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Masamune-kun

PostPosted: Sun Jul 16, 2006 8:11 pm


[Ryox]
Masamune-kun
Hello Everyone, just here posting my Spellcaster Deck:

Monsters: 20

Skilled Dark Magician x3
Kycoo the Ghost Destroyer x2
Old Vindictive Magician x2
Apprentice Magician x2
Dark Magician x2
Dark Magician Girl
Dark Magician of Chaos
Breaker the Magical Warrior
D.D. Warrior Lady
Injection Fairy Lily
Magician of Faith
Mask of Darkness
Tsukuyomi
Toon Gemini Elf

Spells: 12

Magical Dimension x2
Swords of Revealing Light
Sage's Stone
Fissure
Smashing Ground
Nobleman of Crossout
Scapegoat
Heavy Storm
Mystical Space Typhoon
Lightning Vortex
Snatch Steal

Traps: 8

Magician's Circle x2
Sakuretsu Armor x2
Bottomless Trap Hole
Call of the Haunted
Torrential Tribute
Magic Cylinder


I'd take out the Dark Magician Girl because she's useless overal for one tribute, I'd replace her for a Chaos Command Sorcerer. Then replace the Toon Gemini Elf for a nomral Gemini Elf.
Why switch the Gemini? Because toon monsters can't attack on the first turn they're summoned. Then replace Mask of Darkness for Chaos Sorcerer since he's so widely used and good reason to, mask of darkness can't be grabbed by the Apprentice Magician, and grabbing a trap in this deck doesn't seem worth the trouble. I'd get rid of a fissure for another Smashing ground.
Sine you won't be using Dark Magician girl, get rid of Sages Stone for Premature Burial. It should be in there anyway...?
Get rid of the Magic Cylinder for a 3rd Sakuretsu and a Magician's Circle for Mirror Force.
Otherwise you did great on making this deck. 3nodding

Hmm...alrighty, thanks for the suggestions.

I'll definitely take on the consideration for all of the suggestions (trap suggestions, Mask of Dakness biggrin .

However, I think I'll keep my Dark Magician Girl rather than replacing it for Chaos Command Magician (<-I think this is the card that you were mentioning. Only because Dark Magician can get a possibe 2600atk if I summon her correctly...despite how weak she seems; besides, Spellcasters are beginning to see more play nowadays xp . I keep my little Fissure for all of the Spirit Reapers that I constantly run into (though there are better cards to use for its removal), but I do have 3 Smashing Grounds 3nodding . And I'm not too fond of Premature Burial, only because of the many card removals that we have these days; to me, it would seem like a waste of 800lp's.

But I thank you for the suggestions that you have made for this deck ^^.
PostPosted: Sun Jul 16, 2006 8:25 pm


[Ryox]
I made a new "turn" on my Angel Deck and I wanted to see some responce before I actually went through in makin it.
Give opinions and edits, but don't flame too much.

MAJESTIC DIMENTION ANGELS

MONSTERS
3x Majestic Mech - Ohka
2x Majestic Mech - Goryu
1x Bountiful Artemis
3x Layard the Liberator
2x Banisher of the Radiance
1x Voltanis the Adjudicator
2x Mirage Dragon
3x Skelengel
1x Breaker the Magical Warrior

SPELLS
3x Dimensional Fissure
1x Graceful Charity
1x Luminous Spark
1x Mystical Space Typhoon
1x Heavy Storm
1x Snatch Steal
2x Nobleman of Crossout
1x Brain Control
1x Book of Moon

TRAPS
2x Miraculous Descent
3x Forced Back
2x Negate Attack
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute

Seems pretty good to me 3nodding , I'm assuming that this deck will allow you to continously recycle your monsters (correct me if I'm wrong).

What I see here is that you would heavily be dependent on counter traps and the effects of Voltanis the Adjusticator, Layard the Liberator and Banisher of the Radiance. With Voltanis, you'll be able to clear your opponents side of the field, Banisher keeps cards from going into the graveyard and remove them from play (which will suck for your opponent), and using Layard to bring back fairy monsters back to your hand and possibly re-use Voltanis effect again and again!

Overall, seems to be like a potentially powerful Fairy Control to me. No edits on my part, good work and a great deck Ryox 3nodding .

