Full Name: Jin Hatake Nickname: Rainu Age: 16 Birthdate: 11/11 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D Hair Color: Brown Eye Color: Dark grey Height: 5’9” Weight: 171 lbs Bloodline: Hatake, Raiu
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “Keep moving forward.” Personality: Rather unfocused and laid back, kind hearted and pragmatic and tends to have a very direct approach to most things. Subtlety is lost on him and he doesn’t take kindly to deceit. When he puts his trust in someone or something it is nearly unwavering.
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Growing up in Arashikage under the Hatake family Jin led a simple life learning the shinobi ways from his father, the current head of the clan. This was until his grandfather, a member of the Raiu clan found him and began his rigorous training to become a proper member of their clan as well. The dueling natures of both clans left Jin in search of other ways to enjoy his life outside of familial duty. ▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ {Dual Ancestry} → {Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.} Second Class: Scholar ▱▰▱ {Peerless Summoner} → {You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions} ▱▰▱ Cross Class or Specialization: → After training for five paragraphs, summoner creatures (custom or contract) are able to use Bloodline techniques that the Summoner has access to (up to the summon's highest unique technique rank). If the summoner is currently using a Summon gifted by their bloodline, this training time is negated. Also able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross Technique Name: Curse of the Family Technique Type: Sealing Technique Rank: B Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Chakra Pool: 500 Stamina Pool: 400 Chakra Element: Lightning, Wind Chakra Color: Pale Violet Red Chakra Materialization: A watery aura with large spikes forming on the surface, like needles trying to poke out of a balloon. Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ N/A • Speed ► 0 →→ N/A • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Loyal • Affable Weaknesses: • Tunnel vision • Unmotivated Fears: • Being left alone • Loss of bodily autonomy
Modifiers: • Bloodline and Raiton techniques cost 5 times rank less chakra • Summon beings one rank lower than normalw
Personal Attributes: ▱▰▱ Hatake’s Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals. ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA. ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts. ▱▰▱ Ionic Blade | Augments all of the users bukijutsu, even those outside of the Raiu bloodline, with a basic amount of lightning chakra. By applying this chakra collisions result in a pressure wave similar to a thunderclap. For each rank of the technique, the pressure wave throws the opponent back five feet unless the Act of surface Walking is used at equal rank and potency to the user's parent technique. ▱▰▱ Ionic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with. ▱▰▱ Loyalist’s Devotion | Upon creation of the character, the user may select a Village, Group, Organization, Person, or other affiliation and swear fealty. This may not be changed once declared. Any missions done in service to that selected group yields an additional 50% Ryo and XP. If a person is selected, the user's defensive techniques are treated as overwhelming when defending them.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Transformation Technique [ Henge no Jutsu ] | Rank E • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E {Fuinjutsu} • Summoning Technique [ Kuchiyose no Jutsu ] | Universal • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
{Lightning Release} • Telegram Flash [ Denpō Sekka ] | Rank E • Flickering Light [ Touei no Jutsu ] | Rank E • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E • Static Strings [ Seidenki Ito no Jutsu ] | Rank E • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E • Burst Technique [ Heki no Jutsu ] | Rank D
{Wind Release} • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D • Wind Release Stream [ Kouryuu ] | Rank D
Bloodline • Way of the Hatake | Rank E | Passive • Call of Lightning | Rank E | Spiritual | Variable • Lightning Step | Rank D | Complex • Lightning Field | Rank D | Spiritual • Lightning Riposte | Rank D | Spiritual
• Total Concentration: Thunder Breathing [ Sō Nōdo: Rai Nodo ] | Rank E | Training • First Form: Thunder Clap Flash [ Ichi no kata: Hekirei ] | Rank D | Complex • Fist Form Modified: Thunder Clap Flash Six Fold [ Ichi no Kata Kuzure: Hekirei Muttsu ] | Rank D | Complex
Full Name: Nikushimi Nickname: None Age: 20 Birthdate: 7/16 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: S+
Hair Color: White Eye Color: White Height: 6'1 Weight: 191lbs Bloodline: Dust Release Non-Combat Outfit: Combat Outfit: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Shinobi-kind has no place in this world. Personality: Outwardly kind and compassionate to the general population and is able to put on a face to most shinobi that he is at a minimum, not a threat. However, Nikushimi's hatred of Shinobi becomes prevalent when interacting for prolonged periods or witnessing what he considers to be excessive use of force, especially when dealing with military tactics or chakra based offenses with large areas of effect.
Village: None Title: NA Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: A silent survivor of Seizan, Nikushimi witnessed the horrors of warfare in the shinobi world at a young age. Unlike another child who bore witness, he did not see the shinobi who'd arrived to rescue them as heroes, but as opposing antagonists. The world would be far better without ninja-kind. In the years after, Nikushimi spent some time in poverty, living in the slums near major cities until finding service of Takumi Saegahara while he acted as the Kogarashi Institutes Leader. Despite his hatred for shinobi, the Kogarashi leader preferred to implement subtle tactics which he found more tolerable. When Kagami Hari slayed Takumi, it was no emotional loss, but Nikushimi did not waste time in taking his research on Scientific Ninja Tools he'd been developing to combat shinobi at their own game.
After this, he sought refuge in Arashigakure, a technological wonderous village in the sky that he knew would have opportunity for him. It was there he met a maniacally insane genius of a villain who killed indiscriminately at first glance, but made it his mission to dethrone the ninja of Arashigakure. After witnessing Antioch's methods and working for him from the shadows, Nikushimi would work within the city, but carry no military affiliation with them as he devised his own way to bring an end to shinobi kind.
Seeing the live feed from the Juubi and Jashin's destruction and the immense power the Shinobi wielded only reinforced his desire to see shinobi life end. Would Jashin even target a planet that had no shinobi? No immense reserves of Chakra? No "gods."
From the shadows of Arashigakure, Nikushimi plots the death of the world's way of life by turning the Shinobi's weapons against themselves.
▰▰▰ CLASSES AND STATS
First Class: Medical ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information. Second Class:Scholar ▱▰▱ Infinite Perception → : Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts. ▱▰▱ Cross Class or Specialization: → Scholar - Medical : Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals placed on a target inflict [15] points of Tenketsu Rot until the seal is cleansed
Chakra Pool: 2,750 Stamina Pool: 2,350 Chakra Element 1: Earth Chakra Element 2: Wind Chakra Element 3: Fire Chakra Color: White Chakra Materialization: N/A Stats: • Strength ► 0 →→ N/A • Speed ► 0 →→ N/A • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Bold and Outspoken • Adventurous and Curious Weaknesses: • Stipulations of how he thinks chakra should be used. • Inability to form bonds with any shinobi Fears: • Life with Shinobi like gods ruling the realm. • His life work becoming meaningless Modifiers: • • Personal Attributes:
▱▰▱ Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can inflict one tier higher disintegration on your bloodline techniques every three posts.
▱▰▱ Undesired Potential Nikushimi carries the fire element, which he resents.
▱▰▱ Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 10,000 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Nindo: N/A Personality: The way he acts depends on who he is around and how they act. However he mostly wishes to be helpful, but is also a little bit cocky at times and can have some degree of attitude.
Village: Wanderer Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Yoku is the oldest son of the clan head of the main family of the originators of Jūryokuton. As such he was raised to be the next head of the family from quite a young age. Mostly he was taught that keeping the secrets of his clan was the most important thing in the world. Of course as a young child he was only truly capable of truly having the feelings that the adults who were teaching him told him to have.
