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Posted: Mon Jun 09, 2008 5:05 pm
Loki: Well, the Belief in the Goddess is actually a bit useless... I mean, the technique doesn't say anywhere on it that you have to say the name of the technique if you don't use the handseals... I know, I haven't been doing that. xp
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Posted: Mon Jun 09, 2008 5:06 pm
oh really.... nvm then ill use that slot for something else then smile
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Posted: Mon Jun 09, 2008 5:18 pm
metal mist Jumping: Spacial movements- a technique that works on a specific movement. no handseals are required to use this technique, only the specific jump is used. once Axel attempts the jump, she pushes the molecules in the air into a specific pattern for moving a certain distance. each jump leaves a "jump scar" temporarily. each jump scar can be used to follow the person who made it if they extend the scar into a Jump wound. the only way to make a jump wound is to apply a high powered electric shock to the entire jump scar. generally no techniques should be used when the jumping is active because it wastes a lot of chakra if done many times in a short period of time. Jumping: thought patterns- this technique is always active, it eliminates the need for handseals on all techniques that take small amounts of handseals, large techniques take very few handseals. this technique also lessens the amount of chakra used by Jumping: spacial movements. I'm confused. Is this "Jump Scar" like a visible split in the air that follows the creator? Also, would this technique be lightning based with that electric shock side effect thingy?
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Posted: Mon Jun 09, 2008 5:43 pm
bonedragon17 metal mist Jumping: Spacial movements- a technique that works on a specific movement. no handseals are required to use this technique, only the specific jump is used. once Axel attempts the jump, she pushes the molecules in the air into a specific pattern for moving a certain distance. each jump leaves a "jump scar" temporarily. each jump scar can be used to follow the person who made it if they extend the scar into a Jump wound. the only way to make a jump wound is to apply a high powered electric shock to the entire jump scar. generally no techniques should be used when the jumping is active because it wastes a lot of chakra if done many times in a short period of time. Jumping: thought patterns- this technique is always active, it eliminates the need for handseals on all techniques that take small amounts of handseals, large techniques take very few handseals. this technique also lessens the amount of chakra used by Jumping: spacial movements. I'm confused. Is this "Jump Scar" like a visible split in the air that follows the creator? Also, would this technique be lightning based with that electric shock side effect thingy? the jump scar is visable for a short period of time, but its only a kind of wrinkle in the sky. all the jump scar can do is allow for another person (who has opened the jump scar and entered it, or who have the same ability) tofollow after. for a time period i'd say 2 posts by me.
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Posted: Mon Jun 09, 2008 5:48 pm
metal mist trying to see if this works for Yugioh x Naruto crossbreed. Living cards: Monster, magic, and trap- whenever Yusei draws a card from his deck of cards he can play it on the Duel disk or D-wheel. once played they become holograms which will have the ability to inflict damage to an opponent. (to defeat an opponent the cards must do more damage then their life points[life points=chakra points x2]) {i will use my own actual deck for this, it may change slightly from time to time, but i will always say what each card does if asked.}magic and traps work mostly on the deck only although some abilities will affect the opponent. add on, Deafeat does not mean person is killed. it just means they get weakened to a state of no chakra left, leaving them weak. Living Cards: No longer holograms- this technique is more of a hologram device built into the duel disk and D-wheel he uses, but has a special add on, if chakra is added to the cards then he can bring them from their "slumber". each card has its own uses and can be used to fight similarly to a summon. (each card awoken does x2 amount of damage if a hit goes through, magic and traps will force an opponent to do as they say) if there is a mod who wants to do a second opinion on this then please and thank you.(it is updated to what i meant orrigionally.
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Posted: Mon Jun 16, 2008 8:18 pm
Cord cutting - A simple medical technique were Matsuri can see inside the skin to look for nerves. When she finds them she will simply rip them out of the skin for either healing/ pain medical ideals or for fighting.
I dunno? I need another mod to approve or disapprove of it so ja, tell em what you think?