Masamune-kun


arcangel_8

PostPosted: Sun Jul 16, 2006 8:52 pm


type: wind/harpies
no. of cards: 44
traditional

monsters:
1 Harpie lady 1
2 Cyber Harpie Lady
2 Harpie Lady Sisters
3 Harpie's Brother
1 Harpie's Pet Dragon
1 Harpie's Pet Baby Dragon
2 Birdface
2 Swift Birdman Joe
1 Silpheed
1 Whirlwind Prodigy
1 Sangan
1 Witch of the Black Forest
1 Kazejin
1 Magician of Faith
1 Sasuke Samurai
1 An Owl of Luck

magic
1 Harpie's Feather Duster
1 Raigeki
3 Elegant Egotist
3 Harpies' Hunting Ground
1 Mystical Space Typhoon
1 Change of Heart
2 Tryangle Ecstasy Spark
1 Nobelman of Crossout
1 Pot of Greed
1 Monster Reborn

trap
3 Dust Tornado
3 Sakuretsu Armor
1 Magic Cylinder
1 Negate Attack
PostPosted: Sun Jul 16, 2006 9:00 pm


Star Akamatsu
BK90
Warrior type deck
Battalion Warriors
59 cards total

Deck List:
Monsters (Normal)
x2 Dark Blade
x2 Vorse Raider
Judge Man
Summoned Skull

Monsters (Effect)
x2 Mystic Swordsman
Mask of Darkness
x3 Marauding Captain
Mysterious Guard
Trap Master
Princess of Tsurugi
Sangan
Mataza the Zapper
x2 Goblin Attack Force
x2 Command Knight
x2 Warrior Lady of the Wasteland
x2 Mystic Swordsman LV4
Obnoxious Celtic Guardian
Blindly Loyal Goblin
Ninja Grandmaster Sasuke
Gearfred the Iron Knight
Zombrya the Dark
Total Defense Shogun
The Fiend Megacyber
Swift Gaia the Fierce Knight
Gilford the Lightning

Spells
Banner of Courage
x2 Fusion Sword Murasame Blade
x2 Lightning Blade
Premature Burial
x2 Mystical Space Typhoon
Reload
x2 The Warrior Returning ALive
x2 Reinforcement of the Army
Dark Hole
Creature Swap
Tribute to the Doomed
Fissure
Nobleman of Crossout

Traps
Call of the Haunted
Magic Jammer
7 Tools of the Bandit
Waboku
Trap Hole
Enchanted Javelin
Compulsory Evacuation Device

(Note: This deck is not constructed to the Advanced Format)


Advanced Format or not, that's still too many cards for a deck... period.

I think, that if your deck has the basic concentration of warriors, then it should remain that way. The things, like summoned skull and such; Even if powerful monsters, will only slow it down.

And since it's traditional format, - and - this deck is basically a swarm/one typed deck, Tribe Infecting Virus/Armed Dragon would make really quick work of this deck.

I see Equip cards, but where's Ben Kei?!

Ben Kei + Big Bang Shot on opponents monsters + Giant Trunade = Removal of their monsters. Then you just Stack them equip cards on Ben Kei, such as the Shots, and higher equips, such as Axe of Despair and United we stand, and that could be the game.

I'm sure you know, that Ben Kei can attack once more for every equip card you have on him. So, let's do some math here.

He's a 500 attack monster. 2 big bang shots, being 400 each, put him to 1300. Axe of despar puts him at 2300. United we stand will give him an additional 800. Putting him as a 3100 attack monster. 3100 + 5 attacks = 15500. Meaning the - END - for your opponent. And think, you can simply get him out with Marauding captain, Reinforcment of the army, or any other warrior support card.

EDIT: Your opponent has reaper face down?! Pfft, No problem! Big Bang Shot gives that Armed Samurai of yours Trample. - STILL - Making it the end of the game. Your opponent will have no Spells of Traps laied on the field, on account that you - just - trunaded the field. Ben Kei is under-estimated by many, because no-one likes to stack equip cards like hell in their decks. Not to mention, that at first glance, a 500 4 star monster is very unappealing.

If you want a better Earth deck thinner, then you should go for Giant Rat... He's much better than that Warrior Lady of the wasteland.

Ben Kei can easily take the place of Mataza the Zapper. So, if you run the Armed Samurai, Take Zapper out. You only need one Marauding captain. If you want to be on the safe side, run two. 3 is complete overkill.

Mystic Swordsman's... Although, I respect your usage of them, they aren't really needed for your power house warriors. One Mystic Swordsman LV 2 should be good enough for you. Being it, that he'd only be needed to swipe those pesky face downs away, THEN you charge with something, like Ben Kei, OR Goblin Attack Force.

Princess of Tsurugi is a maybe... Since you have these equip cards, it could prove to be some nice direct damage... Though, why Trap Master? That just seems to be a waste of space. ~ Shrugs. ~

He may not be a warrior, but if you want a better fiend Megacyber, Go for Cyber Dragon.

