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Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Fri Oct 28, 2011 11:34 pm


Hugin the Raven
Hugin the Raven
Mixed Martial Arts
Brutal/Efficient/Adaptable


Stage 1

Striking, or stand-up fighting, is the basis of all combat. Punches, kicks, knees and elbows are the order of the day in a cage, but on the street it's a whole different story. Shots to illegal locations in combat sport are pefectly fine in a street situation. As the saying states, 'anything goes'. Training can come in the form of anything from bag work to shadow boxing, but in order to properly judge distance and build a quick reaction time, partner sparring is the best method.

Inside Kick
Rank D
A quick round kick with the front leg meant to cause the target's forward leg to give out. Aimed for the knee or inner thigh, this kick, when properly thrown, can crank out a nice thirty mile-per-hour whack. It's like a whip with a crow bar at the end of it. Enough of these, and movement can and will be hindered.

Double-Up
Rank D
The inside kick followed by an outside kick is a basic combination. Used mostly on an exposed front leg, this will more than likely be a painful experience. A successful inside kick can be chained into this without hesitation.

Pick Your Shot
Rank D
Training with a sparring partner for long periods of time improves reaction time, the physical response to an observed event. The result of this training is the ability to calm the body using one's ki, making it possible to deliver a counter-attack that beats one's opponnent to the punch. Effects last two turns, or until a kick or punch is delivered, whichever comes first.

Battering Ram
Rank D
This involves putting one's opponent in a very bad situation by controlling an arm, ducking under it, bending it against the target's back, and forcing the hand toward the neck in one swift motion... before driving them into a nearby wall, car, or any other hard and painful object. Ki is used to power the initial launch, giving this move a lot of kick upon impact.

Slippery
Rank D
The key component in evading getting one's head knocked in is escaping a clinch hold, a method of controlling one's opponent that originates from various styles such as Judo, Muai Thai, and Combat Sambo. Amounting to a throw escape, this technique allows one an opportunity to get away from this potentially life-threatening situation if one is the same level as their opponent, or if their foe is lower. But if they are one level higher, the chances are slimmer, and two levels forces the attempt to fail, opening them to a free hit. Use with caution.

Rushdown
Rank C
A flurry of punches from close-in, with the chance to ruin ribs and knock the wind out of the opponent. Five shots in total, this combination is sure to leave the target in stiches.

Foot Flurry
Rank C
Tae Kwon Do fighters train with one general principle in mind: sheer leg speed. This technique from the Korean martial art uses both legs in an attempt to do more damage than any punch can. A series of five ki-induced kicks, one right after the other, are executed with formidable speed in a left-right pattern.



First stage, new and improved.

Pick Your Shot- Denied. I don't understand it and I don't like it. Plain and simple.

Foot Flurry- Denied. Saving this technique for a Tae Kwon Do style.

The rest of them are alright.
PostPosted: Fri Oct 28, 2011 11:41 pm


Panthers7
Fenrir Graveheart
Panthers7
Fenrir Graveheart
Works for me. Also whats the difference between Radotenko and Taizan Hougou in stage 3? They both seem the same but with different wording.

Panthers7
Ok with Radotenko, There is actual physical contact. But with Taizan Hougou, it is a wave of pressurized Ki that will blast towards an opponent.

Alright thats fine, but Taizan Hougou needs a few more details or limitations so players don't just shrug their shoulders and destroy someone. Add in something like at least 4 or 5 steps must be taken for this charge to build up that amount of force, and maybe lower the actual damage it does to about C-rank so it can still blast people back but not actually kill them. Unless...you know...like they fall back on a spike or something.

Anyways make that and the previous edits I mentioned so I can move on to the last two stages and get this style approved already.
Done ^-^

Can you re-post the fully edited version for me? I'm not sure which one you edited.

Fist of the Bro Star
Captain

Shirtless Seraph


Hugin the Raven

PostPosted: Sat Oct 29, 2011 2:20 am


Hugin the Raven
Mixed Martial Arts
Brutal/Efficient/Adaptable


Stage 2

Takedowns are vital to succeeding in combat when one wants to end a fight as quickly as possible. Ramming someone on their back or neck can ruin their day, but that's not the half of what could happen when one has an opponent on the ground. Requiring knowledge of posture, position, and basic clinch holds, this stage is best trained with a sparring partner who understands safe practice.

C.E. Tie
Rank C
The basis of grappling is not just position or posture. The Collar & Elbow Tie ensures that no matter what, you and your opponnent are equal in position. This hold is the basis for all kinds of setups and takedowns, and serves as the initial struggle for position in a grappling match. The hold involves grabbing onto the back of the neck with one hand, with the elbow against the chest. The other hand hooks onto the target's elbow or bicep on the other side. If one can get hold of the bicep, just below the shoulder... they are in position for some good times.

Fireman's Carry Takedown
Rank C
The fighter has to get to their knees to pull this one, but it's worth it as one takes control of an arm, drags them over their shoulders while hooking an arm around the thigh on the same side, and dumping them on their back. Takedown naturally ends in Side Control.

Double-Leg
Rank C
The traditional method of shooting for one's legs as they call it, is this right here. The goal is not to drop one's head too low, because... well, the neck will be a fine target for a savvy defender. Just grab the legs under the knees, pick 'em up, and put 'em down with authority.

Double-Leg Cannon
Rank C
A variant of the standard Double-Leg takedown, this serves as more of a charge than anything else. The arms are in the same position, hooking around the knees, except the head rams right into the chest. The initial thrust from the legs is no longer upward, but forward, driving them to the mat or pavement with even more force. Takedown naturally ends in Mount Position. Causes extra damage when done near a wall, car or any other object that will leave a bruise when smashed into.

Walldown
Rank C
Forcing one's opponent against the wall will more than likely be a good situation, but it can be made even better. All one has to do is put their center of gravity below their target's, grab the legs, and pull the foe down. Hard.

