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Posted: Wed Apr 23, 2008 8:03 pm
I'm all nice and sore from selling my soul to Massage Envy and letting them talk me into a 6-month membership after my massage. sweatdrop Well, if it helps with my migraines, the money per month on the membership would be a lot cheaper than my medication! I wish they already had generic forms of most migraine meds out already.
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Posted: Wed Apr 23, 2008 8:16 pm
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Posted: Wed Apr 23, 2008 8:48 pm
Shoujo Phoenix Eh, whatevs. I still like FFXII...and so did a lot of other people sweatdrop
[edit] But each to their own. I tried WoW, didn't like it -- wasn't really my thing, I suppose. It's still immensely popular though :3 A lot of other people can suck eggs. talk2hand Present company excluded, of course. :3
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Posted: Wed Apr 23, 2008 9:14 pm
TweedleKeys It's not like there aren't a zillion times when you can press buttons or use the stick with gambits. Like I said, most battles of interest I end up doing something that's not necessarily in my gambit list. Furthermore, you don't even have that many gambits to choose from early on. On top of that, you can just turn gambits off if you don't like them. And it screws up the fluidity of the game. Everytime you pull up a menu, everything stops. Using the gambits was the only way to have a smooth, continuously flowing game, which led to the player doing mostly nothing. It was a system that was trying to be old school RPG mixed with real time MMORPG and it ended up being a race towards the goal of having a set up that required no player present other than to move the characters from one battle to the next. Quote: My findings have been that Active Time is usually hell because of menu navigation. Menu Memory option? Quick thinking? Remembering where things are / Setting the menu up to your taste? Fail less at navigation? ( ninja ) Quote: I think in aggregate I've wasted a significant portion of my life on loading. It took me half an hour to do this one terrible commsphere quest the other night in FFX-2 and that was mostly loading between commspheres. Hint --> FFX-2 was a horribly constructed RPG. The class system was awesome. The rest was pathetic. Quote: How far did you play in FFXII anyway? Do you also hate RTSs for the same issue? To the first, beat it, yawned a lot during the finale. Felt little to no urge to put myself through the game again. To the second, other RTSs require much, much, much, much, much more interaction from the player. All the games in the Mana series required actively moving towards the enemy, pushing certain buttons in certain sequences to do certain moves, had special attacks that needed to be timed, parrying/jumping/backflipping/counters/etc., plus the magic menu system was quick and easy and didn't take away too much from the flow of the game. (hell, with Legend of Mana spells could be set to a certain button combination and the menu hardly ever had to be accessed during battle) The games in the Star Ocean series took what the Mana series experimented with and expanded on it, making the battles so much more intense and engaging. (where accessing the menu gave the player a moment to catch their breath and take a look at their current situation and plan) FFXII did a lot of backpedaling in the RTS regard. It gets no excuses either, since SquareEnix is also the mind behind the Mana series.
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Posted: Wed Apr 23, 2008 9:31 pm
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Posted: Wed Apr 23, 2008 9:39 pm
Ashram McDuck And it screws up the fluidity of the game. Everytime you pull up a menu, everything stops. Using the gambits was the only way to have a smooth, continuously flowing game, which led to the player doing mostly nothing. It was a system that was trying to be old school RPG mixed with real time MMORPG and it ended up being a race towards the goal of having a set up that required no player present other than to move the characters from one battle to the next. Interesting. I didn't get that experience at all. It didn't seem any less fluid than any of the other games in the series that way. I also really enjoyed the sidequests in that game. I liked the mark hunting much better than the monster arena in FFX. So I guess I was never racing through, just taking my time, stealing and crafting, exploring and whatnot. I find it much more irritating to do that when I get a whole ton of bad random encounter rolls in a row. Quote: Menu Memory option? Quick thinking? Remembering where things are / Setting the menu up to your taste? Fail less at navigation? ( ninja ) I guess I'm just not into the menu navigation 'game.' Really if I want a timing game, I'll go for a different genre. Quote: Hint --> FFX-2 was a horribly constructed RPG. The class system was awesome. The rest was pathetic. That's no secret, but I was just using it as an example of the loading issue. Really you don't get much better if you're in an area with a particularly cranked up random encounter rate. I hate when I'm trying to get somewhere and every "5 feet" (by character scale) I'm running into something. Quote: To the first, beat it, yawned a lot during the finale. Felt little to no urge to put myself through the game again. That's a lot of time for a game you dislike enough to rain on my parade over. (Edit: Though LOL at your AIM xd ) Quote: To the second, other