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Posted: Tue Sep 27, 2005 10:32 pm
[ Message temporarily off-line ]
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Posted: Wed Sep 28, 2005 2:34 pm
Cagalli Yura Attha ubergeist What do whirlwinds do? The ld codex lists them as having a guess range 5 strength normal blast. In my opinion, that sucks, so the new rules must be different... you can choose between the Vengeance blast missile and the Castellan mine missile. You must declare before the game what you're using, and only have that type for the duration of the game. For their stats and rules, check the codex when you have time. 3nodding but this makes them MUCH more flexible. Could you post the rules? I'm not lucky enough to have the new codex yet... sweatdrop
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Posted: Wed Sep 28, 2005 2:58 pm
ubergeist Cagalli Yura Attha ubergeist What do whirlwinds do? The ld codex lists them as having a guess range 5 strength normal blast. In my opinion, that sucks, so the new rules must be different... you can choose between the Vengeance blast missile and the Castellan mine missile. You must declare before the game what you're using, and only have that type for the duration of the game. For their stats and rules, check the codex when you have time. 3nodding but this makes them MUCH more flexible. Could you post the rules? I'm not lucky enough to have the new codex yet... sweatdrop sorry, but that's illegal. I can however say a little about the rounds. Castellan missiles lay mines that stay on the board PERMANANTLY. The area effected is an ordanance template. Although i'm not saying its S and AP value, it's nothing major - although if a mine is triggered on a vehicle, it ALWAYS hits the rear armour. In one of my battles, some leman russ variant rolled over the mine field and lost its main gun. biggrin
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Posted: Wed Sep 28, 2005 5:42 pm
Cagalli Yura Attha ubergeist Cagalli Yura Attha ubergeist What do whirlwinds do? The ld codex lists them as having a guess range 5 strength normal blast. In my opinion, that sucks, so the new rules must be different... you can choose between the Vengeance blast missile and the Castellan mine missile. You must declare before the game what you're using, and only have that type for the duration of the game. For their stats and rules, check the codex when you have time. 3nodding but this makes them MUCH more flexible. Could you post the rules? I'm not lucky enough to have the new codex yet... sweatdrop sorry, but that's illegal. I can however say a little about the rounds. Castellan missiles lay mines that stay on the board PERMANANTLY. The area effected is an ordanance template. Although i'm not saying its S and AP value, it's nothing major - although if a mine is triggered on a vehicle, it ALWAYS hits the rear armour. In one of my battles, some leman russ variant rolled over the mine field and lost its main gun. biggrin It's illegal? I guess that makes sense. Well, thanks anyways. I think I'm going to go with a dreadnught, they're cool and really characterful.
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Posted: Wed Sep 28, 2005 6:04 pm
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Posted: Wed Sep 28, 2005 6:23 pm
um, excuse me.... ninjas? get your head in the game dude....
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Posted: Wed Sep 28, 2005 6:23 pm
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Posted: Wed Sep 28, 2005 6:46 pm
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Posted: Wed Sep 28, 2005 6:55 pm
At least someone agrees with me. smile
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Reddemon rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Wed Sep 28, 2005 7:25 pm
Looks around the rolls to spray paint on a Sms armour with a BS of 7(Dark Elf max stat)& spray paints on the sons of stalingrads armour twisted
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Posted: Wed Sep 28, 2005 7:58 pm
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Posted: Thu Sep 29, 2005 8:49 am
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Posted: Thu Sep 29, 2005 3:53 pm
Ah, nice name. What's the color scheme?
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Posted: Thu Sep 29, 2005 3:56 pm
Xenos Mortium Ah, nice name. What's the color scheme? Red with hammer and sickle icons you know the like
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Posted: Thu Sep 29, 2005 3:58 pm
SM commies. Thats just too funny but I can see it happening.
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