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Posted: Thu Jun 26, 2008 12:52 pm
Edited Mugen Kamen: This mask allows the user to absorb chakra from an opponent. The chakra absorbed is is disburst throughout the air. The user can choose to absorb a little of many peoples chakra in the area or he could just focus on one person, absorbing the chakra at a faster rate. When focusing on on person the mask drains 800 points each post the opponent makes. But if the user does not focus on one person the technique drains 1200 points divided amoung the people. New Mask of the Chimera: This is a very powerful Majora technique that allows the user to use three mask at once. One mask stays on the face while other two are connected to the shoulders. These mask appears the same way as the Mask of a Thousand Faces (plain white) and has the same effects. Simply with a snap of the fingers, any combination of mask can be used at a time. (I've made this much weaker I can't use all the mask at the same time and I don't have the highly durable armor) Waiting for approval Dual Masks of Reflection (Two Made Ups): The Dual Masks of Reflection are actually one mask that split down the middle into two separate pieces. This is the only mask thats not really worn on the face. The masks are thin, light, and they are connected to the arm like shields. - Mirapuru: This half of the mask allows the user to pull elemental justus into a dimension of nothingness. - Miratama: This half of the mask allows the user to push out the elemental justu that was pulled into the mask. But they can only be released in the order they were pulled in.
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Posted: Thu Jun 26, 2008 1:01 pm
Chord Cutting: Clear
Mugen Kamen; Clear on the condition that you cannot use this chakra for yourself
Armor of a Thousand Faces: Deny. Any more than two masks at one time seems two powerful.
Dual Masks of Relfection: Lets have another mod have a look.
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Posted: Thu Jun 26, 2008 9:20 pm
Ok I won't use the chakra for the first one... How about three mask at most
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Posted: Fri Jun 27, 2008 12:44 am
This is for my Starter's Custom.
Quote: Archimedes: Archimedes was the first puppet that Xeno ever built. Archimedes differs from the typical humanoid model in that although it is combat capable its main purpose is reconnaissance. The puppet appears to be a foot tall brown owl. The sculpting of the wood is detailed and unless you get up close you cannot tell the owl is fake. Although it is capable of learning the skills of a normal puppet its main skill is to travel extreme distances from Xeno and feed him information on what it sees.
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Posted: Fri Jun 27, 2008 3:54 am
Suzumebachi
With this technique the blade wraps around Akira's hand, in a glove like form. With it like this Akira needs to pierce his opponent in the same place three times in three separate turns to kill them instantly
Ryujin Jakka
Using this technique the user gains control of fire on a large scale. Also, at the start of this technique, a great amount of fire shoots out of the blade and surrounds the user.
Ashisogi Jizou
Using this technique the user can release a agent into the opponents bloodstream by cutting them. What this agent does is cut off the neuron signals to the brain, stopping movement. However, pain sensors are still active.
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Posted: Sun Jun 29, 2008 8:12 pm
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Posted: Mon Jun 30, 2008 12:47 pm
wolf's death spin: allows demon to spin at a super high rotation with his claws. (must be in four legged jutsu for attack to be at its fullest potential)
Chakra claws: Demon channels some of his chakra into his finger tips which takes the form of claws.(the more chakra demon uses the longer the claws will be)
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Posted: Mon Jun 30, 2008 11:36 pm
Approved all for GreenTigerr LindL.Tailor Dcme
Valkiron - Ashisogi Jizou disapproved
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Posted: Tue Jul 01, 2008 7:41 am
LOL AXEL MUCH? Chakram ManipulationBy utilizing his custom pair of Chakram, Koukon has learned to master their use. These chakram were forged with a special allow that conducts heat very well keeps it from melting or becoming brittle in the prolonged presence of fire no matter what temperature. For starters he has the ability to summon these deadly weapons out of the flames he creates with his clan's abilities. When thrown, Koukon also has the ability to change their direction in mid air to perform complex attack pattens. He can change their direction up to three times. And if needed he can also light these weapons aflame for a fiery blade attack. The final ability involve combining the two chakram. After making a single tiger hand seal flames will surround the two chakram forging them into an new weapon: the Bond of Flame
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