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Lady Blodwynn

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PostPosted: Sat Jun 05, 2010 11:26 am


Awwww! whee

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PostPosted: Sat Jun 05, 2010 8:06 pm


how nostalgic- looks like crossbreed between Renault FT 1917 and bunch of between-world-wars tanks... what do they count as?

Van Evok

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Lady Blodwynn

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PostPosted: Sun Jun 06, 2010 12:06 am


Those are the new Grot tanks from Forge World! blaugh
PostPosted: Tue Jun 08, 2010 12:10 pm


A bit too expensive though, might be best to throw a few together with cheap 1:48 kits.

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Van Evok

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PostPosted: Thu Jun 10, 2010 1:04 am


Lt. Brookman
A bit too expensive though, might be best to throw a few together with cheap 1:48 kits.

doubt they will be orky enough...
PostPosted: Sun Jun 20, 2010 4:50 am


Just a question that's been giving my friends and I a lot of conversation recently:

All ork are a little psychic, and thanks to the power of the warrgh that power makes what orks believe come true eg: their gun will fire, or da red ones will go faster!

So, the question is: What would happen if imperials captured a group of orks and managed to convince them that say, all orks are really badgers? Or something like that.

Thought and ideas?

The Black Messiah


Van Evok

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PostPosted: Sun Jun 20, 2010 6:20 am


problem is Orks find Imperials unconvincing due to lack of orkiness...
PostPosted: Mon Jun 21, 2010 12:45 am


The Black Messiah
Just a question that's been giving my friends and I a lot of conversation recently:

All ork are a little psychic, and thanks to the power of the warrgh that power makes what orks believe come true eg: their gun will fire, or da red ones will go faster!

So, the question is: What would happen if imperials captured a group of orks and managed to convince them that say, all orks are really badgers? Or something like that.

Thought and ideas?


The Power of the WAAGH is not Clap Your Hands If You Believe. It keeps things working better and longer than they should, but guns still need bullets and trigger assemblies, Trukks need fuel and working combustion engines, etc.

What it does is let that Trukk whose transmission should have annihilated itself 20 miles ago keep running, and lets the gun that should barely fire a round keep going for another hundred. Ork tech is always on the bleeding edge of ceasing to work, and the WAAGH keeps it going - they can't use a pipe to fire bullets if convinced it is a gun - it still need bullets and a mechanism to fire it.

So as to your question - double no, because 1st, the latent psychic potential of the WAAGH is not powerful enough to do that. And 2nd, Orks instinctively know what is Orky - efforts to re-educate them regarding knowledge of what an ork is would be futile.

Oryn


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PostPosted: Mon Jun 21, 2010 1:02 pm


Van Evok
problem is Orks find Imperials unconvincing due to lack of orkiness...
Except for the bloodaxes... To a certain degree that is of course... mrgreen
PostPosted: Tue Jun 22, 2010 2:28 pm


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Lady Blodwynn

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PostPosted: Sun Jun 27, 2010 1:59 pm


I'm finding it a bit too hard to make everything out on that model, it may be a bit too busy.
PostPosted: Sat Jul 10, 2010 8:47 am


Lady Blodwynn
I'm finding it a bit too hard to make everything out on that model, it may be a bit too busy.
Yeah, it looks like it'd take forever to paint with any sort of detail. sweatdrop

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Hoxtalicious

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PostPosted: Mon Jul 12, 2010 2:55 am


Or easier to drybrush and wash if you're in a hurry. wink
PostPosted: Tue Jul 13, 2010 1:36 am


I'd rather have a regular version. Also, those things are huge! surprised

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Lady Blodwynn

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Hoxtalicious

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PostPosted: Sat Sep 18, 2010 5:11 am


I've been going over my Orks for a while now and I'm thinking of swapping the boring Goff motif for a desert themed Blood Axe warband, any suggestions?
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