Ankle Pick
Rank C
This move takes out one of the legs as a support while pushing back on the opponent's upper body. It requires proper positioning to get just right, because if timed improperly, it will lead to serious concequences and a loss of position.

Inside Leg Trip
Rank C
From Greco-Roman grappling comes this deceptively simple move that involves capturing an arm, bringing the leg opposite to the captured arm toward the ankle for a trip, and leaning forward. This is all done in one quick, fluid motion and results in the opponnent going down hard, depending on the speed of the attacker.

Not today!
Rank C
Ah, the sprawl. The basic defensive technique against all takedown attempts. Impossible in certain situations, but invaluable in all others, this involves sliding one's legs backward, so that any attempt to pull, drag, or sweep them out from under the fighter is null and void. Used to counter a takedown attempt with the possibility of forcing the foe's head to the ground, putting them in a sticky situation...



Second stage ready for review! I think I did good on this one...
PostPosted: Sat Oct 29, 2011 6:20 pm


Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Fenrir Graveheart
Works for me. Also whats the difference between Radotenko and Taizan Hougou in stage 3? They both seem the same but with different wording.

Panthers7
Ok with Radotenko, There is actual physical contact. But with Taizan Hougou, it is a wave of pressurized Ki that will blast towards an opponent.

Alright thats fine, but Taizan Hougou needs a few more details or limitations so players don't just shrug their shoulders and destroy someone. Add in something like at least 4 or 5 steps must be taken for this charge to build up that amount of force, and maybe lower the actual damage it does to about C-rank so it can still blast people back but not actually kill them. Unless...you know...like they fall back on a spike or something.

Anyways make that and the previous edits I mentioned so I can move on to the last two stages and get this style approved already.
Done ^-^

Can you re-post the fully edited version for me? I'm not sure which one you edited.
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public
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The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.

But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.

With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.

After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion.



Stage 1
This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.

Uraate [ Backing ]
Rank D
This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.

Tetsushikō [ Iron Finger ]
C
Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.

Mukuuken [ Empty Fist ]
D
Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.

Stage 2
At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.


Tetsu Te ( Iron Hand )
B
This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.

Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist]
B
Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and grab take hold of their opponent to slam them upon their cranium. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air; being that one is still human, realistically the height won't be that high from the ground even with the many years of training one may have. So it would mean that this technique is rather quick in motion, for one will have to loop around in order to take hold of their opponent.

Hakka Soudou Shō
C
A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.

Shin'irikugō Taihōtenshi Tsūhaiken
C
This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly.

Stage 3
Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.

Kongou Hasshiki: Taizan Hougou
B
A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. It takes 1 post to charge the technique to about a fourth of it's full capacity, 2 posts to bring it up to a third of it's full capacity, 3 posts to bring it up to a half of it's capacity, and ultimately 4 posts to bring it up to the ultimate capacity. Every increase of the technique will send the opponent back faster and harder. Even the immediate release will provide a decent amount of distance after the strike, the charging and release of the compressed Ki only adds on to that power.

Kongou Hasshiki: Renkan Tenpen Tetsukageki
B
This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles although not in the manner like in the Sage Muscle Bomb, but enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.

Radotenko
B
A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.

Tsuwan
B
A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent.



Stage 4
User Image
Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly careful be destroyed and them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn black, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.

After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.

Dragon Ki Gates
-- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:

Dragon Ki Gate Stages

Ⅰ. Initial Release
- Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.

Ⅱ. Beginner Dragon Ki Gate User
- After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.

Ⅲ. Intermediate Dragon Ki Gate User
- During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.

Ⅳ. Exorcist Form Mastery
- The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.




Stage 5
Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.

Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō
S+
This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.


Panthers7


vineco

4,150 Points
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PostPosted: Sun Oct 30, 2011 3:44 pm


vineco
vineco
Stolen Sands
User Image

A relatively rare Gene-X mutation, the ability to rot or smash objects such as wood, stone, plants, etc into sand and have the ability to manipulate that sand in forms of attack and defensive skills. One's own will power is needed to be dark enough in beginning of it's stages to rot things, a wounded soul is ripe for the style. Large amount of ki is needed to break down objects into their special sands as well as use them in skills and carry the sands amongst their body though this can be altered by how much their will power desires the death of things. The user sand generally takes a unusual color such as silver, purple, blood-red, or black.


Stage 1
The beginning of this stage is searching yourself for the will power to destroy, to take something that was once beautiful and turn it into nothing but sand. Often if one doesn't have this desire they themselves turn into sand for it is constantly needed to create if you have the ability otherwise it overwhelms the user. Once you have conjured the sands, mediation is needed to control the sand and move it to form attacks and defenses. In the early stage, the user has maybe 2-3 attacks with the same sand before he loses the ability to control it and has to break down objects into more sand.
The user must destroy objects into sand at least once a week or risk having their ability consume the user into sand.

Desire Acquired
Rank: E
Des: Through either reliving dark events in one's past or having a pure dark broken heart, the user makes contact with objects around him and breaks it down into the sand it can use in attacks and defenses. The sand quickly moves over to the user through some mental connection with the simplest of things. These items can be anything but humans and their currently worn equipment or something they used often such as a weapon.

Daggers Materialization
Rank: D
Des: The user makes his sands airborne forming into three cone shape sands sharp enough to pierce and launches them towards his target(s). They are breakable & block-able but if it makes contact it does pierce.

Sand Shield
Rank: D
Des: Building up the sand into a two foot thick layer of itself, the user can use it multiple times to deflect attacks, the shield follows it's users directly in front of him so if he turns around the shield follows his visual direction. It is extremely weak against water based attacks. In the user's earlier stage this move cannot be used in combination with moves such as Daggers Materialization but it is possible later on to use the Sand shield and other weapon based moves together.