I could go on and on, but that would take the fun from people making their own suggestions/reviews. I will say this last thing. No matter what you're playing, Traditional or advance, you have too many cards in your deck. It'd be uber slow, even with the Spell/Monster thinners you have.

That be my opinion.

no it is not he haas a lot of good monster cards that could beat most deseant cards

arcangel_8


arcangel_8

PostPosted: Sun Jul 16, 2006 9:02 pm


Star Akamatsu
Heartless Knight
ryobakura
Heartless Knight
ryobakura
Angel Deck
Monsters: (19)
1x Shinato, King of a Higher Plane
1x Winged Kuriboh LV10
1x Guardian Angel Joan
1x The Agent of Judgment ? Saturn
1x Airknight Parthath
1x Mudora
1x Manju of the Ten Thousand Hands
3x Mystical Shine Ball
1x The Agent of Wisdom ? Mercury
1x The Agent of Creation ? Venus
1x The Agent of Force ? Mars
1x Asura Priest
2x Winged Kuriboh
3x Shining Angel

Spells: (15)
1x Shinato?s Ark
3x The Sanctuary in the Sky
2x Cestus of Dagla
1x Swords of Revealing Light
1x Premature Burial
1x Mystical Space Typhoon
1x Magical Mallet
1x Transcendent Wings
1x Giant Trunade
1x Graceful Charity
1x Pot of Avarice
1x Creature Swap
1x Mystic Wok

Traps: (5)
1x Draining Shield
1x Ceasefire
1x Light of Judgment
1x Mirror Force
1x Call of the Haunted


any suggestions or opinions?


Add more monsters preferibaly 1 sacrifice
take out Creature Swap, its useless, remove 2 sanctuary in the skys and a cestus of dagla, and mirror force is banned (i think it should be) and there you go look at my deck and see what i may change

First off, the new April Forbidden and Restricted card list have noted that Mirror Force is now restricted to 1 from being banned in Advanced play.

I am going to shove another tribute monster in, I'm going for another Airknight Parshath.

And the Cestus of Dagla and Sanctuary in the Sky are MAJOR pieces to my deck... taking them out is very critical.

I'm not quite sure you understand their potential, so here're some normal uses for them:
The Sanctuary in the Sky
WHENEVER you're in battle with a Fairy monster, you don't take battle damage(which is good agains Chthonian Soldiers, who aren't used anymore). This means, that when Shining Angel summons a monster in ATK mode and your opponent tries to run them over, you dont' lose LP. And since the theme is to increase your LP and then squash them with Saturn and Mars, it's a good idea to NOT lose lp.
Another good strategy is "peeking cards". I just attack with an extremly weak monster I summon like my Shine Balls (which i normally tirbute)to either waste a card on my opponent's field like a Sakuretsu Armor, or when they dont' use anything, I can flip their monster in battle to see what it is, and if there's a flip effect, I needn't worry since my weaker monsters can take the hit. Even if the defending monster is stronger, I don't lose lp so there's no hope in my opponent smashing my lp...
even further use for it is when they destroy it, by that time i've got another in my hand and can play it next turn, in the mean-time i've got my "shield" trap cards to protect me(scapegoat, mirror force, draining shield...)!

Next, the Cestus of Dagla.
With this, it boosts my fairy's atk by 500, just enough to blast any normal 4 or less star monster! Even more, it INCREASES my lp equal to the damage i inflicted, which is always nice if I've got BOTH of them on a single monster that attacks dirrectly.
When I attack dirrectly which, let's give a weak example...
Manju of the Ten thousand hands.
it's normal 1400 atk goes to 2400 with 2 Cestus, which is enough to kill a Cyber Dragon! But with BOTH cestus' equiped, and when I atk directly with the 2400...
I first deal my opponent 2400 dmg...
opponent: 5600lp
then my lp goes up by 2400 TWICE
my lp: 12800
that's already a 7200 difference in Lp...
and since they have 5600 lp... i just got to tribute my Manju next turn for the Agent of Judgment - Saturn next turn, tribute it, and automatically win.
With my saturn, (off topic a bit)I can use my Call of the Haunted and Premature Burial in a row in additional to its normal effect for x3 the damage for it's effect since it's not limited to each turn!

so if we only have a 2000lp difference, that's automaticly 6000 difference! so Cestus increasing makes difference in lp for saturn, my opponent doesn't even need to lose lp, I just need to GAIN.

