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Lorika
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PostPosted: Thu Sep 09, 2010 12:51 pm
Quote:
2. Fel made the point that asking people to memorise every skill is too much, and that is, of course, totally true. Unfortunately, unlike in an mmo, we have NO way of allowing people quick reference to a mechanical guide that can just pop right up on your screens upon hovering or clicking. Nii advised combatants to keep a copy of the skill guide open in another tab when doing battle for quick reference, perhaps this should be specified as the ideal way of doing things?
 
PostPosted: Thu Sep 09, 2010 12:52 pm
Hey Mab, where are we standing on skills-prerequisite-for-other-skills, like Deluge? Are we removing them for the most part?


ALSO, will characters be able to learn skills by posting in ANY roleplay, or just the official one(s)?  

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Lorika
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PostPosted: Thu Sep 09, 2010 1:03 pm
Are characters still only capable of learning 5 skills from each pool or can they mix and match as much as they want?  
PostPosted: Thu Sep 09, 2010 4:04 pm
Firstly: well, if we had those cards, we could just print those or save the picture(s) Then we would only need to keep those as a record, giving the benefit of others not knowing what skills a character has, preventing metagaming

(perhaps delivered-by-PM? all a mod would have to do to account for lying players is keep a record of who has what, then be like 'nu-uh! LIAH!')
...or the normal way works too

2: Uhh...I don't remember, sorry. If it's a matter of rewriting them, such skills are done (I only have the last half of the Illusions left, plus whatever you took)
pardon my memory, but I'll stand by whatever I put in the definitions of such skills, if I worked on them

2-a: Well, we don't have many 'other' RPs right now.....perhaps only in 'official' or related ones? or maybe something like '1/2 post-per-post in RPs that AREN'T ATE'

3: Didn't we figure on giving them the pools for their class and letting them go wild with it? (up till the limit, anyway)  

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Lorika
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PostPosted: Thu Sep 09, 2010 7:47 pm
Combat Basics - Just as it says, the basics. Open to all combat-based classes.

Close Combat - Combat which is, as it implies, in close quarters; melee.

Ranged Combat - Killing at a distance. What could be better?

Dual Combat - For those of you unable to choose, dual combat gives you a mix of both close and ranged combat.

Stealth Combat - For the assassins among us, these skills provide hefty benefits.





Spellcasting Basics - YOU CANNOT BE A SPELLCASTER WITHOUT THESE, YOU FOOL *fanwhaps* (contains many of the skills previously in arcanumancy)

Telekinesis - Skills that use the power of your mind to control the world around you. (contains most of the other skills previously in arcanumancy)

Illusion - These spells will boggle the mind, muahahaa.

Transfiguration - These skills physically alter objects or people, as opposed to tricking you into believing they are altered

Elemental Basics - These skills contain a mix of elemental skills.





Spiritualism Basics - yup, the basics

Enfeebling - Skills which inhibit your enemies.

Defending - Skills which produce shields, invincibility and some buffs.

Supporting - Skills which heal and buff your friends.

Redeeming - Skills which outright attack your enemies.






COMBAT basic classes:

Soldier - Combat Basics, Close Combat, Dual Combat

The soldier is your basic close-range combatant, though the right-minded initiate could also pick up a few tips on fighting over a longer-range.


Rogue - Combat Basics, Stealth Combat, Ranged Combat

If your MP3 player goes missing from under your nose, there's likely to be a rogue nearby. These clever combatants prefer fighting at a distance - they only attack up close when there's opportunity to be sufficiently stealthy!


Scout - Combat Basics, Ranged Combat, Dual Combat

Scouts are the rangers of the future. Their skills naturally make them suited for warfare at a distance, but many also keep their hands in at fighting in close quarters. A canny initiate never knows when they'll need the knowledge, right?




SPELLCASTING basic classes:

Magician - Spellcasting Basics, Elemental Basics, Transfiguration

A beginner in the field of wizardry must learn, and hopefully master, the disciplines associated with this occult vocation. This includes elemental magic, as well as manipulation of objects and natural forms.