Sand Shield Launch
Rank: D
Des: Building up sand into a two foot thick layer of itself all around the user, the user launches it outward all around him which acts as a shield to all attacks except aerial and underground. It isn't intended as a attack but can push opponents further away from the user. In the user's earlier stage this attack/defense drains it's sand deposit making the user have to gain more from surrounding objects. Due to it being a earlier stage, the user must way 5 posts before using such a massive amount of sand again.

Stage 2
In this stage the user begins to conjure more sand through destroying objects and keeping the sands with them similar to Hell's Grasp's style of wearing fire like a glove. The user must destroy objects into sand at least once a week or risk having their ability consume the user into sand. The user is still haunted by his memories or corrupted by his dark heart and in this stage, all the training he needs to be able to use his abilities is to let himself be drowned in misery.

Leaching Sands
Rank: C
Des: This sand attack is simply thrown at a target, the user having mold it to be extremely clingy to it's target making the user able to sense the target whether he is hiding, invisible, airborne, or running. The range on this is 500ft and duration is 10 posts but like other skills that is weakened by water, if the user is washed or takes a swim in water, the Leaching Sands instantly becomes useless. This attack is also useless on users that are no longer in this dimension but becomes active again if the opponent comes back to this dimension within the skill's time limit.

Lashing Sands
Rank: D
Des: The user wields two sand-made whips that he uses to slap at his opponent inflicting stinging and sometimes cutting wounds. Unlike the attack Daggers Materialization where if deflected it dissolves, the whips of the user reform nearly instantly if cut down, this re-materialization of the whips can happen up to 4 times. Lashing sands is a dual wielding attack so any other attack of the Stolen Sands user cannot be done while he is using Lashing Sands.

Engulfing Bury
Rank: C
Des: The target is swarmed with a onslaught of sand in one general direction seemingly acting as a magnet for the sand surrounding him/her generally up to his or her neck. The attack is meant to slow the opponent so the user can stop a opponent during a dangerous attack, reposition himself, and/or prepare a larger attack. This attack lasts only one post and is freed before the user can attack during his/her entrapment. The user can only use this ability twice in a single battle since the amount of weight it takes to keep the opponent trap drains a lot of the user's energy.

Sand Gauntlets
Rank: C
Des: The user conjures two large mighty fists on either side of him and swinging his own fists moves the larger ones packing quite the punch. The user may sacrifice one of his fists to block a major attack then he has to wait two posts before he can materialize a replacement fist. The conjuration lasts only 5 posts which is including the 2 posts it takes to reform another gauntlet if one is lost.

Stage 3
In this stage the user begins to accumulate more experience with the sand skills giving him less expense on his ki when he uses his attacks. It also allows the dissolving of objects into sand at a much faster speed than before, allowing him a better chance to strike first. The user no longer has to use the Desire Acquired skill to receive sand for his attacks but still needs physical contact or at least being 5 feet away from the object(s) to crush it into sand. The user is also no longer required the once daily/weekly consumption of objects into sand or risk being consumed into sand himself. The training in this stage circles around massing the sand for larger attacks and fine tuning it to do exactly as the user desired.

Sands Dunes Explosion Spikes
Rank: B
Des: Throughout the battle the sand that had been left on the battlefield begins to form into piles. Once there is 3-4 piles of sand leveling up to 4ft or more they explode outward in the form of sand spikes intent on piercing anything in it's path. The sand dissolves before contact with it's user but the attack has no accuracy, relying on sheer numbers of spikes. The user must wait two posts before implementing this skill after using a move that leaves a large amount of sand on the battlefield such as Overwhelming Wave or Sand Column.

Demolishing Defense
Rank: B
Des: In a pure defensive skill, the user can quickly destroy nearby objects and fling the sand in a sacrificial style defense to defend against a barrage like attack from a opponent. Unlike normal circumstances, the user is able to destroy objects into stand at a 10ft radius around him. The sand forms into 2ft thick layer walls hoovering above the opponent and is often stacked back to back in case the first attack cannot stop a piercing move, the second layer is intended to be that barrier. Considering the high amount of speed needed to destroy objects and form them into something in this retreat style defense,a cool down of 5 posts is needed before attempting this ability again.

Shining Spear
Rank: B
Des: One of the stronger sand conjurations, the user conjures a spear in which he can two-hand wield or launch at opponents. Unlike skills such as Dagger Materialization, the Shining Spear Skill cannot be destroyed by deflection and if it is chip or broken it reforms almost instantly. The high pack of sand in this attack allows to it survive 2 posts from water attacks before it completely turns to mush. Also unlike other attacks, if launched, dropped, or even wielded by his opponent the spear does not lose it's shape.

Overwhelming Wave
Rank: B
Des: The user destroys a massive amount of objects from behind him or uses sand that was left in the back of the battlefield and sends it crashing in the form of a giant wave over it's head, it's tips are spiked intending to deal either a massive pain or turn the battlefield into a advantage for the user. Unlike other skills from the user, this ability is weaken by both water skills and wind skills for it's sheer amount of sand is not enough for the user to control all at once unless it begins to gather into piles for the skill, Sands Dunes Explosion Spikes. The sands avoid the user completely, parting into a hole as it passes by.

Stage 4
Reaching this stage the user no longer has the need to go to a dark place to get the desire to destroy things into sand for it's ability. Though the damage could have already been done, how far had he gone to his dark heart or bad memories to gain the willpower to create his sands? In this stage the user trains for giant attacks and massing sand around him changing the battlefield in his favor or at least half the battlefield, his opponents had never been drowning in the amount of sand than he/she has before.

Hailing Spikes
Rank: B
Des: The user launches numerous globs of sand into the air and somewhere up there they form into spikes making it rain down onto the battlefield. The amount is impressive, it is wise that one defend the attack for it last a good 2posts. The attack isn't affected by weather effects by the other opponents, say it is raining or pouring down fire, the sand spikes falls alongside them. The spikes turn back into sand if they seem to be heading for the user.