There's my strategy pretty much, boost lp, then strike with Saturn 3 times to kill! and if that doesn't work, then Shinato can inflict effect damage! eek
Really dangerous deck when used right...
and creture swap can swap a powerless monster like a shine ball and a no increased atk Mars for a BIG smack to lp which is great with Cestus of Dagla...



you do have a point but, most of your monsters are too hard to keep on the field at one time, and with one card your deck can be stopped so you should make your deck self supporting, and thats limit level area b, or Spell canceller either or will stop your deck real fast


I keep hearing you harp about spell canceller, and you keep forget how insanely weak spell canceler is. I believe he's a what.. 1900? O_o; If he sticks in airknight, all he has to do is ram the dinky spell canceller and he's free.

ALSO. Level Limit? o_o; Venus slips past level limit. So if Cetus powers it up and does that effect, I believe you'd be facing problems. So, you have some.. pretty false and chopy judgment. I'm sure Bakura knows what he can/can't do with that nifty Fairy deck of his.

EDIT: Spell canceller would negate Level Limit.. So, that's not a very smart combination.

The only thing I disagree with is Winged Kuriboh, but if he's found a way to make it work, then more power to him. ^_^


( >.>; PM me on how you got your Fairy/Angel Deck goin' Bakura. D: >.>; And very nice job. )

three words

FACE DOWN TRAPS

to stop attacks DUH
PostPosted: Sun Jul 16, 2006 9:08 pm


arcangel_8
type: wind/harpies
no. of cards: 44
traditional

monsters:
1 Harpie lady 1
2 Cyber Harpie Lady
2 Harpie Lady Sisters
3 Harpie's Brother
1 Harpie's Pet Dragon
1 Harpie's Pet Baby Dragon
2 Birdface
2 Swift Birdman Joe
1 Silpheed
1 Whirlwind Prodigy
1 Sangan
1 Witch of the Black Forest
1 Kazejin
1 Magician of Faith
1 Sasuke Samurai
1 An Owl of Luck

magic
1 Harpie's Feather Duster
1 Raigeki
3 Elegant Egotist
3 Harpies' Hunting Ground
1 Mystical Space Typhoon
1 Change of Heart
2 Tryangle Ecstasy Spark
1 Nobelman of Crossout
1 Pot of Greed
1 Monster Reborn

trap
3 Dust Tornado
3 Sakuretsu Armor
1 Magic Cylinder
1 Negate Attack


try to find stuff wrong with this deck

although i do need a united

arcangel_8


DarkRyu_89

PostPosted: Wed Jul 19, 2006 9:47 am


arcangel_8
arcangel_8
type: wind/harpies
no. of cards: 44
traditional

monsters:
1 Harpie lady 1
2 Cyber Harpie Lady
2 Harpie Lady Sisters
3 Harpie's Brother
1 Harpie's Pet Dragon
1 Harpie's Pet Baby Dragon
2 Birdface
2 Swift Birdman Joe
1 Silpheed
1 Whirlwind Prodigy
1 Sangan
1 Witch of the Black Forest
1 Kazejin
1 Magician of Faith
1 Sasuke Samurai
1 An Owl of Luck

magic
1 Harpie's Feather Duster
1 Raigeki
3 Elegant Egotist
3 Harpies' Hunting Ground
1 Mystical Space Typhoon
1 Change of Heart
2 Tryangle Ecstasy Spark
1 Nobelman of Crossout
1 Pot of Greed
1 Monster Reborn

trap
3 Dust Tornado
3 Sakuretsu Armor
1 Magic Cylinder
1 Negate Attack


try to find stuff wrong with this deck

although i do need a united

Maybe Woboku over Negate Attack? And possibly another Harpie's Pet Baby Dragon over the Harpie's Pet Dragon.
PostPosted: Wed Jul 19, 2006 9:57 am


DarkRyu_89
arcangel_8
arcangel_8
type: wind/harpies
no. of cards: 44
traditional

monsters:
1 Harpie lady 1
2 Cyber Harpie Lady
2 Harpie Lady Sisters
3 Harpie's Brother
1 Harpie's Pet Dragon
1 Harpie's Pet Baby Dragon
2 Birdface
2 Swift Birdman Joe
1 Silpheed
1 Whirlwind Prodigy
1 Sangan
1 Witch of the Black Forest
1 Kazejin
1 Magician of Faith
1 Sasuke Samurai
1 An Owl of Luck

magic
1 Harpie's Feather Duster
1 Raigeki
3 Elegant Egotist
3 Harpies' Hunting Ground
1 Mystical Space Typhoon
1 Change of Heart
2 Tryangle Ecstasy Spark
1 Nobelman of Crossout
1 Pot of Greed
1 Monster Reborn

trap
3 Dust Tornado
3 Sakuretsu Armor
1 Magic Cylinder
1 Negate Attack


try to find stuff wrong with this deck

although i do need a united

Maybe Woboku over Negate Attack? And possibly another Harpie's Pet Baby Dragon over the Harpie's Pet Dragon.


yeah i was thinking about that but having Pet powers up the baby pet

and as for negate attack i was thinking mirror

arcangel_8


arcangel_8

PostPosted: Wed Jul 19, 2006 10:05 am


arcangel_8
DarkRyu_89
arcangel_8
arcangel_8
type: wind/harpies
no. of cards: 44
traditional

monsters:
1 Harpie lady 1
2 Cyber Harpie Lady
2 Harpie Lady Sisters
3 Harpie's Brother
1 Harpie's Pet Dragon
1 Harpie's Pet Baby Dragon
2 Birdface
2 Swift Birdman Joe
1 Silpheed
1 Whirlwind Prodigy
1 Sangan
1 Witch of the Black Forest
1 Kazejin
1 Magician of Faith
1 Sasuke Samurai
1 An Owl of Luck

magic
1 Harpie's Feather Duster
1 Raigeki
3 Elegant Egotist
3 Harpies' Hunting Ground
1 Mystical Space Typhoon
1 Change of Heart
2 Tryangle Ecstasy Spark
1 Nobelman of Crossout
1 Pot of Greed
1 Monster Reborn

trap
3 Dust Tornado
3 Sakuretsu Armor
1 Magic Cylinder
1 Negate Attack


try to find stuff wrong with this deck

although i do need a united

Maybe Woboku over Negate Attack? And possibly another Harpie's Pet Baby Dragon over the Harpie's Pet Dragon.


yeah i was thinking about that but having Pet powers up the baby pet

and as for negate attack i was thinking mirror


but mabe for woboko either would do
PostPosted: Wed Jul 19, 2006 10:08 am


Chaos Control
40 cards

Monsters 1-4
Mystic Tomato x2
Spirit Reaper x2
Injection Fairy Lily
Breaker the Magical Warrior
Reflect Bounder (until I find a better Light monster)
Magician of Faith x2
Tsukuyomi
Thunder Nyan Nyan
Sangan
D. D. Warrior Lady
Exiled Force

Monsters 5-6
Zaborg the Thunder Monarch
Mobius the Frost Monarch
Cyber Dragon
Airknight Parshath
Chaos Sorceror x2

Spells
Heavy Storm
Snatch Steal
Graceful Charity
Mystical Space Typhoon
Nobleman of Crossout x2
Premature Burial
Hammer Shot (I NEED SMASHING GROUND!!!!)
Book of Moon
Swords of Revealing Light
Last Will

Traps
Call of the Haunted
Sakuretsu Armor x2
Magic Cylinder (until I get another Saku or Widespread Ruin)
Robbin' Goblin
Dust Tornado
Torrential Tribute
Mirror Force
Magic Drain (this is a filler for now)

DarkRyu_89


arcangel_8

PostPosted: Wed Jul 19, 2006 10:13 am


DarkRyu_89
Chaos Control
40 cards

Monsters 1-4
Mystic Tomato x2
Spirit Reaper x2
Injection Fairy Lily
Breaker the Magical Warrior
Reflect Bounder (until I find a better Light monster)
Magician of Faith x2
Tsukuyomi
Thunder Nyan Nyan
Sangan
D. D. Warrior Lady
Exiled Force

Monsters 5-6
Zaborg the Thunder Monarch
Mobius the Frost Monarch
Cyber Dragon
Airknight Parshath
Chaos Sorceror x2

Spells
Heavy Storm
Snatch Steal
Graceful Charity
Mystical Space Typhoon
Nobleman of Crossout x2
Premature Burial
Hammer Shot (I NEED SMASHING GROUND!!!!)
Book of Moon
Swords of Revealing Light
Last Will

Traps
Call of the Haunted
Sakuretsu Armor x2
Magic Cylinder (until I get another Saku or Widespread Run)
Robbin' Goblin
Dust Tornado
Torrential Tribute
Mirror Force
Magic Drain (this is a filler for now)


not bad

but i will garantee people will bash on the ifl but i know why its in there
PostPosted: Fri Jul 21, 2006 7:26 am


arcangel_8
Star Akamatsu
Heartless Knight
ryobakura
Heartless Knight
ryobakura
Angel Deck
Monsters: (19)
1x Shinato, King of a Higher Plane
1x Winged Kuriboh LV10
1x Guardian Angel Joan
1x The Agent of Judgment ? Saturn
1x Airknight Parthath
1x Mudora
1x Manju of the Ten Thousand Hands
3x Mystical Shine Ball
1x The Agent of Wisdom ? Mercury
1x The Agent of Creation ? Venus
1x The Agent of Force ? Mars
1x Asura Priest
2x Winged Kuriboh
3x Shining Angel

