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Heirophant_of_the_Broken Crew
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Posted: Wed Nov 21, 2007 9:12 pm
((Post edited. Thanks for forgiving me.))
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Posted: Wed Nov 21, 2007 9:27 pm
((Question, can wagons be healed?))
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Posted: Wed Nov 21, 2007 9:41 pm
As you may have already suspected, Wagons cannot be healed, but they can be repaired. This can only take place between battles, and the repairs would be affected by Master Morty. (at a reasonable price, at least by Djeanne's standards)
And once again to Vincent, the Scum only has 15 HP, so your Smash would be wasted. Perhaps another action would be more appropriate?
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Posted: Wed Nov 21, 2007 10:30 pm
((That is true, but doesn't the scum still have a defense of two? Since I have an attack of 16, and he has a defence of 2, he would survive by 1 hp. A waste, but by using smash, it makes up for the (one!!!) hp he would have left. Or am I mistaken in something confused ?))
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Heirophant_of_the_Broken Crew
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Posted: Wed Nov 21, 2007 10:34 pm
((grr we need more people with pounce. I'll have to get that soon. Right after a few of the spells. >< Vincent I know your hurting for health but perhaps you can taunt the scum that rolls the lowest from the drivers, he shouldn't do that much and he'll be the only thing hitting you. Luc you need to energy burst one of the sorcerers and I'll do the rest. Also attack bandit 2. Petra cast power up on your life to get an extra 15 hp. You'll have to tank this for this round. >< Kails going to feel so bad about this.
edit. Dont worry Vincent, I'll take care of the one hp))
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Posted: Wed Nov 21, 2007 10:44 pm
((Alrighty then! Here's my new post. Just ignore the old one.))
Vincent charges in, roaring mightly at the top of his lungs. He drives his blade hilt deep into the first of the scum, then curses as he sees him still moving. "Come on then, think you'll fare any better than your doomed friend!" Vincent screams in a vicious taunt.
(Attack for 16 damage, then taunt whatever bandits going to do the least damage. I'm already hurting right now, so I apologize for not being able to take all that much more!)
Hp: 19 (for now stressed ) Ap: 0 Mp: 1
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Heirophant_of_the_Broken Crew
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AlphabetFish rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Thu Nov 22, 2007 12:21 pm
Petra shrieks as the bandit warriors begin to charge her. As she frantically seeks the other members of the party, she sees that they are engaged--and she is on her own. Trying not to panic, Petra prepares herself to dodge the warriors' blows as best she can, and uses a spell to help her withstand their damage. She is bathed in golden light for an instant as her defensive power surges in anticipation of their blades. Petra knows the bandits will be expecting her to be weaker than she actually is, and hopes that by drawing their attacks, she can save the others.
She feels paralyzed by fear, but nevertheless realizes that she must continue to heal her party members. She has a split second to judge the battle before the warriors are upon her, noting in shock that the bandits are headed not for Kail, Luc, or Vincent, but for the drivers of the wagons.
Special Ability: Heal split between damaged Drivers (provided drivers can be healed--if not, heal any party member who takes damage). Dice: Defense. Action: Power Up (Defense +3) Regeneration: +5 HP
AP: 2 MP: 4 HP: 30/30
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Posted: Thu Nov 22, 2007 12:26 pm
Running into the battle scene Luc jumps at the bandit scum 2 driving his daggar into it. After casting mana burst on sorcerer 1 Luc cringes, waiting to be attacked.
HP:24/25 AP:2b MP:
Dice:Attack Bandit Scum 2 SA: Spell: Energy burst on sorcerer 1 for 14 damage.
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Zazzy_Wazzy rolled 3 4-sided dice:
1, 1, 4
Total: 6 (3-12)
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Posted: Thu Nov 22, 2007 12:26 pm
(I really need to stop forgetting my dice roll.)
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Posted: Thu Nov 22, 2007 6:51 pm
Power Up (2 AP) 200 chips Increase one stat (Attack, Defense, Combat Dice, or Magic) by +3 for the rest of this battle. Each stat may only be increased once per battle.
Sorry Petra, but Power Up only works on the specified stats in the spell description. And as for Kail's suggestion on using it on anther person, I believe it is a personal spell; I'm waiting on a ruling for that. But, you can heal the drivers and/or Morty; it's the potions that need to be special.
And Vincent; It's not that you can't easily destroy the bandit scum, it's that your talents would be better spent elsewhere. And, in retrospect, it seems I have been forgetting the price of your Demonic Pact, of 1 HP per turn. As it is my mistake, your current HP will stay as they are. But, plan for the price in the future. Master Morty might have an answer to your predicament; although you may not like the price of his alternative... twisted
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Posted: Thu Nov 22, 2007 7:55 pm
((Ah, I understand, and my apologies. I merely took Kowsauni's advice--I guess then I'm changing my Power Up to up my Defense. Thanks for correcting me.))
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Posted: Thu Nov 22, 2007 8:22 pm
((oops sorry my bad, I misread the spell. I forgot to check to see if power up could be used on life and no it cant be used on other people. I'm currently working on making a spell like that available in the future though. ninja ))
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Posted: Thu Nov 22, 2007 8:58 pm
“At least they have decided to stop wasting there time on words.” Kail charges up his fireball as he quickly prioritizes the targets in his mind. It was clear to him the mages were going to stay out of melee range so it would be up to the casters to take them out. His resolution for the immediate termination was only hastened when he realized they were targeting the wagons. But then horror struck him. Instead of the warriors charging at him as usual, they go strait for Petra. He had sworn to protect her with his life and he knew he could immediately take out at least on of them. However if he did so he knew the wagons would be destroyed. Torn between his personal desire to see no further harm came to the girl and what he knew was critical to the mission, Kail eventually decided on what he knew was necessary. He shoots his giant fireball into the air above him where it splits into multiple fireballs to hit his targets. He then strikes at a nearby bandit as it runs by. Please forgive me Petra.
Dice: offense Spell: Fireball (-2mp, 36 damage) Action: none
MP: 0 AP: 6 HP: 30/30
((6 damage to sorcerer 1, 20 to sorcerer 2, 1 damage to scum 1, 9 damage to scum 2))
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Kowsauni rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Thu Nov 22, 2007 9:00 pm
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Master of Gladiators rolled 3 6-sided dice:
4, 1, 1
Total: 6 (3-18)
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Posted: Thu Nov 22, 2007 9:56 pm
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