Sand Column
Rank: A
Des: The user launches a impressive 15ft well rounded 6ft thick column of sand out from his massive supply of sand all around him. It is intended as a direct hit attack but due to it's size it cannot change directions once created so a attack of opportunity is ideal when using this ability. The column is extremely tough needing a impressive attack to deflect it and nearly no head-on attack can destroy it. ((Pst: Try chopping it from the air or if you evade it, chop it's side.))

Wall of Clones
Rank: A
Des: Also a column like ability where the user launches the column on his left and right side then molds numerous doppelganger of itself within the column and seemingly the user turns into sand whereas instead he layers himself with his sand and vanishes amongst the 6 other similar sand beings of himself. The doppelgangers are molded with a typical sand weapon, i.e. spear, shield, daggers, or gauntlets and attack with the weapons after detaching from the column. The user is amongst the attackers with a weapon but he cannot use another sand skill until his clones are destroy since it takes was too much concentration to control all of the clones.
This is a two post ability, one is where he creates the column in which he has to stand still to do so, the other is where he creates the clones and they detach and begin their attack.


Stage 5
In the final stage large objects such as houses, trees, and large metals are destroyed into sand for the use of the user, he has a 10ft range or a touch to dissolve objects into sand. He no longer needs to conserve his sand in fear or losing it for a attack since it seems to be in large supply. Training here is the last stage, towards creating the world's typical sand phenomenons such as sand storms and quicksand, something that the god(s) create and now he has that ability. It is also the final stage where he puts all his training together, allowing him to command such a large amount of sand for large attacks.

Moving Dunes, Mass Spears
Rank: A
Des: With a large amount of sand piles lingering around the battlefield, when reaching about 4-5 sand dunes leveling some 5 feet, they begin to mass towards the opponent(s) with spears forming outward from the piles intending on trapping and piercing it's victim, they pick up any sand they run across along the way growing in height and spears. The mass of the piles of sands are so large that unless it's a equally massive water attack they still move towards it's target. Unfortunately they are rather slow to get to the opponent but continue in growth of amount of dunes if the opponent goes to other sand areas of the battlefield. This attack lasts 3posts ((The Stolen Sands, not normal sands.))

Sand Storm
Rank: S
Des: With the mass of sand around, the user creates a massive sand storm intending to blind it's opponent and hit him with the large amount of flying sand whereas the user has a visual amongst his own attack though the concentration of the storm to be consistent only allows the user to use moves such as sand daggers, shield, whips, and spear. This storm lasts 4 posts, it is ideal for scattering the battlefield with a large amount of sand for other attacks.

Quicksand
Rank: S
Des: With the mass of sand around, the user creates a dissolving sand pit sucking objects and people inward into the ground. The sheer mass of the attack doesnt allow the user to create any other moves but also the sheer amount creates a area of quicksand unheard of in nature. Requires the user to stand still and charge their hands for one post. Then on the next post they place both hands on the ground to trigger the effect. Requires the user be outside. Lasts until the user pulls their hands from the ground.

Ultimate Attack & Defense; Spike Ball.
Rank: S
Des: The user gathers a large amount of sand all around him and morphs it into a ball burying himself within it and hardening the sand then creates spikes all around the outside of it. Finally the user can roll himself sensing his opponent due to the mass of sand all across the battlefield. He intends to run the opponent over impaling him on a spike or crushing his opponent with the weight. Within the spike ball is a empty center where the user is though his arms and legs are buried in the sand controlling it's movement. The duration in which the user can maintain the spike ball is the longest than any other of his moves, unless he is stopped by someone's skills or other means he won't stop until the opponent is down. Finally the user is ultimately defended within his spike ball.

((I edited it as requested. I apologize for the stage 1 thing and sandstorm, i forgot to change the thing to once a week and probably accidentally typed 5 and not 4 ^^; ))


PostPosted: Mon Nov 07, 2011 5:50 am


vineco: Approved!

hugin and panther: I'm getting to you guys don't worry.

Fist of the Bro Star
Captain

Shirtless Seraph


vineco

4,150 Points
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  • Full closet 200
  • Signature Look 250
PostPosted: Mon Nov 07, 2011 8:15 am


Fenrir Graveheart
vineco: Approved!

hugin and panther: I'm getting to you guys don't worry.


((Hooray. If Shine survives he will get this!))
PostPosted: Thu Nov 10, 2011 8:21 am


Panthers7
Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Ok with Radotenko, There is actual physical contact. But with Taizan Hougou, it is a wave of pressurized Ki that will blast towards an opponent.

Alright thats fine, but Taizan Hougou needs a few more details or limitations so players don't just shrug their shoulders and destroy someone. Add in something like at least 4 or 5 steps must be taken for this charge to build up that amount of force, and maybe lower the actual damage it does to about C-rank so it can still blast people back but not actually kill them. Unless...you know...like they fall back on a spike or something.

Anyways make that and the previous edits I mentioned so I can move on to the last two stages and get this style approved already.
Done ^-^

Can you re-post the fully edited version for me? I'm not sure which one you edited.
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public
User Image

The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.

But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.

With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.

After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion.



Stage 1
This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.

Uraate [ Backing ]
Rank D
This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.

Tetsushikō [ Iron Finger ]
C
Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.

Mukuuken [ Empty Fist ]
D
Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.

Stage 2
At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.


Tetsu Te ( Iron Hand )
B
This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.

Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist]
B
Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and grab take hold of their opponent to slam them upon their cranium. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air; being that one is still human, realistically the height won't be that high from the ground even with the many years of training one may have. So it would mean that this technique is rather quick in motion, for one will have to loop around in order to take hold of their opponent.

Hakka Soudou Shō
C
A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.

Shin'irikugō Taihōtenshi Tsūhaiken
C
This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly. 3 post cool down.

Stage 3
Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.

