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Posted: Wed Sep 20, 2006 5:56 am
3nodding Everything at it's time dude, bankai is not something you can get in a few days anyways.
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Posted: Wed Sep 20, 2006 6:05 am
Yes I agreed with that, it would be pointless if everyone archives Bankai. I mean then we would need a new squad for everyone that wants to be a captain ? I still think you should implant that game system you were talking about last night. It would help a lot with this kind of thing.
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Posted: Wed Sep 20, 2006 6:30 am
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Posted: Wed Sep 20, 2006 8:05 am
Actually...can I er have a look before it's implemented. I come to this guild because it doesn't have a battle system and most people here don't god mod (if any)
Beisdes, reaching Bankai doesn't automatically get you a squad does it? I mean, there are a few people in Seireitei who can use bankai but aren't a captain...(can't put my finger on their name)
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Posted: Wed Sep 20, 2006 8:59 am
xd What so bad about battle system ? They cool and seems to increase guild popularity and activity in a 90%.
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Posted: Wed Sep 20, 2006 2:52 pm
They limit a characters growth to certain degree's, and makes it less fun...less..real.
Let me give an example: A dice battle system, like the one you used to use back in TWOTN guild restricted a character to one level, and could only increase in power at the same rate as everyone else.
However, in "real" life, things happen a little differently (if you want to put on your imagination hats at this point). We as humans have a learning guage at how fast we can grow in a certain time, along a certain battle system. This is reffered to as Intelligence/IQ most of the time. Our ability to understand what is given to us.
The battle system restricts this growth and makes everyone...monotone, thus there is little variety.
Thus:
Character + Battle System = Restricted, Monotoned characters.
Character + IQ = Not so restricted, diverse characters.
That is why I would like to see the battle system since I don't like things that will restrict a character who is capable of developing in certain area, and would cause a character to become something he is not just to be able to beat someone else.
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Posted: Wed Sep 20, 2006 4:17 pm
Wrong, my The way of the ninja battle system, limits you in no way. Actually it makes thigs far more fun and interesting for everyone. For the fact that those who traing hard become strong and those who are lazy asses stay behind to the fact that you can grow at the phase you decide to grow makes the system too interesting.
IQ has nothing to do with how you learn certain thing, you can be a genius like me and have a hard time learning a few thing. Swordsmaship and many other things are not learned easy by people with huge IQ.
My game system in the way of the ninja not only makes people post more but also makes them feel proud of their characters. Every single archivement makes you love your character even more. While on a guild with no game system all you di is be as literate as possible.
If you still where in my guild you could see there is no monotomy, actually people have lots of fun customizing their character stats and learning new jutsus and skills. That reminds me I have to post the guide for crating tonight >_<. Everone is like totally waiting for it XD.
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Posted: Wed Sep 20, 2006 9:13 pm
heart Yes I agreed with kenk, however the game system for a guild like this should be quiet simple, since in bleach character have more "freedom".
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Posted: Thu Sep 21, 2006 12:32 am
That's the exact reason why I said I'd need to look it over first before I can form any opinion about it. Straight up I just don't really like the idea that much.
Just because you have high IQ doesn't mean you learn everything exactly...because it isn't that type of thing, it's how quickly you are able to understand something to be able to learn it, such as an opponents flaws etc and being able to exploit them.
Genius is one per cent inspiration and ninety-nine per cent perspiration.
Even you Kenkaru will find that you will have to work at something to learn it...frankly, have you ever heard of modesty.
Swordsmanship etc is perhaps not learned easily, however the technique is understood rapidly and once the technique is understood the rest follows soon after.
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Posted: Thu Sep 21, 2006 5:39 am
Talon Prime Just to clairfy that I am not completely blind . . . I see two threads for parts of charecter apps. One is for the Zanpaktou primarily, the other is for custom Kidou. Was there a thread I am not seeing for the charecter himself? Also, I see the old threads of the academy are still up. Are we to continue that story arc? With the two year jump, it could become confusing to play the same charecter in both the past and future. confused reposted
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Eloquent Conversationalist
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Posted: Thu Sep 21, 2006 6:37 am
Talon Prime Talon Prime Just to clairfy that I am not completely blind . . . I see two threads for parts of charecter apps. One is for the Zanpaktou primarily, the other is for custom Kidou. Was there a thread I am not seeing for the charecter himself? Also, I see the old threads of the academy are still up. Are we to continue that story arc? With the two year jump, it could become confusing to play the same charecter in both the past and future. confused reposted 3nodding The vstory will continue after the time skip.
