Edit: Thanks for updating it. It's been a hot minute since I've looked at it.
Posted: Wed May 01, 2024 9:55 am
▰▰▰ PERSONAL DATA
Full Name: Goroumaru, Tsaiga Nickname: Goro // Tsi Age: 18 Birthdate: June 16th Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D
Hair Color: Black and freckled silver with the same pattern in his goatee Eye Color: Red-Brown Height: 6' Weight: 185lbs Bloodline: Jinton // Steel Release
Combat Outfit: Goro's outfit for both combat and non-combat situations is intentionally designed to provide him with maximum mobility, flexibility, and comfort. His choice of loose-fitting pants and a 3/4 buttoned shirt allows him to move freely and perform a wide range of physical activities with ease. The pants are made of a durable and stretchy material that doesn't restrict his movements, while the shirt is lightweight and breathable, making it ideal for prolonged wear. With this outfit, Goro is able to focus on his tasks without any hindrance from his clothing.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: His introverted nature often makes him appear enigmatic to others. However, those who know him well can attest to his sincerity and honesty. Goro takes pride in his ability to stay true to himself, regardless of external opinions. His conviction and self-assurance are rooted in his belief that he has nothing to prove to anyone. Goro is confident that his unique qualities set him apart and will enable him to achieve greatness. He is determined to reach his fullest potential, unencumbered by any obstacles.
Village:Konohagakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Tsaiga Goromaru was born and raised in the Village Hidden in the Leaves. His parents believed that he was born with unique bloodlines, which made them worry about his safety and survival in the shinobi world. As a result, they refused to let him enroll in the Academy, fearing that he would be exposed to the violence and dangers of the world of ninja.
Despite his parents' protection, Goro grew up and developed a deep curiosity about the shinobi world. He learned how to use his unique abilities for practical applications, but his desire to learn more about the world he was born into only intensified. His parents, convinced that they could no longer shield him from the realities of the world, began to consider enrolling him in the academy.
At this point, Goro was older than most of the students in the academy, but he didn't let that discourage him. He was determined to learn everything he could about the world of shinobi despite the opinions of others.
▰▰▰ CLASSES AND STATS
First Class: Bloodline Class ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Blood Knight ▱▰▱ → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action./i] ▱▰▱ Bloodline Specialization: → If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 650 Stamina Pool: 450 Chakra Element: Lightning Chakra Color: Earth Chakra Materialization: Uses Iron Sand as a conduit, flowing through it like water.
Personal Attributes: ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank. ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques. ▱▰▱ Will of Steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration. ▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free. ▱▰▱ Ferrokenetic Drain | Goro has the ability to passively drain chakra from his opponents when the physical connection with his steel/iron sand is made (-2 per post). ▱▰▱ Deconstructed Essence | When custom metal armours, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [
▰▰▰ INVENTORY • • • • • •
Weapon Specs
• SandSteel Shroud: It resembles a sleek grey to black ombre fitted top with intricate designs. Goro uses his own electromagnetic abilities to have iron sand cling to his skin.
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Steel Manipulation [ Hagane no Sōsa ] | Rank X | Spiritual • Magnetic Manipulation [ Jiba Soujuu ]
Lightning ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E ▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E ▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E ▰ Burst Technique [ Heki no Jutsu ] | Rank D ▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D ▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D ▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D ▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
Earth ▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D ▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
Jinton ▰ Iron Bullet [ Hagane Dama ]
Steel Release ▰ Metal Weapon Creation [ Hagane no Buki no Sakusei ] ▰ Polished Steel [ Kenma no Hagane ]
Genjutsu
Instance ▰ Thunder Trap Seal [ Raimei Wana Fuu ] ▰ Cherub's Foot Technique [ Tendou no Ashi no Jutsu ] ▰ Deadly Sand Storm [ Suna Arashi no Shinto ] ▰ Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ] ▰ Chill Technique [ Chiru no Jutsu ] ▰ Weapon Multiply [ Buki Hanshoku ]
Taijutsu Mach Fist Style ▰ Quick Jab | Rank X | Simple ▰ Back Hand Strike | Rank X | Simple ▰ Evasion Hook Shot | Rank X | Simple ▰ Warning Shot | Rank X | Simple
Bukijutsu Honshi Art - Projectiles ▰ Straight Shot | Rank X | Simple ▰ Mirror Throwing | Rank X | Simple
Lattace Embrace ▰ Wire Swipe | Rank X | Simple ▰ Spiral Grasp | Rank X | Simple