Spells: (15)
1x Shinato?s Ark
3x The Sanctuary in the Sky
2x Cestus of Dagla
1x Swords of Revealing Light
1x Premature Burial
1x Mystical Space Typhoon
1x Magical Mallet
1x Transcendent Wings
1x Giant Trunade
1x Graceful Charity
1x Pot of Avarice
1x Creature Swap
1x Mystic Wok

Traps: (5)
1x Draining Shield
1x Ceasefire
1x Light of Judgment
1x Mirror Force
1x Call of the Haunted


any suggestions or opinions?


Add more monsters preferibaly 1 sacrifice
take out Creature Swap, its useless, remove 2 sanctuary in the skys and a cestus of dagla, and mirror force is banned (i think it should be) and there you go look at my deck and see what i may change

First off, the new April Forbidden and Restricted card list have noted that Mirror Force is now restricted to 1 from being banned in Advanced play.

I am going to shove another tribute monster in, I'm going for another Airknight Parshath.

And the Cestus of Dagla and Sanctuary in the Sky are MAJOR pieces to my deck... taking them out is very critical.

I'm not quite sure you understand their potential, so here're some normal uses for them:
The Sanctuary in the Sky
WHENEVER you're in battle with a Fairy monster, you don't take battle damage(which is good agains Chthonian Soldiers, who aren't used anymore). This means, that when Shining Angel summons a monster in ATK mode and your opponent tries to run them over, you dont' lose LP. And since the theme is to increase your LP and then squash them with Saturn and Mars, it's a good idea to NOT lose lp.
Another good strategy is "peeking cards". I just attack with an extremly weak monster I summon like my Shine Balls (which i normally tirbute)to either waste a card on my opponent's field like a Sakuretsu Armor, or when they dont' use anything, I can flip their monster in battle to see what it is, and if there's a flip effect, I needn't worry since my weaker monsters can take the hit. Even if the defending monster is stronger, I don't lose lp so there's no hope in my opponent smashing my lp...
even further use for it is when they destroy it, by that time i've got another in my hand and can play it next turn, in the mean-time i've got my "shield" trap cards to protect me(scapegoat, mirror force, draining shield...)!

Next, the Cestus of Dagla.
With this, it boosts my fairy's atk by 500, just enough to blast any normal 4 or less star monster! Even more, it INCREASES my lp equal to the damage i inflicted, which is always nice if I've got BOTH of them on a single monster that attacks dirrectly.
When I attack dirrectly which, let's give a weak example...
Manju of the Ten thousand hands.
it's normal 1400 atk goes to 2400 with 2 Cestus, which is enough to kill a Cyber Dragon! But with BOTH cestus' equiped, and when I atk directly with the 2400...
I first deal my opponent 2400 dmg...
opponent: 5600lp
then my lp goes up by 2400 TWICE
my lp: 12800
that's already a 7200 difference in Lp...
and since they have 5600 lp... i just got to tribute my Manju next turn for the Agent of Judgment - Saturn next turn, tribute it, and automatically win.
With my saturn, (off topic a bit)I can use my Call of the Haunted and Premature Burial in a row in additional to its normal effect for x3 the damage for it's effect since it's not limited to each turn!

so if we only have a 2000lp difference, that's automaticly 6000 difference! so Cestus increasing makes difference in lp for saturn, my opponent doesn't even need to lose lp, I just need to GAIN.

There's my strategy pretty much, boost lp, then strike with Saturn 3 times to kill! and if that doesn't work, then Shinato can inflict effect damage! eek
Really dangerous deck when used right...
and creture swap can swap a powerless monster like a shine ball and a no increased atk Mars for a BIG smack to lp which is great with Cestus of Dagla...



you do have a point but, most of your monsters are too hard to keep on the field at one time, and with one card your deck can be stopped so you should make your deck self supporting, and thats limit level area b, or Spell canceller either or will stop your deck real fast


I keep hearing you harp about spell canceller, and you keep forget how insanely weak spell canceler is. I believe he's a what.. 1900? O_o; If he sticks in airknight, all he has to do is ram the dinky spell canceller and he's free.

ALSO. Level Limit? o_o; Venus slips past level limit. So if Cetus powers it up and does that effect, I believe you'd be facing problems. So, you have some.. pretty false and chopy judgment. I'm sure Bakura knows what he can/can't do with that nifty Fairy deck of his.