He himself was never truly destine to be anything other than the head of his family and to keep the secrets of his family. He began his training under his father around the age of 8 and learned at a fairly normal pace for what was expected of him. Of course as he got older he began to understand a bit more about the world and people around him.
He was learning things about the nearby hidden village, which their clan often sent people to in order to become shinobi of the village. He was even pretty interested in learning of the world beneath the clouds, so he did that as well. He wanted to be helpful to most, however he still knew what his job was and he was intending on keeping to it, originally.
When he was 16 years old, there was an attack on the shinobi world, and he was completely unaware of this, at least until two years later. His training was fully complete by then, he was pretty much ready to become the head of the clan on a moment's notice if his father passed for any reason. This also meant that he was given more knowledge than what others might have been allowed. He learned of the attack on the world two years prior, initially he questioned it. Thinking it was maybe a cruel joke that was being told to him by the elders of the clan who were informing him as it was eventually going to be part of his job to know. Most because around this time a lot of the members of the clan were brought back to their main lands from the nearby shinobi village. They did nothing, he was sure that in such a dire situation in the lands below the clouds they would have helped.
He instead found out the truth, the elders and his father had determined that their family's secrets were better kept by not providing assistance. If they sent the clan members to help then if the world didn't end their secrets might be exposed. If Jashin and the Juubi destroyed the world then their secret location and the like would die along with everyone. This was when Yoku realized that his family were nothing more than selfish. He wanted to leave, but he also knew that if he did that then he'd put his family in quite a situation without a properly taught person who could become the head if his father died.
Instead of leaving immediately, he secretly began teaching his brother. Specifically his youngest brother, and also making sure that he knew that he was planning to leave and why. It took his younger brother eight years to pick up on the things he knew, which also indicated to him that his younger brother was probably going to be much better at this than he would have been anyways. With hopes than being the one that taught his younger brother would mean that he would be less susceptible to the manipulations of his father and the elders of his clan, maybe when his brother became head of the clan he could change things. Yoku however wanted a more immediate solution for himself, he wanted to be able to help those in need if he had to, not try to fix his clan's twisted thinking over time.
So finally he left, leaving the Cloud Sea Archipelago, and his family's lands. Of course he does not intend on revealing any secrets of his families to the shinobi world, but he was sure when they realized he left they would be sending people after him. Whether it was in order to bring him back or kill him though, he wasn't completely sure. But now, he is in the shinobi lands beneath the clouds.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. Second Class: Bloodline ▱▰▱ Blood Knight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 2530 Stamina Pool: 2530 Chakra Element: Wind, Earth, Gravity Chakra Color: Purple Chakra Materialization: Purple...Space
Strengths: • Use of Bloodline Jutsu. • Willingness to assist people in need. Weaknesses: • A little bit full of himself. • Lack of knowledge of the shinobi world. Fears: • His brother becoming as bad as his father. • Small Spaces Modifiers: • Bloodline Techniques cost 1 Rank Less • Personal Attributes: ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action. ▱▰▱ Gravity Well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user. ▱▰▱ Event Horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 8000 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] (8000 xp + 200 Stamina) Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY •Stuff •Things •More Stuff •Probably Some Weapons •Probably More Weapons •Nothing Special Though
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Doton •
Jūryokuton •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu {Style name here} • {Style name here} • {Style name here} • {Style name here} •
Full Name:Tora Kaguya-Raiu Nickname: Thunder Tiger Age: 19 Birthdate: October 13th Gender: {Male.}
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: {B}
Hair Color: {Bright blue and short but not to short as to be considered a buzzcut}
Eye Color: {Golden Yellow with black scelera surrounding them.}
Height: {5ft 8in}
Weight: {132 lbs}
Bloodline: {Dual Ancestry- Raiu/Kaguya clans Raiu Clan-• Clan Members have a genetic affinity to the lightning element. • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu. • Complex techniques performed gain the same bonuses as simple techniques. • Lightning based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Lightning/Buki Korabo is decreased to once every two posts. • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.
Kaguya Clan-The Curse of the Blood Orchid is a powerful manifestation of corrupted nature chakra that is unique to the Kaguya who bears it. The appearance and location of this seal are individual to the user but the abilities are the same among all Kaguya. At D-Rank body the Kaguya is able to train for [5] paragraphs to reveal their curse in its dormant state. While Kaguya who choose to activate the Curse of the Blood Orchid can have a second forbidden seal they cannot become summoners unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time. Implanting Kaguya DNA immediately curses the blood and places the Curse of the Blood Orchid upon them. However, implantees may only have Curse of the Blood Orchid and no other forbidden seal. Primary members of the Kaguya may have the Curse of the Blood Orchid and one other forbidden seal but cannot use them at the same time. The phenomenal statistical buffs provided by the Curse of the Blood Orchid will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.
Dormant Stage The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations. Training: • Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.
Awoken Stage This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual. Basic Effects: • Increases all stats to [10] automatically. • Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu. • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual. Basic Effects: • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically. • Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu. • Costs 50 Natural Chakra per post used to maintain.
Non-Combat Outfit: {Often wears a haori with his clans emblem on his back and two tigers on the two sides of his haori's front. the haori is black with white tigers and a blue and yellow clan sigil. he wears a t-shirt underneath plain and white as can be with a hakame for pants the same color as his haori, black. he wears a blue obi sash on his waist wear, even in comfortable clothes and non combat, he has a wakizashi on hand in case trouble arises for him.}
Combat Outfit: {Often seen wearing a open face helmet and boiled leather armor in place of platemail that he says only slow him down some when speed is needed. the boiled leather is almost as hard as steel when properly done though it has been known to be able to cut through a bit easier than steel plates would. A tigers emblem on the front and his clan sigil on the back Tora weilds in both his hands a Katana and a kodachi blade into battle to make use of his Kazekiri bukijutsu style. on his back is a case of sealed swords he uses for his other sword style he calls 'the mugen no ken' infinte swords but really is the infinite one sword style. he weather leather greaved armor made of boiled leather plates and steel toe boots to ensure that his toes dont get shot at or cut off. He has colored the leather armor he wears into a bright white color with hints of red, blue, and gold but he hopes to one day replace it with armor he can make himself}
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Bushido: {Meiyo and Chu- Carry out the duty of your country, be loyal to your sensei and your country so that one day you may protect them all. Carry yourself with Honor so that when you look back you will live without much regret. Regrets will come to even the noblest warriors but put forth honor in what you do, show honor to your opponent, and you will live a life with few regrets.}
Personality: {Tora is a self concious individual who has beenthrough a lot in his life. He didnt start the academy till he was about 12 and didnt graduate till he was 15 due to complecations at his hime on the Raiu clan complex. He wants to protect those closest to him whether that be the baker who would give him sweets without paying when he was younger, the personal caretaker he had that helped him with school and over all got him through the toughest part in his life and even the odd woman who came to his class one day and taught them the finer points of the clans, chakra control and the uses that a blade could provide other than cutting the enemy up wth, that odd lady gave him something that he still wars to this day which reflects his sentimental value over things he deems important to him.}
Village: { Zaishin} Title: {Okkapiki.} Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: { Born from a unwanted union of a Kaguya man and Raiu woman Tora has been seen as a cursed child, a oni sent from the depths of hell to curse the family in this new found era of peace. Having never truly been accepted by the family or clan he called his own rather than the clan that wanted him, the one he hated most, the Kaguy clan, the only solace he had was the caretaker who loved him like a son and his brother before he was taken away by their good for nothing father from the Kaguya clan for 'Special training' the man had said. when his brother Kira, born of Seinaru enjo and kaguya came back however he was forever changed. Then he heard of the day his brother turned his back on Zaishin all for some... some disgusting Jashinist, a woman name hisami something he didnt care, all he cared about was that his brother betrayed the city he lvoed and also put a further bad spotlight on Tora starting to get beatings from other clan members thinking that his 'Oni's blood will turn him to'. it never did but he made sure to make less use of it whenever possible. Upon hearing the sickness taken hold by one of the elders of the Raiu Clan Tora was reluctantly put forth as the successor to that elder and was told if he did well he could become the head of the clan one day... a Lie to keep him in lne pretty sure to Tora's mind but he wanted it to become goal, a dream he could aspire to go for. and so at age twelve he went into the Bushido Academy and became a Okkapiki samurai at a graduating age of Fifthteen. that is when he met the hero of the village, the legendary woman advisor to the shogun and famed user of the sharingan and byakugan: Samatha Uchiha. Stories on her ability to slay the Juubi where told throughout the city and he was one of them that was in awe. However he also knew that she was a person to and didnt much appreciate that they where holding her up like a idol that could be knocked down at any moment for them to bad mouth when she did fall. He didn't want to see that happen so upon request to the adminstration he asked if a letter of recommendation could be sent to Samatha so that he could train under her as her apprentice. The teacher writing recommendations laughed and said it was impossible for her to accept Tora but he would do so because the thought amused him. little did he or Tora know that it was infact answered.