Full Name: Izanagi Akechi Nickname: None Age: 8 Birthdate: 4/12 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: E
Hair Color: Dark Purple Eye Color: Black Height: 51 Weight: 81lbs Bloodline: Gravity Release + Hyuuga Clan Non-Combat Outfit: Tattered Japanese clothing hand-me-downs. Combat Outfit: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: " I'll be the strongest in the whole village!" Personality:
Village: None Title: NA Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Living in the Land of Wind, Izanagi is far too young to remember the great land as it was before and the prestige the country had. He and his friends who grew up in their remote village at the edge of the desert loved to hear of these things, Izanagi's parents being KIA during the attack on Sunagakure by the UHV. The group of children would set out to explore the ruins and play ninja to emulate their forgotten families.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class:Bukijutsu ▱▰▱ Expert → The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. ▱▰▱ Cross Class or Specialization: → Bloodline - Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Lightning, Earth Chakra Color: Chakra Materialization: Stats: • Strength ► 0 →→ N/A • Speed ► 1 →→ Expert • Agility ► 1 →→ Expert • Endurance ► 0 →→ N/A
Strengths: • Bold and Outspoken • Adventurous and Curious Weaknesses: • Impatient • Naive Fears: • Losing his brothers • Getting lost Modifiers: • • Personal Attributes:
▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action. ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce. ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | [x] • Henge no Jutsu | Rank E | [x] • Bunshin no Jutsu | Rank E | [x] • Substitution Technique | Rank E | [x] • Art of Walking on Water | Rank D | [x] • Art of Walking on Walls | Rank D | [x] • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | [x]
I'll be working on the bio and personality but it's past midnight and I am sleepy. I'm mostly worried about making sure I'm using this replenishment system correctly
Speaking of the replenishment, I'll be using it to retire my old characters Hitoshi, Kura, and Alishia, allowing me to take half their xp. The replenishment system states that event rewards can only be claimed from one character being replenished. That character will be Kura, since she had the most rewards.
Combined total xp of characters being replenished is 3,300, half of which is 1,650. Enough to be B-rank body.
For Ryo I wasn't sure of what to do so I just took half of the total of 38,900 which is 19,400. If that was not the right thing to do then let me know please and I will fix it.
▰▰▰ PERSONAL DATA
Full Name: Kinzo Harada Nickname: None given Age: 28 Birthdate: 03/18 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank:B E Hair Color: Black Eye Color: Electric Blue Height: 5'9 Weight: 175 lbs Bloodline: Jūryokuton Elemental Mastery: Shakuton Implants: Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "To become a father who my one and only daughter can be proud of." Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
Village: Konohagakure Title: Genin Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. } ▰▰▰ CLASSES AND STATS
First Class: Ninjutsu ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. Primary Element: Wind Second Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Ninjutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Chakra Pool:1470 100 Stamina Pool: 960 100 Chakra Element: Earth (Overwhelming), Wind (Overwhelming), Fire Chakra Color: Purple Chakra Materialization:
Strengths: • A flexible fighting style that allows him to fight enemies safely from any range. • Relatively level-headed and not easily provoked, unless his daughter is involved. • They say a jack of all trades is a master of none, but many forget the ending of that saying is that they're better than a master of one. • Despite considering himself a jack of all trades, Kinzo does have one thing he takes pride in, and that's the fact that Ninjutsu is pretty much useless against him. His gravity release and general proficiency in Ninjutsu himself guarantees that. • Many forms of self-korabo is something else he takes great pride in. Weaknesses: • Despite being adept in all forms of combat,he struggles when dealing with those specialize in close combat. • His daughter. He will do anything, sacrifice any part of himself or others for her sake. That means that threatening her is an easy way to get under his skin. • Low self-confidence. Despite being B-rank in body, which isn't that bad at all, he's remained a genin for years and has only recently started to apply himself. Watching those younger and more accomplished than him has given him a bit of an inferiority complex. Fears: • The embarrassment of his daughter potentially becoming stronger than him. • Any potential loss of control of his body. Modifiers: • Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost. • Bloodline techniques cost 1 rank less in chakra. • Earth techniques have Overwhelming • Wind techniques have Overwhelming • Bloodline techniques that share my elements have Overwhelming • The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation. • By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions. • The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.
