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Drachyench

PostPosted: Sun Jun 24, 2007 12:57 pm


lord_illpalazzo
That kinda sucks... My Word Bearer army just got raped. Its no use even trying to play Chaos now. Well, maybe the Word Bearers will get a nice boost in the Legion Specific book, which isn't coming out at the same time right? No, no of course not. That way, some Chaos armys are just ******** until the new book comes out.

Thank God my primary army is Orks. We haven't had an update in forever, and I sort of like it that way.


Speed freaks. 13 Inches out, drop the squad off, and watch your Mega Armored Boss tear things up.
PostPosted: Sun Jun 24, 2007 1:56 pm


Things are too fuzzy for me right now, Ill have to wait for this new Codex to make a real decision. This might make it easier for me to choose what to get in my army, but I still have to see what is happening. When is the Codex due to be out again? The third quarter of this year?

[Sanity_is_for_the_Weak]


King Kento

PostPosted: Mon Jun 25, 2007 12:22 am


FlashbackJon
Um. Tons of clarification on the rumors from GD (and from Jervis specifically). I won't bother to quote all of it, I'm sure you're all a resourceful bunch.

Basically, as I suspected but didn't voice (here anyhow), the new Chaos Codex is focused on renegades, further from the EoT, which is why daemons are generic and weak. There is a plan for a Daemon Legion Codex which will focus on the Legions, their pantheons(?), and their daemons (with full statlines all around).

I won't defend the choices, per se, strictly because I hate the whining - I'll just say I love them (except the temporary loss of Legions and my Word Bearer-specific stuff) and reiterate that people will b***h about anything that changes without any real consideration for the actual implications of said changes. cheese_whine


And as i was saying, youre assuming people arent basing it off of the changes. I have yet to see "aw they changed it this sucks". Every complaint Ive seen, has some opinion on a change made, not that change itself happened.

Further i dont see the practicality of streamlining a tabletop wargame. Quick streamlined play is appropriate for rts games, not a nerdy pen and paper hobby. Itd be equally rediculous to streamline D&D more than it is(depending on how some people view stuff like thac0 etc).
PostPosted: Mon Jun 25, 2007 5:45 am


King Kento
And as i was saying, youre assuming people arent basing it off of the changes. I have yet to see "aw they changed it this sucks". Every complaint Ive seen, has some opinion on a change made, not that change itself happened.

That's just a ruse - it is, in fact, completely uninformed opinion based on the presence of change and nothing more. People look at the change in a vacuum and pretend to be able to extrapolate horrendous doom on their armies.

The saying, "can't see the forest for the trees"? This is textbook.

King Kento
Further i dont see the practicality of streamlining a tabletop wargame. Quick streamlined play is appropriate for rts games, not a nerdy pen and paper hobby.

Nonsense - it is especially important for wargames! In fact, it's one of the largest deciding factors for most players when trying to choose between wargames.

King Kento
Itd be equally rediculous to streamline D&D more than it is(depending on how some people view stuff like thac0 etc).

Actually, that's EXACTLY what they did with D&D3. And then AGAIN with D&D3.5. And as a matter of fact, some of Wizards' major competitors are successful because they provide games designed around faster, more streamlined play.

FlashbackJon


A.R.G.U.S Mykal

PostPosted: Mon Jun 25, 2007 7:16 am


I think I agree with Jon on this one. If you look at it, it can be incredibly daunting to start playing this game. So many numbers, statlines, and (it gets a mention) pound or dollar signs...it can get a bit too much.

If you keep the options, but make it less complicated to get those options, it might make it appeal to more people.

Computer games are a prime example of geeky-c**-mainstream.


-Mykal
PostPosted: Mon Jun 25, 2007 8:29 am


I'm sticking with Kento.

If I wanted an easy game to play, I woulda spent a couple thousand worth in videogames, not Warhammer.

I am not playing to be told "Ok, here's your squad. The 5 options for it are right here." I'm strongly against fast games. If a game isn't at least 2 hours for me, it isn't worth playing (Unless teaching someone about the hobby).

So, Jon, I'm pissed because there's CHANGE?

