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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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[Mist Island] Island of Lost and Found Goto Page: [] [<<] [<] 1 2 3 ... 12 13 14 15 [>] [»|]

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cat_girl_nukunuku rolled 3 12-sided dice: 5, 9, 10 Total: 24 (3-36)

cat_girl_nukunuku

PostPosted: Thu Jun 21, 2007 5:47 pm


Also sees her death. "might as well go all out" attack three times and mouse blaugh
seas32usc rolled 3 4-sided dice: 3, 1, 4 Total: 8 (3-12)
PostPosted: Thu Jun 21, 2007 7:31 pm


Using Living Mist, combined with an attack backed by smash, Blackrune attacks one of the beasts.

seas32usc


FARGORE
Captain

PostPosted: Sat Jun 23, 2007 11:30 am


Firu and Wick: Your rewards are Armor of Mist and Staff of Mist. You guys deal 31 damage to one. After defense it takes 25. One the next turn two are going to team up on Wick with a team up attack of 8 each the remainder will attack Firu with an attack of 4. One spell is sent at Wick the other two at Firu. Each spell is 4 damage.

Mist Beast
5/30
30/30
30/30

Firu 25/25
Wick 14/30

party pool
AP: 5
MP: 4

Nukunuku and The Shadow: Nuku is fully healed and damage goes as follows.

Beasts3: Nuku, mouse, pet: total = 15 - 6 (9) defense (27) + 10 roll 37 damage
Beasts2: Nuku, Pet: total = 11 - 6 (5) defense (10) + 9 roll 19 damage
Beasts4: Nuku, Shadow: total = 7 - 6 (1) defense (2) + 5 roll 7 damage

The shadow stops the normal attack damage but still takes the 8 magical.

Next round one beast will attack shadow with 6 attack power and spell for 6 damage.

Mist Beast
dead
dead
dead
29/30

Nukunuku dead
The Shadow 3/20

party pool
AP: 6
MP: 0

Rogue and Blackrune: sorry but you take down and you fail to take them down. As a special gift for being the underdogs I’m giving you a special gift. One of each, Call Mist, Living Mist, and AP Fighter Mage. This ends you with.



Call Mist
Living Mist x2
AP Fighter Mage
Armor of Mist

Please decide how you guys would like to divide them up.
Pwn-Cakes rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sat Jun 23, 2007 12:46 pm


Wick looked over at firu. "I'll take the injured one! You go for the next one!" He threw acouple of healing rays at Firu before turning towards the injured mist beast. He then threw his combo Radiant Energy Burst and frost spell at the injured one, making sure to end its life here.

(Healing{Firu=15}, Special attack=injured mist beast, frost{use group MP if i have too} injured Mist Beast, Dice for defense)

Pwn-Cakes

Firu Nicorusu rolled 1 12-sided dice: 4 Total: 4 (1-12)

Firu Nicorusu

PostPosted: Sat Jun 23, 2007 9:23 pm


*Turning to the mist creatur in the middle*

(Die roll for attack, and smash)

HP: 24
AP: 1
PostPosted: Tue Jun 26, 2007 8:01 am


Wick gets hit with two Mist Beasts with an effective attack of 8 each, and takes 12 damage from it. He manages to resist 6 of it however, so only takes 10 damage after the spell hits him.

The Mist Beast still isn't strong enough to beat Firu's defense, so Firu doesn't take any lasting damage after his regeneration. His combined hits manage to deal six points of damage to the Mist Beast, after it resists the first six.

Mist Beast
24/30
30/30

Firu 25/25
Wick 4/30

party pool
AP: 6
MP: 3

Next turn, one hit with 6 Attack to both of you, and one spell for six damage.

Grand_Commander13

Firu Nicorusu rolled 1 12-sided dice: 7 Total: 7 (1-12)

Firu Nicorusu

PostPosted: Tue Jun 26, 2007 5:04 pm


*Charging back at the mist creature I struck last time*

(Die roll for attack, and smash)

HP: 25
AP: 1
Pwn-Cakes rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)
PostPosted: Wed Jun 27, 2007 4:13 pm


Wick heals his friend Firu, then hits the next mist beast with his Radiant Energy Burst, then a Stunning blow to block his chances of striking back.

(Healing{firu=15}, dice=defense, Stunning blow=2nd mist beast{2nd dice}, special attack=hopfully stunned Mistbeast)

Pwn-Cakes


Grand_Commander13

PostPosted: Fri Jun 29, 2007 7:46 pm


Er? You're hitting the unwounded Mist Beast? Oh well...

Either way, that stun lets you live for another turn, Wick. Assuming that Firu was attacking the one that hit him.

Mist Beast
15/30
20/30

Firu 25/25
Wick 4/30

party pool
AP: 7
MP: 4

Next turn, Firu is hit with an 8/8 combo, and Wick takes a 6/6 combo.
PostPosted: Fri Jun 29, 2007 9:55 pm


*Attacking the mist creature witht the lowest health*

(Die roll is for attack, and smash)

HP: 25
AP: 1

Firu Nicorusu

Firu Nicorusu rolled 1 12-sided dice: 4 Total: 4 (1-12)

Firu Nicorusu

PostPosted: Fri Jun 29, 2007 9:56 pm


And here is the aforementiond die roll sweatdrop
Pwn-Cakes rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)
PostPosted: Sun Jul 01, 2007 2:29 pm


Wick does the same thing again, healing, special attack then, stunning blow.

(Healing{Firu=15}, Special attack=the more injured mist beast. Stunning blow=same mist beast, Dice=defense)

Pwn-Cakes


Grand_Commander13

PostPosted: Tue Jul 03, 2007 8:11 pm


Okie dokie, you guys manage to take down the Mist Beast that had less health but was further into its powering up cycle.

Unfortunately, the weaker Mist Beast finishes Wick off and turns on Firu this turn. Now Firu is faced with a lone Mist Beast that is hitting him with an 8/8 combo.

Mist Beast 20/30

Firu 25/25

party pool
AP: 8
MP: 4
PostPosted: Wed Jul 04, 2007 1:10 pm


(Dir roll is for attack, and smash)

HP: 25 "Untill damage calculation"
AP: 1

Firu Nicorusu

Firu Nicorusu rolled 1 12-sided dice: 2 Total: 2 (1-12)

Firu Nicorusu

PostPosted: Wed Jul 04, 2007 1:11 pm


Darn it, forgot again.
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