A week after the letter was sent A group of samurai from the recommendations department came to pick up all those students who had gotten their letters accepted, a total of six. the others would be put into teams of two or three for those who didnt get a accepted letter. Tora was called upon and his eyes went wide as he knew he only sent out one actual request for recommendation. Without thinking Tora ran to the recommendation meeting hall and saw Samatha Uchiha sitting down with only two guards surrounding her.
When they first met a air of professionalism came off of Samatha as she had Tora folow her to a training yard. When Tora asked what was going on she, with her hands behind her back, told him that she was going to battle test him and see if he was ready for her. she wasnt going to hold anything back and if she needed to send hm off into the wilderness then it would be done. Tora not phazed by this held onto his blades and proceeded into battle. From what he was told the goal of the mock battle was to land a hit on her to prove his battle capacity. and so with every fiber in his being he began his strikes first with his kazekiri then with a combined effort of a unskilled chidori he had been trying to develop and then finally, with his back to the all, or more like flying towards Samatha, he used his kaguya bone skill to try and spear her hip. While the attack didnt skim her skin it didnt scratch the cloth on her hip. Through this effort he was accept as Samatha's apprentice.
After this incredible meeting the training began. Rigorous training that took years to prefect and while not having a sharingan his most prized possession and learned to hone the technique the Chidori and its augmentations he was able to master, most notable the Chidori Stream that he was able to use around his body to deflect enemies. Yet the more they trained together the more she encouraged him to use his Kaguya bloodline in a way that would benefit all of Zaishin. Tora Didnt knwo what to do other than something he had thought of doing for a long while. So he was able to make his piece and upon agreement with a patent office and hopeful future training in the field of craftsmanship Tora has started the long road in making the product 'Kaguya Steel' a trademarked material that he will be using in order to craft weapons and armos of higher quality and hopefully, one daysoon, pay back his sensei for the years of encouragement and training she has provided for him. Other fields he is looking into is the medical Nin field andslowly is working his way in ask the Shogun for the possibility of joining whatever law enforcement the Zaishin City has to better protect the people and earn his way into the hearts of the Zaishin people and those of his own clan, finally proving to them that he is truly deserving of the title of Head of the Raiu Clan. } ▰▰▰ CLASSES AND STATS
First Class: {Bukijutsu} ▱▰▱ {Mystic Hero} → {Mystic Hero: The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3}
Second Class: {Bloodline} ▱▰▱ {Dual Ancestry} → {Dual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
▱▰▱ Bloodline/Bukijutsu: → Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts
Chakra Pool: {1200} Nature Chakra Pool: {400} Stamina Pool: { 1300.} Chakra Element: {Lightning; Wind; [P.A Acquired] Fire.} Chakra Color: white with red highlights Chakra Materialization: {a tiger when in large volumes, small streaks of lightning in most others}
Stats: {.} • Strength ► 4 →→ [4/8] • Speed ► 5 →→ [5/8] • Agility ► 2 →→ [2/8] • Endurance ► 3 →→ [3/9]-{End Cap increased to 9 due to Kaguya Bloodline}
Strengths: • Due to his Raiu Clan training his hearing has excelled to the point of supernatural. With this enhanced and advanced hearing technique he can listen in onto people several feet away but if he ever is able to train on this to a more perfected degree who knows how far he could listen in onto people, perhaps the whole of zaishin city? who could say only time and training could tell
• He has a strong moral compass even if its for his enemies and opponents however he only ever gives out one chance for them to change. whether they take advantage in a good or bad way is up to them but just so you know. He wont give it out again if he see's you trying to actively do evil or worst tries to use the kindness given and use it as a sneak attack on him. That will just piss him off and have him show no mercy afterwards brutalizing the one he tried showing kindness to to the point of almost needless torture, whether that is the kaguya bloodlust in him or not is hard to say.
Weaknesses: • {due to his incredible hearin sometimes he either hear's things he isnt suppose to or otherwise gets major migraines from the amount of noise going through his ears and into his head and will often times have to wear ear plugs to lessen the effect.}
• {He has a bloodlustful side to him that he tries to supress at all possible. he believes this comes from the kaguya clan that his father was apart of and how they where blood lusting warriors in the days of warring states era. It caused the clan to scatter to the four winds after a major defeat in a village in the land of water after the major village system was adopted. The bloodlust, like his curse mark, cant seem to go away however and he has had to actively live with the fact that if he gets to angry he might give into that bloodlust and lose himself to it waking up only after the carnage is done.}
Fears: • He is afraid of himself. of losing control at the tip of a hat and just overall not being able to control his battle lust and lvoe of carnage when in that state of mind. he thinks of himself as a monster like the rest of his clan and those who know of his kaguya bloodline thinking he is nothing but a demon, a oni like the shogun who needs to be exterminated. Thankfully his more Raiu blood purity over his kaguya one gives him more of a pass since he apears more like a raiu clan member than a Kaguya clan member with the only indication are two blue marks on his forehead that make out he is from that clan
• He fears losing everyone he loves or cares for. the poeple in Zaishin and even some members of his Raiu clan that dont think of him as a monster. He is afraid one day that the shogun will get tired of the bigotry ways of his Raiu clan and exterminate them all including Tora himself. He wants to become the new clan head in order to make sure that the clan avoids that fate and to cut out the cancer of bigotry within his clan so that they could move on and move forward become stronger for accepting other bloodlines and their techniques so as to grow more powerful and add them to their traditional Raiu style of swordsmanship like he has had to do with his Kaguya bloodline traits imparting some of the Raiton techniques into the bones that come out of him. even once managing to make a bone sword and etending a bit of lightnign chakra into it to make a longer lightning blade. He just hopes he can fulfill his dream before his nightmare becomes a reality.
Modifiers: • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" } • Personal Attributes: ▱▰▱ Custom PA [Gift of Fire] | Grant access to an additional element. Only [1] PA of this type per RPC. [Fire style] ▱▰▱ Custom Pa [Prearmor Training] | IGrant 1 taijutsu/bukijutsu style. ▱▰▱ Time Skip Pa 01 [Technique Quick Study] | Learn Ten more Techniques ▱▰▱ Time Skip PA 02 [Ryo Bounty] | Grant 30,000 Ryo ▱▰▱ Name of Bloodline Attribute | -----v ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
▱▰▱ Crashing Thunder | Augments all of the users bukijutsu, even those outside of the Raiu bloodline, with a basic amount of lightning chakra. By applying this chakra collisions result in a pressure wave similar to a thunderclap. For each rank of the technique, the pressure wave throws the opponent back five feet unless the Act of surface Walking is used at equal rank and potency to the user's parent technique.
