Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 142 143 144 145 146 147 ... 400 401 402 403 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What Chapter do you play?
  Homebrew or custom
  Dark Angels
  White Scars
  Space Wolves
  Imperial Fists
  Blood Angels
  Iron Hands
  Ultramarines
  Salamanders
  Raven Guard
View Results

Ophiuchus

PostPosted: Tue Dec 13, 2005 3:58 pm


...can't melta bombs only be used on vehicles?
more to the point, how the ******** did he get a 2+ invulnerable?
it's a 3+ save with a 4+ invulnerable, or a 2+ save with a 4+ invulnerable if equipped with Artificer armor.
PostPosted: Tue Dec 13, 2005 4:08 pm


Ophiuchus
...can't melta bombs only be used on vehicles?
more to the point, how the ******** did he get a 2+ invulnerable?
it's a 3+ save with a 4+ invulnerable, or a 2+ save with a 4+ invulnerable if equipped with Artificer armor.
I dont know. Though I wish I had my hammer head tank when facing him. twisted

Reddemon


Ophiuchus

PostPosted: Tue Dec 13, 2005 4:16 pm


Reddemon
Ophiuchus
...can't melta bombs only be used on vehicles?
more to the point, how the ******** did he get a 2+ invulnerable?
it's a 3+ save with a 4+ invulnerable, or a 2+ save with a 4+ invulnerable if equipped with Artificer armor.
I dont know. Though I wish I had my hammer head tank when facing him. twisted
I'm pretty sure he cheated. Melta Bombs are listed in the rulebook as having to be CLAMPED onto a target, so they're only useable on vehicles. They're S8+2D6...
Nothing about troops. The only troop effect is frag grenades negating the cover "we strike first" rule.
PostPosted: Tue Dec 13, 2005 5:52 pm


He was using Assult squads. I'll talk to him aboot it

Reddemon


Ophiuchus

PostPosted: Tue Dec 13, 2005 6:05 pm


If you're ever in doubt, ask to show the rules for it.
PostPosted: Tue Dec 13, 2005 7:24 pm


Well we only ever get to play him once a week

Reddemon


Samulin

PostPosted: Fri Dec 16, 2005 2:04 am


He Cheated ya mate
1. If im not mistaken, tyrannic war vets can use grenades against an enemy thats not a tank. Other than that i haven't heard of anyone bieng able to use grenades against troops.
2. If he was using a biker and artificer armour it would be possible to have a 2+inv if im not mistaken, but he has to move 12" i think. or somthin like that. But it is not possible for an assault marine to get one.
I suggest you talk to your 'friend' and tell him to read the rule book once more.
PostPosted: Fri Dec 16, 2005 2:42 am


Samulin
He Cheated ya mate
1. If im not mistaken, tyrannic war vets can use grenades against an enemy thats not a tank. Other than that i haven't heard of anyone bieng able to use grenades against troops.
2. If he was using a biker and artificer armour it would be possible to have a 2+inv if im not mistaken, but he has to move 12" i think. or somthin like that. But it is not possible for an assault marine to get one.
I suggest you talk to your 'friend' and tell him to read the rule book once more.
Nope, only Ork bikes get a cover save for their dust trail. Marine bikes just confer +1 toughness.

Ophiuchus


Reddemon

PostPosted: Mon Dec 19, 2005 6:07 pm


Now that I think about it, it mighta been a 2+ save instead. But Im still wondering how it could of been equiped with a jump pack(Side note. Its one of the classic jump packs)
PostPosted: Mon Dec 19, 2005 8:28 pm


All bikes have the turbo boost rule.They must move atleast 12" and a max of 24".They may not shoot but their normal saves become invunrable.

GT_Popogeejo


Ophiuchus

PostPosted: Mon Dec 19, 2005 10:05 pm


GT_Popogeejo
All bikes have the turbo boost rule.They must move atleast 12" and a max of 24".They may not shoot but their normal saves become invunrable.
no point to that in my store. 48 inch x 48 inch table. each player starts 12 on. move 24, you're at assault range and cannot assault. neutral
PostPosted: Wed Dec 21, 2005 1:16 am


Can anyone explain to me the Boarding practices for Space Marines...like going ship to enemy ship.

Ticklish_Boi


Lorpon

PostPosted: Thu Dec 29, 2005 6:56 pm


I had a question about the Predator tank model. I started to assemble it, and I was almost done, but I found that the turret won't stay on. I know it is so it can turn but it still comes off. Is it supposed to be able to come off or what? Thanks for your help.
-Lorpon
PostPosted: Thu Dec 29, 2005 7:05 pm


Ticklish_Boi
Can anyone explain to me the Boarding practices for Space Marines...like going ship to enemy ship.
That would depend on the scenario..

Lorpon: The turret is loose like that to come off. You can:
1: Deal with it like that
2: Glue it on
3: Fill the turret with putty or super glue a few coins inside it to weigh it down

I recommend #3.

Ophiuchus


perenkx

PostPosted: Thu Dec 29, 2005 7:11 pm


I SHALL SMITE THE SMUFS WITH MY WITCHBLADE! *like the one above me* sweatdrop
Reply
40k Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 142 143 144 145 146 147 ... 400 401 402 403 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum