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Spectral_Minaret rolled 4 6-sided dice:
4, 2, 1, 3
Total: 10 (4-24)
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Posted: Fri Dec 09, 2005 11:43 am
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Spectral_Minaret rolled 4 6-sided dice:
6, 1, 4, 6
Total: 17 (4-24)
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Posted: Fri Dec 09, 2005 11:44 am
7, 12, 14, 9 ewww (This is totally killing my Racial Bonuses *sobs*)
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Posted: Fri Dec 09, 2005 11:45 am
7, 9, 12, 14, 16 (At least that one was good)
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Spectral_Minaret rolled 4 6-sided dice:
3, 6, 5, 1
Total: 15 (4-24)
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Posted: Fri Dec 09, 2005 11:46 am
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Posted: Fri Dec 09, 2005 11:47 am
Final results 7, 9, 12, 14, 14, 16
Which adds up with my character's racial traits of +4, +6, +2, +0, +4, +0 making for a very nice lineup, sadly of course the 7 & 9 kill off a lot of that grand bonus, though Intelligence is always equal to 11 for a starting Anthro, which eliminates the 7 (See page 214-17 of Savage Species).
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Spectral_Minaret rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri Dec 09, 2005 12:47 pm
2d8 (racial) = 16 + 1d8 (class Druid) + 3x4 (CON Mod)
16 +2 + 12 = 30 HP
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Posted: Sat Dec 10, 2005 11:35 am
You can change the 7 and the 9 to 10's so you dont have to worry about such shitty stats
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Posted: Sat Dec 10, 2005 12:12 pm
As said the 7 is automatically knocked out by the anthro species, their starting intelligence always equals 11, but I am perfectly willing to drop the 9 and make it a ten.
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Posted: Sat Dec 10, 2005 12:15 pm
Well then go ahead and do it. Having minuses on any stat is just a pain. Even if it is increased by your racial bonus, changing it to a 10 to start with still gives you one more bonus modifier, so everything is still better 3nodding
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Posted: Sat Dec 10, 2005 12:29 pm
Best of all it menas I no longer have a negative modifier, the rest of them are not half bad, for startign, thought they are no where near as good as the last tabletop character I made, I had starting rolls of 18, 18, 16, 17, 18, 14 which made for one of the best anthros I have ever had, especially considering she was a wolverine which gave her +4, +4, +8, +0, +4, +2 which seriously made for something really great as a starting character.
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Posted: Sat Dec 10, 2005 12:31 pm
Wow, that reminds me of a half-dragon I once had. I rolled 18, 16, 18, 15, 17,18. I started out with 26 strength, it was a whole lotta fun to overpower a hill giant and then beat him to death with his own weapon xd
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Posted: Sat Dec 10, 2005 1:11 pm
Yeah all I can say is the anthro races have some kick a** stat boosters, like a Polar Bear gets +8, +4, +4, +0, +4, +0 and an African Elephant gets +12, +2, +6, +0, +4, +0.
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Posted: Sat Dec 10, 2005 1:27 pm
Yeah so do half-dragons. They get +8,+0,+4,+2,+0,+2, but they also get breath weapons, wings, elemental immunities, and they dont look quite as...strange as an anthro.
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Posted: Sat Dec 10, 2005 1:38 pm
*purrs* sure they stand out in a crowd to say the least, but in many ways they have it far easier than most druids and rangers as they can speak to an animal of their own species directly without aide of magic, meaning any feline is an easy conversation for my character. Also all depends on your origin species what else you obtain, like in my case, I have a tail, darkvision, full body fur thus a resistance to cold, and so on not to mention natural weapons in the form of claws. As a bat I would gain wings, as an otter webbign between fingers for increased swimming speed, and so on.
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