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Yamashii rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 8:06 pm
let's go to VOLLEYWOOD BUMPAmonee: spot 1 Serima: spot 2
After a long week of Bloodfest cheer, Amonee was raring to go at the volleyball court. He'd been itching to play with someone despite his clumsy nature and luck was on his side. It was the beautiful girl from the makeover booth!
"Serima! Would you play a round with me?" He motioned her towards the court with a bright smile before bumping the ball straight to her!Chosen Boost 1) Can re-roll on a miss in the Spike round
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Unaru rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 8:15 pm
Volleyball, such a fun and dignified sport. Not to mention it gave Rianon a chance to show off her stellar legs. As the greenblood strolled along the courts she managed to spot that charmingly kind jadeblood from earlier. Stepping up to the court he was quick to bump the ball right to her. "I'd be happy to," Serima replied, not missing a beat to set the ball as it came her way. Amonee: 1 Serima: 2
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Taki-di rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat Mar 25, 2017 8:16 pm
Quote: BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND The drinker can switch out one drink on pourer’s side with a new mixture . Hivestuck My name is: Tsarzi Ameroc My team is: Blue My cup formation is:1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 6: PREDATOR'S GAZE(Yellow/Blue} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)Potty Points: 3 Total Cups Consumed: 1 At least this blueblood was much more agreeable. Less rowdy and more focused. Good. Tsarzi wanted to wash her hands of this mess soon. Her nostrils flared and she barely restrained her lips from churning when she picked up her drink for this round. Soon. Soon it's be over.
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cashmeresky rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat Mar 25, 2017 8:16 pm
Hivestuck My name is: Invira Gujing My team is: Teal My cup formation is:1:Murky water (Teal + Red)+3PP The drinker has to skip the next round and if the drinker’s potty points do not max out, counts as 2 cups
2: Bad Sun (Red + Red) +5PP if the drinker’s potty points do not max out, counts as 4 cups
3: Tree Goo (Green + Green)+3PP The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
4: Strange Slush (Teal + Orange)+3PP The drinker has to skip the next round and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
5: Bad Sun (Red + Red) +5PP if the drinker’s potty points do not max out, counts as 4 cups
6: Strange Slush (Teal + Orange)+3PP The drinker has to skip the next round and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
7: Weird Nature (Green + Orange) +3PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
8: Strange Slush (Teal + Orange)+3PP The drinker has to skip the next round and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: Strange Slush (Teal + Orange)+3PP The drinker has to skip the next round and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
10: Tree Goo (Green + Green)+3PP The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) Potty Points: 4 Total Cups Consumed: 2
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Gl!tch~ rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Mar 25, 2017 8:17 pm
"Ah, Perore." A face she wasn't sure she expected to see again. "I...don't know many other tealboods," and she wasn't sure if she thought Perore was teal to start, "so I suppose."
And then the buff older troll had to beef it. Irksome.
FORERA: 3 HEMERA: 2
NPC 1: 2 NPC 2: 4
ROUND 1 BUMP: 4 (miss) SET: 3 (success, BOOST: re-roll) SPIKE:
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blackbird cake rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Mar 25, 2017 8:20 pm
Hivestuck My name is: Elidae Bonbon My team is: Yellow! My cup formation is:1: Glitter Glitz (R+B) +5PP: If the drinker’s potty points do not max out, counts as 2 cups, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 2: Staying Sharp (Y+T) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 3: Lantern Glow (R+Y) +3 PP. If the drinker’s potty points do not max out, counts as 2 cups, and the pourer can manually choose which cup their ball lands in next round 4: Seasalt Spritz (T+B) 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: Sour Pucker Drops (Y+B) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: Buttercream Truffle (Y+T) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 7: Licorice Lace (R+T) +3PP. If the drinker’s potty points do not max out, counts as 2 cups, and the drinker has to skip the next round 8: Fresh Cut (R+R) +5 PP. If the drinker’s potty points do not max out, counts as 4 cups. 9: Razzleberry Lemonade (Y+T) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 10: Style Savvy (B+B) 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)Potty Points: 1 Total Cups Consumed: 1 Quote: 7: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. Elidae skips her next turn!
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Yamashii rolled 3 4-sided dice:
1, 1, 3
Total: 5 (3-12)
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Posted: Sat Mar 25, 2017 8:20 pm
let's go to VOLLEYWOOD SPIKEGreen Dream Team Amonee: spot 1 Serima: spot 2 Enemies NPC1: spot 1 NPC2: spot 2
Scored one point!
He was so happy! She instantly joined into the game and set the ball for him. Rushing to reach it, Amonee put all the strength he could muster into a spike at the other pair!
"We've got this!" Unaru rolling 3d4 since against NPCS
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quite uneventful rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Mar 25, 2017 8:22 pm
"HELLA! GOOD PASS!" Forera jumped up, and attempted a hit.... AND SLAMMED IT DOWN!!! Forera thrusted her hands into the air. "Lets DO THIS THING!!!" FORERA: 3 HEMERA: 2
NPC 1: 2 NPC 2: 4
ROUND 1 BUMP: 4 (miss) SET: 3 (success) SPIKE: 1 (POINT!)