Kongou Hasshiki: Taizan Hougou
B
A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. It takes 1 post to charge the technique to about a fourth of it's full capacity, 2 posts to bring it up to a third of it's full capacity, 3 posts to bring it up to a half of it's capacity, and ultimately 4 posts to bring it up to the ultimate capacity. Every increase of the technique will send the opponent back faster and harder. Even the immediate release will provide a decent amount of distance after the strike, the charging and release of the compressed Ki only adds on to that power. 5 post cool down.

Kongou Hasshiki: Renkan Tenpen Tetsukageki
B
This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles, enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.

Radotenko
B
A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.

Tsuwan
B
A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent. User must stand still for one full post before this technique can be used. No other skills can be used in the same post that this skill is used. 5 post cool down.



Stage 4
User Image
Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly care for be destroyed with them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn a different color, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.

After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.

Dragon Ki Gates
-- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:

Dragon Ki Gate Stages

Ⅰ. Initial Release
- Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.

Ⅱ. Beginner Dragon Ki Gate User
- After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.

Ⅲ. Intermediate Dragon Ki Gate User
- During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.

Ⅳ. Exorcist Form Mastery
- The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.




Stage 5
Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.

Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō
S+
This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.



I just put some drawbacks on the skills that needed them, but some of your techniques aren't described in enough detail for me to even figure out what they do. For example,

Kongou Hasshiki: Renkan Tenpen Tetsukageki ----- what strikes does this move attack with?

Stage 4: You MUST put down a set and definite number on how greatly these forms increase the user's power. I'm thinking no more than an increase in two levels of physical prowess, as it has already been established in the rules that increasing strength beyond that puts too much strain on the body and kills them.

Fist of the Bro Star
Captain

Shirtless Seraph


Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Thu Nov 10, 2011 9:15 am


Hugin the Raven
Hugin the Raven
Mixed Martial Arts
Brutal/Efficient/Adaptable


Stage 2

Takedowns are vital to succeeding in combat when one wants to end a fight as quickly as possible. Ramming someone on their back or neck can ruin their day, but that's not the half of what could happen when one has an opponent on the ground. Requiring knowledge of posture, position, and basic clinch holds, this stage is best trained with a sparring partner who understands safe practice.

C.E. Tie
Rank C
The basis of grappling is not just position or posture. The Collar & Elbow Tie ensures that no matter what, you and your opponnent are equal in position. This hold is the basis for all kinds of setups and takedowns, and serves as the initial struggle for position in a grappling match. The hold involves grabbing onto the back of the neck with one hand, with the elbow against the chest. The other hand hooks onto the target's elbow or bicep on the other side. If one can get hold of the bicep, just below the shoulder... they are in position for some good times.

Fireman's Carry Takedown
Rank C
The fighter has to get to their knees to pull this one, but it's worth it as one takes control of an arm, drags them over their shoulders while hooking an arm around the thigh on the same side, and dumping them on their back. Takedown naturally ends in Side Control.

Double-Leg
Rank C
The traditional method of shooting for one's legs as they call it, is this right here. The goal is not to drop one's head too low, because... well, the neck will be a fine target for a savvy defender. Just grab the legs under the knees, pick 'em up, and put 'em down with authority.

Double-Leg Cannon
Rank C
A variant of the standard Double-Leg takedown, this serves as more of a charge than anything else. The arms are in the same position, hooking around the knees, except the head rams right into the chest. The initial thrust from the legs is no longer upward, but forward, driving them to the mat or pavement with even more force. Takedown naturally ends in Mount Position. Causes extra damage when done near a wall, car or any other object that will leave a bruise when smashed into.

Walldown
Rank C
Forcing one's opponent against the wall will more than likely be a good situation, but it can be made even better. All one has to do is put their center of gravity below their target's, grab the legs, and pull the foe down. Hard.

Ankle Pick
Rank C
This move takes out one of the legs as a support while pushing back on the opponent's upper body. It requires proper positioning to get just right, because if timed improperly, it will lead to serious concequences and a loss of position.

Inside Leg Trip
Rank C
From Greco-Roman grappling comes this deceptively simple move that involves capturing an arm, bringing the leg opposite to the captured arm toward the ankle for a trip, and leaning forward. This is all done in one quick, fluid motion and results in the opponnent going down hard, depending on the speed of the attacker.

Not today!
Rank C
Ah, the sprawl. The basic defensive technique against all takedown attempts. Impossible in certain situations, but invaluable in all others, this involves sliding one's legs backward, so that any attempt to pull, drag, or sweep them out from under the fighter is null and void. Used to counter a takedown attempt with the possibility of forcing the foe's head to the ground, putting them in a sticky situation...



Second stage ready for review! I think I did good on this one...

second stage is Approved
PostPosted: Thu Nov 10, 2011 11:05 am


Hugin the Raven
Mixed Martial Arts
Brutal/Efficient/Adaptable


Stage 3

What does one do when they're on the wrong end of a ground struggle? Fight back, of course. The ability to shift one's position in such a crucial stage is critical to survival, because when you're on your back, you are in deep, deep trouble. Of course, if you're the one in control, on the offensive... well, it's just a matter of making the guy below you miserable. Understanding the various positions can be done alone, but proper training has to be done, again, with a sparring partner.

Mount Position Rush
Rank C
Getting on top of someone is a good thing to do in a ground fight. It's also a hard thing to do, as one is trying to kick you away, trap you between their legs, or just plain stand up. This technique cuts the effort of gaining this advantageous position by a significant amount. Focusing ki in the legs to increase speed, one rushes toward a downed target in an attempt to pounce right on top of them.

Mount Reversal
Rank C
Someone else is on top. One is now in deep s**t. But they can get out using the leverage of the hips and a swift turnover. Who's the boss now? Of course this won't work if the aggressor is two levels higher, so make sure you have at least an even match before trying this. Ki can be infused in this technique to make it more explosive, and thus more effective.