▱▰▱ Ionic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両030,000 {claiment pa for ten year timeskip reward} XP: 2000 {Claiment for ten year time skip} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • {Profession} || → {Medical Nin: Emergency Branch} • {Profession} || → {Locked: Special Ops-Police}
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 34 / 034 • Genjutsu | 06 / 018 • Iryojutsu | 00 / 00 • Taijutsu Styles | 03 / 03 • Fuuinjutsu | 03/03 • Bukijutsu Styles | 07 / 07
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default Rasengan Shadow clone Jutsu Multi-Shadow Clone Jutsu
Enchantment • {Journey into Black Darkness Technique} ▰ Gender Sudden Change Technique [ Sei Kyuuten no Jutsu ] ▰ Dark Realm of the Dragon [ Akuma no dākurerumu ]
Instance • Lightning Illusion: Lightning Flash Pillar ▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] ▰ Art of Fake Death [ Niseshi no Gijutsu ] ▰ Interrogation Technique [ Jinmon no Jutsu ] ▰ Continuous Thunder Technique [ Keizokuteki Raimei no Jutsu ] ▰ Vision of Doom [ Sakkaku no Meiun ] ▰ Exploding Death [ Kibaku Zetsumei ] ▰ Recklessness [ Chototsu ] ▰ Disorientation Motion Illusion [ Shitsukentou Genkaku ]
▱▰▱ Hiraishin Vision | While Kenshin's byakugan or tenseigan is active, he is able to place a seal on any object in his line of sight in the area (topic) for five chakra. This does not consume an action and also does not allow him to place a seal on living enemies.
Posted: Sat Nov 16, 2024 9:19 pm
▰▰▰ PERSONAL DATA
Full Name: Kyoufu Arai Nickname:N/A Age: 21 Birthdate: Feb 8 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: A
Hair Color: Black Eye Color: Red Height: 6ft 3 Weight: 180lbs Bloodline: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Only the results matter, what you do to produce them is only a formality. Personality: Kyoufu is very quiet and reserved. He tends to stay to himself a lot and does not really speak unless spoken to or unless there is information that's important that needs to be exchanged. He is extremely into the punk and gothic type of culture and tends to be more into horror themes as regular horror doesn't scare him. He doesn't like conflicts because he still feels fearful about all he can do since he doesn't quite fully understand his abilities. This causes him to rely more on bukijutsu and taijutsu. He is not a fan of large social gatherings and even has a tendency to feel crowded even in a fight if multiple opponents are around. While lone wolf on the surface, he is more intuned with his emotions which he keeps written down in a journal to decompress each time he can get. While death, monsters, and mutilation are completely okay in his eyes, he fears private conversations with women, misunderstandings, and other things similar of the sort. This causes interesting dynamics among his allies. When it comes to conflicts that he has to get into, he focuses more on all the outcomes and all the pieces and aspects to the situation before acting often times being referred to as a robot because his decisions can oftentimes be seen as heartless decisions.
Village: None Title: Wanderer Local Reputation: 0 Global Reputation: 0
Biography: Kyoufu is a kid who was orphaned and grew up by a wanderer named Sabrina. He had parents but his birth ended up driving them mad thanks to not having enough money to provide for a child, His parents ended up killing themselves when he was 8. At least that was the story he was told. He is unsure what truly happened to them. He just knows they ended up dead by a blade wound. For years they commented about seeing hallucinations and demons but he had no clue what they were talking about considering them to be somewhat mentally ill.. Those who they told this to looked at them with confusion as if they were crazy. Instead, they would be ignored. The citizens writing this off as just some folk tails. With them gone, Kyoufu had to learn how to defend himself learning all that he could just from watching others. Eventually, he would run into a rogue shinobi who took him in and taught him the basics of bukijutsu. They would travel, causing him to leave his home in the land of Fire and to see the world. This traveling ended up causing him to meet a woman named Clem due to a conflict. He didn't know the basics of the conflict but the person who taught him bukijutsu died during the conflict. Instead of killing him, Clem ended up taking him in and he would end up traveling with her. Eventually, they would part ways to allow Clem to travel more while Kyoufu learned from Samurai about the art of the blade becoming an expert in it.
▰▰▰ CLASSES AND STATS
First Class: Jack ▱▰▱ Master of None: → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+} Chosen Class Restricted Art: ( Medical and Sensory )
Second Class: Jack ▱▰▱ Expert: → The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
▱▰▱ Jack - Jack: → Jack - Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6..
Chakra Pool: 1,305 Stamina Pool: 1,205 Chakra Element: Fire, Wind, Water Chakra Color: Red Chakra Materialization: Looks like Blood
Stats: • Strength ► 5 →→ Kakumei no hono ryu [2] Strong Body PA [2] Mach Fist Style [1] • Speed ► 8 →→ Master of None [2]/ Expert Discipline [1] Kyoukan Ya [2] Tetsunami Ryu [2] Phantom Slayer [1] • Agility ► 7 →→ Expert Discipline [1] Akira Art [2] Mirror Image Art [2] Harmonic Death Arts [2] • Endurance ► 6 →→ Sobagai Deba Sentou [2] Never Give up PA [2] Juurai Toorima [2]
Strengths: • Bukijutsu • Coming up with Plans • Adapting to situations Weaknesses: • Smaller Frame. He isn't the strongest out there when it comes to power for power. • Long Distance Battlles as his options are limited in that point Fears: • {Large Gatherings • Flirty Women
Modifiers: • • Personal Attributes: ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner. ▱▰▱ Strong Body | User Gains 2 Stats in Strength (Duty) ▱▰▱ Never Give up | User Gains 2 Stats in Endurance (Duty)
▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision. ▱▰▱ Money! | User Gaines 30,000 Ryo (Integrity D rank bonus) ▱▰▱ BOYO | When Purchasing a Custom Weapon or armor, he is able to get an additional weapon for free. The purchase must be made at full price without reductions. (Integrity D rank bonus) ▱▰▱ I been working | Grants the ability to receive an additional branch from a job (Integrity C rank bonus) ▱▰▱ Twice as Hard | The User reduces the resource cost by [1] rank of 2 Bukijutsu Styles. The styles are Kyoukan Ya and Phantom Slayer( (Integrity C rank bonus) ▱▰▱ Extra Cheddar | Ryo rewards are increase by1.5x for missions of all kind. (Integrity B rank bonus) ▱▰▱ Jack of Trades: Bukijutsu | Grants 1 additional Style for Bukijutsu (Integrity B rank bonus ) ▱▰▱ Jack of Trades: Taijutsu | Grants 1 additional Style for Taijutsu. (Integrity A rank bonus ) ▱▰▱ Jack of Trades: Ninjutsu | Grants 10 Technique slots for Ninjutsu.(Integrity A rank bonus )
▱▰▱ Merchant Shopper | User is able to buy items at a reduced ryo rate of 20%. (Jack Bonus PA D rank ) ▱▰▱ Crafting Ace | Reduce the paragraph count of crafting by [2] with a minimum of [1] required to advance in a crafting title. (Jack Bonus PA C rank ) ▱▰▱ All on my own | Grants 5 custom technique slots. (Jack Bonus PA B rank ) ▱▰▱ Jack of all trades: Special | Grant 10 technique slots that can be used specifically for the restricted arts designated in the Master of None discipline. Only gives 10 total and does not mirror among them. (Jack Bonus PA A rank )
▱▰▱ Tactical Jack | Grant access to an additional element. (Time SKip New RPC Bonus) ▱▰▱ Energy Pool Expansion: | either 100 chakra, 100 stamina, or 50 chakra and 50 stamina. (Time Skip New RPC Bonus. 100 Stamina) .