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Posted: Thu Sep 21, 2006 9:12 pm
In my experience a battle system pretty much hurts everyone. It especially hurts the willing people that take the time to make a good roleplaying post. Everything usually degrades into a pit of numbers without anyone caring about the quality of the written post. It's extremely annoying to see that happen. *Sigh* I've seen it happen to a lot of active guilds. Normally the population stays alright, but eventually the more 'literate' roleplayers move to a better environment that encourages roleplaying--not numbers.
It's incredibly annoying for me to see.
However, if someone creates a 'simple' battle system, everything should be set alright. Probably.
I've seen this 'system' used on another forum before, outside of Gaia. It's when there are four main stats: strength, speed, chakra soul energy, and endurance. Strength, obviously, is the ability to smash stuff. Speed is the ability to move quickly and be dexterous. Soul energy is the reservoir used for spells and spirit using techniques. Endurance is how long a person can go on fighting.
So, if someone tries to cut someone up and they have... 20 speed, and their opponent has 10 speed, the attack is going to hit. A person with 100 strength is going to do more damage to an opponent than someone with 2 strength. So it's whomever has the higher stat in that small area ( Person's Stat vs Opponent's Stat ) will have their outcome come true.
Simple. However, obvious as it may be, a skilled roleplayer can dodge an attack with their opponent is faster than them. Using the environment, for example, by erecting some sort of barrier might be an interesting tactic. So.. Yeah. Nifty.
Thoughts about who gets what numbers: Shinigami Academy Student: 40 (10/stat) Graduate: 80 (20/stat) Intermediate: ** Vice Captain: 200 (50/stat) Captain: 400 (100/stat)
'Ryoka' Average Bounto: 60 (15/stat) Higher Bounto: 160 (40/stat) Human: 15 [No Spirit Energy] (5/stat) Average Ryoka: 60 (15/stat) Higher Ryoka: 160 (40/stat) Lower Ryoka Shinigami: 60 (15/stat) Medium Ryoka Shinigami: 160 (40/stat) Higher Ryoka Shinigami: 200 (50/stat) Lower Hollow/Shinigami Hybrid: Normal 100 (25/stat) 'Powered Up' 120 (30/stat) Medium Hollow/Shinigami Hybrid: 160 (40/stat) 'Powered Up' 200 (50/stat) Higher Hollow/Shinigami Hybrid: 240 (60/stat) 'Powered Up' 300 (75/stat)
** From Graduates+, training determine's someone's stats. For every training post made, a shinigami can boost one stat by +1. So, if a shinigami trains in a thread and makes four hundred seventy two posts of just pure training--that person gets a bonus of +472 to their overall stats. So that's 80 (Graduate) + 472 (Training) = 552 stats to spend randomly on their stats. They'd be, through their activity, stronger than a captain. However, a captain could train and be just as active to get even higher than the graduate.
So that's: Strength. Endurance. Soul Energy. Speed.
.. So.. Err.. Thoughts? Or do you guys have a big complicated system like the d20 stuff in the naruto guild?
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Posted: Fri Sep 22, 2006 5:04 am
I think he means that he's gonna move a simplified version of the d20 over here I think.
However, I do agree with your ideas. They are logical, but they're still gonna drag the roleplaying down.
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Posted: Fri Sep 22, 2006 5:49 am
Though it is not mandatory, I would also like to eventually reach Bankai. Like most of our players, the idea is lovely to me. Also, when creating my char, a Bankai was envisioned- but as an academy student it was felt that Shikai was pushing it. Now, two years down the road I feel it is possible to start getting mental flashes and urgings to reach that level.
Before I start doing that in charecter, would it prove a problem if I reached for that? Obviously he won't reach Bankai just yet, but is it alright if I go for that? Charles has no intention of being a Captain- but having that level of power available is rather attractive, regardless of one's rank.
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Eloquent Conversationalist
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Posted: Fri Sep 22, 2006 7:35 am
gonk No I'm not making a complex battle system like the one in the Naruto guild...it won't even have dices on it, I am making a stats system not a battle system see. Oh and mostly people in the Naruto guild still make really good post, those who don't do them are sent to the role playing academy so they finally learn to role play. Time skip stories mean that you tell us a tale of your character passing the academy, not becoming a Kurosaki Ichigo wanna be who archives everything in days... Sure people can archive bankai, but like in the Naruto guild is going to take hard work to do so.
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