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Smerdle rolled 1 100-sided dice:
51
Total: 51 (1-100)
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Posted: Sat Dec 18, 2010 3:05 pm
This time, when West approached the horse ghost, he didn't have a slavering maze monster hot on his tail. He walked up to the bucket of odd purple balls slowly, waiting for the ghost to awaken.
"Hey, uh, yeah. So I took one'uh these a while'go an'itt gru'int'a a pretty cool catthing. More useful'than my other stupidpets. I waswonderin'..."
"Cannae havanother one?"
The ghost materialized then, right above the bucket, its green glowing eyes somehow more angry than the other times West had seen the thing.
"Gues'not?" He took off at a run and didn't stop until he was out of the maze.
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Appeal rolled 1 100-sided dice:
20
Total: 20 (1-100)
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Posted: Sat Dec 18, 2010 6:15 pm
Lilwolfpard Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle) Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.) Lucien peeked into the Creature Feature classroom with small delight as he seen the maze was still sitting there. He didn't see any other students and thought now would be his chance to finally get to the end of the maze and see just what was in there. He had gotten close before... but just before he got tot he treasure he was chased out by a rather fearsome creature feature indeed. He floated over to the beginning of the maze and headed in with high hopes.
Lucien continued walking through the maze, occasionally bumping into the walls and corners as they ended abruptly. He backtracked several times before he stumbled on an imp in the road. It seemed to be calling out to him. Did it want to play? Lucien picked the imp up and swung it around a few times until it stopped whining. It smiled and then put the imp back down before continuing through the maze.
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Appeal rolled 1 100-sided dice:
72
Total: 72 (1-100)
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Posted: Sat Dec 18, 2010 6:16 pm
Lilwolfpard Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle) Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. ) Lucien was trying hard not to bump into anything, and he failed. He bumped into a wall. No, it wasn't a wall. It was a boulder. Not just any boulder. A talking boulder and it told Lucien that in order for him to pass he had to... what? Lucien tilted his head in a strange manner.
"Let me pass," he said.
The boulder laughed.
"Hey, that's not a story or a riddle!" Lucien objected.
The boulder moved.
"Hey!"
"..."
Lucien continued on, moving past the boulder that wouldn't stop laughing at Lucien.
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Appeal rolled 1 100-sided dice:
54
Total: 54 (1-100)
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Posted: Sat Dec 18, 2010 6:17 pm
Lilwolfpard Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle) You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. ) Laughter in the distance, Lucien only hear a rumbling growl when he bumped into a wall. Not just any wall. A wall with white and red flashing behind it. He gasped, holding his breath. Oh... no. Lucien slowly moved along side the wall until he no longer seen the flashing colours and could no longer hear the menacing rumbling.
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Appeal rolled 1 100-sided dice:
24
Total: 24 (1-100)
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Posted: Sat Dec 18, 2010 6:18 pm
Lilwolfpard Roll 4- If you roll a 76-100, you WIN. (RP meeting the below obstacle, roll a 6 sided die on this post so i can see which scareon you win) FINALLY! You made it to the end and you can see the little purple ball things sitting in a large metal bucket at the heart of the maze. A animal skin with a horse skull is sitting next to it... strange, but you take it as decor. As you approach though... you hear a whistling sound and suddenly feel like your being watched. Closer you go... as you try and reach out for one of the prizes, the horse head and skin somehow disappear... and behind you is a LARGE and angry ghost horse staring at you with large glowing green eyes. Rearing backwards it charges as you. ( If you rolled a 76-100, then you manage to grab one of the pokeballs before being chased out of the maze by the ghost horse... if you roll a 1-75, the ghost horse just chases you out empty handed.) A sigh of relief came over Lucien. He had made it to the end. He could no longer hear laughter in the distance or see flashing red and white. He seen treasure up ahead and it didn't matter if there was a strange horse skull next to it. It was familiar but he couldn't quite put his finger on where he had seen it before. He looked into the metal basket, about to grab one of the purple balls when he heard another weird noise.
"Please don't tell me the boulder rolled after me and is now laughing so bad there is whistling coming from it," he whispered to himself as he slowly turned around to face the bou-- "HORSE?!" Not any horse, an angry horse that reared its angry head at Lucien and chased him back through the maze, past the still laughing boulder which seemed to laugh even more when it seen Lucien fleeing with the ghost horse behind him.
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Ary Keeyara rolled 1 100-sided dice:
80
Total: 80 (1-100)
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Posted: Sun Dec 19, 2010 8:26 pm
A maze...? Alessa stared straight ahead of her, somehow feeling this as a very very bad idea. But they were supposed to be learning about animals or something right? She wasn't sure how her inevitably getting lost in the maze was going to help her do that but...well, it was best not the doubt the teachers. They were more experienced, after all.
So she took a deep breath and headed into the maze, trying her best to keep track of which way she was going...you would have thought she'd have a better sense of direction, being a rabbit who was used to hopping around in wild places, but this just...wasn't the same and it was rather obvious.