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 30,000 XP: 2,000 Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 55 • Genjutsu | 00 / 70 • Iryojutsu | 00 / 10 • Sensory | 00 / 10 • Taijutsu Styles | 03 / 03 • Bukijutsu Styles | 07 / 07
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fire •All E rank
Wind • All E rank
Water •All E rank
Genjutsu All E rank
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} Mirror Image Art • Mastered/ Stage 6 Harmonic Death Arts • Mastered/ Stage 6 Mach Fist Style • Stage 5
Full Name: Chishiya Hattori Nickname: Age: 13 Birthdate: June 3rd Gender: Non-Binary
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5'3" Weight: 115 lbs
Bloodline: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "To survive, to protect, and to prove that I am enough. No matter what I lack." Personality: Determined and resilient, Chishiya takes their shinobi career seriously despite their parents disapproval of the chosen path. Chishiya views this option as the necessary choice to protect and provide for their family after losing everything. They often come off as aloof due to their desire for autonomy and emotional suppression, in the attempt to hide vulnerabilities and avoid judgement. They have much to prove, not to others necessarily, but to themselves while battling the self-doubt that plagues them. At their core, they are compassionate beyond measure, going out of their way to help others, especially those unable to help themselves.
Village: Tanigakure Title: Genin Local Reputation: 0 Global Reputation: 0
Biography: Chishiya Hattori was born into a family of traveling merchants. As the youngest child in a family that spanned multiple generations of traders, they learned early how to barter, observe, and read people. But everything changed when their family was ambushed by bandits while traveling toward Tanigakure. Chishiya’s father was gravely injured, and the family was forced to abandon their goods, their dreams, and their livelihood. Seeking refuge, they were taken into the village.
Though their family tried to rebuild, the reality of their fall from grace crushed their spirits. Chishiya was determined to bring honor and stability to their family again, making the bold decision to become a shinobi. This decision, however, was met with harsh resistance from their family. They had always been merchants, and the idea of Chishiya taking on such a dangerous and uncertain path was a betrayal in their eyes. Chishiya, undeterred by their family's disappointment, sought to prove them wrong and embarked on the path to becoming a shinobi.
Enrolling into the Academy came with the harsh realization that they were different from many of their classmates. Possessing no special genetics, or excelling in any particular skill to stand out among the top students in the class, Chishiya was marked as "ordinary" in the eyes of many, sowing seeds of doubt and feelings of inadequacy. Still they persisted, training harder, studying more, and pushing themselves to compensate for their lack of a natural gift.
▰▰▰ CLASSES AND STATS
First Class: Jack ▱▰▱ Mundane Master → Your Maruton techniques gain the Overwhelming trait for techniques S-ranked and below. You may cast Maruton through one-handed seals or somatic gestures. In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank (D, B, S), adding depth to them without costing additional chakra. A Mundane Master may also select one status effect (Blindness) for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+ Second Class: Jack ▱▰▱ Master of None → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art (D, B, S). If specialized, you gain access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C (C, A, S+). Chosen Restricted Art: Medical ▱▰▱ Cross Class or Specialization: → The Jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Chakra Pool: 675 Stamina Pool: 425 Chakra Element: Fuuton, Doton, Suiton Chakra Color: Cyan Chakra Materialization: Generic body aura.
Weaknesses: • Sensitivity to criticism/judgement. • Self-Doubt
Fears: • Being viewed as inadequate in the eyes of others. • Failing to keep their family safe, or shouldering the burden of their future.
Modifiers: • Vertigo status effect reduced by one tier, minimum one tier. (Integrity) • Bukijutsu techniques gain overwhelming status. (Personal Courage) • Iryojutsu techniques gain overwhelming status. (Academy Reward)
Personal Attributes: ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +1 Style. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction. ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision. ▱▰▱ Personal Courage | Grants +2 PA and +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
Starting Personal Attributes ▱▰▱ Obscurity | When sensory abilities or Dojutsu that would detect/scan the user as a target are utilized within the same topic as the user this ability takes effect. Chakra is automatically deducted from the user’s pool equal to the rank of the sensory technique to allow the user to avoid detection. If a dojutsu is the cause of detection, the user pays the cost of the targets body rank instead. This effect remains active one additional post for every other body rank ( D,B,S ). ▱▰▱ Mundane Proficiency | Maruton techniques are reduced by one rank in cost. ▱▰▱ Ninpo Guide l | Simple taijutsu and bukijutsu techniques can be made complex by applying maruton chakra to them, inflicting rank appropriate tiers of maruton's effects.
Academy Graduation Personal Attributes ▱▰▱ Novice of Flow | Gains suiton as an additional element. ▱▰▱ Subtlety | Techniques can be performed with wrist and finger movements in place of hand signs.
Non-Bloodline Trait Personal Attributes ▱▰▱ Skill Acquisition | Genjutsu slots can be traded 1:1 for ninjutsu, or 10:1 for taijutsu/bukijutsu style slots. ▱▰▱ Medical Adept | Gains an additional branch in the medical profession. ▱▰▱ Ninpo Guide ll | Two maruton techniques can be korabo'd for a single activation, with a two post cooldown. Costs for both techniques must be paid for. ▱▰▱ Budding Talent | For an E-ranked cost and no activation, Chishiya's chakra materialization can be activated to generate flower petals in the immediate area.
Jack Class Personal Attributes ▱▰▱ Lie in Wait | A maruton technique can be paid for in both cost and activation, and not be released until the next turn for no cost/activation. This has a three post cooldown, and cannot be a korabo'd technique. ▱▰▱ Faster Than A Howling Wind | Mauton techniques, while non-elemental, are treated as Fuuton for the purpose of techniques that interact with the specified element/elemental affinity (ex: a bukijutsu technique releasing a wind technique as a part of its attack, can instead be done so with a Maruton technique). ▱▰▱ Maruton Augment: Ninpo Guide lll | Maruton techniques inflict a natural poison status at the appropriate tiers.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Doton •
Suiton • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Posted: Mon Nov 25, 2024 8:24 am
Noble Negative J3T
Approved! Make sure to add your event claim to your event claims section to avoid any confusion down the road.
Full Name: Toshi Amano Nickname: Age: 10 Birthdate: 11/28 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: A Hair Color: Brown Eye Color: Brown Height: 3'11" Weight: 50 lbs Non-Bloodline Attribute: Honor, Personal Courage
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: A little stubborn, child-like stubbornness specifically.
Village: Zaishin Title: Okkapiki Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Will write fully eventually, for now TLDR Comes from a samurai family in Zaishin, all of the family fight similarly. He is not particularly good at using weapons at all and thus he is a little bit of an outcast as far as his family goes.
▰▰▰ CLASSES AND STATS
First Class: Jack Class ▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time. Second Class: Jack Class ▱▰▱ Mundane Master → Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-C | Tier 2 B-S. If specialized in Jack, follow the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+.
