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Posted: Sun Jun 10, 2012 10:35 pm
Another odd question. If a hunter was drunk, would the weapon be drunk through their bond?
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Posted: Sun Jun 10, 2012 10:49 pm
Nope ~ they also aren't affected by JOY as well as most status effects
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Posted: Thu Jun 14, 2012 10:55 pm
Are most weapons Halloween students or are some weapons able to just be normal, grown-up citizens of Halloween? Are most taken when they are young?
Once Halloweeners become weapons, do they age?
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Posted: Thu Jun 14, 2012 11:02 pm
The majority were students, as Hunters still ICly have trouble successfully transforming a fully mature TiHer. They're taken at student age but not before ~
They do continue to age and grow, they are still very much living ~
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Posted: Thu Jun 14, 2012 11:05 pm
Can hunters leave their weapons in their room and walk away? How far away can they leave a desummoned weapon and for how long? What are the consequences/sideaffects if they do this?
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Posted: Fri Jun 15, 2012 2:11 am
They can leave their weapon, the further it is the harder it is to summon them. I would say that if the distance is too far, they won't be able to build a charge during battle, as the distance summons depletes the weapon's energy ~
I would also think the weapons would get kinda pissed ~
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Posted: Fri Jun 15, 2012 7:50 am
How far is too far? Going to the cafeteria or like - leaving the island?
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Posted: Fri Jun 15, 2012 1:56 pm
I would say a mile is too far.
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Posted: Sat Jun 16, 2012 11:45 am
Question! If a hunter has a disiblity normally, would that reflect inside their golem?
ie: Ofelia is blind on her left side due to lack of an eye, would the same weakness be inside her golem even though the golem itself would have two visible eyes?
Or would the weapon make up for that weakess?
Thank you ;;;
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Posted: Sat Jun 16, 2012 12:13 pm
The disability would not carry over ~
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Posted: Sat Jun 16, 2012 12:29 pm
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Posted: Tue Jun 19, 2012 10:04 pm
In last year's island meta, the area known as the dark cove was riddled with traps for the students.
.. Does it still have these traps?
Or was the cove for that event really deathsweeper?
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Posted: Tue Jun 19, 2012 11:13 pm
That section of the Cove WAS full of traps, but since security was still bypassed last year, that portion has been blocked off for the time being.
Death sweeper is what a lot of Deus traps and such are tested on =D
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Posted: Thu Jun 21, 2012 1:27 pm
Another Shadow Interaction Question: If a human who can see shadows was close to a shadow, what would be some of the side affects aside from being scared out of your melon?
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Posted: Thu Jun 21, 2012 2:12 pm
Maybe chills/goosebumps ~ just sensing that extra energy
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