear fallout settle?)
Dice: Attack Attack: Emerald Slime Actions: Stunning blow x2, both Teal Slimes. Special: Council Badge Crimson slime 2 (the one attacking me.)
HP: 30/30 AP:0 MP:13
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Golden Heart 777 rolled 3 8-sided dice:
2, 4, 8
Total: 14 (3-24)
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Posted: Tue Feb 12, 2008 6:01 pm
Raven charges up her stunbolt, launching the orb of brilliant, blue lightning into the slime. It explodes with tremendous force, ripping into the Emerald Slime with vicious force. She then drinks her two combat potions, sending even more power into her magic as she launches a second blast of some kind of dark energy at the Emerald Slime again.
Use: Combat Potion Attack: Emerald Slime (Dice) Spell: Stun Bolt (Emerald Slime: 10 damage) Dice: Offence Hp: 35/35 Ap: 13 Mp: 4
((First two dice for damage, last dice for stun))
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Daughter Inferior rolled 2 6-sided dice:
4, 4
Total: 8 (2-12)
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Posted: Tue Feb 12, 2008 9:47 pm
"Come to me Little Bunny Foo Foo, your aid is one again required." Di calls forth her spirit companion, moving to stand before the Crimson Slime that being ignored by Darksun. "What's the matter little guy, are you lonely? How but I keep you company for a little while..." Di slides in beside the Slime and begins to caress it gently, causing shivers of rapture to reverberate within the boneless body. Meanwhile, the Foo heals those who need it, as he does best.
Summon Little Bunny Foo Foo Action: Stunning Blow to other Crimson Slime HP: 40/40 AP: 5 MP: 16
Foo Foo's Dice: Defense Heal 2 times for 7 points each Magic Shield 2 times for 5 points HP: 30/30
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Posted: Wed Feb 13, 2008 2:10 am
(Mwahaha time to be truly evil twisted Your like little flies in my web of destruction!)
Di starts the roun and summons Foo, her faithful rabbit companion. She then spends some quality time with the crimson slime slime that came to assualt her. Feeling compelled to diminish his attack, he still had enough resolution to sock it to her good with a nice sloid blow, sending her flying back. Raven the Casts a Stunbolt at the Emerald Slime, and although the stunning magic krept through, the magic sheild of the Teal slimes completely blocked the damage. As an act of retibution, Darksun ran forward and stuned both of the teal slimes from using there spells and stoped the Crimson slime from causing any damge to himself from his nifty council badge. Then, Raven with her newly aquired powers of combat teamed with darksun for a dual strike on the Emerald Slime... And thats when the Amythest slime jumped out of nowwhere right in front of them, not only taking the blows from them both, but the strange acidic juices from the slime caused an emmense amount of pain to the both of them.
As i final act of "in you faceness" from the slimes, the Emerald slime patches up all the damage caused to the Amythest Slime, meaning the only ones to take damage this round, was you guys...
(Ravens stunbolt does 10 damage to Emerald slime, blocked by 10, 5 from each teal slimes magic sheild, = 0 damage total.) (Ravens attack does 6 damage to the Amythest Slime.) (Darksun does a total of 3 damage to the Amythest Slime.)
(Di takes (8+0)-(0+4)= 4 damage total from the Crimson slimes attack.) (Darksun takes 8 damage from the Amythest Slimes vindictive, after his attack was pulled with the action taunt.) (Raven takes 8 damage from the amythest Slime's vindictive, after her attack was pulled with Defender ability.)
(Amythest slime was healed for a total of 15 from the Emerald slimes Healing x3 ability.)
(Raven, the slimes are not Luteniants, thus no stun roll is needed... also the emerald slime has no actions or spells to stun...)