RTSs require much, much, much, much, much more interaction from the player. All the games in the Mana series required actively moving towards the enemy, pushing certain buttons in certain sequences to do certain moves, had special attacks that needed to be timed, parrying/jumping/backflipping/counters/etc., plus the magic menu system was quick and easy and didn't take away too much from the flow of the game. (hell, with Legend of Mana spells could be set to a certain button combination and the menu hardly ever had to be accessed during battle) The games in the Star Ocean series took what the Mana series experimented with and expanded on it, making the battles so much more intense and engaging. (where accessing the menu gave the player a moment to catch their breath and take a look at their current situation and plan) FFXII did a lot of backpedaling in the RTS regard. It gets no excuses either, since SquareEnix is also the mind behind the Mana series. I loved Seiken Densetsu II and III (you should see my collection of Rabite stuff heart ) but I always considered those games more adventure/rpg than rts. I'll have to try Star Ocean some time. (Also heart Terranigma.) By RTS I was thinking more like Command & Conquer and Homeworld. True the real meat of those games is resource management but you are just sending off people to fight. I don't think of FFXII as an RTS. Maybe the gambit system was in someway inspired by it, especially with the way they went with Revenant Wings. Anyway, FFXII was a welcome change for me, in both the gambit system and just the overall look and feel. It's interesting hearing from someone who hated the gambit system but actually played through the game.
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Posted: Wed Apr 23, 2008 10:22 pm
I keep getting calls from OPINION POLL (election stuff? Who cares what Californian's think though?)... which I suppose is slightly better than UNAVAILABLE (read: roommate's credit card company being super aggressive.)
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Posted: Wed Apr 23, 2008 10:37 pm
Lawl..my popsicle is all deformed at the top from when I first got them being they melted a bit, but it like..froze back together funny. I don't know why I find this amusing, but I do.
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Posted: Wed Apr 23, 2008 11:02 pm
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Posted: Wed Apr 23, 2008 11:05 pm
AHHHGH. I want a sammich..but it's past one in the morning. mad
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Posted: Wed Apr 23, 2008 11:14 pm
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Posted: Wed Apr 23, 2008 11:16 pm
TweedleKeys Interesting. I didn't get that experience at all. It didn't seem any less fluid than any of the other games in the series that way. I also really enjoyed the sidequests in that game. I liked the mark hunting much better than the monster arena in FFX. So I guess I was never racing through, just taking my time, stealing and crafting, exploring and whatnot. I find it much more irritating to do that when I get a whole ton of bad random encounter rolls in a row. The environments were definitely a high-point for the game. Very, very, very nicely done places of intriguing design. I took my time with the game, but it didn't keep its initial rush of ZOMGZTHISISAWESOME, it just got dull in the area of battles. (new spells didn't have the WOW factor, special foes didn't put on the RAEP with awesome moves/spells/etc.) Quote: That's a lot of time for a game you dislike enough to rain on my parade over. (Edit: Though LOL at your AIM xd ) I'm going to get my money's worth, even if it means sneering my way through it. xd Quote: I loved Seiken Densetsu II and III (you should see my collection of Rabite stuff heart ) but I always considered those games more adventure/rpg than rts. I'll have to try Star Ocean some time. (Also heart Terranigma.) By RTS I was thinking more like Command & Conquer and Homeworld. True the real meat of those games is resource management but you are just sending off people to fight. I don't think of FFXII as an RTS. Maybe the gambit system was in someway inspired by it, especially with the way they went with Revenant Wings. Anyway, FFXII was a welcome change for me, in both the gambit system and just the overall look and feel. It's interesting hearing from someone who hated the gambit system but actually played through the game. We wants more Seiken Densetsu games akin to II and III, yes we do. Ah, since we were in the RPG realm, I was still in that mindset. As for games like C&C and Warcraft ... yeah, all about the management skills and adapting to your opponent etc. The gambit system was almost like a lazy man's RST system ... you're still actively doing things in a typical RST. As far as FFXII ... at first the changes were welcome and I got a lot of enjoyment out of most of the game, but when the battle system started turning stale, I looked towards the story of FFXII and ... story? What story? xp
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Posted: Wed Apr 23, 2008 11:35 pm
Sammiches!!! *is very happy*
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Posted: Wed Apr 23, 2008 11:40 pm
I made my favorite sandwich but without the cheese being that's what made me sick yesterday (damn you mac and cheese for being so good)! sweatdrop
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Posted: Thu Apr 24, 2008 12:11 am
Everyone has gone to bed.. emo
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