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Posted: Fri Nov 17, 2006 10:43 am
MekboyUrishima Ah guard. My most despised enemy army. Even more so than daemonhunters of nids. Why do I despise them so much? well its not the heavy weopon teams. Its not the pie-throwing behemoths that smite my plauge marines. Its not the hellhounds that wipe out units of Ard boyz in a single burst. Its not even theirpskers and the ability to take force weopons. Its the fact that every single guard player that goes to my local Games Workshop will take hundreds of the gits, so I cant win no matter how hard I try. And if thats bad I cant WAIT until someone i know gets mis bloomin CONSCRIPT army done. Guard players.....lousy powergamers.... You are a funny little git, I think I'll keep my eye on you from now on. Tell me now, why would I be a power gamer if I field a four platoon army? I would be playing the Imperial Guard as it should be played, with plenty of men. One man can't do shait, but a platoon can win battles. Strength through numbers b***h! Nuclearwinter I figured people would provide their own margins and just state them or somthing, bad idea so lets say for 2000 points. My own 2k list has four infantry platoons (three normal, one conscript) and three tanks, along with almost every slot filled out, save for one HQ and Elites slot. The rest is made up of two deep striking storm trooper squads, a full HQ platoon with all kinds of support, several Sentinel squadrons and a Hellhound. Also, tanks are not overrated. I hate people who tell me that I shouldn't take tanks, calling me a power gamer or something non-topical because of it. Why the ******** should people complain if I field three tanks, the list allows for three heavy support options, so I take them. Troop only games can be fun, but I prefer to fight with both flesh and steel, that's how I roll.
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Posted: Fri Nov 17, 2006 10:50 am
Lt. Brookman MekboyUrishima Ah guard. My most despised enemy army. Even more so than daemonhunters of nids. Why do I despise them so much? well its not the heavy weopon teams. Its not the pie-throwing behemoths that smite my plauge marines. Its not the hellhounds that wipe out units of Ard boyz in a single burst. Its not even theirpskers and the ability to take force weopons. Its the fact that every single guard player that goes to my local Games Workshop will take hundreds of the gits, so I cant win no matter how hard I try. And if thats bad I cant WAIT until someone i know gets mis bloomin CONSCRIPT army done. Guard players.....lousy powergamers.... You are a funny little git, I think I'll keep my eye on you from now on. Tell me now, why would I be a power gamer if I field a four platoon army? I would be playing the Imperial Guard as it should be played, with plenty of men. One man can't do shait, but a platoon can win battles. Strength through numbers b***h! Nuclearwinter I figured people would provide their own margins and just state them or somthing, bad idea so lets say for 2000 points. My own 2k list has four infantry platoons (three normal, one conscript) and three tanks, along with almost every slot filled out, save for one HQ and Elites slot. The rest is made up of two deep striking storm trooper squads, a full HQ platoon with all kinds of support, several Sentinel squadrons and a Hellhound. Also, tanks are not overrated. I hate people who tell me that I shouldn't take tanks, calling me a power gamer or something non-topical because of it. Why the ******** should people complain if I field three tanks, the list allows for three heavy support options, so I take them. Troop only games can be fun, but I prefer to fight with both flesh and steel, that's how I roll. There's probably some Black Templar player that thinks that it'd be a riot to have full Termi armoured men and retinues for HQ, full CC Termis for Elites with Crusader Transports, and then 3 Crusaders for Heavy Support. I think 8 is the most you can have in a game, if you play like a t**t.
-Mykal
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Posted: Fri Nov 17, 2006 6:27 pm
A.R.G.U.S Mykal Lt. Brookman MekboyUrishima Ah guard. My most despised enemy army. Even more so than daemonhunters of nids. Why do I despise them so much? well its not the heavy weopon teams. Its not the pie-throwing behemoths that smite my plauge marines. Its not the hellhounds that wipe out units of Ard boyz in a single burst. Its not even theirpskers and the ability to take force weopons. Its the fact that every single guard player that goes to my local Games Workshop will take hundreds of the gits, so I cant win no matter how hard I try. And if thats bad I cant WAIT until someone i know gets mis bloomin CONSCRIPT army done. Guard players.....lousy powergamers.... You are a funny little git, I think I'll keep my eye on you from now on. Tell me now, why would I be a power gamer if I field a four platoon army? I would be playing the Imperial Guard as it should be played, with plenty of men. One man can't do shait, but a platoon can win battles. Strength through numbers b***h! Nuclearwinter I figured people would provide their own margins and just state them or somthing, bad idea so lets say for 2000 points. My own 2k list has four infantry platoons (three normal, one conscript) and three tanks, along with almost every slot filled out, save for one HQ and Elites slot. The rest is made up of two deep striking storm trooper squads, a full HQ platoon with all kinds of support, several Sentinel squadrons and a Hellhound. Also, tanks are not overrated. I hate people who tell me that I shouldn't take tanks, calling me a power gamer or something non-topical because of it. Why the ******** should people complain if I field three tanks, the list allows for three heavy support options, so I take them. Troop only games can be fun, but I prefer to fight with both flesh and steel, that's how I roll. There's probably some Black Templar player that thinks that it'd be a riot to have full Termi armoured men and retinues for HQ, full CC Termis for Elites with Crusader Transports, and then 3 Crusaders for Heavy Support. I think 8 is the most you can have in a game, if you play like a t**t.
