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SetgTheiDe

PostPosted: Fri Nov 11, 2005 10:16 pm


XRedSamuraiX
SetgTheiDe
Follow the Leader
Screw Ultramarines, Sallies are the way to go.. talk2hand

ahhh the son's of vulkan! i haven't seen to many of them. may the emperors light guide you through many battles.

but does any one play utlras or any other first founding chapters?


Nope, just Chapter #666.
Do you play any of those special troops ultramarine armies can take according to the new codex?

i use tigurius if that what you mean by.
the power " fear of the darkness" with the hood of hellfire reeks havok on armys like tau, IG and stuff.
PostPosted: Sat Nov 12, 2005 5:35 am


Screw everything else...

Arch Angels are the way to go! mad

The Death Masque


SetgTheiDe

PostPosted: Sat Nov 12, 2005 10:53 am


Mister Freeze
Screw everything else...

Arch Angels are the way to go! mad

is that your own chapter? whats traits do they have?
PostPosted: Sat Nov 12, 2005 12:14 pm


I hate the draw backs for marines.They not even bad.One's like "Can't use the drop pod rule" or "no librarians(ps?)" or(my favourite)"No allies."
Almost no-one uses the drop pod rule on a regulare basis,librarians are good but hardly a draw back,and few people use allies.

Real Draw backs could be "Heavy losses" where you can't have more tacticals than scouts,or "Trust not the machine",where you may not have more tanks than tech marines.
I know these aren't great but they are better than most of the real ones.

GT_Popogeejo


The Death Masque

PostPosted: Sat Nov 12, 2005 4:14 pm


SetgTheiDe
Mister Freeze
Screw everything else...

Arch Angels are the way to go! mad

is that your own chapter? whats traits do they have?


Advantage:
Suffer not the Alien to live (Tyranids)
Suffer not the works of Heretics

Disadvantage:
Eye to Eye.
PostPosted: Sat Nov 12, 2005 7:50 pm


(As I posted in another forum I'm pretty sure, I do agree that Tigerus and fear of darkness= death for many an army.)

Anyway, about a couple of those drawbacks...I don't know what space marines your playing...but as I see it drop pods are your best friend against any none close combat oriented army. And Librarians are deffinately a help in many situations. I don't know though...depends how your looking at it. I do admit that a couple of the drawbacks are hardly drawbacks at all, but those two...I would problably dissagree with.

Vinnicius


GT_Popogeejo

PostPosted: Sat Nov 12, 2005 8:04 pm


XRedSamuraiX
(As I posted in another forum I'm pretty sure, I do agree that Tigerus and fear of darkness= death for many an army.)

Anyway, about a couple of those drawbacks...I don't know what space marines your playing...but as I see it drop pods are your best friend against any none close combat oriented army. And Librarians are deffinately a help in many situations. I don't know though...depends how your looking at it. I do admit that a couple of the drawbacks are hardly drawbacks at all, but those two...I would problably dissagree with.


Fair enough but you only ever need to take two minor or one major draw back and you simply choose the one that was never going to effect you in the first place.whats the point question
PostPosted: Sat Nov 12, 2005 8:10 pm


GT_Popogeejo
XRedSamuraiX
(As I posted in another forum I'm pretty sure, I do agree that Tigerus and fear of darkness= death for many an army.)

Anyway, about a couple of those drawbacks...I don't know what space marines your playing...but as I see it drop pods are your best friend against any none close combat oriented army. And Librarians are deffinately a help in many situations. I don't know though...depends how your looking at it. I do admit that a couple of the drawbacks are hardly drawbacks at all, but those two...I would problably dissagree with.


Fair enough but you only ever need to take two minor or one major draw back and you simply choose the one that was never going to effect you in the first place.whats the point question


Yes, well unfortunately there is no avoidance of that...your just going to have to adapt. Although fortunately many space marine players (as I would do if I played space marines) will often take drawback neglecting the fact that it won't affect them at all, but instead choosing one that will make since with thier backround. Sometimes these ones are the ones you would like them to have the most. wink

Vinnicius


SetgTheiDe

PostPosted: Sat Nov 12, 2005 9:53 pm


XRedSamuraiX
GT_Popogeejo
XRedSamuraiX
(As I posted in another forum I'm pretty sure, I do agree that Tigerus and fear of darkness= death for many an army.)

