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Posted: Wed Aug 22, 2007 1:52 pm
UltraDingoMan ( I have a question why cant u use a pistol in short range... I could understand not being able to use a sniper rifle but a 9mm is pretty easy to swing around in close quarters... and what is the rule on called shots.. if i am aiming for someones face for instance and i lets say critical wouldn't that be a death shot? regardless of how much hp they have... oh and another weapon weapon u might think about adding would be a 45. caliber its all about knockdown power baby. also pierce rules aer important when dealing with guns of this kind... I have played role plays where this became a issue do to the fact that a high velocity bullet would slice right through someone but a low velocity bullet would open up a large gaping wound.. and high velocity is also dictated by distance.. also there are some pretty nasty rounds in existence in the world today such as hollow point, buck shot, glass tip... just to name a few that would add a whole new level to the damage meter ((as in debilitating wounds)).. such as if u get shot in the arm with a hollow point or dum dum you aren't using that arm again any time soon. I can only imagine the kind of bullets u could create with the level of technology in this games market. so yeah just alot to think about is all) ( oh and how the hell do u role i havent figured it out?) Well, for the sake of simplicity, we'll stick with what we have. However I might make a rule that using 9 mms in close range increases damage by say "30"? And to roll, go to Post Action> Roll Dice>100 Sides> type 1 in that box.
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Posted: Wed Aug 22, 2007 1:53 pm
Unintentional Happiness It may just be me, but I miss the old days of roleplay fighting. Where there wasn't a system, but rather a way to calculate and actually "fight" with another player (granted they didn't god mode).
Meh. o____o What a fun display of how the fighting system works, too bad this is just the OOC. .___.; I miss the days when English was actually used properly, and there wasn't such a thing as "Txt talk" talk2hand
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Posted: Wed Aug 22, 2007 1:53 pm
Disseverance Status Name: James "Chill" Flint HP: 695/1100 -135SP: 10/30 Equip: Katana 120, 80% Secondary: Sniper Rifle 160, 80% Ammo: 4/4, 20 total Acssry: Body Armor Unos: 1,500 Location: Outside of a random dojo. Squirrel makes fun of Michael. Michael hates Squirrel. ActionUse: Bite Target: Squirrel 120, 80% ((Like that?)) Perfect biggrin Easy ain't it? D:
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Posted: Wed Aug 22, 2007 1:56 pm
Versi Crestfold I miss the days when English was actually used properly, and there wasn't such a thing as "Txt talk" talk2hand .________. You too? I thought I was the only one. D:
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Posted: Wed Aug 22, 2007 1:58 pm
UltraDingoMan ( I have a question why cant u use a pistol in short range... I could understand not being able to use a sniper rifle but a 9mm is pretty easy to swing around in close quarters... and what is the rule on called shots.. if i am aiming for someones face for instance and i lets say critical wouldn't that be a death shot? regardless of how much hp they have... oh and another weapon weapon u might think about adding would be a 45. caliber its all about knockdown power baby. also pierce rules aer important when dealing with guns of this kind... I have played role plays where this became a issue do to the fact that a high velocity bullet would slice right through someone but a low velocity bullet would open up a large gaping wound.. and high velocity is also dictated by distance.. also there are some pretty nasty rounds in existence in the world today such as hollow point, buck shot, glass tip... just to name a few that would add a whole new level to the damage meter ((as in debilitating wounds)).. such as if u get shot in the arm with a hollow point or dum dum you aren't using that arm again any time soon. I can only imagine the kind of bullets u could create with the level of technology in this games market. so yeah just alot to think about is all) ( oh and how the hell do u role i havent figured it out?) ((A one shot kills are not fun. We like keeping our characters whole. If you want a no armed guy in a gun fight then by all means, loose your arms. I suppose we can put special bullets in the accessories, but they won't be cheap by no means.))
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Posted: Wed Aug 22, 2007 1:58 pm
Unintentional Happiness Versi Crestfold I miss the days when English was actually used properly, and there wasn't such a thing as "Txt talk" talk2hand .________. You too? I thought I was the only one. D:Count me in. D:
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Posted: Wed Aug 22, 2007 1:59 pm
AnarchoManiac Unintentional Happiness Versi Crestfold I miss the days when English was actually used properly, and there wasn't such a thing as "Txt talk" talk2hand .________. You too? I thought I was the only one. D:Count me in. D: Same here.
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Posted: Wed Aug 22, 2007 1:59 pm
UPDATE
9mm guns can be used in close ranged combat. No other guns can.
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Posted: Wed Aug 22, 2007 2:05 pm
So are they both long and short range?
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UltraDingoMan rolled 1 100-sided dice:
63
Total: 63 (1-100)
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Posted: Wed Aug 22, 2007 2:06 pm
(ok i get it XP ... I just wanted to figure that out.. cause it is still kinda silly if we are running around with the equivalent of Pea shooters that just doink against the skin and do no serious damage... And Nash doesn't practice battle taking the risk of being hit with a boken across the face with no good reason seems silly to him.. especially when he has a gun hanging from his shoulder.. expect some Indiana Jones moments from me XP...)
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Posted: Wed Aug 22, 2007 2:08 pm
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Posted: Wed Aug 22, 2007 2:09 pm
(also i am hoping i wont have to empty 40 rounds into someone before they die.. i mean geez that is crazy... of course this is a world of crazy bio engineered people too....) ( can we duel wield hand guns.. i dont plan on doing it but it is a thought.)
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Posted: Wed Aug 22, 2007 2:12 pm
If we allow duel wielding, we'll have to lower the damage they do by themselves.
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Posted: Wed Aug 22, 2007 2:15 pm
((oh yeah i forgot to add the atack simble thing sory))
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Posted: Wed Aug 22, 2007 2:15 pm
( well u would have to be superhuman or have special training or hours of endless practice in order to do it efectively... which would mean its a little to unorthodox for a AIA agent... instead of reducing the damage do what every other game does. reduce its acuraccy by a s**t load.)
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