Still as sick as a dog, but decided to get something done. So I made a start on the watering hole, it now has a bar, yay. Scattered behind it are the various parts I'll be using to give it a few water tanks, a still to brew its own batches of
Second Best, plus whatever else I can cram inside it, like shelves, glasses and the like.
I did make more progress on the Guilder's office:
The Imperial objective marker on the roof is a nice little vox array that the occupant uses to keep in touch with those just beyond the dome. In normal circumstances it would have an excellent range, but this being the underhive..
Still need to add something of a display screen to the left panel to act as a bounty / job board of some description. I also still need to add something of a slot or box to the bottom of the mesh so the occupant can accept small goods / credits or hand those out as payment for jobs well done.
And the rear of the office:
Guilders are corrupt, thus rich, so this guy can afford his own supply of somewhat clean water and unlike the rest of the town, has his own power supply in form of a plasma cell, or whatever those things are called. I very much like the idea that this guy has survived the zombie outbreak of the previous town, but has been left so scared and paranoid by the experience that he decided to turn his container into a bunker / survival pod should it happen again.