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Gaian Tenkaichi Budoukai

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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

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Typhoon Omi

PostPosted: Tue Dec 26, 2006 7:43 pm


Zephyr Moon
haha...
yeah, it's fun to get the steal: weapon attack really early into the game and get all of the steal abilities and rare items early on

what's also fun is going into the battle tourney mission with moogles and humans with steal: exp

other guys hit you... they get like 40 exp
then you stun them and steal it back

easy exp XD

i don't have a visual boy advance though, i just play the legal version on the GBA XD

fwee


I -gots- da legal version, played on my DS - but my DS, I hath entrusted to my little cousin, since his GBA got stolen by some a*****e [30 years older than he. :Toad:] Thus - I emulate, whut. domokun Plus, having a built-in Codebreaker/Gameshark set-up makes modding the game much easier.
PostPosted: Tue Dec 26, 2006 8:04 pm


Psychofish
"Thunder God Cid" Orlandu.

That is all.

Psychofish

Dedicated Loiterer


Typhoon Omi

PostPosted: Tue Dec 26, 2006 8:07 pm


Psychofish
"Thunder God Cid" Orlandu.

That is all.


Famfrit > Orlandu.

That is all.
PostPosted: Tue Dec 26, 2006 8:38 pm


Bah. I've never played FFTA or whatever. Just FFT. I'm just talking because he pretty much trumps everything else existing in the game.

I dunno. I've heard FFTA was good... but I kinda liked how FFT was a bit darker and grittier than you usually see. Not as whimsical, more down to earth with it's fantasy.

Psychofish

Dedicated Loiterer


Typhoon Omi

PostPosted: Wed Dec 27, 2006 12:28 am


Psychofish
Bah. I've never played FFTA or whatever. Just FFT. I'm just talking because he pretty much trumps everything else existing in the game.

I dunno. I've heard FFTA was good... but I kinda liked how FFT was a bit darker and grittier than you usually see. Not as whimsical, more down to earth with it's fantasy.


I'd say, if you combined FFT's plot with FFTA's system, but gave it more difficulty & quests/characters along the lines of Tactic's / the monsters being able to join your party permanetely - you'd have a perfect game.
PostPosted: Wed Dec 27, 2006 3:09 am


Statement: I have someone here visiting, and taking up much of my time, so...

...yeah. Who knows, I might time out. Never can tell.


themightyjello


Dapper Elocutionist

5,650 Points
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Psychofish

Dedicated Loiterer

PostPosted: Wed Dec 27, 2006 5:14 pm


HoH has started.

HoH > GTB.

Real life > HoH > GTB

Don't expect my posting in response to be as punctual as it usually is, even when there's something going on.
PostPosted: Wed Dec 27, 2006 5:48 pm



HOH - GTB
-----------------------------
Activity: [X] [ ]
Interactivity: [X] [ ]
Balance: [X] [ ]
Diversity: [ ] [X]
Type: Teams versus Solo.
Character Development: While whole-heartedly possible, due to the fact that teams have to be factored into at HoH & two postees can't just go "Well, I guess we can do this for our match.." because there's more than just two folks' having to agree - plot development wise for a character, GTB has just a little more potential.
Management Activity: Eh. Clash gave up his role of iron-clad leader perse', rarely see Anonymoo around OOC, and Jello, rather than try to support GTB or improve on it or, Hell, try to spark some interest here - you just give not-so-subliminal advertisements to HoH & proclaim it better every other post. HoH, on the other hand, is active in staff, though so was GTB at a time. Advantage: Null.
Structure: HoH is a little more confined on characters in terms that, you can't have abilities/techniques that are multi-potent. [I.E. A guy can't have the ability to form undefined ice structure & apply said element of 'freezing' to other attacks. It has to be a defined ability, I.E. "Ice Ball" or something like that.] Makes it so people can't pull things out of their asses on character skills, but it also can semi-kill originality on "ability" usage. Advantage: GTB.
Activity: Hoh >>> GTB horridly. Spectating's more rare here at GTB than I care for, and the non-match topics often die off near instantly. Where as, HoH suffers no such issues and, teams being involved, obviously has more people interacting per topic.

All in all: I personally, reading over HoH, find GTB more potentially entertaining, but on the road it's on.. HoH has a definite set of advantages & superiority. Al-halthough, I just hope it doesn't lose that 'spark' of activity.

Still, if given the choice again, I'd probably take GTB over HoH. Although GTB is a hollow shell of what it's former-self promised..

My opinions. domokun And dammit, Gunz.

Typhoon Omi


Uberwulf X

O.G. Werewolf

11,800 Points
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PostPosted: Wed Dec 27, 2006 6:18 pm


hello, omi. with any luck, there will be a post tonight.
PostPosted: Wed Dec 27, 2006 6:26 pm


Typhoon_Omi
Structure: HoH is a little more confined on characters in terms that, you can't have abilities/techniques that are multi-potent. [I.E. A guy can't have the ability to form undefined ice structure & apply said element of 'freezing' to other attacks. It has to be a defined ability, I.E. "Ice Ball" or something like that.] Makes it so people can't pull things out of their asses on character skills, but it also can semi-kill originality on "ability" usage. Advantage: GTB.
This is not true. They're worried about omni-potence (or, really, just being too powerful in general) not multi-potence.

I meant in terms of how my prioritiees stood, but... yeah, sure, whatever.

Psychofish

Dedicated Loiterer


Typhoon Omi

PostPosted: Wed Dec 27, 2006 6:56 pm


Psychofish
This is not true. They're worried about omni-potence (or, really, just being too powerful in general) not multi-potence.

I meant in terms of how my prioritiees stood, but... yeah, sure, whatever.


I know. I lump that in with the "pulling things out of your a**" block. But.. I fail to see how that deals with the 'never ending stamina' problem in matches. Or the 'I never take a hit.' problem. Rather than limit omni-potency, I feel it just kills creativity in how a technique can be employed - since by making it limited to a list like that, you -have- to do it like that. And while that does limit ridiculous things involving said abilities - it also makes things horribly linear, and discourages creativity mid-match. But, that's my opinion.

And I figured. My post wasn't really in response to your's - I just felt like ranting for a sec. domokun

[h x c]: Very glad to hear, good yer' back.
PostPosted: Wed Dec 27, 2006 7:55 pm


post 4 u.

Uberwulf X

O.G. Werewolf

11,800 Points
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Psychofish

Dedicated Loiterer

PostPosted: Wed Dec 27, 2006 8:05 pm


They don't need a move list.

I made one, but I also stated that wasn't all.

They want a general idea of how far you can take what you do. Examples are a good way to do that, unless you want to crunch numbers and give them a full science behind it.

As for the usual problems, there's only one real way to deal with that. Have cranky-no-nonsense judges. We've got those.
PostPosted: Wed Dec 27, 2006 11:20 pm


Oh? Coulda sworn the rules required such a list.. neh, at anyrate, posted Monseiru. Let's get this thing goin' again.

Typhoon Omi


Psychofish

Dedicated Loiterer

PostPosted: Thu Dec 28, 2006 5:55 am


That'd be silly.

-Punch from waist.
-Punch from shoulder.
-Backhand.
-Walking.



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