Sage - Spellcasting Basics, Elemental Basics, Telekinesis

Sages are magicians who value the power of mental capability as well as the ability to form and recite spells. They practise a balance of traditional wizardry and mind control.


Psion - Spellcasting Basics, Telekinesis, Illusion

The psion is perhaps the most mysterious of initiate spellcasters, as they specialise in the subtle arts of the mind. Keep your eye on these tricky mentalists. You never know what they have up their sleeves...



SPIRITUALISM basic classes:

Disciple - Spiritualism Basics, Defending, Redeeming

These followers practise a balance between helping their comrades and harming their foes. With the right combination of skills, they can be very powerful allies, and very unwanted enemies.



Cleric - Spiritualism Basics, Defending, Supporting

Clerics provide the welcome relief of healing magic no other can provide. These holy medics perform the invaluable task of keeping the death toll to a minimum, and their skills can also be invaluable for protective measures during combat.


Erudite - Spiritualism Basics, Enfeebling, Redeeming

The erudite is the creeping poison that passes over you in the midst of battle. They are specialists in hindering and bringing down heathens through the power of their faith alone. They are not to be trifled with.






^ ALL OF THE NAMES/DESCRIPTIONS OF THE BASIC POOLS AND CLASSES.

I went ahead and did this mainly cos I need to really get started on the graphics and stuff.

My brain wasnt in the right frame of mind to make skills 8<  
PostPosted: Thu Sep 09, 2010 8:05 pm
Pitch your ideas for classes or specialised pools if you have time.


Definites/probablys:

Assassin (Jessie's class is based on this) - Stealth Combat, Basics, Ranged Combat, Close Combat

Witch Breaker (a combatant who specialises in bringing down mages) - Basics, Ranged Combat, Close Combat, SPECIAL Witch Breaker pool


Thaumaturgy (Lorika's based on this) - pool or class containing most of the old "impressive" spiritualism skills i.e the ones with long names; if class spir. basics, defending, supporting and thaumaturgy


Paladin - combat/spiritualism combo class; comb+spir basics, close combat, redeeming, thaumaturgy


Summoner - Spiritualism/Spellcasting combo class; Spir+spell basics, Elemental basics, Defending, Summoning


Battle Mage - spellcasting/combat combo class; spell+com basics, close combat, elemental basics, Battle Mage


Mystic(?) (basically a Seer, much like the old seer paths, but now solely part of Spiritualism) - Spir. basics, Supporting, Enfeebling, Divination  

Lorika
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PostPosted: Sun Sep 12, 2010 3:32 pm
Shaman - Spiritualist/Spellcaster mix. focusing on indirect offense (inspiration from the manga Shaman King)

Enfeebling, Elemental basics, Spiritualism basics, Naturalism/Channeling (new pool, primarily drawing on the forces of nature/spirits)


Sabreur - Combat/Spellcasting mix. Aerial combatants without mechanical assistance (inspiration and class name from the book Learning the World)

Aeromancy (Fly is required), Dual Combat, combat Basics, Stealth Combat


ALSO: Come to think of it, the skill guides will probably become very long to look through with all the new skills. Perhaps ask players to keep their skills (with copy/pasted entries for reference in-window) in a post on their profile? With instructions to keep it seperate from the list of skills for ease-of-reading?  
PostPosted: Sun Sep 12, 2010 5:28 pm
Maborofel
Perhaps ask players to keep their skills (with copy/pasted entries for reference in-window) in a post on their profile? With instructions to keep it seperate from the list of skills for ease-of-reading?


Yeah, this is what I'm hoping will become the standard thing. The way I'm planning the threads, things shouldnt get TOO long and cluttered, but this would still really be a help to everyone...  

Lorika
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PostPosted: Mon Sep 13, 2010 4:27 pm
Mesmer

Wizard

Dualist

Martial Artist/Champion

Druid

Aeromancer

Hydromancer

Vigilante

Scholar

Bard

Dancer

Alchemist

Priest  
PostPosted: Mon Sep 13, 2010 4:42 pm
Dervish (?)