Status Effect: Hex ▱▰▱ Cross Class or Specialization: → Jack Class – Jack Class: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Discipline: Berserker
Chakra Pool: 1615 Stamina Pool: 1615 Chakra Element: Fire, Earth, Wind Chakra Color: Blue Chakra Materialization: Normal
Strengths: • It is extremely hard for someone to make him give up on an endeavor, regardless of what it is. • Combat Flexibility, with one exception. Weaknesses: • Is not actually that good with using weapons. • Will vehemently try to win fights, spars, and what not through the use of sword fighting despite not being good at it. Fears: • Never being accepted by his family, but especially his Mother, Eldest Sister and Older Brother (Middle Child of Family) • The Dark, Needs Nightlight. Modifiers: • • Personal Attributes: Base: 2 - Class: 10 (8 Class Attributes)(2 Discipline) - Non-Bloodline Attribute: 3 - Event Rewards: 4 - Total: 19 Basic PAs ▱▰▱ Wind Element | Obtain 3rd Element, Wind ▱▰▱ Martial Training x7 | +700 Stamina ▱▰▱ Special Training x5 | +500 Chakra ▱▰▱ Illegal PA as Place Holder | Grants Overwhelming to Nothing ▱▰▱ Illegal PA as Place Holder | Grants Overwhelming to Nothing ▱▰▱ Illegal PA as Place Holder | Grants Overwhelming to Nothing ▱▰▱ Illegal PA as Place Holder | Grants Overwhelming to Nothing
Unique PAs (Mundane Master) ▱▰▱ Fighting Normalcy | Toshi may use the motions of Taijutsu Techniques as the Somatic Movements required for the use of Maruton Techniques. ▱▰▱ Wishes of a Samurai | Toshi is capable of using the Samurai Sabre Technique to create a chakra blade on a part of his body rather than on a weapon.
Non-Bloodline Personal Attributes: ▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total.
(Strength)
▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
(Taijutsu)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 2000 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ](Holiday 2024) [ x ](10 Year Timeskip 2024) Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Doton •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Brooy
Hurrak
DarkMockingbird
Variable Techniques ▰ Kaiser Armor | Rank C-S | Spiritual The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied.
to
▰ Kaiser Armor | Rank X | Spiritual The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states. This armor lasts 1 post per rank the technique is used at. (1 Post at E - 6 Posts at S+)
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▰ Dandelion | Rank A | Simple A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a [2] point increase in strength.
to
▰ Dandelion | Rank X | Simple A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a [1] [2] [3] point increase in strength based on rank of technique used. [E-C] [B-A] [S-S+]
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▰ Six Round Bursts | Rank B | Complex The user channels chakra into their fists and release it in a single punch that travels until physical contact is made. The chakra travels in the form of six chakra orbs that travel in a singular line. These six shots are approximately the size of the user's fist. These six chakra orbs require a B rank amount of resources to be expended to block them, while evading them requires only the standard amount. If impacting a barrier or shield technique, this attack is considered one rank higher in power.
to
▰ Six Round Bursts | Rank X | Complex The user channels chakra into their fists and release it in a single punch that travels until physical contact is made. The chakra travels in the form of six chakra orbs that travel in a singular line. These six shots are approximately the size of the user's fist. These six chakra orbs require an equal to cost rank amount of resources to be expended to block them, while evading them requires only the standard amount. If impacting a barrier or shield technique, this attack is considered one rank higher in power.
Posted: Tue Dec 03, 2024 11:11 am
▰▰▰ PERSONAL DATA
Full Name: Kōshudaihari, Yūki [ 絞首台玻璃, 幽鬼 ] (eng. Gallowglass, Revenant) Nickname: Yuki (and various forms of) Age: 16 Birthdate: 12/6 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Dirty Blonde; more brown at the roots, more blonde at the tips (as shown in picture). Eye Color: Red Height: 5'2 Weight: 75lbs
Bloodline: Kōshudaihari [ Smoke ], Hari [Glass]
Information to note regarding his bloodlines: Yuki is unaware of his Hari bloodline, and as such will not be utilizing it for the time being (this will change later during his story arcs). The PA's taken from the Hari bloodline are there to prepare for when he begins to learn to use those techniques, but none of their passive benefits will be applied until that time.
Outfit: Yuki typically wears his signature teal jacket, teal shoes, and maroon pants. Sometimes he leaves his jacket off, showing a sleeveless shirt underneath (normally the same shade of teal or black). His jacket is custom tailored to include various hidden compartments sewn into the fabric. If he opts to leave his jacket behind, Yuki attaches standard ninja-tool pouches to both sides of his pants.
Additional Outfit Information: Depending on the type of mission he is taking part in, Yuki might forego his usual attire in favor of a more traditional outfit befitting a Shinobi, out of respect for Tanigakure and as thanks for allowing him to assist their military operations.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Even in the darkest shadow, there is a spark of light." Personality: Yuki is a young shinobi from a secluded, monastic clan renowned for their disciplined training and spiritual teachings. Raised in a world of serenity and mindfulness, he is, at his core, a kind and thoughtful individual. His natural inclination is to protect and help others, guided by a deep sense of empathy and a desire for peace. Yet, despite his compassionate nature, there exists a shadow within him—a mysterious, darker side that he struggles to understand and control.
While the monks of his clan excel at meditation and attaining inner peace, Yuki has always found it difficult to truly connect with these practices. Unlike his peers, who attain clarity and calm through discipline, he often feels restless and disconnected during their meditative rituals. This inner turmoil is compounded by an inexplicable sense of something missing—a sensation of being incomplete or even of carrying a burden he cannot fully name. Outwardly, Yuki appears gentle and approachable. He is the type of person who listens intently, speaks thoughtfully, and never hesitates to lend a hand to someone in need. His loyalty to his clan and those he cares about is unwavering, and he believes in the strength of compassion over force. However, beneath this serene exterior, there is a quiet rage that sometimes surfaces in unpredictable ways. It's as if his mind and spirit are at war, caught between the desire for peace and an unsettling urge to confront something hidden within himself.
Yuki often questions whether his darkness is a part of his true self or a result of something external—an ancestral curse, a forgotten trauma, or perhaps even a test of his willpower. His greatest fear is that, one day, he may lose control and become something he can't reconcile with the person he wants to be. Though he tries to suppress these darker urges, they sometimes manifest in his shinobi skills, where he taps into a more ruthless side of his abilities. He prefers to avoid violence, but when pushed to his limits, Yuki can be a formidable and terrifying opponent, as if his unacknowledged anger channels itself into a deadly precision.
As Yuki journeys through the world, he searches for answers—not only to the mysteries surrounding his darker nature but also to the fundamental question of what it means to truly find inner peace. Whether he will ever succeed in reconciling his two halves remains uncertain, but the balance he seeks is one he knows he must discover on his own, even if it means confronting the darkness within.
Village: Tanigakure Title: Genin (though, for flavor purposes this title is entirely honorary for the time being) Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Born into the reclusive Kōshudaihari clan, Yuki grew up in a community deeply rooted in spiritual discipline and unity. The clan, with its monk-like practices, believed in the collective responsibility of raising children. Every adult was a parental figure, and every child was treated as a sibling. This environment was meant to foster harmony and emotional balance, but for Yuki, it often felt stifling.
From an early age, it was clear Yuki struggled with an inner fire that he could neither understand nor control. Arguments with other children frequently turned into physical altercations, and while the clan worked tirelessly to temper his violent outbursts, the underlying rage remained. Despite their efforts, Yuki's anger seemed to spring forth unpredictably, leaving him and his caretakers frustrated.
The clan’s elders hoped to help Yuki achieve peace by introducing him to meditation—a cornerstone of their philosophy. They believed that guiding him toward introspection and mindfulness would allow him to confront and quell his inner turmoil. However, Yuki’s inability to achieve a true meditative state only deepened his frustration. While his peers seemed to flourish under the disciplined routine, Yuki felt trapped, his fiery spirit at odds with the serenity the clan valued so highly.