EDIT: Spell canceller would negate Level Limit.. So, that's not a very smart combination.

The only thing I disagree with is Winged Kuriboh, but if he's found a way to make it work, then more power to him. ^_^


( >.>; PM me on how you got your Fairy/Angel Deck goin' Bakura. D: >.>; And very nice job. )

three words

FACE DOWN TRAPS

to stop attacks DUH

You could keep the Creature Swaps in to use with Shining Angels. More card advantage to ya! mrgreen

DarkRyu_89


Nephilim Theory

Hilarious Conversationalist

PostPosted: Sun Jul 23, 2006 8:23 am


arcangel_8
Star Akamatsu
Heartless Knight
ryobakura
Heartless Knight
ryobakura
Angel Deck
Monsters: (19)
1x Shinato, King of a Higher Plane
1x Winged Kuriboh LV10
1x Guardian Angel Joan
1x The Agent of Judgment ? Saturn
1x Airknight Parthath
1x Mudora
1x Manju of the Ten Thousand Hands
3x Mystical Shine Ball
1x The Agent of Wisdom ? Mercury
1x The Agent of Creation ? Venus
1x The Agent of Force ? Mars
1x Asura Priest
2x Winged Kuriboh
3x Shining Angel

Spells: (15)
1x Shinato?s Ark
3x The Sanctuary in the Sky
2x Cestus of Dagla
1x Swords of Revealing Light
1x Premature Burial
1x Mystical Space Typhoon
1x Magical Mallet
1x Transcendent Wings
1x Giant Trunade
1x Graceful Charity
1x Pot of Avarice
1x Creature Swap
1x Mystic Wok

Traps: (5)
1x Draining Shield
1x Ceasefire
1x Light of Judgment
1x Mirror Force
1x Call of the Haunted


any suggestions or opinions?


Add more monsters preferibaly 1 sacrifice
take out Creature Swap, its useless, remove 2 sanctuary in the skys and a cestus of dagla, and mirror force is banned (i think it should be) and there you go look at my deck and see what i may change

First off, the new April Forbidden and Restricted card list have noted that Mirror Force is now restricted to 1 from being banned in Advanced play.

I am going to shove another tribute monster in, I'm going for another Airknight Parshath.

And the Cestus of Dagla and Sanctuary in the Sky are MAJOR pieces to my deck... taking them out is very critical.

I'm not quite sure you understand their potential, so here're some normal uses for them:
The Sanctuary in the Sky
WHENEVER you're in battle with a Fairy monster, you don't take battle damage(which is good agains Chthonian Soldiers, who aren't used anymore). This means, that when Shining Angel summons a monster in ATK mode and your opponent tries to run them over, you dont' lose LP. And since the theme is to increase your LP and then squash them with Saturn and Mars, it's a good idea to NOT lose lp.
Another good strategy is "peeking cards". I just attack with an extremly weak monster I summon like my Shine Balls (which i normally tirbute)to either waste a card on my opponent's field like a Sakuretsu Armor, or when they dont' use anything, I can flip their monster in battle to see what it is, and if there's a flip effect, I needn't worry since my weaker monsters can take the hit. Even if the defending monster is stronger, I don't lose lp so there's no hope in my opponent smashing my lp...
even further use for it is when they destroy it, by that time i've got another in my hand and can play it next turn, in the mean-time i've got my "shield" trap cards to protect me(scapegoat, mirror force, draining shield...)!

Next, the Cestus of Dagla.
With this, it boosts my fairy's atk by 500, just enough to blast any normal 4 or less star monster! Even more, it INCREASES my lp equal to the damage i inflicted, which is always nice if I've got BOTH of them on a single monster that attacks dirrectly.
When I attack dirrectly which, let's give a weak example...
Manju of the Ten thousand hands.
it's normal 1400 atk goes to 2400 with 2 Cestus, which is enough to kill a Cyber Dragon! But with BOTH cestus' equiped, and when I atk directly with the 2400...
I first deal my opponent 2400 dmg...
opponent: 5600lp
then my lp goes up by 2400 TWICE
my lp: 12800
that's already a 7200 difference in Lp...
and since they have 5600 lp... i just got to tribute my Manju next turn for the Agent of Judgment - Saturn next turn, tribute it, and automatically win.
With my saturn, (off topic a bit)I can use my Call of the Haunted and Premature Burial in a row in additional to its normal effect for x3 the damage for it's effect since it's not limited to each turn!

so if we only have a 2000lp difference, that's automaticly 6000 difference! so Cestus increasing makes difference in lp for saturn, my opponent doesn't even need to lose lp, I just need to GAIN.