Berserker

Gun Mage

MASCOT lol I love this one 8D

Arcanist

Dark Knight

Paragon

Hunter

Craftsman  

Lorika
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PostPosted: Wed Sep 15, 2010 7:38 pm
Sorry to quit out on the competition, but I had time and decided to get some of it out of the way while I had time

========================================

Name of Skill: Mesmerise

Posts to Learn: 18

Type: Active Direct

Description: It's like when you watch TV, or read a book, and block out everything from your attention, then 'come to' and realize that 3 hours have passed. The worst part is that you never really know when it happens, and if you do, it's broken. THAT'S what this is like.
...for added confusion, have someone steal their watch or something while they're Mesmerised

Effect: The target is held in a trance-like state for an indefinite time. During the duration of the spell, they are unable to act on their own or react to stimuli.
-Wears off if the targeted character rolls a full success, if the caster ends the spell, or if the caster is distracted from the spell. (for example, they get attacked)
-Limit 2 uses per day
-Caster is unable to make any action, except for slow movements, because they must concentrate so hard to keep the spell in effect
-May be Dispelled/Negated

============================================

Name of Skill: Funny Legs

Posts to Learn: 15

Type: Active Indirect

Description: Have you ever heard of 'phantom senses,' where an amputee still 'feels' their missing limb? This spell is the opposite of that, the victim cannot feel or use their legs, but they're still there.

Effect: The target is made unable to move their legs for 3 turns. They may still Fly/Levitate, or pull with their arms, to move about.
-May be Negated/Dispelled, also ends if the caster ends the spell or the victim rolls a 'fully successful' roll
-Limit 3 uses per battle

============================================

Name of Skill: Blind

Posts to Learn: 18

Type: Active Indirect

Description: I can't see...MY GOD, I'VE GONE BLIND!!! ...well, not really, but this spell makes a very convincing alternative.

Effect: The victim is unable to see for up to 4 turns. During this time, they will see nothing but neverending blackness, so sight is useless. If their hearing/feeling/smell is strong enough, they may still be able to determine where some things are.
-May be negated/Dispelled
-If the victim rolls a fully successful roll, or 4 turns pass, the effects dissipate
-Limit 3 uses per day  
PostPosted: Tue Sep 21, 2010 10:17 am
Skills I want Mab to take off my hands:



Bladed Weapon Proficiency

Exotic Weapon Proficiency

Dual Weapon Proficiency

Ranged Weapon Proficiency

Blade Master Proficiency

Create Holy Water

Create Holy Oil

Dia

Ruwach

Sanctuary

Protection

Prayer of Enfeeblement

Mea Culpa

Pacify

Shell

Hand of God

Agnus Dei

Sanctify Weapon (should add a holy property that deals extra damage to demon-types)

Connection with Water

I Would Die For You

I Have Been Chosen

Evil Must Not Prevail

Rain of Grudge

Drown

Shield of Water/Ice

Fly




I think I've got about an event amount to do - that's about halved it. Go ahead and add new skills of a similar type, too, such as more Create ____ skills maybe

uuugh I feel so illll  

Lorika
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PostPosted: Tue Sep 21, 2010 7:35 pm
hmm...

How about this, only if you get better will I take over these skills

I HAVE APPEALED TO THE LAZINESS!  
PostPosted: Wed Sep 22, 2010 6:37 am
OKAY OKAY I FEEL BETTER D: yeesh you're such a slavedriver!~

Oh, and I meant "an even number of skills" up there.. not "event." Loltypo.  

Lorika
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Lorika
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PostPosted: Thu Sep 23, 2010 10:36 am
Okay.. okay.

Okay.

I'll be working on these skills TOMORROW. This is a priority nao.

I'll also be beginning to organise how we're going to arrange the guides. I'll let ya know when I have something down on paper.

nyuurrr  
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Clam Ballot (Suggestions and Questions)

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