-Mykal Unless you play AC
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Posted: Fri Nov 17, 2006 8:13 pm
Lt. Brookman MekboyUrishima Ah guard. My most despised enemy army. Even more so than daemonhunters of nids. Why do I despise them so much? well its not the heavy weopon teams. Its not the pie-throwing behemoths that smite my plauge marines. Its not the hellhounds that wipe out units of Ard boyz in a single burst. Its not even theirpskers and the ability to take force weopons. Its the fact that every single guard player that goes to my local Games Workshop will take hundreds of the gits, so I cant win no matter how hard I try. And if thats bad I cant WAIT until someone i know gets mis bloomin CONSCRIPT army done. Guard players.....lousy powergamers.... You are a funny little git, I think I'll keep my eye on you from now on. Tell me now, why would I be a power gamer if I field a four platoon army? I would be playing the Imperial Guard as it should be played, with plenty of men. One man can't do shait, but a platoon can win battles. Strength through numbers b***h! Nuclearwinter I figured people would provide their own margins and just state them or somthing, bad idea so lets say for 2000 points. My own 2k list has four infantry platoons (three normal, one conscript) and three tanks, along with almost every slot filled out, save for one HQ and Elites slot. The rest is made up of two deep striking storm trooper squads, a full HQ platoon with all kinds of support, several Sentinel squadrons and a Hellhound. Also, tanks are not overrated. I hate people who tell me that I shouldn't take tanks, calling me a power gamer or something non-topical because of it. Why the ******** should people complain if I field three tanks, the list allows for three heavy support options, so I take them. Troop only games can be fun, but I prefer to fight with both flesh and steel, that's how I roll. yeah but how many squads per platoon? just outta curiouisity. and I don't think playing 3 tanks is cheap at all, just silly. The lemun russ costs a hell of a lot and 3 of takes up too much room in my opinion. I like to save some room for some ap 2 weapons.
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Posted: Fri Nov 17, 2006 11:35 pm
All platoons have three squads, all with special weapons and at least two out of those three have a basic heavy weapon, which is either the missile launcher or the heavy bolter. Tweo of the three command squads also pack a basic heavy weapon, along with assault weapons. For my infantry squads and platoon command squads, I only use flamers and grenade launchers, which are cheaper and good enough for them. My first platoon command squad has a medic, three plasma guns and a JO with power weapon, great for zapping enemies.
Or wait, is it cheesy to give each and every infantry squad heavy and special weapons all of the sudden? stare
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Posted: Sat Nov 18, 2006 4:37 am
Reddemon A.R.G.U.S Mykal Lt. Brookman MekboyUrishima Ah guard. My most despised enemy army. Even more so than daemonhunters of nids. Why do I despise them so much? well its not the heavy weopon teams. Its not the pie-throwing behemoths that smite my plauge marines. Its not the hellhounds that wipe out units of Ard boyz in a single burst. Its not even theirpskers and the ability to take force weopons. Its the fact that every single guard player that goes to my local Games Workshop will take hundreds of the gits, so I cant win no matter how hard I try. And if thats bad I cant WAIT until someone i know gets mis bloomin CONSCRIPT army done. Guard players.....lousy powergamers.... You are a funny little git, I think I'll keep my eye on you from now on. Tell me now, why would I be a power gamer if I field a four platoon army? I would be playing the Imperial Guard as it should be played, with plenty of men. One man can't do shait, but a platoon can win battles. Strength through numbers b***h! Nuclearwinter I figured people would provide their own margins and just state them or somthing, bad idea so lets say for 2000 points. My own 2k list has four infantry platoons (three normal, one conscript) and three tanks, along with almost every slot filled out, save for one HQ and Elites slot. The rest is made up of two deep striking storm trooper squads, a full HQ platoon with all kinds of support, several Sentinel squadrons and a Hellhound. Also, tanks are not overrated. I hate people who tell me that I shouldn't take tanks, calling me a power gamer or something non-topical because of it. Why the ******** should people complain if I field three tanks, the list allows for three heavy support options, so I take them. Troop only games can be fun, but I prefer to fight with both flesh and steel, that's how I roll. There's probably some Black Templar player that thinks that it'd be a riot to have full Termi armoured men and retinues for HQ, full CC Termis for Elites with Crusader Transports, and then 3 Crusaders for Heavy Support. I think 8 is the most you can have in a game, if you play like a t**t.