Not because Raptors are now the exact same as their millenia-younger imperial counterparts, not because a Bodyless suit of armor has 1/4 the durability of a Sick Marine, not because my customability in characters is gone (54 gakking options excluding God Specific, Veterans, and Marks, likely to be replaced with a dozen options at most), not because there are going to be armylists that make no sense (Bloodthirster in an otherwise all-slaneesh army), because some models are becoming useless (All those nice little Iron-Warrior Basalisk conversions? Gone. Chosen Champions converted with speed? Gone. 12 Terminators with 4 Heavy Weapons? 2 are Guarentied to be gone, and un-usable unless you buy 8 more Terminators) and have to be either scrapped or have more bought to be used, or the seeming point rise in Chaos Marines?

I'm complaining just because it's CHANGE?

Drachyench


Clockwork_Creep

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PostPosted: Mon Jun 25, 2007 9:56 am


This change does screw over certain people. My army was a Word Bearer army with a nice points heavy Dark Apostle Lord, and a squad of Marines, along with a maxed out squad of Raptors. Their hit and Run made them very very useful, and worth the high cost. Also, I use them to summon in my Daemons further in on the battlefield. One game, I only won against a Space Marine army because I charged in with the raptors, fought close combat, and hit and ran out of there, and on my next turn summoned in my squad of bloodletters and screwed him over. Now, my daemons can move when htey are summoned? Sure, they can charge, but thats not going to do my any good if they are too far away. My rangeless daemons are now sitting ducks waiting for the slaughter. And they don't ever have unique abilities that they once had. God loyalties have gone out the window. Interesting upgrades that furthered the plotline of your army, gone.

I am not angry that there is change. I am angry that Chaos is changing for the worse. If they want to get little kids involved in the hobby, which I fully support, let them play Space Marines. When they get a little older, let them try to tackle the, apparently "confusing" monster that is the Chaos Codex. I personally found the original codex to be quite simple once you read it all the way though. I hope to god that the Legion specific codex come out SOON.
PostPosted: Mon Jun 25, 2007 11:11 am


Since I really didn't rely on demons in the first place, I like the upgrade the gave to space marines with giving them three weapons. This makes a close combat army all the more real without expensive demons.

[Sanity_is_for_the_Weak]


Drachyench

PostPosted: Mon Jun 25, 2007 1:06 pm


[Sanity_is_for_the_Weak]
Since I really didn't rely on demons in the first place, I like the upgrade the gave to space marines with giving them three weapons. This makes a close combat army all the more real without expensive demons.


Daemonettes were the same cost as an average loyal space marine (15pts) and came with 2 rending attacks each (3 on the charge). WS and S4 base too.

Chaos Space Marines could ALREADY take Bolt Pistol & Closecombat weapons at 14pts. Now, it seems they get a bolter added for 2 points added to the troops (Making them 16pts each).

Hm, that puts rending Daemonettes at a LOWER cost then a basic CSM.

Yep, GW sure made it so you don't need those 'expensive' Demons so that your 'cheap' Marines can do good in combat.

And I can list a few good CC armies now with no Demons.

GW just has a problem of Fixing things THEY see wrong, and that few players see wrong.
PostPosted: Mon Jun 25, 2007 10:42 pm


FlashbackJon
King Kento
And as i was saying, youre assuming people arent basing it off of the changes. I have yet to see "aw they changed it this sucks". Every complaint Ive seen, has some opinion on a change made, not that change itself happened.

That's just a ruse - it is, in fact, completely uninformed opinion based on the presence of change and nothing more. People look at the change in a vacuum and pretend to be able to extrapolate horrendous doom on their armies.

The saying, "can't see the forest for the trees"? This is textbook.

King Kento
Further i dont see the practicality of streamlining a tabletop wargame. Quick streamlined play is appropriate for rts games, not a nerdy pen and paper hobby.

Nonsense - it is especially important for wargames! In fact, it's one of the largest deciding factors for most players when trying to choose between wargames.

King Kento
Itd be equally rediculous to streamline D&D more than it is(depending on how some people view stuff like thac0 etc).

Actually, that's EXACTLY what they did with D&D3. And then AGAIN with D&D3.5. And as a matter of fact, some of Wizards' major competitors are successful because they provide games designed around faster, more streamlined play.


