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Posted: Fri Jul 13, 2007 4:18 am
Looking at chaos spawn... If they move as beasts with slow and purposeful...
They move 2D6 pick the highest They fleet of foot 1D6 (Minimum move 2 inches, maximum move 12 inches) They assault 2D6 pick the highest multiplied by two (Minimum assault 2 inches, maximum assault 12 inches)
2-24 inch possible movement per turn.
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Posted: Fri Jul 13, 2007 4:55 pm
As posted on another forum (Spacebattles.com): H.B.M.C. In a couple of months the concepts of 'Khornate Daemon', 'Bloodthirster', 'Bloodletter' etc. won't exist any more. GW is making all daemons generic. Greater Daemons all have one statline, and Lesser Daemons all have one statline. There won't be any Flesh Hounds of Bloodletters come September. I mean, we get entire Marine Codices to show how Blood Angels and Black Templars fight in HTH in a different way, or how the Dark Angels really (X2) love to Teleport, even more than Ultramarines, but in a different way to Imperial Fists (all three Chapters have different rules for Teleporting Terminators) - but there isn't enough difference between a Bloodthirster and a Lord of Change, or a unit of Plague Bearers and a unit of Screamers to write different rules for them.
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Posted: Sat Jul 14, 2007 1:41 am
Rumours for this are that they intend to make a Codex: Demons in order to give us our love back. Until that point, i'm selling my damn Chaos.
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Posted: Sun Jul 15, 2007 5:20 pm
Sorry to interupt the despair over the mutilating of the Chaos Codex, but I have a simple question which I would enjoy having answered by tomorrow -
Dreadnought or Defiler?
Dreadnoughts are cheaper, even when I factor in the upgrades, and are much better at close combat. The Defiler has a Battle Cannon and better fits the theme of a LatD force. I'm torn between theme and function here, really.
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Posted: Mon Jul 16, 2007 12:07 am
Josef Gafencu Sorry to interupt the despair over the mutilating of the Chaos Codex, but I have a simple question which I would enjoy having answered by tomorrow -
Dreadnought or Defiler?
Dreadnoughts are cheaper, even when I factor in the upgrades, and are much better at close combat. The Defiler has a Battle Cannon and better fits the theme of a LatD force. I'm torn between theme and function here, really. I say defiler for not only theme, but function as well. Dreadnoughts go crazy, and maybe Im just paranoid due to my own uncooperatve dice, but I dont like the chance of hitting my own. Plus defiler's look bad a**.
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Posted: Mon Jul 16, 2007 2:33 am
Josef Gafencu Sorry to interupt the despair over the mutilating of the Chaos Codex, but I have a simple question which I would enjoy having answered by tomorrow -
Dreadnought or Defiler?
Dreadnoughts are cheaper, even when I factor in the upgrades, and are much better at close combat. The Defiler has a Battle Cannon and better fits the theme of a LatD force. I'm torn between theme and function here, really. Both, I use one of each for two Very different roles. A dread with two ccws and a defiler. That may change with the new codex, but for now they are both worth taking.
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Posted: Mon Jul 16, 2007 5:04 am
CHAOS IS RUINED
i was at baltimore gamesday this year i saw the new models and flooded the convention center with drool of how beautifull they were!! but then i hear from jervis johnson "were taking away blood frenzy and chain axes from berserkers." my entire world eaters army relies on only those two factors to make them do anything. then i hear "were getting rid of the specific legion rules." i just started night lords, the only reason i started them was because of 4 fast attack and 1 heavy support and stealth. but taking that away means they have nothing that makes them any different from a black legion army other than the lightning bolt covered armor.... then i ask "what aren't you going to ruin about my favorite army in the entire game of warhammer?" he said "we're going to make the list a little more simple for more unexperienced players, sort of like the dark angels list." they already ruined probably one of the best chapters of space marines, which used to be my FAVORITE army. but now they're ruined. over $500 spent making a great dark angels army down the toilet. now they're making chaos, the most diverse and flexible army in warhammer, dumbed down so that more people can play them? that was the reason they were great! because only veterans could play them right and that the unknowing would be easy prey and boost their experience, and not making them over cocky about their skills. but no, they have to go and take away everything that i loved about warhammer. they said, "deamons are going to be taking the back seat for this codex." they never played that big of a part in the old one! so how are they going to take the back seat? they're more like going into the trunk!! the only army deamons played a huge part in was word bearers. "and we're going to make a deamon legion list for 40k" boo hoo, not like i use deamons. i only have a greater deamon because the model is beautiful and seeing panic on a tau player's face when 8 bikes zoom up the field and a giant monster is in their face. "we might release more specific rules for the legions later on." MIGHT!! i told jervis that i'd quit if they didn't. yes deamons take no choice. BOO HOO. the models are way too expensive for me to afford. plastic possessed. shinny, yes, but that doesn't make a difference. PLASTIC CHAOS TERMINATORS. beautiful. simply beautiful. but if thats the only reason too play chaos i'm not in for the ride even now i'm considering selling my 2 armies of chaos...
my faith in khorne is leaving, -patticus
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Posted: Mon Jul 16, 2007 5:44 am
Yes, but this list will have it's own quirks. They're taking away the 0-1 on raptor (Woot) and are making cult troops more readily available for all armies. I'll bet your World Eaters army will still be competitive, as will your Nightlords. I'm not a fan of all the changes, but I think that there will be options and so forth so that all current legions will still be playable to some extent.
