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Posted: Tue Dec 13, 2005 3:58 pm
...can't melta bombs only be used on vehicles? more to the point, how the ******** did he get a 2+ invulnerable? it's a 3+ save with a 4+ invulnerable, or a 2+ save with a 4+ invulnerable if equipped with Artificer armor.
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Posted: Tue Dec 13, 2005 4:08 pm
Ophiuchus ...can't melta bombs only be used on vehicles? more to the point, how the ******** did he get a 2+ invulnerable? it's a 3+ save with a 4+ invulnerable, or a 2+ save with a 4+ invulnerable if equipped with Artificer armor. I dont know. Though I wish I had my hammer head tank when facing him. twisted
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Posted: Tue Dec 13, 2005 4:16 pm
Reddemon Ophiuchus ...can't melta bombs only be used on vehicles? more to the point, how the ******** did he get a 2+ invulnerable? it's a 3+ save with a 4+ invulnerable, or a 2+ save with a 4+ invulnerable if equipped with Artificer armor. I dont know. Though I wish I had my hammer head tank when facing him. twisted I'm pretty sure he cheated. Melta Bombs are listed in the rulebook as having to be CLAMPED onto a target, so they're only useable on vehicles. They're S8+2D6... Nothing about troops. The only troop effect is frag grenades negating the cover "we strike first" rule.
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Posted: Tue Dec 13, 2005 5:52 pm
He was using Assult squads. I'll talk to him aboot it
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Posted: Tue Dec 13, 2005 6:05 pm
If you're ever in doubt, ask to show the rules for it.
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Posted: Tue Dec 13, 2005 7:24 pm
Well we only ever get to play him once a week
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Posted: Fri Dec 16, 2005 2:04 am
He Cheated ya mate 1. If im not mistaken, tyrannic war vets can use grenades against an enemy thats not a tank. Other than that i haven't heard of anyone bieng able to use grenades against troops. 2. If he was using a biker and artificer armour it would be possible to have a 2+inv if im not mistaken, but he has to move 12" i think. or somthin like that. But it is not possible for an assault marine to get one. I suggest you talk to your 'friend' and tell him to read the rule book once more.
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Posted: Fri Dec 16, 2005 2:42 am
Samulin He Cheated ya mate 1. If im not mistaken, tyrannic war vets can use grenades against an enemy thats not a tank. Other than that i haven't heard of anyone bieng able to use grenades against troops. 2. If he was using a biker and artificer armour it would be possible to have a 2+inv if im not mistaken, but he has to move 12" i think. or somthin like that. But it is not possible for an assault marine to get one. I suggest you talk to your 'friend' and tell him to read the rule book once more. Nope, only Ork bikes get a cover save for their dust trail. Marine bikes just confer +1 toughness.
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Posted: Mon Dec 19, 2005 6:07 pm
Now that I think about it, it mighta been a 2+ save instead. But Im still wondering how it could of been equiped with a jump pack(Side note. Its one of the classic jump packs)
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Posted: Mon Dec 19, 2005 8:28 pm
All bikes have the turbo boost rule.They must move atleast 12" and a max of 24".They may not shoot but their normal saves become invunrable.
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Posted: Mon Dec 19, 2005 10:05 pm
GT_Popogeejo All bikes have the turbo boost rule.They must move atleast 12" and a max of 24".They may not shoot but their normal saves become invunrable. no point to that in my store. 48 inch x 48 inch table. each player starts 12 on. move 24, you're at assault range and cannot assault. neutral
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Posted: Wed Dec 21, 2005 1:16 am
Can anyone explain to me the Boarding practices for Space Marines...like going ship to enemy ship.
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Posted: Thu Dec 29, 2005 6:56 pm
I had a question about the Predator tank model. I started to assemble it, and I was almost done, but I found that the turret won't stay on. I know it is so it can turn but it still comes off. Is it supposed to be able to come off or what? Thanks for your help. -Lorpon
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Posted: Thu Dec 29, 2005 7:05 pm
Ticklish_Boi Can anyone explain to me the Boarding practices for Space Marines...like going ship to enemy ship. That would depend on the scenario.. Lorpon: The turret is loose like that to come off. You can: 1: Deal with it like that 2: Glue it on 3: Fill the turret with putty or super glue a few coins inside it to weigh it down I recommend #3.
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Posted: Thu Dec 29, 2005 7:11 pm
I SHALL SMITE THE SMUFS WITH MY WITCHBLADE! *like the one above me* sweatdrop
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