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purplerosesbeauty rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat Mar 25, 2017 8:23 pm
Hivestuck My name is: Eostre Diazzi My team is: Blue My cup formation is:1: "LEMONGRASS BLITZ" (Yellow + Teal) +1 PP. The pourer can manually choose which cup their ball lands in next round AND The drinker has to skip the next round. 2: "BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND The drinker can switch out one drink on pourer’s side with a new mixture . 3: "CITRUS STING" (Yellow + Yellow) +1 PP. IThe pourer can manually choose which cup their ball lands in next round. 4: "LEMONGRASS BLITZ" (Yellow + Teal) +1 PP. The pourer can manually choose which cup their ball lands in next round AND The drinker has to skip the next round. 5: "BLOODY NOSE" (Redx2) +5 PP. If the drinker’s potty points do not max out, counts as 4 cups 6: "BAY BOMB" (Yellow + Blue) +3 PP, the drinker can switch out one drink on the pourer's side with a new mixture AND the pourer can manually choose which cup their ball lands in next round. 7: "BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND the drinker can switch out one drink on pourer’s side with a new mixture . 8: "MANGO PUNCH" (Yellow + Red) +3 PP. The pourer can manually choose which cup their ball lands in next round AND If the drinker’s potty points do not max out, counts as 2 cups. 9: "MANGO PUNCH" (Yellow + Red) +3 PP. The pourer can manually choose which cup their ball lands in next round AND If the drinker’s potty points do not max out, counts as 2 cups. 10: "BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND the drinker can switch out one drink on pourer’s side with a new mixture. Potty Points: 8/10 Total Cups Consumed: 2 Eostre threw her ball into the drink. She wasn't sure how this would go, but at least the blueblood child had to skip her turn.
Taki-di* #3 has been changed to yellow/yellow, hence named CITRUS STING. She's been bumped to a 4, thanks to the orange drink effect. She's changing Tsarzi's #1 Howler (blue/blue) to a yellow/yellow mix!
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Posted: Sat Mar 25, 2017 8:23 pm
Hivestuck My name is: Guouli Pyrero My team is: Blue My cup formation is:1: Purple + Orange - +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can add or subtract one point from the drinkers’ next roll. 2: Teal + Yellow - +1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. 3: Purple + Orange - +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can add or subtract one point from the drinkers’ next roll. 4: Teal + Yellow - +1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. 5: Purple + Orange - +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can add or subtract one point from the drinkers’ next roll. 6: Teal + Yellow - +1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. 7: Purple + Orange - +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can add or subtract one point from the drinkers’ next roll. 8: Teal + Yellow - +1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. 9: Purple + Orange - +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can add or subtract one point from the drinkers’ next roll. 10: Teal + Yellow - +1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. Potty Points: /10 Total Cups Consumed:
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Posted: Sat Mar 25, 2017 8:25 pm
Hivestuck My name is: Tamiya Aiguma My team is: Purple My cup formation is:1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll 3: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round. 6: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 8: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round Potty Points:Total Cups Consumed: "Young Stemma! We meet again on opposite sides of the proverbial battlefield. Are you ready to ******** chug that s**t like it is the turn of the century?" Tamiya asked, curling her hand into a victorious competitive fist.
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DraconicFeline generated a random number between
1 and 10 ...
8!
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Posted: Sat Mar 25, 2017 8:26 pm
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Unaru rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 8:26 pm
"Of course we got this. We're the best looking team here," Serima replied with a giggle and wide smirk as Amonee executed a perfect spike. "Great job!"The greenblood went to bump the ball as the next round began. Amonee: 3 Serima: 2 Round 1: 1 point
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Posted: Sat Mar 25, 2017 8:30 pm
Hivestuck My name is: Calida Opalus My team is: Green My cup formation is:1: 7: B+B: (berry sprinkle pizazz) 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: Y+B: (Baker's gift) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: Y+G: (Key lime rufflepuff) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: G+B: (Gobstopper grenade) +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored).
5: Y+G: (Key lime rufflepuff) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
6: Y+B: (Baker's gift) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: B+B: (berry sprinkle pizazz) 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
8: O+G: (candy cake surprise) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9:O+G: (candy cake surprise) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: O+Y(Fire delight blush): +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
Potty Points:8 Total Cups Consumed:5 Get 1 choice, choosing red sun
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Yamashii rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 8:32 pm
let's go to VOLLEYWOOD SETGreen Dream Team Amonee: spot 3 Serima: spot 2 Enemies NPC1: spot ? NPC2: spot ? Points: 1
"Y-yeah!" Amonee flushed at her praise. Serima certainly was a beautiful troll but he hadn't expected a compliment himself! He hurried to set the ball for her, somewhat flustered still. Her hair fluttered in the sea breeze and the starstruck painter fell under the witch's spell.
"I think so too! You're really pretty, you know!" Focus on the game, man!Boost 2) Can double their score from the Spike round IF they get points.
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