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The Chaos Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 147 148 149 150 151 152 ... 195 196 197 198 [>] [>>] [»|]

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Fred smiths

PostPosted: Sat Aug 25, 2007 9:39 am


hmmmmm its not all badi guess aparently the chaos sorcerers are getting some good new spells
PostPosted: Sat Aug 25, 2007 10:18 am


captain1
hmmmmm its not all badi guess aparently the chaos sorcerers are getting some good new spells


Broken. You Mean Broken.

Again, Two Winged Slaneeshi Daemon Princes with the Lash = Brutality towards enemy. Close Combat on player turn one.

Drachyench


ElDot

PostPosted: Sat Aug 25, 2007 8:07 pm


Hm, I might just be tempted to get some of those new shiny chaos models...the spawn,a t least, would be able to be used in my Hordes of Chaos army.
PostPosted: Mon Aug 27, 2007 4:31 am


I don't know if this is actually from Gav or not, but it was posted on Warseer (and originally posted on Bolter and Chainsword) as a reply to an email sent to the man himself. I hope it clears up a lot of the misunderstanding about the new codex and gives those of you with cult armies hope for the future.

Gavin Thorpe
The main shift has been to bring in the Chaos Renegades of the last ten thousand years rather than focus solely on the Traitor Legions and the events of the Horus Heresy. There is one army list, pretty flexible with the Cult Marines such as Plague Marines and Berzerkers as Troops, so theming is still viable. Marks (represented by unit Icons) are available to a much wider selection of units.

On the whole the aim was "freedom not rules". It's Chaos, for crying out loud; it shouldn't be a mess of overlapping structures and restrictions!

Many of the more fiddly options have been removed as specific rules, allowing players to exercise their imagination in creating cool models and paint schemes rather than worrying whether that spiky bit on their Lord's helmet would cost them 5 points. In all, the viewpoint has been wound back so players are making decisions about their army on a more macro-scale, thinking about the mix of units and vehicles rather than inconsequential modeling details on individual members of their squads.

Daemons are "generic", and are broken into Summoned Greater Daemons and Summoned Daemons. They have one profile for each type and can be considered almost like a spell effect. Codex: Chaos Daemons will be released several months after Codex: Chaos Space Marines for those who love their Chaos Daemons and want to field Daemonic Legion armies.

The army list represents a "typical" Chaos Space Marines army with a mix of Marks and Gods, although players still have plenty of options to theme if they desire. It was felt that to do proper justice to the cult armies (i.e. Khorne armies, etc) requires a specific Codex in its own right - Codex: World Eaters, for example, just like Codex: Dark Angels for the loyalists.

There's immense scope for really cool models, background and games within these armies and to reduce them to a relatively few options (not well represented by the miniatures range) and a page of background is bordering on the criminal.

Why not have 20+ pages of history for Khornate warbands and a full army list of cool Khornate-themed stuff like different types of Berzerkers squads to choose from? Now, there's no scheduled releases of this type yet, but by approaching Codex: Chaos Space Marines in the way we have, we have the option to do so without creating contradictions and confusion.

Also we've included lots of Colour schemes and background to inspire people on the painting side of the hobby, including over two dozen new colour schemes for various warbands. I'm really pleased with it.

I think it's now possible to choose a Chaos army without succumbing to the madness of the warp, and the idea of creating your own warband is now as strong as the urge for loyalist players to create their own Chapters. The idea was to give that back to the players and allow them to decide what they want in their army and how it looks - freedom not rules!

dcikfyurt


Razorith Vulsroy

PostPosted: Mon Aug 27, 2007 8:19 am


Different types of Berzerker squads...? Why the hell would you need it? Are we going to see 'Zerkers that can fly now? Pfft... just another way for GW to keep milking us for all we're worth.

Oh well, that aside I ordered the Advance Army Deal from online, hopefully it will be shipped to me before the end of the week. I want to be able to pop open that codex and see exactly what has been done. Besides, it was one helluva deal. All those miniatures for only $275 Canadian before taxes, damn.
PostPosted: Tue Aug 28, 2007 3:11 am


I think he was referring to an extension of cult troops, such as cult terminators, cult raptors, cult bikers and cult havocs.

dcikfyurt


Razorith Vulsroy

PostPosted: Tue Aug 28, 2007 7:58 am


Because putting the mark of Khorne/Tzeentch/etc. on a terminator/biker/etc. unit justifies giving the cult their own codex? Chaos already had the ability to put the mark on more than just troops, and the inability to put certain marks on certain units added to the fluffy background of the army. I just don't see how why they would feel it necessary to give the legions their own codices.
PostPosted: Tue Aug 28, 2007 12:35 pm


well as long as they keep saying "we might make a codex for each legion" itll probably placate some people who would otherwise be having an even bigger fit at GW.

I agree though that the previous set up was fine. All they needed to do was change it up just a little bit to bring the thousand sons up a bit, and some other things here and there.

The excuse of this being to better represent renegades doesnt make sense unless theyve removed combibolters for storm bolters, removed havic launchers, reaper atocannons, and added whirlwinds. Why would going traitor mean you throw away you current waeponry for HH era stuff, and just decide to stop recruiting scouts. If they wanted to represent renegades, they couldve just made the demon codex or whatever itll be, and other than keeping the LatD alive, allowed for loyalist marine lists to use demons as allies representing recent traitors.

King Kento


Fred smiths

PostPosted: Wed Sep 05, 2007 1:04 pm


wooooooo i gots a sorcerror he looks good i try to get a pic of him
PostPosted: Mon Sep 10, 2007 6:47 pm


This could very well be a dumb question, but I was looking through Gamesworkshop.com and I saw a box set of Chaos Space Marine Attack squad with five models and the one I've gotten before which is just Chaos Space Marine Squad. What is the difference? Do the attack ones have a little better stats or they just get some heavy weapons sprues?

[Sanity_is_for_the_Weak]


Razorith Vulsroy

PostPosted: Tue Sep 11, 2007 4:43 am


It's just a way for you to buy less at once if you don't have the money to buy a box of ten marines, or if you only need two or three more to finish a unit.
PostPosted: Tue Sep 11, 2007 12:33 pm


All I can say is: If they haven't replaced them now, good god buy the 8-Man chaos box's. $25 for 8, where as the new box is 10 marines (two more) for... $35. That's right, folks. GW is going to charge you $10 extra on two MANDATORY Models for most CSM armies.

Drachyench


dcikfyurt

PostPosted: Tue Sep 11, 2007 6:07 pm


Razorith Vulsroy
Because putting the mark of Khorne/Tzeentch/etc. on a terminator/biker/etc. unit justifies giving the cult their own codex? Chaos already had the ability to put the mark on more than just troops, and the inability to put certain marks on certain units added to the fluffy background of the army. I just don't see how why they would feel it necessary to give the legions their own codices.


I don't see why people should get special bonus's just for choosing a differnt paint scheme/squad number. However, I seem to be in a minority.
PostPosted: Tue Sep 11, 2007 7:01 pm


dcikfyurt
Razorith Vulsroy
Because putting the mark of Khorne/Tzeentch/etc. on a terminator/biker/etc. unit justifies giving the cult their own codex? Chaos already had the ability to put the mark on more than just troops, and the inability to put certain marks on certain units added to the fluffy background of the army. I just don't see how why they would feel it necessary to give the legions their own codices.


I don't see why people should get special bonus's just for choosing a differnt paint scheme/squad number. However, I seem to be in a minority.


When they choose a cult or Legion they follow special rules and gain abilities rather than just have cool colors, that is why people choose them. And GW thinks it is necessary because it gets them more money.

[Sanity_is_for_the_Weak]


A.R.G.U.S Mykal

PostPosted: Wed Sep 12, 2007 9:47 am


Here's about 90% of the new Chaos Codex. It doesn't include wargear or spells or anything like that, but it should stop you all speculating as to how s**t Chaos is now.


-Mykal
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