Fists for Lunch
Rank B
Requires Successful Takedown or Mount Position
One of the best ways to make someone give up is by this royal, grand beatdown. All you have to do is get on top and let the fists and gravity do the work for you. The rain of punches however, lasts only for so long, either for two turns or until a successful attempt to escape or counter is made.

Side Control
Rank C
A variant of Mount Postion, this requires one to be on either side of the opponnent with their chest pinning the target. Whichever side one ends up on though, they must slide one arm underneath the arm near their head and a knee underneath the other arm. If one doesn't get the elbows out of the way in this fashion, an escape is highly possible.

Side Control Smash
Rank B
Requires Successful Takedown or Side Control
Moving to either side of one's target while they're down is a good way to get more leverage. It's also a good way to drive the point of a knee into a few ribs. Three knee slams from this position are executed with authority. Ki can be infused into this maneuver to increase the chances of breaking something... fragile.

Guard Position
Rank C
More than just a mere change of position, the guard is a position of opportunity! Sure it just involves wrapping one's legs around the torso of an opponent on top, but it offers control, leverage, and the setup for some nasty comebacks. Used for when one actually tries to get up top after a takedown.

Guard Break
Rank C
The fighter is on top... but still not dominant. Someone has their legs around their waist, and they're still in control of how and where the attacker moves. This is a matter of getting the legs out of the way so one can do what they do best. However this involves some struggle, and if the target is two levels higher than the fighter, it's not going to end well.

Back Control
Rank C
This is something that everyone wants, a position of total control. If a fighter locks this in, there's a massive struggle to escape from the opponent. Avoiding this position is great, but getting it is even better. It has the requirements of a mount, but getting them on their belly instead, hooking the legs onto the waist and the arms around the upper torso. All one has to do from there is either roll over or lean back until the target is sitting, and they have back control.

Get Off Me!
Rank C
Having someone on one's back is no fun, and a sure way to lose a fight. But... get at least one leg out of the way and keep the arms from locking around the upper torso, and one can effectively worm their way into a guard. This requires the attacker to be at the same level or lower to be successful. One level higher will result in a struggle, and two levels higher will result in failure... and a free hit.



Stuff's been added. Take a lookie?

Hugin the Raven


Panthers7

PostPosted: Fri Nov 11, 2011 4:17 am


Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Ok with Radotenko, There is actual physical contact. But with Taizan Hougou, it is a wave of pressurized Ki that will blast towards an opponent.

Alright thats fine, but Taizan Hougou needs a few more details or limitations so players don't just shrug their shoulders and destroy someone. Add in something like at least 4 or 5 steps must be taken for this charge to build up that amount of force, and maybe lower the actual damage it does to about C-rank so it can still blast people back but not actually kill them. Unless...you know...like they fall back on a spike or something.

Anyways make that and the previous edits I mentioned so I can move on to the last two stages and get this style approved already.
Done ^-^

Can you re-post the fully edited version for me? I'm not sure which one you edited.
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public
User Image

The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.

But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.

With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.

After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion.



Stage 1
This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.

Uraate [ Backing ]
Rank D
This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.

Tetsushikō [ Iron Finger ]
C
Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.

Mukuuken [ Empty Fist ]
D
Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.

Stage 2
At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.


Tetsu Te ( Iron Hand )
B
This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.

Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist]
B
Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and grab take hold of their opponent to slam them upon their cranium. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air; being that one is still human, realistically the height won't be that high from the ground even with the many years of training one may have. So it would mean that this technique is rather quick in motion, for one will have to loop around in order to take hold of their opponent.

Hakka Soudou Shō
C
A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.

Shin'irikugō Taihōtenshi Tsūhaiken
C
This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly. 3 post cool down.

Stage 3
Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.

Kongou Hasshiki: Taizan Hougou
B
A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. It takes 1 post to charge the technique to about a fourth of it's full capacity, 2 posts to bring it up to a third of it's full capacity, 3 posts to bring it up to a half of it's capacity, and ultimately 4 posts to bring it up to the ultimate capacity. Every increase of the technique will send the opponent back faster and harder. Even the immediate release will provide a decent amount of distance after the strike, the charging and release of the compressed Ki only adds on to that power. 5 post cool down.

Kongou Hasshiki: Renkan Tenpen Tetsukageki
B
This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles, enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.

Radotenko
B
A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.

Tsuwan
B
A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent. User must stand still for one full post before this technique can be used. No other skills can be used in the same post that this skill is used. 5 post cool down.



Stage 4
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Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly care for be destroyed with them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn a different color, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.

After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.

Dragon Ki Gates
-- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:

Dragon Ki Gate Stages
Note: Outside of the Mastery Form, all forms prior only boost the strength by 1 level of physical prowess. By the Mastery Form, the user will have the capability to utilize two levels of physical prowess

Ⅰ. Initial Release
- Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.

Ⅱ. Beginner Dragon Ki Gate User
- After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.

Ⅲ. Intermediate Dragon Ki Gate User
- During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.

Ⅳ. Exorcist Form Mastery
- The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.




Stage 5
Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.

Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō
S+
This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.



I just put some drawbacks on the skills that needed them, but some of your techniques aren't described in enough detail for me to even figure out what they do. For example,

Kongou Hasshiki: Renkan Tenpen Tetsukageki ----- what strikes does this move attack with?

Stage 4: You MUST put down a set and definite number on how greatly these forms increase the user's power. I'm thinking no more than an increase in two levels of physical prowess, as it has already been established in the rules that increasing strength beyond that puts too much strain on the body and kills them.


-> Do you want specifics? Mostly, it will be left up to the RPer as to what strikes they do, but the attacks will be... for example if I were to use it, a combination of elbows and knee's. The parts of the body that are the hardest to provide the strongest amount of damage.