As Im sure youve seen before, Im not a fan of miniquotes normally, so Ill just do this down the line and it should have the same effect.

A ruse, am a follower of tzeentch now. Setting up conspiracies within conspiracies to confound my foes. While I cleverly make people believe that some may dislike the supposed changes to the chaos codex I will make my move for world power. No, my opinion (as part of "people") is based on the supposedly reliable rumors given about the change. As Ive stated my opinions depend wholly on these changes actually taking place and my opinions of these changes themselves. Not change as a whole. You have yet to prove how I fear change itself and am taking it out on a set of possible changes that I disagree with to an army I liked. Also, its very easy to say "so and so, just doesnt like change" rather than discuss the actual changes, much the same as when someone says theyre against christianity or scientology (and so on) theyre deemed anti religious.

Nonsense-you were mentioning uninformed opinion a paragraph ago, where are your statistics on this? We can only go by observed opinion unless there's been a survey Im unaware of. I got into 40k due to its complexity over rts games, I tried warmachine out and stuck with 40k because warmachine is too simple. My circle of friends got into it because of its complexity and similarity to table top rpgs and so on. When I demo games, its to rpg players, and magic the gathering players, and other nerdy types whore not afraid of a rule book. The only and I mean ONLY reason I ever hear for someone not getting into the game after Ive demod a game or talked it up with a friend is the cost. The few hobby, game, and comic shop owners I know personally say the same thing.

Concerning D&D, I disliked 3.5, and once again my friends and pretty much those i meet in shops or running shops didnt like it, and stuck to 3.0 or for the veterans Advanced 2nd. The only competition Im aware of is white wolf, which the appeal seems more in its more urban friendly roles, ease of larping, and its fiction. The only other rpgs I can think of are Heavy Gear which was bigger in Canada and not by much as i remember, Besm which is more for the otaku and even then unknown, or cthulhu which despite the merchandise and so on, stille seems to be a niche thing.

Moving awaye from the paragraph per point set up...As far as I can tell the only reason you favor the changes is that you believe it will get more people into the hobby. At least thats all ive gotten from what youve said on the subject of these changes, rather than change itself.

King Kento


King Kento

PostPosted: Mon Jun 25, 2007 10:46 pm


Drachyench_The_Eternal
[Sanity_is_for_the_Weak]
Since I really didn't rely on demons in the first place, I like the upgrade the gave to space marines with giving them three weapons. This makes a close combat army all the more real without expensive demons.


Daemonettes were the same cost as an average loyal space marine (15pts) and came with 2 rending attacks each (3 on the charge). WS and S4 base too.

Chaos Space Marines could ALREADY take Bolt Pistol & Closecombat weapons at 14pts. Now, it seems they get a bolter added for 2 points added to the troops (Making them 16pts each).

Hm, that puts rending Daemonettes at a LOWER cost then a basic CSM.

Yep, GW sure made it so you don't need those 'expensive' Demons so that your 'cheap' Marines can do good in combat.

And I can list a few good CC armies now with no Demons.

GW just has a problem of Fixing things THEY see wrong, and that few players see wrong.


In this instance I dont see it as GW trying to fix something and going overboard as theyve done before (by there own admission). I think as its been said, the recent codexes are an actual attempt to make the game more appealing to a wider audience. I just think that it wont work as simplicity isnt the issue, and that it will make the game less appealing to some current players (whether theyre in the majority or minority or not, I dont know).

Agreed though on the issue of deamonettes and the comparison to CSMs and the new points costs and weapon set ups.
PostPosted: Tue Jun 26, 2007 7:45 am


King Kento
Drachyench_The_Eternal
[Sanity_is_for_the_Weak]
Since I really didn't rely on demons in the first place, I like the upgrade the gave to space marines with giving them three weapons. This makes a close combat army all the more real without expensive demons.


Daemonettes were the same cost as an average loyal space marine (15pts) and came with 2 rending attacks each (3 on the charge). WS and S4 base too.

Chaos Space Marines could ALREADY take Bolt Pistol & Closecombat weapons at 14pts. Now, it seems they get a bolter added for 2 points added to the troops (Making them 16pts each).