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Posted: Mon Jul 16, 2007 1:58 pm
well Ive wanted to psot this for a bit and your They Ruined Chaos post has brought it out  nm hold on... breaking update In the newest WD Jervis says there will be a Codex Chaos Daemons in 2008 with more powerfull daemons.
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Posted: Mon Jul 16, 2007 3:58 pm
Mat well Ive wanted to psot this for a bit and your They Ruined Chaos post has brought it out  nm hold on... breaking update In the newest WD Jervis says there will be a Codex Chaos Daemons in 2008 with more powerfull daemons.
I reckon it'll allow them to be allied with Chaos Marines and Guard, so in the poinless Guard 2008 Codex Update (no factual basis, but it wouldn't suprise me) you can create a Lost and the Damned equivilant army.
-Mykal
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Posted: Mon Jul 16, 2007 11:39 pm
dcikfyurt Yes, but this list will have it's own quirks. They're taking away the 0-1 on raptor (Woot) and are making cult troops more readily available for all armies. I'll bet your World Eaters army will still be competitive, as will your Nightlords. I'm not a fan of all the changes, but I think that there will be options and so forth so that all current legions will still be playable to some extent. I dont think everyone wants to be competetive. For example, the previouse poster stating "what makes me nightlords any different than black legion?" Black legion armies are just fine game wise, but thats not the point. If you fall in love with the legion's backstory and its little quircks like night vision and stealthy marines thats the reason to play them.
And not everyone wants legion specific marines readily available. I dont want to see khorne marines and slaanesh marines hanging out together holding hands, or nurgle tzeentch armies. Retconning doesnt have to be bad, Im enjoying the Horus heresy books, but simplifying s**t is not going to have the effect they want.
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Posted: Mon Jul 16, 2007 11:43 pm
_Lion_El_Jonson CHAOS IS RUINED i was at baltimore gamesday this year i saw the new models and flooded the convention center with drool of how beautifull they were!! but then i hear from jervis johnson "were taking away blood frenzy and chain axes from berserkers." my entire world eaters army relies on only those two factors to make them do anything. then i hear "were getting rid of the specific legion rules." i just started night lords, the only reason i started them was because of 4 fast attack and 1 heavy support and stealth. but taking that away means they have nothing that makes them any different from a black legion army other than the lightning bolt covered armor.... then i ask "what aren't you going to ruin about my favorite army in the entire game of warhammer?" he said "we're going to make the list a little more simple for more unexperienced players, sort of like the dark angels list." they already ruined probably one of the best chapters of space marines, which used to be my FAVORITE army. but now they're ruined. over $500 spent making a great dark angels army down the toilet. now they're making chaos, the most diverse and flexible army in warhammer, dumbed down so that more people can play them? that was the reason they were great! because only veterans could play them right and that the unknowing would be easy prey and boost their experience, and not making them over cocky about their skills. but no, they have to go and take away everything that i loved about warhammer. they said, "deamons are going to be taking the back seat for this codex." they never played that big of a part in the old one! so how are they going to take the back seat? they're more like going into the trunk!! the only army deamons played a huge part in was word bearers. "and we're going to make a deamon legion list for 40k" boo hoo, not like i use deamons. i only have a greater deamon because the model is beautiful and seeing panic on a tau player's face when 8 bikes zoom up the field and a giant monster is in their face. "we might release more specific rules for the legions later on." MIGHT!! i told jervis that i'd quit if they didn't. yes deamons take no choice. BOO HOO. the models are way too expensive for me to afford. plastic possessed. shinny, yes, but that doesn't make a difference. PLASTIC CHAOS TERMINATORS. beautiful. simply beautiful. but if thats the only reason too play chaos i'm not in for the ride even now i'm considering selling my 2 armies of chaos...
my faith in khorne is leaving, -patticus I dont think the giant red type was necessary. Firstly, are you actually quoting this is accurately as you can in an anecdote, or are you just summing up what yo know and attributing it to him? Next, what good is selling your army going to do, this is how theyre handling all the army lists, so one will be just as generic and simple as the next. As I keep saying, just keep your old codex and use that, most 40k players seem to be on the same page about the rule changes, so I doubt theyd give a s**t if you asked to use the 3rd ed rules, and Im sure even fewer will argue once their army gets "updated".