When the world was thrown into chaos by the resurrection of the Juubi and the rise of the Jashinist cult, the Kōshudaihari clan faced a difficult decision. Once a proud and honorable shinobi lineage, they had retreated from the outside world to seek redemption through spiritual purification. But now, with the world on the brink of collapse, they resolved to rejoin the shinobi sphere—not only to help rebuild but also to reclaim their tarnished honor.
Yuki saw this as his chance. For years, he had longed to escape the confines of the compound, where every day felt like a battle against himself. He yearned to contribute to the outside world, to prove he was more than his clan's wayward son. But deep down, his desire to leave wasn’t just about helping others—it was also about running away. From his failures. From the shadows in his heart.
The elders were hesitant. They argued that Yuki’s temper and impulsiveness made him unfit to represent the clan. It was a mentor, someone who had seen both Yuki’s potential and his pain, who spoke on his behalf. They reminded the elders that despite their best efforts, their methods had failed to quiet Yuki’s storm. Perhaps the boy needed a different path to find his peace—a chance to grow through experience and purpose.
Reluctantly, the elders agreed. Within a week, Yuki was sent with the mentor who had vouched for him, traveling with a caravan to their new village. The journey marked a bittersweet beginning for Yuki. While he left with hope, a part of him feared that the darkness within would follow him wherever he went.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu ▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: Sight Second Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. ▱▰▱ Cross Class or Specialization: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 500 Stamina Pool: 400 Chakra Element: Katon, Doton [Fire, Earth] Chakra Color: Cyan, accented with seafoam green Chakra Materialization: Yuki’s chakra materializes as a dense, rolling mist of cyan smoke, lightly accented with wisps of seafoam green. The smoke behaves like a living entity, swirling in intricate, unpredictable patterns that suggest both fluidity and untapped potential. The edges of the smoke occasionally crystallize into translucent glass-like tendrils, which refract light in soft rainbow hues before dissolving back into smoke.
Strengths: • Yuki always smells good. This is due to his habit of burning sage, lavender, and other calming herbs using his custom pipe. • Yuki is immensely empathetic and compassionate. • When it comes to learning, training, or any form of work Yuki is immensely disciplined and has no issues focusing (normally). • Yuki has learned to be fluid and adaptable in most situations. • His introspective nature and monastic training have granted him a keen sense of observation. He’s adept at reading people’s emotions and noticing small details that others might miss. Weaknesses: • For all of the strengths listed above, it should be noted that Yuki is still young and nowhere near as skilled in any of those areas as an older and wiser monk would be. • Due to his upbringing focusing more on spiritual enrichment instead of harsh physical training, compared to many other shinobi Yuki would be considered physically frail. As such, he is fairly lousy in hand-to-hand combat and also injures easier. • Yuki tends to internalize his struggles instead of sharing them, and often finds himself feeling isolated from peers. • Yuki can sometimes be overly trusting. • His struggles with his personality have forged a minor issue with self-doubt. This leads him to experience issues with confidence. • Yuki's attempts to suppress his darker side instead of confronting it often leads to explosive and unpredictable outbursts in the face of high-running emotions. • Due to his failure to have achieved any progress in mediation, Yuki often feels inadequate when compared to his peers. His feelings of inadequacy breed a restless nature within him. Fears: • Yuki fears losing control above all else. The uncontrollable aspect of his personality that pull him towards rage and power is something that has already left an impact on himself and others, and the idea that he could lose himself to it in the future is a terrifying concept. • As an extension, Yuki is afraid that his inability to reign in the darker side of himself is going to push everyone away. This has developed into a deep fear of being abandoned. • Yuki also has a fear that he won't leave a legacy behind when he dies, or worse yet that his actions will lead to a legacy of pain and anguish. While he isn't so vain that he believes that everyone should know his name, he does hope to leave a memorable impact in some way, even if his name is forgotten. • Yuki is mildly afraid of deep water. Not so much that the presence of a deep body of water would paralyze him in fear, but enough so that he is visibly wary of them and would take any other route to avoid being in, on, or around them.
Modifiers: • Modifiers section will be up to date in stored profile once final Kemuriton bloodline is posted (to ensure all proper modifiers are listed) • Personal Attributes: Kemuriton PA's (1-3) will be updated in the stored profile with final text once officially released ▱▰▱ Iron Lungs | Through repeated use of their kekkei genkai, the user's lungs have adapted to an almost super-human level. The Suffocation status is applied at 2 tiers lower on the user. The user is able to apply tiered Vertigo to their Kemuriton techniques. ▱▰▱ Escape Artist | The Kemuriton user is able to amplify the use of any evasion technique (body flicker, substitution jutsu, etc) by releasing a thick cloud of smoke from their bodies for the cost of five chakra with no action cost. This cloud of smoke makes the user impossible to detect by dojutsu or sensory techniques for one post and applies tiered jamming equal to the body rank of the user (tier 1 at E-D rank, tier 2 at C, tier 3 at A-S, and tier 4 at S+). The user can additionally use body flicker two more times in battle above the technique's limit. ▱▰▱ Professional Bonkmaster | The user receives one free custom slot to be used exclusively for their Kiseru pipe. This custom slot can be used for a Legendary tier Enchantment or to submit their Kiseru pipe as a Legendary tier Weapon. This slot does not go against their Tier 4 total for the chosen crafting branch. The user's Kiseru pipe can be used in place of a great sword or hammer when using the Edge Punisher or Meteor Crusher bukijutsu styles. An additional tier of trauma is applied by techniques when using the Kiseru pipe for these styles. ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body. ▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body. ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 [2,000xp from Timeskip rewards] Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • Small custom-crafted pipe. This serves no functional purpose, and does not function as a regular pipe. Instead, both ends are plugged, with the ceramic reservoir that would normally hold tobacco is used to burn herbs with calming scents (lavender, sage, et cetera). • Small bags containing the herbs for the aforementioned pipe. • 20 Kunai • 40 Shuriken • 2 spools of wire • 2 Small, empty scrolls for sealing.
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Doton •
Bloodline: Smoke •
Bloodline: Hari [Glass] •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bloodline: Oni-Clan Non-Combat Outfit: image represents what she commonly wears, sometimes wearing more modern clothing but having preference for Kimonos and such. Combat Outfit: Image covers her common combat attire, sometimes she has light bits and bobs of armour on occasion.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “Each Grudge unsettled, is a soul unrested.” Personality: Somewhat typical for an Oni but generally deeper and more complex in presentation. She is combative, generally violent, loud, likes to posture and can be somewhat rough and brazen. On the other side, she isn’t extremely mean spirited, she can be rather considerate, even if more selective if when to be considerate it, tends to respect spiritual beliefs and the dead, especially those wronged or with lingering regrets. She’s boisterous, happy to participate in conversation, help out for no reason, able to laugh at herself and others in a non negative manner, not one to hold grudges, usually.
Tomoha’s worst traits are that she is vengeful and is very prone to righteous indignation enacting upon perceived grudges on behalf of others. Due to her spiritual beliefs, the grudges and resentment of others are things she takes upon herself to remember and act upon, asked to or not, this being done with unrelenting zeal and fervour and often concludes in violence, the breaking of things or potentially cruel act from her that she feels entirely morally justified in doing.
