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The Tau Empire Goto Page: [] [<<] [<<] [<] 1 2 3 ... 128 129 130 131 132 133 ... 251 252 253 254 [>] [>>] [>>] [»|]

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[Sanity_is_for_the_Weak]

PostPosted: Fri Nov 24, 2006 6:35 pm


Babbalui
Oh, Battlesuits may fire heavy weapons while firing by default because of the suit. So, you may still move 6" and fire a fusion blaster. 3nodding
Oh, I don't know what it means for the slow and purposeful rule, but I know it does something. ninja
rofl


yeah i think its safe to assume that it does do something
PostPosted: Fri Nov 24, 2006 8:50 pm


Okay folks, you all look pretty confused. So, clarification time:

Jetpack units are stablised for small arms fire, and may move and fire rapid fire weapons at full range, as well as charge after rapid firing. So Crisis suits can already move and fire Rapid Fire weapons. What the Advanced Stabilization System does is allow suits to move as if they're in difficult terrain all the time, but if they move this way, they may move and fire Heavy weapons. So it's useless for anything but a Forgeworld suit or a Broadside.

Oryn


eldarmunkeyz

PostPosted: Fri Nov 24, 2006 9:12 pm


I just started teh kroot mercenary army. i did some small battles and they are fun! domokun
PostPosted: Fri Nov 24, 2006 10:47 pm


Oryn
Okay folks, you all look pretty confused. So, clarification time:

Jetpack units are stablised for small arms fire, and may move and fire rapid fire weapons at full range, as well as charge after rapid firing. So Crisis suits can already move and fire Rapid Fire weapons. What the Advanced Stabilization System does is allow suits to move as if they're in difficult terrain all the time, but if they move this way, they may move and fire Heavy weapons. So it's useless for anything but a Forgeworld suit or a Broadside.


by my pure ignorance, what would be the difference between a regular crisis suit and a forgeworld one?

[Sanity_is_for_the_Weak]


Oryn

PostPosted: Sat Nov 25, 2006 1:47 am


yo_momma117
by my pure ignorance, what would be the difference between a regular crisis suit and a forgeworld one?


Nothing, if you're merely buying Forgeworld XV8's, but they also make variant commander suits, that have unusual pieces of equipment on them, like Smart Missile Systems and Markerlights. Both are Heavy weapons not normally seen on Crisis Suits, so they would benefit from Stabilization.
PostPosted: Sat Nov 25, 2006 6:32 pm


Well I went to gameswork shop today and played a few games, realized the future choices im gonna have to make. I definatly agree with a 7 man body gaurd for the farsight I will have in 45 years, as well as a shas'o commander with one or two bodygaurds.
My ideas are still stetchy, but I was thinking that alot of the battlesuits would come with two weapons and a multi-tracker, and some would come with target lock, a weapon, and (another support system If I want to improve the surrounding troops, or another weapon that I can fire seperatly when I need to switch to a more important target). Some may also have shield generators.
as for the Shas'o, I was thinking to give him the cyclic ion blaster and plasma rifle, maybe shield generator or multi tracker. The body Gaurd I do not know what to give them, Im looking at burst cannons, missle bods, and fusion blasters.
Someone give me a summary on those three items as well as an improved version of my ideas?

Oh, and I also hope to incorperate maybe 2 sniper teams, two firewarriors squads, and maybe two pathfinder squads with markerlights, although im not too sure on how markerlights work. I think I know what a networked one does, which I could give to the firewarrior teams so they can actually kill something.

[Sanity_is_for_the_Weak]


tjj9000

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PostPosted: Sun Nov 26, 2006 10:34 am


Hey i play with the Tau and they have great long range shooting capabilities only problum is that the cant assult, yes they have the kroot for that but the kroot just get shot up right away due to the fact the have no save unless granted the have the leader but still thats only a six save
PostPosted: Sun Nov 26, 2006 10:41 am


tjj9000
Hey i play with the Tau and they have great long range shooting capabilities only problum is that the cant assult, yes they have the kroot for that but the kroot just get shot up right away due to the fact the have no save unless granted the have the leader but still thats only a six save


yeah, thats the point of kroot
and yeah, we all know they cant assault
and yeah, we figured as much that you play tau
and if you want to assault, get a farsight like most other tau players.

[Sanity_is_for_the_Weak]


Hoxtalicious

Greedy Partner

PostPosted: Sun Nov 26, 2006 10:57 am


tjj9000
Hey i play with the Tau and they have great long range shooting capabilities only problum is that the cant assult, yes they have the kroot for that but the kroot just get shot up right away due to the fact the have no save unless granted the have the leader but still thats only a six save


The trick is to use the Kroot either in dense terrain or as a well-timed charge to finish off enemies that have been shot up by their Tau masters. A Kroot pack with some Hounds and a Shaper make for a good fighting unit when used correctly.

Vespid can also be useful to this end, though their Neutron Blasters might be better used against high-armour foes.
PostPosted: Sun Nov 26, 2006 11:02 am


Actually, Farsight is uncommon in my area. I have only seen one other than myself. neutral

As for not assaulting, what are you talking about?
I thought any foot unit could assault no matter what their H2H skill was?

Babbalui


A.R.G.U.S Mykal

PostPosted: Sun Nov 26, 2006 11:15 am


Babbalui
Actually, Farsight is uncommon in my area. I have only seen one other than myself. neutral

As for not assaulting, what are you talking about?
I thought any foot unit could assault no matter what their H2H skill was?



That's like saying a baby can't paint.
Sure it can paint, but it can't paint.


-Mykal
PostPosted: Sun Nov 26, 2006 11:59 am


Lt. Brookman
Vespid can also be useful to this end, though their Neutron Blasters might be better used against high-armour foes.

Vespid are really just a paper tiger. Their big gun and I5 might scare people, but they really just overextend the line, get shot and die. Even in assault with Guardsmen they're not that hot.

Babbalui
Actually, Farsight is uncommon in my area. I have only seen one other than myself. neutral

As for not assaulting, what are you talking about?
I thought any foot unit could assault no matter what their H2H skill was?

He was saying that Tau suck at assault, not that they were incapable of actually performing the action of assaulting.

Oryn


[Sanity_is_for_the_Weak]

PostPosted: Sun Nov 26, 2006 2:23 pm


can someone answer my origionaly question and thoughts?
PostPosted: Sun Nov 26, 2006 6:19 pm


A.R.G.U.S Mykal
Babbalui
Actually, Farsight is uncommon in my area. I have only seen one other than myself. neutral

As for not assaulting, what are you talking about?
I thought any foot unit could assault no matter what their H2H skill was?



That's like saying a baby can't paint.
Sure it can paint, but it can't paint.


-Mykal

Ah, well, it is hard to determine a serious comment from a sarcastic one when you cannot see facial expressions or hear a voice while reading the actual text. sweatdrop

Babbalui


[Sanity_is_for_the_Weak]

PostPosted: Sun Nov 26, 2006 7:32 pm


well it is common sense for you to assume that he meant they couldnt beat s**t in close combat instead of thinking, even though you know that they can, tau cannot physicly assault any others
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