The Ability Potion or AP just allows you to get that ability after you have the points stored to do so. The Nosferatu ability was listed in the Black Dragons post, here it is.

Nosferatu: 4 CP, creates a blood token for every 10th damage dealt to the user. (may not attack till the next round)
Blood Token (1) [stats=6, attack 3, defense 0, combat 2 (1d6), life 5]

Leo's Talisman would have allowed him to find you if you had been lieing to him. Since you where not it will allow you to use up its charge to summon him for one round of combat. It has a 1 equip cost. I will list it in the special items along with Leo's stats tonight(I'm at a friends house at the moment). Leo is a 10 LV so he is quite powerfull. There will be ways of recharging items also.

The shield does the same thing as the sword but with defense insted of attack.

So the end result is

Gerbo: 458
Smash, Energy Burst, Leo's Talisman (c 1/1), Fire potion

Firu: 500
Meteor, Fire potion, AP Nosferatu

Regal: 500
Spellkill Sword

Imperial: 500
Spear of Drowned Souls, Fire potion

Rogue: 500
Power Up, Fire potion, SpellKill Shield

I'm going to close the thread now. Tonight I wll open the new thread for hunting down Atlas's group. You will be allowed to get more help and I would suggest you do.

Rogue and imperial I'm going to put you has having an open CP just PM a DM when you would like to spend it.