Hm, that puts rending Daemonettes at a LOWER cost then a basic CSM.

Yep, GW sure made it so you don't need those 'expensive' Demons so that your 'cheap' Marines can do good in combat.

And I can list a few good CC armies now with no Demons.

GW just has a problem of Fixing things THEY see wrong, and that few players see wrong.


In this instance I dont see it as GW trying to fix something and going overboard as theyve done before (by there own admission). I think as its been said, the recent codexes are an actual attempt to make the game more appealing to a wider audience. I just think that it wont work as simplicity isnt the issue, and that it will make the game less appealing to some current players (whether theyre in the majority or minority or not, I dont know).

Agreed though on the issue of deamonettes and the comparison to CSMs and the new points costs and weapon set ups.


Meh, worse comes to worse I stick with WHFB.

Can't screw that up unless they rehaul it completely, which I doubt will happen.

And if it SOMEHOW does, GW still has a few systems that're likely to never change (Gothic, Mordheim, Inquisitor, etc).

Drachyench


King Kento

PostPosted: Wed Jun 27, 2007 10:47 am


Drachyench_The_Eternal
King Kento
Drachyench_The_Eternal
[Sanity_is_for_the_Weak]
Since I really didn't rely on demons in the first place, I like the upgrade the gave to space marines with giving them three weapons. This makes a close combat army all the more real without expensive demons.


Daemonettes were the same cost as an average loyal space marine (15pts) and came with 2 rending attacks each (3 on the charge). WS and S4 base too.

Chaos Space Marines could ALREADY take Bolt Pistol & Closecombat weapons at 14pts. Now, it seems they get a bolter added for 2 points added to the troops (Making them 16pts each).

Hm, that puts rending Daemonettes at a LOWER cost then a basic CSM.

Yep, GW sure made it so you don't need those 'expensive' Demons so that your 'cheap' Marines can do good in combat.

And I can list a few good CC armies now with no Demons.

GW just has a problem of Fixing things THEY see wrong, and that few players see wrong.


In this instance I dont see it as GW trying to fix something and going overboard as theyve done before (by there own admission). I think as its been said, the recent codexes are an actual attempt to make the game more appealing to a wider audience. I just think that it wont work as simplicity isnt the issue, and that it will make the game less appealing to some current players (whether theyre in the majority or minority or not, I dont know).

Agreed though on the issue of deamonettes and the comparison to CSMs and the new points costs and weapon set ups.


Meh, worse comes to worse I stick with WHFB.

Can't screw that up unless they rehaul it completely, which I doubt will happen.

And if it SOMEHOW does, GW still has a few systems that're likely to never change (Gothic, Mordheim, Inquisitor, etc).


On that note (inquisitor) it sounds like gw wants to make a W40k RPG just like they have the WHF RPG. And in this rpg, you fight on the side of the inquisition or against it, and it uses a job system. Im wondering why theyre not just saying "Inquisitor Edition so and so" instead of making essentially the same thing but with a blander name.
PostPosted: Wed Jun 27, 2007 11:21 am


Thats GW for you, I guess.
Hell, we all knew changes happen in this game, often enough.
I mean, look at the first few editions, and compare them to the current ones. Alot of stuff has changed, been added, removed, etc, and there's really nothing we can go but take it and move on.

On a sidenote, I just bought a CSM Terminator lord (As my new HQ), and have been wondering with what to equip it? Suggestions?

Freeman_Gordon


King Kento

PostPosted: Wed Jun 27, 2007 10:31 pm


Freeman_Gordon
Thats GW for you, I guess.
Hell, we all knew changes happen in this game, often enough.
I mean, look at the first few editions, and compare them to the current ones. Alot of stuff has changed, been added, removed, etc, and there's really nothing we can go but take it and move on.

On a sidenote, I just bought a CSM Terminator lord (As my new HQ), and have been wondering with what to equip it? Suggestions?

Thats one of the things though, you dont have to take it. Im subjected to a lot of "good ol day" talk about second edition, and a few of those people play second edition. You dont have to use the recent rules unless youre in some tournament. So as ive stated before in this thread, Ill just keep using the old codex if i dont like the next one.
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