Im sure those who have been posting in here are getting tired of me repeating "just use the old rules", but it bothers me to hear one person after another just giving up on armies they spent so much time on when there is a very simple and FREE (I might add) solution.
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Posted: Tue Jul 17, 2007 1:54 am
King Kento I dont think everyone wants to be competetive. For example, the previouse poster stating "what makes me nightlords any different than black legion?" Black legion armies are just fine game wise, but thats not the point. If you fall in love with the legion's backstory and its little quircks like night vision and stealthy marines thats the reason to play them.
And not everyone wants legion specific marines readily available. I dont want to see khorne marines and slaanesh marines hanging out together holding hands, or nurgle tzeentch armies. Retconning doesnt have to be bad, Im enjoying the Horus heresy books, but simplifying s**t is not going to have the effect they want. I can uderstand that, I'm a Skaven player who has never won a game because I like to play my army in character. However, I think that most of the legions will still be playable. You can still have a (almost) pure khorne berserker army (like wise the other four main legions) and there is nothing keeping you from theming your army around a specific legion. Nightlords: Can still take more than three fast attack (needs spawn, but it is possible). Iron Warriors: You can still field an army which is predominantly heavy support. Word Bearers: With daemons not taking up a FOC slot you can field as many as you want. You just need 2 CSM squads to make you army legal. Alpha Legion; The only legion that really suffers here as they lose their cultist option. Worldeaters: You can still take 6 units of Khorne Berserkers, and the new icon system means that you can still have khornate units for your fast attack and heavy support options. Death Guard, Emperors Children, Thousand Sons: See above. Many Chaos players I know don't have a problem with the lack of legion specific rules as they can modify their army to fit. To blandly turn around and say that your army is ruined and that you're going to sell it is infantile. I don't like the new rumoured new codex, but I'm still going to use my Chaos army. But then, I'm a Black Legion player.
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Posted: Wed Jul 18, 2007 6:04 am
dcikfyurt King Kento I dont think everyone wants to be competetive. For example, the previouse poster stating "what makes me nightlords any different than black legion?" Black legion armies are just fine game wise, but thats not the point. If you fall in love with the legion's backstory and its little quircks like night vision and stealthy marines thats the reason to play them.
And not everyone wants legion specific marines readily available. I dont want to see khorne marines and slaanesh marines hanging out together holding hands, or nurgle tzeentch armies. Retconning doesnt have to be bad, Im enjoying the Horus heresy books, but simplifying s**t is not going to have the effect they want. I can uderstand that, I'm a Skaven player who has never won a game because I like to play my army in character. However, I think that most of the legions will still be playable. You can still have a (almost) pure khorne berserker army (like wise the other four main legions) and there is nothing keeping you from theming your army around a specific legion. Nightlords: Can still take more than three fast attack (needs spawn, but it is possible). Iron Warriors: You can still field an army which is predominantly heavy support. Word Bearers: With daemons not taking up a FOC slot you can field as many as you want. You just need 2 CSM squads to make you army legal. Alpha Legion; The only legion that really suffers here as they lose their cultist option. Worldeaters: You can still take 6 units of Khorne Berserkers, and the new icon system means that you can still have khornate units for your fast attack and heavy support options. Death Guard, Emperors Children, Thousand Sons: See above. Many Chaos players I know don't have a problem with the lack of legion specific rules as they can modify their army to fit. To blandly turn around and say that your army is ruined and that you're going to sell it is infantile. I don't like the new rumoured new codex, but I'm still going to use my Chaos army. But then, I'm a Black Legion player. Firstly, Im hoping that the remark about selling ones army and being infantile was not directed at me. As Ive been saying the opposite, hell read my reply to Lion El Jonson. Im bothered by all these people saying theyre selling their armies.
Concerning still being playable. Thats a given, a grot army is still playable, that doesnt mean its desireable. For example, my favorite legion rules, the Night Lords. Yes I can focus on fast attack, but it is not the same as one, powerful raptors, stealth abilities, and night vision.
As you agreed, alpha legion took a hit, Word beareres seem doable still from what I can tell. The problem with having marked units "for your fast attack and heavy support options" is that some armies arent supposed to have them, such as the death gaurd and fast attack. Regardless of ease of use, being over powered, underpowered, whatever, these rules do not represent the story as well as the previouse ones, and seem more in line with representing spikey marines, not millenia old veterans from the imperiums most prosperous age.
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Posted: Fri Jul 20, 2007 12:09 pm
Just in case people miss this:
ATTENTION, JERVIS JOHNSON, THAT GIT FROM GW, HAS PROMISED A DAEMON CODEX AS SOON AS POSSIBLE NEXT YEAR. THIS HAS BEEN CONFIRMED BY HIM IN HIS MONTHLY "STANDARD BEARER" COLUMN IN THE UK/EU WD OF AUGUST.
However, this could take some time, as GW's current release plans show.
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