Anyway, about a couple of those drawbacks...I don't know what space marines your playing...but as I see it drop pods are your best friend against any none close combat oriented army. And Librarians are deffinately a help in many situations. I don't know though...depends how your looking at it. I do admit that a couple of the drawbacks are hardly drawbacks at all, but those two...I would problably dissagree with.


Fair enough but you only ever need to take two minor or one major draw back and you simply choose the one that was never going to effect you in the first place.whats the point question


Yes, well unfortunately there is no avoidance of that...your just going to have to adapt. Although fortunately many space marine players (as I would do if I played space marines) will often take drawback neglecting the fact that it won't affect them at all, but instead choosing one that will make since with thier backround. Sometimes these ones are the ones you would like them to have the most. wink

lol, i play ultras so i have no need to do figure out triats i need and don't need. but i play utlras cause they saved the imperium a few times and they're, like, the perfect marines, heh.
PostPosted: Sun Nov 13, 2005 1:55 pm


Heh, the perfect marines? Maybe perfectly overplayed but... wink (like how I turned that one around on you. : P)

No, seriously though...I think every chapter of marines has at least one story form thier codex or that they made up or whatever that they can brag about saving the imperium..if you want to say that ultramarines are the best of the best...you go ahead. Heh, but I can guarantee your remark won't be replied on buy any happy marine players.

In fact, it actually says if it weren't for the grey knights the imperium would have fallen centuries ago and not that I 100% agree on that...theres an example of one chapter many wouldn't even consider.

Vinnicius


GT_Popogeejo

PostPosted: Sun Nov 13, 2005 3:16 pm


Technicly the best marines(not including Grey Knights) are the Iron Hands.Not a single one has ever turned to chaos or become a traitor.(see:Index Astartes 4)
PostPosted: Sun Nov 13, 2005 3:29 pm


GT_Popogeejo
Technicly the best marines(not including Grey Knights) are the Iron Hands.Not a single one has ever turned to chaos or become a traitor.(see:Index Astartes 4)
Most Loyal. Not Best.

Cagalli Yura Attha


SetgTheiDe

PostPosted: Sun Nov 13, 2005 4:19 pm


to RedSamurai: thats what a lot of people are saying but i have never seen any ultras other then mine. (yes i've seen them on the internet but idk where those are) IMO i think it's the other way around now cause of the new space marine traits.

no, i'm not saying that other chapter haven't saved the imperium but it seem like the utlras did it like one more time then any other one chapter.

yea, grey knights rock, they killed the demonic primarch argon ( was it during the armaggon(sp) war?)

to popo: you sure it's the iron hands? i thought that was the imperial fists. cause slannesh, i would think, could easyly change their minds to chaos because of their obstion with perfection.
PostPosted: Sun Nov 13, 2005 4:28 pm


Nope,I'm 100% possotive it's the IH's.They viwe flesh and emotion as weak so slaanesh would have a hard time breaking tham to it's will.

The GK didn't kill Angron,they can't kill deamons,they only banished him for like 100+years.Still a great achivment.
Finaly,the Ultra marines are the most changed chapter.SM's were not supposd to stay in one place like the Ultras now do.Ofcourse they do it out of nessecity but still go against their orogins.Still a very powerfull and cool chapter.(Way better than the Imp. fists wink )

GT_Popogeejo


SetgTheiDe

PostPosted: Sun Nov 13, 2005 5:15 pm


GT_Popogeejo
Nope,I'm 100% possotive it's the IH's.They viwe flesh and emotion as weak so slaanesh would have a hard time breaking tham to it's will.

The GK didn't kill Angron,they can't kill deamons,they only banished him for like 100+years.Still a great achivment.
Finaly,the Ultra marines are the most changed chapter.SM's were not supposd to stay in one place like the Ultras now do.Ofcourse they do it out of nessecity but still go against their orogins.Still a very powerfull and cool chapter.(Way better than the Imp. fists wink )


yea, i'd think slaanesh would give them a perfect body that doesn't need to be replace with perfect and pure machine.

well, they killed his body, and for losing a battle khorne banished him for 101 years. but for that like the hole thing of grey knights died cry .
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