There's my strategy pretty much, boost lp, then strike with Saturn 3 times to kill! and if that doesn't work, then Shinato can inflict effect damage! eek
Really dangerous deck when used right...
and creture swap can swap a powerless monster like a shine ball and a no increased atk Mars for a BIG smack to lp which is great with Cestus of Dagla...



you do have a point but, most of your monsters are too hard to keep on the field at one time, and with one card your deck can be stopped so you should make your deck self supporting, and thats limit level area b, or Spell canceller either or will stop your deck real fast


I keep hearing you harp about spell canceller, and you keep forget how insanely weak spell canceler is. I believe he's a what.. 1900? O_o; If he sticks in airknight, all he has to do is ram the dinky spell canceller and he's free.

ALSO. Level Limit? o_o; Venus slips past level limit. So if Cetus powers it up and does that effect, I believe you'd be facing problems. So, you have some.. pretty false and chopy judgment. I'm sure Bakura knows what he can/can't do with that nifty Fairy deck of his.

EDIT: Spell canceller would negate Level Limit.. So, that's not a very smart combination.

The only thing I disagree with is Winged Kuriboh, but if he's found a way to make it work, then more power to him. ^_^


( >.>; PM me on how you got your Fairy/Angel Deck goin' Bakura. D: >.>; And very nice job. )

three words

FACE DOWN TRAPS

to stop attacks DUH

neutral That's what:
MST [Mystical Space Typhoon]
Heavy Storm
Breaker the Magical Warrior
MoF[Magician of Faith] (grab other)

THOSE are for! rofl biggrin And thanks for reviewing everyone.

And on MAKING a deck-- I just do it by my knowledge of combos with every card I've come accross, I guess. sweatdrop I updated it, btw. I think I'll post it.
PostPosted: Sun Jul 23, 2006 8:25 am


[Ryox]
arcangel_8

three words

FACE DOWN TRAPS

to stop attacks DUH

neutral That's what:
MST [Mystical Space Typhoon]
Heavy Storm
Breaker the Magical Warrior
MoF[Magician of Faith] (grab other)

THOSE are for! rofl biggrin And thanks for reviewing everyone.

And on MAKING a deck-- I just do it by my knowledge of combos with every card I've come accross, I guess. sweatdrop I updated it, btw. I think I'll post it.

I already did. The Shinato thing is a bean in comparison to this... Err-- whale. neutral
Upgraded Fairy Deck:
Deck: 41

[23] Monsters

[xx] Majestic Mech - Ohka
[xx] Soul of Purity and Light
[xx] Shining Angel
[xx] Airknight Parshath
[xx] Cyber Dragon
[xx] Muroda
[xx] Asura Priest
[x] Magician of Faith
[x] Dancing Fairy
[x] Skelengel
[x] Mejestic Mech - Goryu
[x] DD Warrior Lady
[x] Sangan
[x] Breaker the Magical Warrior
[x] Tsukuyomi
[x] Treeborn Frog

[13] SPELLS
[xx] Nobleman of Crossout
[xx] Enemy Controller
[x] Heavy Storm
[x] Snatch Steal
[x] Premature Burial
[x] Mystical Space Typhoon
[x] Graceful Chairty
[x] Confiscation
[x] Scapegoats

[5] TRAPS
[xx] Sakuretsu Armor
[x] Mirror Force
[x] Call of the Haunted
[x] Torrential Tribute

IT WAS ALREADY POSTED!!! gonk

Nephilim Theory

Hilarious Conversationalist


Oleif

PostPosted: Mon Jul 24, 2006 2:17 pm


D.D. Nexus
45 cards

Monsters: 22 +1(Fusion)
Dark Magician of Chaos
Strike Ninja
Golden Humonculus x2
Helios Duo Megistos x2
Helios - The Primordial Sun x2
Bazoo the Soul Eater
D.D. Scout Plane x3
D.D. Survivor x3
Dimension Jar
Needle Worm
Gren Maju Da Eiza x3
D.D. Warrior Lady
Chaos Sorcerer
Dark Blade the Dragon Knight

Spells: 12
Dark Core
Mystical Space Typhoon
Grand Convergence x3
Metamorphosis
Soul Release
Nobleman of Crossout x2
Soul Absorption x3

Traps: 11
Elemental Absorber x2
Karma Cut x3
D.D. Trap Hole
Dust Tornado
Sakuretsu Armor
Macro Cosmos x3

Just a few tips and pointers, if you don't mind.
Reply
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