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Ary Keeyara rolled 1 100-sided dice:
47
Total: 47 (1-100)
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Posted: Sun Dec 19, 2010 8:30 pm
Quote: Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle) Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.) Oh! Well, maybe here was where the learning about creatures came in. Alessa glanced at the imp and it only took her a few moments to go over to it. She was surprised the thing didn't start upon seeing her, but maybe it sensed she was pretty darn harmless or something. In any case, she pulled out the thorn and smiled, "There you go! I hope that helps. I don't really know any other first aid though." Oh well, she had done her best. She got up, brushing dirt off her skirt, and went back to...oh crap, where was she again?
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Lucifer Force rolled 1 100-sided dice:
5
Total: 5 (1-100)
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Posted: Sun Dec 19, 2010 8:32 pm
Roll 1!
Ouch, out already. XD
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Ary Keeyara rolled 1 100-sided dice:
36
Total: 36 (1-100)
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Posted: Sun Dec 19, 2010 8:35 pm
Quote: Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle) Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. ) Man, this maze was...creepy. Alessa felt as if she was going to jump out of her skin with all the weird noises around her. Granted, she was extra sensitive to such things, but still, this place was just a little too unnerving for her. But she could do it, or at least that's what she kept telling herself. She wasn't just a dumb scare-dy bunny!
She stopped when she saw a rock in her way. She peeked around its edges, trying to see if there was a way through when it laughed. She jumped back with a squeak, barely able to slow her beating heart as it told her not only did that tickle, but she needed to tell it a story. A story...? She tried to think of one, unable to call up anything from her childhood due to ah...a small lack of interaction with parental figures. Instead she briefly recited the plot line from one of her most recent romance novel reads (much to her SHAME, she hoped no one was around to hear) and hoped for the best.
Apparently it wasn't good enough, because the rock fell asleep. So she tried to wander a different way and after being spooked multiple times he ended up just sprinting until she ended up at an opening-
Oh. It was the entrance. Crap. Well, so much for getting through that maze.
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OnionGrump rolled 1 100-sided dice:
52
Total: 52 (1-100)
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Posted: Sun Dec 19, 2010 9:12 pm
Tybalt stared at the maze for the fourth time and held back the urge to spit at it. This place was beginning to be a thorn in his side, but he was determined to make it through... Eventually... Though he secretly hoped that none of the obstacles were present today...
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OnionGrump rolled 1 100-sided dice:
32
Total: 32 (1-100)
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Posted: Sun Dec 19, 2010 9:13 pm
Rounding the corner of the maze, he caught sight of the all too familiar imp. Still crying. Still with a sliver in it's foot.
".................."
Though unfortunately for the imp, this time it was going to have to help it's self! He was not going to even bother! Not after what it pulled last time! Stupid creature! If it couldn't handle this than it really was a pathetic. Besides, with the amount of students trying the maze, someone was bound to help it sooner or later.
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OnionGrump rolled 1 100-sided dice:
18
Total: 18 (1-100)
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Posted: Sun Dec 19, 2010 9:14 pm
Unfortunately it would seem that karma was indeed paying attention today. As soon as he told the boulder his riddle, something leapt through the maze and began chasing him. All the way back... Back past the imp, who flipped him off as he passed and back through the entrance of the maze.
Damn it! Why couldn't he get through!? He was getting so close and then----THAT! Ugh! He was beginning to wonder if Byrn had teamed up with Red to make this some sort of gym class exercise! They were certainly running enough for it!
Tybalt 0! Maze 4!
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Enoh Love rolled 1 100-sided dice:
29
Total: 29 (1-100)
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Posted: Mon Dec 20, 2010 4:23 am
She was determined to do better! The last time she had gotten pretty far, why not now? Besides, if she was lucky she might run into that boulder again. She had a story in the back of her mind; it was a good one! At least she thought it was. Straightening her sari and brushing herself off, Amrita stood tall, cleared her throat, took a deep breath...and nearly choked as she swallowed something. Please let it be a fly and nothing else, please please please...
Anyway!
Clenching her fists, she took a deep breath and stepped into the maze.
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Enoh Love rolled 1 100-sided dice:
95
Total: 95 (1-100)
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Posted: Mon Dec 20, 2010 4:25 am
Quote: Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle) Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.) Upon entering the Maze, the Undead child found it to be fairly similar to the first time she had been in there...right up to the imp that had the splinter in it's foot. Blinking at the creature, she had to wonder just what it was doing that kept putting splinters in there...
But, like last time, she got the creature to calm down enough to allow her to help it, taking the splinter out and once more keeping the splinter on her person. After all, it was one less splinter for the poor thing to worry about!
Then, she continued on.
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Enoh Love rolled 1 100-sided dice:
4
Total: 4 (1-100)
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Posted: Mon Dec 20, 2010 4:30 am
Quote: Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle) Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. ) She was doing great! No scary anythings chasing her out just yet! If that imp was there, then that also means that the stone-bolder creature would be there, too! It had been nice enough to let her pass last time! To meet it again was admittedly a little nervewracking, but it was also very exciting to her; she wanted to see this creature again, to tell it a story.
She recited another of Baital's tales for it, the second of twenty-five. It seemed like it very much, a lot better than the first, for it rolled over and let her pass!
Hesitantly giving it a pat, she slipped by and continued on down, twisting her hands together nervously.
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