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Emily Marneth rolled 4 100-sided dice:
46, 65, 78, 12
Total: 201 (4-400)
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Posted: Fri Dec 25, 2015 2:39 pm
(( 46: room 11 double up, nature's bounty 65: beetles, 1 cat 78: 3 beetles, cats 12: fuse
cat roll3 bonus: +20 cat HP: 150 bleed 1 for 3
beetle HP: 200 damage resistance: 5 per attack
base monster: HP: 200 DR: 5 per attack Roll3: +20 bleed 1 for 3
cat: +75 HP
beetle: +7 roll3
two additional beetles: +75 HP x2 +7 roll3 x2 +2 DR x2
final amalgam: HP: 425 DR: 9 per attack roll3: +41 bleed: 1 for 3
...Holy s**t.))
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Emily Marneth rolled 4 100-sided dice:
49, 71, 60, 27
Total: 207 (4-400)
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Posted: Fri Dec 25, 2015 3:01 pm
((Alyx 1,2 | A1 3,4 Rota 21-60 Alyx 61-100)) Alyx: Level: 13 HP: 287 AP: 18 LP: 1 Amalgam 1: HP: 425 DR: 9 per attack roll3: +41 bleed: 1 for 3 1-20: defend 21-100: attackWell, nothing was happening, so it must be time to head to the next room. They'd gotten really lucky so far, and Alyx was glad that things were working out for the most part. At least they hadn't run into any acid-spewing shee-... WHAT THE ACTUAL ******** IS THAT!? Oh good God it was gigantic! What a horrifying abomination! Who the ******** designed this thing!? It looked like a Lovecraftian Elder God. Alyx physically jumped and stepped back. It was a massive... Creature... Of some sort. Did this dungeon have mini-bosses!? WHAT THE ******** IS THIS THING? "What the fu-..." Alyx' question trailed off as his eyes struggled to process the image that he was so desperately trying to wrap his head around. He remembered his shield, and instinctively raised it, unsure that he'd be able to counter something the size of a dire wolf and the shape of... Nightmares. This thing had activated the most Lovecraftian wonder twin powers in all of history, and Alyx couldn't even begin to understand what he was looking at. Current skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
27, 14, 34
Total: 75 (3-300)
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Posted: Fri Dec 25, 2015 5:34 pm
Roll1 24-10= 14+34= 48+32= 80*1.5= 120 Roll1(2) 14-25= -11+34= 23+32= 55*1.5= 82 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Double StrikeRota sauntered into the room. He was in no particular hurry, as the thing calling to him felt no closer than before. Maybe he would be fighting beetles again. Or cats. Cats would be preferable. They seemed to go down faster and easier than the beetles. Stupid insectoid roadblocks. There was nothing worse than those things. And that was when he heard Alyx exclaim in shock and horror, which forced Rota back to reality into something he could never have imagined possible. The abomination in front of him had the body shape of a gloomcat, but far larger and more horrific. Its back had the wing shell of a beetle, and though the wings would try to lift up out of the shell they were crimped, vestigial, and too laden with veins to be functional. It had six legs, two of which in the middle were carapaced beetle lefs that ended in cat claws. Its eyes were segmented, and each segment hadd the pupil of a cats eye. Its mouth at firs glance appeared normal, and then it roared and revealed that its mouth opened like mandibles instead of a jaw, and out of the sides of the cheeks came giant pincers. Its false mouth dripped saliva as it was unaccustomed to this modus of living. As it shook, pieces of fur sloughed off and revealed carapace underneath the skin, with bone spikes on this natural armor. This was not a creature that enjoyed its life. This was something that needed to be put out of its aberrant misery. Rota's mighty blade flare black as he bore down on the beast, afterimages of his sword trailing behind him. He hefted his blade into the air, and slashed vertically into its left front 'shoulder'. He knew he wouldn't kill it, but he had to maintain a damage precedent. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 4 100-sided dice:
52, 90, 88, 72
Total: 302 (4-400)
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Posted: Fri Dec 25, 2015 11:29 pm
((Alyx 1,2 | A1 3,4 Rota 21-60 Alyx 61-100)) Alyx: Level: 13 HP: 287 AP: 18 LP: 1 Amalgam 1: HP: 425-98-87=240 DR: 9 per attack roll3: +41 bleed: 1 for 3 1-20: defend 21-100: attackAlyx 49+43+10=93*1.5=139/2=69 block 0 A1 60+41=101*.95=95 attack 47 defense 27=Rota Rota 27+34+32-10=83*1.5=124 THSS 14+34+32-25=55*1.5=82 THSS 0 A1 95-69=26/4=6-11= mitigated by Alyx' shieldRota 124-47=77/4=19+83+5-9= 98 damage to A182-47=35/4=8+83+5-9= 87 damage to A1The.... Whatever this thing was.... Rushed the two of them and took aim at Rota in particular. It crashed into Alyx' shield like a Mack truck and blasted him backward and out of Rota's path, even if it did slow the monster down enough for Rota to slash into its meaty... Um... It's disgustingly horrifying... carapace. Yeah. That's about right. Alyx hit the ground and pushed himself to his feet, trying to get back in the action before this thing could hit Rota. It had bashed Alyx and his immense weight aside like it was nothing, and Rota didn't need to be hit by that sort of attack. Luckily, Rota had torn into this thing, and its healthbar was still dropping, to about the fifty percent mark. At the very least it was down into the yellow, so they were much further ahead than one would think in this situation. Unfortunately, Alyx noticed that there were motes of green light in the air. Oh.... Oh no... He noticed in despair that the monster's health bar began to slowly climb as it recovered from Rota's attack. THIS ROUND Alyx 52+43+10=105*1.5=157 block 0 A1 88+41=129*.95=122 attack 61 defense 72=attacking Alyx A1 122-157=35= blocked by AlyxCurrent skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