-Mykal Unless you play AC Until they get an oficial list, I can turn you down over and over and over again.
-Mykal
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Posted: Sat Nov 18, 2006 5:37 am
Lt. Brookman All platoons have three squads, all with special weapons and at least two out of those three have a basic heavy weapon, which is either the missile launcher or the heavy bolter. Tweo of the three command squads also pack a basic heavy weapon, along with assault weapons. For my infantry squads and platoon command squads, I only use flamers and grenade launchers, which are cheaper and good enough for them. My first platoon command squad has a medic, three plasma guns and a JO with power weapon, great for zapping enemies. Or wait, is it cheesy to give each and every infantry squad heavy and special weapons all of the sudden? stare no, that's basicly the idea of it. If you want an intresting tactic, you should try using light infantry and hardened fighters on a platoon or two and give em meltas, and flamers. grenades help too. the squads become a bit more expenisve but now you've got about 50 men infiltrating. Tanks are toast and the rest of the guardsmen can start of in range or even closer if cover is right. with hardened fighters they can even act as a decent "speed bump" to slow down or even defeat other units in assult. give the sarg a pistol and cc weapons and you'll have 21 attacks on the charge at WS 4. not to mention any wounds caused by the flamer/meltagun.
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Posted: Sat Nov 18, 2006 6:42 am
I am a veteran Cadian player, I stick to the Cadian doctrines, work just fine for me. Only thing I don't use in that list o' doctrines is the Grenadiers option.
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Posted: Sat Nov 18, 2006 7:20 am
Lt. Brookman I am a veteran Cadian player, I stick to the Cadian doctrines, work just fine for me. Only thing I don't use in that list o' doctrines is the Grenadiers option. yeah the cadian doctrine is pretty good, I should probally use sharp shooters more often but it never seems to do me any good. the biggest problem I have with guard is anti tank. there's pletny of ways to have it, hardned vets with meltaguns in a chimera is my personal favorite but I can never seem to get the job done with them, (melta guns have the unusuall ability to miss when you need them most) I also use sentinels with laz cannons, and anti tank platoons to get the job done not mention the odd lemun russ here and there. In a typical guard army (of 2000 pts) I had a total of 8 laz cannons, 2 melta guns (on soldiers with bs 4) 2 melta guns on soldiers with bs 3, a basilisk cannon, and a battle cannon! but was still unable to stop a few dreadnaughts and land speeders! (and the speeders weren't even moving fast!) what you any of you prefer for anti-tank in your own guard armies cause somtimes I just think my dice just hate me.
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Posted: Sat Nov 18, 2006 7:50 am
I tend to use the lascannons attached to my command platoon (who use sharpshooters, well worth the investment) or my deep-striking storm troopers with plasma guns. The aim is to get behind the armour with them, zapping the weak arses of the vehicles and then raising hell all around. The missile launchers in my infantry squads are nine out of ten times used for blowing up enemy infantry, works like a charm.
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Posted: Sat Nov 18, 2006 8:10 am
Lt. Brookman I tend to use the lascannons attached to my command platoon (who use sharpshooters, well worth the investment) or my deep-striking storm troopers with plasma guns. The aim is to get behind the armour with them, zapping the weak arses of the vehicles and then raising hell all around. The missile launchers in my infantry squads are nine out of ten times used for blowing up enemy infantry, works like a charm. really? i tend to use hvy bolters against infantry just cause of the extra shots. 1 frag shot seems to miss all to often for me.
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Posted: Sat Nov 18, 2006 1:56 pm
I like the way you people think. I like the way you people think a lot. I'm just sitting here taking notes on various ways to build my force, although I have a general idea already. I really like the concept of dropping those Stormtroopers for rear-area chaos; I mean, it is what they do, but it is comforting to know that someone has used them like that and has seen them wreck havoc.