Darksun HP: 22/30 AP:0 MP:13 Raven: Hp: 27/35 AP: 13 MP: 4 Di: 36/40 AP:5 MP:16 -Foo: 30/30
Group AP:12 Group MP:9
Emerald Slime: 30/30 Amythest Slime: 40/40 Teal Slime 1: 10/10 Teal slime 2: 10/10 Crimson Slime 1: 10/10 Crimson Slime 2: 10/10
(Alright guys, I know you can do this! Lets se some stratagey at work! Remember, teamwork is the Key!)
Crimson slimes will both attack and use an action. Teal slimes will cast a spell. Emerald Slime will wait. Amythest Slime will use an action.
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DM of Death rolled 4 4-sided dice:
2, 2, 2, 3
Total: 9 (4-16)
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Posted: Wed Feb 13, 2008 2:10 am
Targets for the crimson slimes, and teal slimes. 1- Darksun 2- Raven 3- Di 4- Foo
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Posted: Wed Feb 13, 2008 10:19 pm
Di, no master strategist by any stretch of the imagination, waits for orders from the martial members of the group, secure in the fact that they will find a way...
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Posted: Wed Feb 13, 2008 10:33 pm
((D'OH!!! Okay, I'm going to be in the field for the next 10 days...which sucks. With only Di and Darksun left to go through this, you two can decide to put the dungeon on hold or not. As for the next round, Darksun I want you to stun the two teal slimes again, and attack crimson slime 2 for as much possible damage while you use your goblin patroller token to add some attack into this...no matter how little. Di, you and Foo keep up the healing as usual and stun the crimson slime so we can get rid of some damage. Raven will do her best to take down the Ameythst slime with Darksun. This will be a slow battle, where we need to whittle away at the hp of the enemies. With some patience and tatics, we can still get through this. After this, we will focus on the crimson, then teal, and then the soon to be useless emerald slime.))
Raven, seeing the resilience of the slimes, and the rather stupid choice of spells on her own part, goes all out this round. She summons her power to rip into the highly annoying Amethyst Slime. Concentrating on the task at hand, she summons a fireball in her hand. She then launches it at the large slime sending blue flames licking about its gelatinous form. Raven then launches another blast of the same dark energy at one of the two Crimson slimes, hoping to end its miserable life.
Attack: Amethyst Slime (Dice) Spell: Fireball (20 damage to Amethyst slime) Dice: Offence Hp: 27/35 Ap: 14 Mp: 4
((If anyone has a better idea, have at it. Again, I won't be back till the 24th or so. See you then......this post looks right...))
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Heirophant_of_the_Broken Crew
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Heirophant_of_the_Broken rolled 2 8-sided dice:
2, 3
Total: 5 (2-16)
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Heirophant_of_the_Broken Crew
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Posted: Wed Feb 13, 2008 10:40 pm
((Right...Dice. That's what was missing.))
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Posted: Thu Feb 14, 2008 11:49 am
(Ok so, my plan I think should work out a little better. For how you are set up, not only will Raven take damage from the Amythist slime, but the bulk of her attack will be blocked by the magic sheilds of the teal slimes again. Instead, we should first focus on killing the teal slimes, Don't make any normal attacks or else the Amythist is going to pull it. As long as Foo is out, then the blasts of magics from the teal slimes can't hurt us. So Raven switch your spell to a teal slime, its own magic sheild wont block it and it will take 15 damage killing it. Then us your dice for defense. I'm going to taunt a crimson slimes, atun it and use my council badge to block so damage, and Di, just heal us all back to full health. Sound like a plan? Also, yeah if we need to we can wait a week untill Raven can make it back.)
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Posted: Sun Feb 17, 2008 7:26 am
(Ok we shall wait. untill then... I.. Drink... your... MILKSHAKE!!!) O_o
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Posted: Mon Feb 18, 2008 9:20 pm
Okay, waiting is good! ^^
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Posted: Tue Feb 26, 2008 12:24 pm
((Will go with your plan Darksun. Oh, and I wondered where that milkshake went...... ninja ))
Spell: Energy Blast (20 damage/Teal Slime 1) Dice: Defence (Use previous post) Hp: 35/35 Ap: 14 Mp: 5
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