-> I will simply have it increasing the strength by one. Two would be a bit much I think, or at least until they mastered the form. [Edited]
PostPosted: Mon Nov 14, 2011 9:35 am


Crescent Moon Blades
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The weapon was originally designed as a counter to spears and swords, are specialized Chinese bladed weapons consisting of two steel crescents crossing. This crossing produces four curved, clawlike points, one of which is extended as the "main" blade. The practitioner grips the wrapped middle of the lengthened crescent with the other acting as a hand guard. Though one can train to use just one of them, the weapon is ideal for dual wielding.


Baguazhang Style
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Bāguà zhǎng literally means "eight trigram palm, created by Dong Haichuan, and although there are variations of styles it all comes back to using your palms in attack and defense. All forms of Baguazhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics.
Baguazhang contains an extremely wide variety of techniques as well as weapons, including various strikes (with palm, fist, elbow, fingers, etc.), kicks, joint locks, throws, and distinctively evasive circular footwork. As such, Baguazhang is considered neither a purely striking nor a purely grappling martial art, minus when used with the crescent moon blades. Baguazhang practitioners are known for their ability to "flow" in and out of the way of objects. This is the source of the theory of being able to fight multiple attackers. Baguazhang's evasive nature is also shown by the practice of moving behind an attacker, so that the opponent cannot harm the practitioner.

Evasive Dance
Rank: E
Des: If you do not learn this dance then you cannot learn any of the other moves for this weapon. Knowing this allows you to sidestep, swirl, and to put bluntly, dance out of the way from attacks. It is ideal for tricking opponents closer to you so your weapon can do it's job, kill.

Evasive Strike
Rank: C
Des: After the Evasive Dance you take a attack of opportunity to disarm or jab at your opponent. To disarm you must lock both your blades with the said weapon, ideally spears, staff, sabers and especially the swords i.e. longsword, katana, rapiers, Jians and other weapons of those sizes. Large weapons like Scythe and greatswords aren't so much disarm-able but can be blocked by these blades.

Redirect
Rank: C
Des: If you get into a blocking situation against a opponent's weapon you may redirect the intended attack of said weapon to another person or object. This is restricted to every two posts.

Rising of Earth
Rank: B
Des: This is a continuous uppercut move, slashing upward three to four times while taking a step with each thrust upward. It is done so fast that any weapon brought down against the front of the user or his weapons while this attack is in process is deflected. It is a exhausting move for the user though and must rest on his next post. ((Meaning no moves from weapons on the next move. Main style moves are unaffected))

Falling Heavens
Rank: B
Des: A kick n slash move, the user jumps up into the air and launches his foot at his opponent in a spinning move to gain power in the kick, then if the hit lands the user slashes down with his dual blades while completing the turn. Slashes with a bladed weapon aren't KO hits but add a nasty bleeding affect on opponents.

Palm Thrust
Rank: B
Des: The user 'holsters' his blades and in a quick action, thrusts his palms at a opponent knocking him back with force. This is a suitable to escape traps, the battle, or just reposition yourself for a better attack. The opponent is force back up to 40ft which is impressive for such a seemingly simple attack, but it takes a lot of ki to push someone that far.

Stampeding Horns
Rank: A
Des: This is a repeating pull back and jab move where the user lures the opponent over, then implements a 20 hit attack where he hits the opponent with his blades, pulls back, and hits him again repetitively. This move isn't guaranteed to land all hits, sometimes it is 5-10 landing hits or more or less, it is better against disarmed opponents. In the final blow he forces the opponent back 10ft so the user can catch his breath.

Cry to the Moon
Rank: A
Des: This is the deadliest of the moves for a crescent moon blades user, the user literally attempts to trap the opponent in between both of his blades and slam them against the opponent which can chop off limbs and even the head. If the user blocks one of the blades with a weapon the move is failed, if the user forces a redirect to another target on it's body the attack is also failed but still cuts the opponent with one of the blades.

Whirling Dance of Steel
Rank: S
Des: This technique Is a twister of movement, literally spinning across the battlefield for 3 posts with his hands moving your two blades up and down continuously as to seem completely defended from attacks. The blades can deflect the weapons listed in Evasive Strike but not disarm the opponent of those weapons. This move isn't so much a attack against a armed opponent but can do deadly against unarmed opponents and evade most elemental attacks. Unfortunately the user is dizzy for one post afterwards, all weapon techniques are pointless to attempt to use and the user's main style is limited to C and below attacks for that one post.


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Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Mon Nov 14, 2011 12:55 pm


Panthers7
Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Done ^-^

Can you re-post the fully edited version for me? I'm not sure which one you edited.
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public
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The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.

But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.

With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.

After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion.



Stage 1
This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.

Uraate [ Backing ]
Rank D
This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.

Tetsushikō [ Iron Finger ]
C
Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.

Mukuuken [ Empty Fist ]
D
Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.

Stage 2
At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.


Tetsu Te ( Iron Hand )
B
This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.

Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist]
B
Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and grab take hold of their opponent to slam them upon their cranium. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air; being that one is still human, realistically the height won't be that high from the ground even with the many years of training one may have. So it would mean that this technique is rather quick in motion, for one will have to loop around in order to take hold of their opponent.

Hakka Soudou Shō
C
A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.

Shin'irikugō Taihōtenshi Tsūhaiken
C
This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly. 3 post cool down.

Stage 3
Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.

Kongou Hasshiki: Taizan Hougou
B
A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. It takes 1 post to charge the technique to about a fourth of it's full capacity, 2 posts to bring it up to a third of it's full capacity, 3 posts to bring it up to a half of it's capacity, and ultimately 4 posts to bring it up to the ultimate capacity. Every increase of the technique will send the opponent back faster and harder. Even the immediate release will provide a decent amount of distance after the strike, the charging and release of the compressed Ki only adds on to that power. 5 post cool down.

Kongou Hasshiki: Renkan Tenpen Tetsukageki
B
This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles, enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.

Radotenko
B
A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.