38, 72, 68
Total: 178 (3-300)
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Posted: Sat Dec 26, 2015 12:55 am
Roll1 38-10= 28+34= 62+32= 94*1.5= 141 Roll1(2) 72-25= 47+34= 81+32= 113*1.5= 169 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 6/16 Double StrikeRota had felt the crunch of carapace against his sword...and the cutting of bone...and the squelch of flesh this was really kind of ******** up, ya know? He heard the dissonance of a cat's scream with an insectoid rattle and knew that he had hurt it bad. It was time to continue this. He felt like he had enough in him for a couple more of these. Time to make them count. He felt Neo Abyssian flare black again in excitement and anticipation as he bore down on this abominate, the afterimage keeping up as much as it could. he slashed the same portion, hoping to deepen the cut. This creature would go down before it had the chance to cause any real damage. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 4 100-sided dice:
83, 77, 75, 1
Total: 236 (4-400)
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Posted: Sat Dec 26, 2015 1:13 am
((Alyx 1,2 | A1 3,4 Rota 21-60 Alyx 61-100)) Alyx: Level: 13 HP: 287 AP: 18 LP: 1 Amalgam 1: HP: 240+5=245-205=40 DR: 9 per attack roll3: +41 bleed: 1 for 3 1-20: defend 21-100: attackAlyx 52+43+10=105*1.5=157 block 0 A1 88+41=129*.95=122 attack 61 defense 72=attacking Alyx Rota 38+34+32-10=94*1.5=141 72+34+32-25=113*1.5=169 0 A1 122-157=35= blocked by AlyxRota 141-61=80/4=20+83+5-9=99 169-61=108/4=27+83+5-9=106+99= 205 damage to A1Alyx caught the monster's mandible on his shield, at it bit down in an exercise of futility. Alyx had simply come too far to be challenged by a direct attack by this abhorrent abomination. Seriously, this thing looked like the stuff that nightmares are made of. This thing looked like an exterminators nightmare. Can you imagine what the Gloomqueen would do if she caught this thing in her web? It would be the first time some in a spider's web got a free meal out of the experience. Good lord, this thing was ugly. The only thing that could make it worse is if you added acid into the equation, and thank all that is holy that you couldn't do that. Alyx half expected a second mouth to shoot out of this things mouth. He would have nightmares of this things babies bursting from his chest for weeks. On the upside, it didn't look like it had much more fight in it. He just had to keep its attention for a few more seconds and Rota would have it dispatched. THIS ROUND Alyx 83+43+10=136*1.5=204 block 0 A1 75+41=116*.95=110 defense 1=defend Current skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
25, 22, 34
Total: 81 (3-300)
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Posted: Sat Dec 26, 2015 1:31 am
Roll1 25-10= 15+34= 49+32= 81*1.5= 121 Roll1(2) 22-25= -3+34= 31+32= 63*1.5= 94 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 1/16 Double StrikeRota damn near lopped off its arm...thing...with that one. He decided to change targets now and looked it in the eyes's's's....this thing really needed to die. His blade flared black for what he hoped would be the final time as that was all he had left. He thrust his sword forward underneath the 'chin' of the creature, and lifted his sword vigorously upward, the afterimage following suit. he was doing to split it like a banana, and there was nothing it could do to stop him. He was done messing with this abomination any longer. Time to go back to normal encounters. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 1 100-sided dice:
65
Total: 65 (1-100)
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Posted: Sat Dec 26, 2015 1:40 am
((loot roll: Amalgam 1 1 cat 3 beetles)) Alyx: Level: 13 HP: 287 AP: 18 LP: 1 Amalgam 1: HP: 40-81=Rota killed itDR: 9 per attack roll3: +41 bleed: 1 for 3 1-20: defend 21-100: attackAlyx 83+43+10=136*1.5=204 block 0 A1 75+41=116*.95=110 defense 1=defend Rota 25+34+32-10=81*1.5=121 22+34+32-25=63*1.5=94 0 Rota 121-110=11/4=2+83+5-9= 81 damage to A194-110=miss Alyx watched as Rota murdered the poor creature, putting it out of its misery. In the end, it almost seemed frightened of what was happening... Was this thing... conscious of its fate? Alyx shuddered at the thought. But it was over. The creature was vanquished, and Alyx let out the breath he'd been holding as he waited for its inevitable rallying attack. But it had just cowered before Rota as the demon ended its tortured existence. Alyx shook his head. "That was... Certainly something. What do you think created that abomination?" He couldn't imagine the sort of situation that a creature like that could spawn from. Current skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 1 100-sided dice:
43
Total: 43 (1-100)
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Posted: Sat Dec 26, 2015 1:44 am
Name:Rota Level:13 HP: 264/264 AP: 1/16 Rota stared intently at the creature, Half its head laying left, the other right as it fanned out to the small of its back. He REALLY hoped this one didn't want revenge. He shook his head at Alyx's comment. "I honestly wouldn't be able to tell you. Maybe this place itself made it? I've been feeling something calling me at the back of my mind this entire time. i think this dungeon has something weird about it." Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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rotabyss rolled 4 100-sided dice:
21, 30, 4, 86
Total: 141 (4-400)
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Posted: Sat Dec 26, 2015 1:45 am
(( 21=room5 tanglefoot vines rage 30= rat 4= 1 rat 86= ethereal ))
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Emily Marneth rolled 4 100-sided dice:
86, 24, 94, 81
Total: 285 (4-400)
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Posted: Sat Dec 26, 2015 1:54 am
((Alyx 1,2 | R1 3,4 36-67 Rota | 68-100)) Alyx: Level: 13 HP: 287 AP: 18 LP: 1 Rat1 HP: 100 +10 to all combat rolls +2 damage per turn for two rounds per attack 1-35: run away. Takes two turns to flee 36-100: attack
Alyx and Rota had dispatched the hellbeast, and were now back on their journey to the dungeon boss. Entering the next room, they encountered... A... A... What was this ********? Why the hell were they running into new monsters now? Did this mean that they were close? Was there something that they needed to be terrified of that this unassuming giant rat was hiding? It was the size of a medium-sized dog, but it didn't look particularly intimidating. "Is this a trick?" Alyx looked around like he was expecting someone to pop out with a hidden camera. Seeing nothing, he readied his shield and prepared for the worst, cautiously stepping forward as the rat sniffed the earth looking for food, patiently waiting to lull its opponents into a false sense of security.
THIS ROUND Alyx 86+43+10=139*1.5=208 0 R1 97+10=107 attack 53 defense 81=attack Alyx
Current skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
50, 91, 41
Total: 182 (3-300)
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Posted: Sat Dec 26, 2015 2:09 am
Roll1 50-10= 40+34= 74+32= 106*1.5= 159 Roll1(2) 91-25= 66+34= 100+32= 132*1.5= 198 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Double StrikeRota walked away from the bursting amalgamate before the doors slammed behind him again and he was faced with...a...rat? The ******** was a rat doing THIS DEEP in the dungeon, let alone one the size of a dog. It was not as cute as a dog. That was what mattered. Frankly at this point, he didn't give a s**t what the hell this mysterious rodent could do, since he was going to make DAMN WELL SURE it couldn't do anything! Neo Abyssian engulfed in black light and he ran to it and stabbed downward, the aura following behind to slam it into the ground. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 1 100-sided dice:
100
Total: 100 (1-100)
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Posted: Sat Dec 26, 2015 2:25 am
((Loot roll: rat Rota killed it)) Alyx: Level: 13 HP: 287 AP: 18 LP: 1 Rat1 HP: 100-228=Rota killed it+10 to all combat rolls +2 damage per turn for two rounds per attack 1-35: run away. Takes two turns to flee 36-100: attack
Alyx 86+43+10=139*1.5=208 0 R1 97+10=107 attack 53/2=26 defense 81=attack Alyx Rota 50+34+32-10=106*1.5=159 91+34+32-25=132*1.5=198 0
Rota 159-26=133/4=33+83=116*2=232 198-26=172/4=43+83=126*2=252+232=484 damage to R1
The rat charged Alyx at an impressive rate, and leaped at him with its massive teeth, dripping with diseased saliva, crashing into the Gloomking's shield and stopping dead in its tracks, powerless against the defenses of the team's . Rota came forward and absolutely destroyed the creature, and Alyx was made to wonder why a monster this weak was so utterly lost inside this hellhole. What on earth was happening here? It was just searching through the writhing vines for food, but it was impossibly deep in the dungeon. Shouldn't the weaker mobs be on the outskirts? Oh, God. Are they going the wrong direction!?
Current skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 1 100-sided dice:
93
Total: 93 (1-100)
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Posted: Sat Dec 26, 2015 2:31 am
Name:Rota Level:13 HP: 264/264 AP: 11/16 Rota nailed it to the ground with his mighty blade as the sheer impact itself split it in two. Whatever the rat had up its sleeve was irrelevant. He looked at the rat, daring it to get back up. He would kill it even harder next time. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 4 100-sided dice:
99, 35, 62, 52
Total: 248 (4-400)
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Posted: Sat Dec 26, 2015 2:33 am
(( I have not been calculating rooms correctly in some instances. To restate the policy, the numbers will always be rounded up.
99=room25 35=beetles 62=2 beetles 52=volatile))
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