Also, if anyone ever calls a IG force cheesy for using Heavy Weapons in most, if not all, of their squads, you should smack them with a paper on RL military squad equipment. Its been common practice since WWII to make sure every squad has some form of AT, or a variant of an LMG, if not both.
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Posted: Sat Nov 18, 2006 2:35 pm
Josef Gafencu I like the way you people think. I like the way you people think a lot. I'm just sitting here taking notes on various ways to build my force, although I have a general idea already. I really like the concept of dropping those Stormtroopers for rear-area chaos; I mean, it is what they do, but it is comforting to know that someone has used them like that and has seen them wreck havoc.
Also, if anyone ever calls a IG force cheesy for using Heavy Weapons in most, if not all, of their squads, you should smack them with a paper on RL military squad equipment. Its been common practice since WWII to make sure every squad has some form of AT, or a variant of an LMG, if not both. yes, yes it has. I like trying to get my tactics and weapons down to real life substitutes (i prefered arming men with autoguns, so now i just convert the las gun, say its an autogun, but use lasgun rules for all intents and purposes) I use the grenadier option, and i then have two more karskin squads, and a hardened vet squad. hardened vets are vicious in medium range fighting, with 2 grenade launchers, a heavy bolter, three CC weapons (one of which is a power weapon) several las', and a plasma guin (although he tends to kill himself more then the enemy, he actually has a suicide count higher then his kill count) My trick to winning is using some all powerful unit that the enemy usually wouldn't give a monkeys about. That and i use tanks a lot, and priorities my targets. unfortunately, whenever i try deepstriking, my men have a habit of topping themselves, or landing in an inexplicably stupid place (inbetween an emporors champion with retinue, and a full size assault squad.)
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Posted: Sat Nov 18, 2006 5:46 pm
angelfire5x Josef Gafencu I like the way you people think. I like the way you people think a lot. I'm just sitting here taking notes on various ways to build my force, although I have a general idea already. I really like the concept of dropping those Stormtroopers for rear-area chaos; I mean, it is what they do, but it is comforting to know that someone has used them like that and has seen them wreck havoc.
Also, if anyone ever calls a IG force cheesy for using Heavy Weapons in most, if not all, of their squads, you should smack them with a paper on RL military squad equipment. Its been common practice since WWII to make sure every squad has some form of AT, or a variant of an LMG, if not both. yes, yes it has. I like trying to get my tactics and weapons down to real life substitutes (i prefered arming men with autoguns, so now i just convert the las gun, say its an autogun, but use lasgun rules for all intents and purposes) I use the grenadier option, and i then have two more karskin squads, and a hardened vet squad. hardened vets are vicious in medium range fighting, with 2 grenade launchers, a heavy bolter, three CC weapons (one of which is a power weapon) several las', and a plasma guin (although he tends to kill himself more then the enemy, he actually has a suicide count higher then his kill count) My trick to winning is using some all powerful unit that the enemy usually wouldn't give a monkeys about. That and i use tanks a lot, and priorities my targets. unfortunately, whenever i try deepstriking, my men have a habit of topping themselves, or landing in an inexplicably stupid place (inbetween an emporors champion with retinue, and a full size assault squad.) yeah, deep striking is far too inaccurate for my taste (unless you're parachuting EVERYONE twisted ) now if anyone is getting dropped behind enemy lines it should be the hardened veterans. they're the ONLY guard unit (save for command squads) that can take 3 special weapons! that can be 3 melta guns at BS 4, they're a much better choice than karskin for killing tanks. (assuming you have room to take the deep strike doctrine) 5 man squads with 3 meltas clocks in at 75 points! now, yes they ARE very frail and can get gunned down easily with 5+ saves, but you'll find that Kasrikin don't last much longer, esspecially behind enemy lines. Think of the vets as highly devoted "suicide squads" devoting their lives for their emperor's work. Plus it's awsome when they survive. Kasrkin are better suited (literaly) for supporting the infantry with regular deployment or mabey infiltrating rather than just geting blown to pieces against a tank. Their 4+ saves serve better against small arms. As for weapons having 2 WS 4 plasma guns is just too damn worth it to miss out on. A simple 5 man squad with 2 plasma weapons can be as cheap as 70 points! That's sick!
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Posted: Tue Nov 21, 2006 12:05 pm
Wow. Well I'm gonna start an Imperial Guard army and was looking for some tips. I want to make a Regiment who's soul purpose is to fight Tau.
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