Tsuwan
B
A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent. User must stand still for one full post before this technique can be used. No other skills can be used in the same post that this skill is used. 5 post cool down.



Stage 4
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Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly care for be destroyed with them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn a different color, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.

After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.

Dragon Ki Gates
-- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:

Dragon Ki Gate Stages
Note: Outside of the Mastery Form, all forms prior only boost the strength by 1 level of physical prowess. By the Mastery Form, the user will have the capability to utilize two levels of physical prowess

Ⅰ. Initial Release
- Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.

Ⅱ. Beginner Dragon Ki Gate User
- After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.

Ⅲ. Intermediate Dragon Ki Gate User
- During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.

Ⅳ. Exorcist Form Mastery
- The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.




Stage 5
Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.

Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō
S+
This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.



I just put some drawbacks on the skills that needed them, but some of your techniques aren't described in enough detail for me to even figure out what they do. For example,

Kongou Hasshiki: Renkan Tenpen Tetsukageki ----- what strikes does this move attack with?

Stage 4: You MUST put down a set and definite number on how greatly these forms increase the user's power. I'm thinking no more than an increase in two levels of physical prowess, as it has already been established in the rules that increasing strength beyond that puts too much strain on the body and kills them.


-> Do you want specifics? Mostly, it will be left up to the RPer as to what strikes they do, but the attacks will be... for example if I were to use it, a combination of elbows and knee's. The parts of the body that are the hardest to provide the strongest amount of damage.

-> I will simply have it increasing the strength by one. Two would be a bit much I think, or at least until they mastered the form. [Edited]

Alright, thats fine. You know I think this is actually finally ready to be approved. However! Given its general nature, and the fact that I wanted to add a master form to the Later levels of every character so that everyone can kinda go super saiyan at some point, I wanted to know if you'd rather let this be a whole style to itself or simply let me take all of the skills and add them to General skills. Since you've done all the work on this style I'll let you decide.
PostPosted: Mon Nov 14, 2011 10:35 pm


Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Fenrir Graveheart
Panthers7
Done ^-^

Can you re-post the fully edited version for me? I'm not sure which one you edited.
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public
User Image

The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.

But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.

With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.

After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion.



Stage 1
This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.

Uraate [ Backing ]
Rank D
This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.

Tetsushikō [ Iron Finger ]
C
Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.

Mukuuken [ Empty Fist ]
D
Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.

Stage 2
At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.


Tetsu Te ( Iron Hand )
B
This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.

Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist]
B
Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and grab take hold of their opponent to slam them upon their cranium. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air; being that one is still human, realistically the height won't be that high from the ground even with the many years of training one may have. So it would mean that this technique is rather quick in motion, for one will have to loop around in order to take hold of their opponent.

Hakka Soudou Shō
C
A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.

Shin'irikugō Taihōtenshi Tsūhaiken
C
This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly. 3 post cool down.

Stage 3
Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.

Kongou Hasshiki: Taizan Hougou
B
A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. It takes 1 post to charge the technique to about a fourth of it's full capacity, 2 posts to bring it up to a third of it's full capacity, 3 posts to bring it up to a half of it's capacity, and ultimately 4 posts to bring it up to the ultimate capacity. Every increase of the technique will send the opponent back faster and harder. Even the immediate release will provide a decent amount of distance after the strike, the charging and release of the compressed Ki only adds on to that power. 5 post cool down.

Kongou Hasshiki: Renkan Tenpen Tetsukageki
B
This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles, enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.

Radotenko
B
A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.

Tsuwan
B
A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent. User must stand still for one full post before this technique can be used. No other skills can be used in the same post that this skill is used. 5 post cool down.



Stage 4
User Image
Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly care for be destroyed with them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn a different color, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.

After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.

Dragon Ki Gates
-- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:

Dragon Ki Gate Stages
Note: Outside of the Mastery Form, all forms prior only boost the strength by 1 level of physical prowess. By the Mastery Form, the user will have the capability to utilize two levels of physical prowess

Ⅰ. Initial Release
- Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.

Ⅱ. Beginner Dragon Ki Gate User
- After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.

Ⅲ. Intermediate Dragon Ki Gate User
- During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.

Ⅳ. Exorcist Form Mastery
- The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.




Stage 5
Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.

Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō
S+
This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.



I just put some drawbacks on the skills that needed them, but some of your techniques aren't described in enough detail for me to even figure out what they do. For example,

Kongou Hasshiki: Renkan Tenpen Tetsukageki ----- what strikes does this move attack with?

Stage 4: You MUST put down a set and definite number on how greatly these forms increase the user's power. I'm thinking no more than an increase in two levels of physical prowess, as it has already been established in the rules that increasing strength beyond that puts too much strain on the body and kills them.


-> Do you want specifics? Mostly, it will be left up to the RPer as to what strikes they do, but the attacks will be... for example if I were to use it, a combination of elbows and knee's. The parts of the body that are the hardest to provide the strongest amount of damage.

-> I will simply have it increasing the strength by one. Two would be a bit much I think, or at least until they mastered the form. [Edited]

Alright, thats fine. You know I think this is actually finally ready to be approved. However! Given its general nature, and the fact that I wanted to add a master form to the Later levels of every character so that everyone can kinda go super saiyan at some point, I wanted to know if you'd rather let this be a whole style to itself or simply let me take all of the skills and add them to General skills. Since you've done all the work on this style I'll let you decide.
Hmm... Well i was really aiming for it to be a style. But if you like, I won't mind assisting you in creating said 'Super' forms for the other styles in the guild. =^^=

Panthers7


Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Thu Nov 17, 2011 2:34 pm


Panthers7
Hmm... Well i was really aiming for it to be a style. But if you like, I won't mind assisting you in creating said 'Super' forms for the other styles in the guild. =^^=


Alright, then this style is Approved! (finally)
I've already added it to our list, though because its so strong I'm going to make a rule that at stage 4 its gonna cost another style point just for the whole super-form thing.
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