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Posted: Thu Mar 05, 2009 3:25 pm
Supersephiroth7 XD your sig makes me lol armadilo thanks, that's the only weapon i'm gunna upgrade for a while
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Posted: Thu Mar 05, 2009 3:25 pm
Owwin Hashire Kazemeijin Dammit, me. Quit ending pages. I mean no offense, the texture on the one you made looks kinda strange. Like it doesn't fit. I did some texture mapping a while back when me and my buddy thought we would make stuff on that IMVU program. I'll bet that if you could find out where everything goes you could make your own and make it look a lot cooler. It's off because the shape isn't 100% accurate. It's still blocky so the texture skin is off. And making my own textures is something beyond my abilities.
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Posted: Thu Mar 05, 2009 3:29 pm
Hashire Kazemeijin It's off because the shape isn't 100% accurate. It's still blocky so the texture skin is off. And making my own textures is something beyond my abilities. Making a texture is easier than you think if you have the map, you give yourself too little credit.
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Posted: Thu Mar 05, 2009 3:30 pm
Owwin Hashire Kazemeijin It's off because the shape isn't 100% accurate. It's still blocky so the texture skin is off. And making my own textures is something beyond my abilities. Making a texture is easier than you think if you have the map, you give yourself too little credit. Well it's not something I've been taught. I'd need a guide or instructions for the first go-through.
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Posted: Thu Mar 05, 2009 3:33 pm
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Posted: Thu Mar 05, 2009 3:35 pm
Hashire Kazemeijin Owwin Hashire Kazemeijin It's off because the shape isn't 100% accurate. It's still blocky so the texture skin is off. And making my own textures is something beyond my abilities. Making a texture is easier than you think if you have the map, you give yourself too little credit. Well it's not something I've been taught. I'd need a guide or instructions for the first go-through.I guess the difficulty really depends on what modeling program you are using. When I was doing it you just had to open up a paint program, paint the spots that had color with the color you want and then put it over the model. The skin of a 3-D model is just a 2-D picture wrapped around the outside. To map it I just drew a grid over the model I made and through trial and error found out which places on the 2-D plane corresponded to places on the model.
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Posted: Thu Mar 05, 2009 3:35 pm
Armadilo, your sig, I love you... Have my babies?
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Posted: Thu Mar 05, 2009 3:37 pm
Cattra Nightblade Armadilo, your sig, I love you... Have my babies? >.> ......not here, they can't know.........
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Posted: Thu Mar 05, 2009 3:40 pm
SuperArmadilo Cattra Nightblade Armadilo, your sig, I love you... Have my babies? >.> ......not here, they can't know.........ok ill pay you later >.>
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Posted: Thu Mar 05, 2009 3:44 pm
Owwin Hashire Kazemeijin Owwin Hashire Kazemeijin It's off because the shape isn't 100% accurate. It's still blocky so the texture skin is off. And making my own textures is something beyond my abilities. Making a texture is easier than you think if you have the map, you give yourself too little credit. Well it's not something I've been taught. I'd need a guide or instructions for the first go-through.I guess the difficulty really depends on what modeling program you are using. When I was doing it you just had to open up a paint program, paint the spots that had color with the color you want and then put it over the model. The skin of a 3-D model is just a 2-D picture wrapped around the outside. To map it I just drew a grid over the model I made and through trial and error found out which places on the 2-D plane corresponded to places on the model. I use 3ds Max 9. The Planar Edit option in there lets me move individual vertices on a non-moving background image to place the wrap on the model.
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Posted: Thu Mar 05, 2009 3:47 pm
Cattra Nightblade SuperArmadilo Cattra Nightblade Armadilo, your sig, I love you... Have my babies? >.> ......not here, they can't know.........ok ill pay you later >.> i take credit >.>
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Posted: Thu Mar 05, 2009 3:54 pm
Hey guys, I'm making a fanfic of Tales of Symphonia. If I wrote Raine as a Lesbian, how would you react to that?
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Posted: Thu Mar 05, 2009 3:57 pm
Hashire Kazemeijin I use 3ds Max 9. The Planar Edit option in there lets me move individual vertices on a non-moving background image to place the wrap on the model. That sound harder to understand than simple trial and error I used. I'd bet it is a lot more useful though too. Then again the interceptor looks fine right now. I don't think you need to do any texture work on it if it is just for practice.
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Posted: Thu Mar 05, 2009 3:58 pm
melikefood Hey guys, I'm making a fanfic of Tales of Symphonia. If I wrote Raine as a Lesbian, how would you react to that? I'D DIE. Make Kratos and Zelos gay, silly.
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Posted: Thu Mar 05, 2009 3:59 pm
Owwin Hashire Kazemeijin I use 3ds Max 9. The Planar Edit option in there lets me move individual vertices on a non-moving background image to place the wrap on the model. That sound harder to understand than simple trial and error I used. I'd bet it is a lot more useful though too. Then again the interceptor looks fine right now. I don't think you need to do any texture work on it if it is just for practice. It was my final for my 3D Modeling class, and 3rd actual model I made. Other two being a House (first) and a Manta Ray (second).
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