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Posted: Thu Jul 14, 2011 11:22 am
Looks like a gasmask of sorts to me! Don't know, maybe try the marketplace!
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Posted: Mon May 28, 2012 4:05 am
Scans of the ork flyer entries and their rules:
http://1.bp.blogspot.com/-s1iA5d-noTQ/T752b654-AI/AAAAAAAAA_c/3ZQJtx4U4mo/s1600/bommer+rules+2.jpg
http://2.bp.blogspot.com/-Hot64iyVQGQ/T752dT636yI/AAAAAAAAA_k/W3vdwUObM2U/s1600/bommer+rules+3.jpg
http://2.bp.blogspot.com/-G_DpMbx6Odw/T752eQ62MbI/AAAAAAAAA_s/D4V6CV1iuPY/s1600/bommer+rules+4.jpg
http://4.bp.blogspot.com/-aal8gh0hAg0/T752fptJ5iI/AAAAAAAAA_0/-zcQKu0PAA4/s1600/orc+bommer+rules.jpg
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Posted: Mon May 28, 2012 6:21 pm
(edit to avoid double-posting) I don't believe Orks get any psychic disciplines. I replied in this thread because it doesn't have anything to do with the Dark Eldar.
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Posted: Thu May 16, 2013 12:10 am
notmuch_23 (edit to avoid double-posting) I don't believe Orks get any psychic disciplines. I replied in this thread because it doesn't have anything to do with the Dark Eldar. Absolutely right! I dug out the relevant White Dwarf that has the list with which armies have access to which psychic disciplines and sadly, Orks are one of the armies with no access to the new psychic powers. SHAME! emo
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Posted: Fri Apr 04, 2014 6:39 am
Played a great 1500pt game against Orks last night, still using my IG/Eldar list. I beat him soundly by points, but it was a much closer game than would be indicated by such. Loads of memorable epic moments, such as...
...My veterans in Chimera rolled straight up to a Battlewagon loaded with 19 boys and a Warboss in power armor; successfully exploded it from close range with Meltas, wiping out 6 boys in the explosion, and some additional fire support stripped the Warboss of his escort. His Warboss countered by assaulting the Chimera and causing it to explode; I lost four Vets in the blast, but they endured and fired at the Warboss again the next turn; not quite enough to kill him. The warboss charged the squad again his following turn, killed two more and forced them to fall back, but failed to Sweeping Advance because he was Slow and Purposeful. The vets rallied again, moved back into the Warboss's face, and finally killed him with one last volley.
...My warlord, a Company Commander with basic laspistol and close-combat-weapon was challenged by a Biker Nob with a Power Klaw. This brave officer held the bike squad in place for three game turns (five rounds of assault), relying on his 5+ invul and mad-good rolls, even managing to wound the Nob before succumbing to an Instant Death blow.
...My infantry mob (20 guardsmen and a commissar) was charged by 5 Ork Bikers; they killed three of them on overwatch, and over the course of three game turns, slowly managed to kill off the Bike squad and advanced under Loota fire to take and hold an objective. The funny part is, the Biker Nob challenged every turn of the assault; in true commissar fashion, the sergeants each accepted the challenges and perished in turn, after which the Commissar stayed firmly rooted at the back of the formation (refusing further challenges) and let the squad grind through the Nob. Between delegating challenges, two executions for morale, a Look Out Sir! roll that was more like grabbing the nearest grunt and pushing him in front of the bullet, the Commissar was personally responsible for half the casualties in that Guard squad... but was also solely responsible for them withstanding the assault and taking the objective.
In the end, he was wiped out at the end of Turn 6; I had 10 guardsmen, a commissar, two sentinels (one damaged), half a Platoon Command Squad, and a Wave Serpent left. Absolute bloodbath! Most fun I've in a game in a long time. biggrin
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Posted: Fri Apr 04, 2014 10:44 am
Congrats! Looks like he mostly played bikers, no Nob bikers though?
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Posted: Fri Apr 04, 2014 11:00 am
BrookM Congrats! Looks like he mostly played bikers, no Nob bikers though? Two decent-sized biker squads (one with Wazdakka), 12 lootas, 3 trukks with Boyz, and a Battlewagon with boyz and a warboss. Dunno how many boyz total, but it was enough to get my entire Imperial Guard primary detachment in assault by Turn 2 (save for a lucky exception with a failed charge), so I'm quite glad my Eldar counter-charge tactic worked out.
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