Village: Tanigakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Born a member of the Akakiba Oni tribe, a survivalist tribe living on the borders of a dangerous forest and a semi-active volcano. Born Small and blonde was a sign that she had spiritual sensitivity, said traits being the sign of such and a reliable one. Thus she was given away by her parents to the tribes Spitirtualists/Shamans and raised to do the sacred duty of tending to and resolving the regrets and grudges of the tribe and local ecosystems dead. It should be clear that such a role has its pros and cons, teaching her eye for an eye type practice’s for the sake of purifying the spirits of the dead and their grudges, vengeance and retribution being a big part of such thing, that was the most important spiritual duty for one raised like her, although her spiritual roles were many.
Her upbringing as more of an outsider insider was significantly different that most of the tribe whom spent the time providing and securing their little town of sorts. Where they hunted, built, cooked, made clothes, bartered with others and fought, she studied words, emotions, their spiritual history and practices, rituals, rites, etc. Though positioned away from most of the others, limiting her interactions a little, she was not isolated, given and made to spends time learning from the others and assisting them with thing alike hunting and combat, the tribe not accepting any member to be weak, even with her sort of role. The time with others was appreciated but ensuring she was one of the most busy during her upbringing, makings her a little complacent due to being constantly told what to do, though her individuality started to stab through as she got older.
((I’ll finish Histiry later, I’m just wanting to drop this into approval before I go out.))
▰▰▰ CLASSES AND STATS
First Class:Nin-Jutsu ▱▰▱ Elemental Mastery → Elemental Mastery: The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. Second Class:Scholar ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts. ▱▰▱ Cross Class or Specialization: → Nin-jutsu – Scholar: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Chakra Pool: 550 Stamina Pool: 550 Saketon Chakra Pool: 400 Chakra Element: Fire Release, Earth Release, Alcohol Release. Chakra Color: Red/orange Chakra Materialization: her chakra ignites like flames around her, burning off of her clothes with demonic faces forming in the apparent blaze.
Strengths: • Tomoha has a near unlimited well of energy to pull from no matter how boring or draining an activity is, leaving her rarely sleepy or lethargic. • Is rather empathetic even if it isn’t demonstrated in the best ways. It might help she has genuine spiritual abilities and has been raised to use them for others. • Knows lots of and how to tell many stories, parables, etc, as well as offer spiritual guidance(Of an Oni tribes sort.) and rituals, including exoticism and spiritual purges/cleanses, etc. • She always cleans up after herself and is weirdly polite when eating, especially in the homes of others, less so at more fast foods, low service joints. • Coming from a survivalist Oni Tribe, she’s very good at tracking, hunting and way-finding even without her sensory abilities and is relatively patient and able to use her small stature to its full effect through such experiences. • She is an absolute monster when it comes to fire release techniques. • Her claws are hard and sharp, serving as natural weapons along with her horns and teeth.
Weaknesses: • Is incredibly impatient and happy to gripe about whatever is annoying her or wasting her time in that moment. • Tends to do things by her and her Tribes morals and standards first, before putting the Villages and the general human and other races moralities and sentiments first • Due to her spiritual practices, she stores and acts upon the resentment and grudges of others, with or without being asked to, commonly flying into a berserk rage when doing so and becoming extremely tunnel vision one enacting retribution, current objectives or rules be dammed. • Is a scrappy type, meaning first or second insult into an argument, she’s assuredly swinging. This might also happen form many things that piss her off, on better days she threatens and challenges people but doesn’t act unless they agree. • Has rather unrefined palette and as such, her cooking leaves much to be desired, like, she is fine with raw meat undesirable. • The lingering grudges and resentment she absorbs and takes into herself can be taxing and this can take a toll on her health, physically or mentally. When taking them in large numbers or particularly potent Grudges, they can potentially overwhelm her. • As an Oni, she drinks a lot, because she’s tiny, she’s not as resistant to alcohol as other Oni and resents the idea of not drinking due to her age and size.
Fears: • The fact that she will likely turn into a vengeful Oni Spirit when she dies and need to be purged by another who shares her role. • She fears being seen as a monster due to her abilities and her spiritual mission, the idea of getting close to others, only to be rejected for what she does. Even if she’s ok with being solitary, the idea of being ostracized and hunted as a result is frightening along with the fear of what she might do IF such a thing were to happen. • Human medical procedures and facilities upset and worry her, having some strange human or Oni and the like poke and prod and be in charge of sticking her back together is rather upsetting to her. She doesn’t like needles or shots, the whole shebang, also finding the whole thing rather embarrassing. •
Modifiers: • + 100 Skelton pool (from PA) • Fire Jutsu one rank lower and only need somatic gestures to cast • Overwhelming fire release • Overwhelming Drunken Fist • + 2 PA’s from timeskip event bonus.
Personal Attributes: ▱▰▱ Mountain clan | • Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation. ▱▰▱ Clever Brew Master | • The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank. ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.
▱▰▱ The Grudge in the Flames | When performing Fire Jutsu, the techniques are filled with fearful images, faces of ancient and demonic seeming Oni expounding their grudges and cursing her flames. Her flames harm on the spiritual level, causing 3 points of Tenketsu Rot per rank of the fire jutsu used, also capable of interacting with things that exist in a purely spiritual state. (Special Ninjutsu PA from elemental mastery.) ▱▰▱ Child of Fire | Tomoha specific tribe tend to focus on fire release techniques, allowing her to both cast them with simply, somatic gestures and reduce the cost of fire release techniques by one rank. (2 PA cost.) ▱▰▱ Extra swig | +100 to Saketon pool.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 [2k Exp from Timeskip reward.] Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • Gourd • 2 D-rank scrolls • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
• Ninjutsu | 00 / 20 • Genjutsu | 00 / 10 • Iryojutsu | 00 / 00 • Taijutsu Styles | 00 / 01 • Bukijutsu Styles | 00 / 01 • Fuuin | 00 / 00 • Sensory | 00 / 00 Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
Posted: Wed Dec 04, 2024 8:15 pm
▰▰▰ PERSONAL DATA
Full Name: Reika Amane Nickname: n/a Age: 15 Birthdate: June 4 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D Hair Color: Red Eye Color: Blue Height: 5 ft + 2 inches Weight: 114 lbs
▰▰▰ SOCIAL AND PERSONALITY Nindo: Be the growth you want to see in the world. Personality: Undecided
Village: None Title: n/a Local Reputation: 0 Global Reputation: 0
Biography: To be revealed...
▰▰▰ CLASSES AND STATS First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Scholar ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts. ▱▰▱ Cross Class or Specialization: → First Class – Second Class: If using two different classes then list the cross-class benefits here and if using the same class twice then include the specialization bonus here.
Chakra Pool: 500 + 100 Stamina Pool: 400 + 100 Chakra Element: Earth, Water Chakra Color: Blue Chakra Materialization: n/a
Personal Attributes: ▱▰▱ Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec. ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. ▱▰▱ Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class. ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation. ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 0 XP: 0 Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Earth •
Water •
Bloodline •
Genjutsu Illusory •
Enchantment •
Instance •
Chain •
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
Pending 1- Fighting Normalcy : This reads like it would be utilizing Taijutsu to make all Maruton techniques a passive cost. PA's Cannot grant additional combat actions or reduce combat actions, so this one wouldn't be permitted. 2- Kaiser Armor wouldn't work as a variable effect. The C Rank minimum was specifically because it is negating any stat debuffs to the character as a base of the technique. 3- I love the variables on the other techniques.
Evil Toaster Yokai
I don't think the Smoke Release has gone live in the guild yet? Until it is you couldn't do anything with that bloodline, but the profile is otherwise Approved. The smoke release should be up very shortly. Sorry for any delays.