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The Imperial Guard Goto Page: [] [<<] [<] 1 2 3 ... 12 13 14 15 16 17 ... 393 394 395 396 [>] [>>] [>>] [»|]

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LarryTheArcher

PostPosted: Wed Jan 26, 2005 2:42 pm


Lt_Brookman
When facing Tyranids, use man's best friend: A tooled up Leman Russ Exterminator. Nothing says 'I hate Tyranids' more then a twin-linked autocannon toting tank with three heavy bolters and a pintle-mounted heavy stubber.

We all know that the Tyranids have puny minds, not even capable of pure and common hatred.


Actually, I was watching a fight between IG and Tyranids a long time ago, and the lovely thing is, he did pretty much what you said except he ran out of points and had to drop a bolter. The Tyranid Gaunts died pretty quickly.
PostPosted: Wed Jan 26, 2005 6:53 pm


im starting to build an IG Army because they are human and look realy cool and i dont realy have the time to find a place to fight peeps ween i only have like 27 peeps in my army and its not even functional

Hans Mueller


tropicana breeze runner

PostPosted: Wed Jan 26, 2005 7:04 pm


Man my Dark Angels army that I'm building up right now is built for one thing and one thing only killing Nids. It has three Typhoons, two Whirlwinds, devastator with four plasmacannons, two dreadnoughts with plasmacannons, emperor's champion, two chaplains, for a crap load of p.weapon, and 4+ invulnerable saves. two full ten men sqauds of tac marines, w. two sergeants w. power firsts to handle any nastiies plus marines usually stike last against nids anyways, so why not make sure they go down by having to rolll twos instead on fours and fives. my tac squads come with lascannons though to tackle any large beaties b4 i get within 24 inches and than it's all bolters from there. i think i have plasma guns too in each squad. basically eveywhere there is ap 2 death and powerfists. with lotsa templates. how do you like you Nids roasted.
PostPosted: Wed Jan 26, 2005 7:15 pm


you guys must put over weeks of thinking of what your going to put in your armys. i just pick what is needed andput the stuff that looks cool and looks like its going to kick but

Hans Mueller


BloodyMary76

Witty Conversationalist

PostPosted: Wed Jan 26, 2005 7:17 pm


Hans Muller
you guys must put over weeks of thinking of what your going to put in your armys. i just pick what is needed andput the stuff that looks cool and looks like its going to kick but


-.- That's NOT the way to do things.
PostPosted: Wed Jan 26, 2005 8:44 pm


Hans Muller
you guys must put over weeks of thinking of what your going to put in your armys. i just pick what is needed andput the stuff that looks cool and looks like its going to kick but


That won't do muhc, buy a codex for your army and use that to plan what you're going to buy.

LarryTheArcher


You have got spam

PostPosted: Thu Jan 27, 2005 2:05 am


Hans Muller
you guys must put over weeks of thinking of what your going to put in your armys. i just pick what is needed andput the stuff that looks cool and looks like its going to kick but

Planning is the key to many victories i had a Dilemma once with my Chaos rine army which had me thinking for over 3 days to buy a terminator body guard for my lord or buy 2 bike squads i bought the bikes which was pretty dumb.
PostPosted: Thu Jan 27, 2005 5:27 am


An Imperial Guard army needs a whole lot of thought and planning, otherwise things will go frag big time. Most people are already having trouble with a basic platoon, so a whole army is really hard for some...

An Exterminator is mostly handy against horde armies (Orks, Tyranids and IG), while a Demolisher is good for assaults and city fighting (IG can assault. And the Demolisher is one of THE best tanks for a city fight, as it comes with siege armour for no extra cost). The basic Russ is good for just about anything, especially blowing the crap out of 3+ armour save troops. It does wonders to necrons when aimed right. (Enough Ordnance and those fraggers won't be making their 'We will be back!' tests)

One weapon that is msotly overlooked has to be the mortar, it may seem puny, but it can cause pinning and is a barrage weapon. These weapons, like it or not, can do serious damage to Orks and Tyranids! Next to the grenade launcher, these two are a rarity only blessed to the Imperial Guard, storm troopers and sometimes cultists.

Hoxtalicious

Greedy Partner


Hans Mueller

PostPosted: Thu Jan 27, 2005 4:19 pm


LarryTheArcher
Hans Muller
you guys must put over weeks of thinking of what your going to put in your armys. i just pick what is needed andput the stuff that looks cool and looks like its going to kick but


That won't do muhc, buy a codex for your army and use that to plan what you're going to buy.
i have a codex i just dont look at the point crap because i dont understand 2 letters
PostPosted: Thu Jan 27, 2005 4:23 pm


i was looking at my codex today in 7th hr but i still dont ******** know what "Bs" or "Ws" "s" "t" "w" "i" "a" "ld" "sv"

Hans Mueller


Hans Mueller

PostPosted: Thu Jan 27, 2005 4:33 pm


and i have to re-glue my men because a lot of them broke into pieces like my sentinal is broken and the leg body connecting spot and my heavy weapons squad are like severed at the weighst arms maby head
PostPosted: Thu Jan 27, 2005 4:34 pm


anyone even here???

Hans Mueller


Hans Mueller

PostPosted: Thu Jan 27, 2005 4:39 pm


Note:

on the back of the IG Codex in the lower right hand corner its says in print

"You Must possess a copy of Warhammer 40,000 in order to use the contents of this book"


sweatdrop i dont have a copy of warhammer 40K sweatdrop
PostPosted: Thu Jan 27, 2005 5:14 pm


dude your spamming. well seeing as the rule book it the most important thing to the game i guess you knida need to buy one

Mat

Dangerous Soldier

8,500 Points
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aircommander20

PostPosted: Thu Jan 27, 2005 5:33 pm


Has anyone sen the new elysian droptroops from forgeworld, they are freakin' awesome...
it sucks because they came out thru forgeworld and becauseof that there probably wont be any plastics... i wish i had a job sweatdrop
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