For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
Haunted House There are a few different haunted houses here, and their scare factor ranges from kid-friendly to the slightly more die-hard (literally!) fright fans. If you get lost or too scared, you can exit without finishing and get consolation prizes as a result, but you can only complete a haunted house twice during the entirety of the event. After completing the haunted house activity twice, you can still do it again and leave after completing a portion of it, but you will have to leave once you've completed the second ten post benchmark.
How to Play: Roll to progress through the Haunted House. Every 10 posts, you have a chance to leave the House and earn a prize, each more valuable than the last with the further you get. Note that, while you can leave between each 10 post benchmark, you will get the consolation prize equal to the 10 you already passed, not the one you are on your way to reaching. So if, say, you make fifteen posts, and decide you want to leave, you will get the post you could have received at 10 post benchmark, rather than the one you'd get if you made it 20 posts in.
For the next ten posts, roll a ten-sided die: 1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
If you leave after completing this floor, you will get x5 Sweet Hearts, x1 Evolution Item (hold, stone, etc), x1 Spell Tag, or x1 Black Glasses
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
8] The shadow of a Hypno leads what looks like a small child away, and then disappears. 9] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 10] A cubone with a bloody, fresh skull 11] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 12] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 13] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 14] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 15] You see a cofagrigus and hear banging and screaming from inside it.