Personal Attributes: ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action. ▱▰▱ Gravity Well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user. ▱▰▱ Event Horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post. ▱▰▱ Academy PA | When using a gravity release technique, it can be made to originate from a Singularity created using the Gravity Manipulation technique instead of the user himself. ▱▰▱ Academy PA Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Fire Element PA (obtained from Elemental Mastery Discipline) | ▱▰▱ Wind Element PA | (obtained from Elemental Mastery Discipline) | ▱▰▱ Halloween 2021 PA | Gains the fire element. ▱▰▱ Christmas 2021 PA | Bloodline techniques are [1] rank cheaper to cast. ▱▰▱ Christmas 2021 PA | Dehydration Demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1. ▱▰▱ Christmas 2021 PA | Starts with the first tier of Enchantment unlocked ▱▰▱ Halloween 2022 PA | ▱▰▱ Halloween 2022 PA |
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両30,000 XP: 1650 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Enchantment || → Apprentice • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Academy Rewards: +2 PA's, the fire element has Overwhelming Events Claim: Halloween 2021 Rewards: [ x ] Christmas Gifts 2021: [ x ] Halloween Event 2022: [ x
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • A pair of clawed gauntlets • Smoke pellets x30 • Tanto sword •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fresh Character and Replacement of Tynidas Everwalker
▰▰▰ PERSONAL DATA
Full Name: Lusha Sonozaki Nickname: Diablo or Shu Age: 30 Birthdate: November 17th Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D Hair Color: Refer To Image Eye Color: Refer To Image Height: 5ft, 2 inches Weight: 158lb Bloodline: Junsei, Kaguya Non-Combat Outfit: Refer To Image Combat Outfit: Refer To Image
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "There isn't fun without the unyielding relaxation of being the embodiment of Goofiness, Dorkiness, and Weirdness." Personality: You call Lusha many things. Chaos, a weirdo, a whack head who can't seem to take things seriously. Even hyperactive can fit her standard of persona quite well. However that doesn't even scratch the surface of this women, she's a very high in emotion like kind of person. Her emotions are intensified and are very well expressed in combat as well. They can be all over the place, leaving enemies potentially dazzled as they can find themselves injured seriously despite her fondness of goofing around. Though things can change very quickly when she breaths out, focusing, as things switch when she actually grabs hold of her emotions. Its like sharpening it to a sword point where its sheathed away, energy of her excitement contained and quiet manner. Though when work is truly finished, she lets her high emotions rise once again.
Village: Lightning Empire Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Lusha was born in the Land Of Sound, within the Hidden Sound Village. After the Lightning Empire had taken over and such, she was during a storm lost in a river, luckily on some somewhat melded planks of wood. It was rather a blessing when a young women found her, took her underneath her care. As she grew up, not knowing who her mother is but only the caretaker of a women who took her in, she learned a lot from her. Once she reached twenty years old, she stopped aging all together. Not in the way you would imagine but very "immortal" like, age no longer has a factor on her, or even sickness for that matter. The caretaker noticed this about her but it never stopped her for caring for her and making sure she eats well. Because of this long separation and never meeting her parents, she developed a funny chaotic like personality. Never destructive but very high energy, almost like as a fighter, she can do anything and slay anything like some kind of mercenary. Caretaker suggested she goes join the Empire and provide her services to the Empress, Unki. From there, she set out as a Junsei, a pureblooded one that even has the abilities of the Kaguya clan, further inducing she isn't normal. Her body so enduring it almost like it can take on anything, no matter how many bones she broke, it easily can regenerate and snap back in place. No matter how much she got sick, she always bounced back, almost like she's undeath itself. ▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ {Dual Ancestry} → {Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.} Second Class: Bukijutsu ▱▰▱ {Expert} → {The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. Specialized Weapon: Katana} Signature Style: [ Phantom Slayer ] ▱▰▱ Cross Class or Specialization: → Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Chakra Pool: 400 Stamina Pool: 500 Chakra Element: Wind, Water Chakra Color: Coquelicot Chakra Materialization: Symbols of her belt buckle float around her like eyes and seemingly move up and down in air like mocking.
Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 3 →→ Art Of Eight Limbs S3 (1), Tetsunami Ryu S3 (2), Sen Gekiretsu Nagareboshi S3 (3), • Speed ► 2 →→ Expert (1), Phantom Slayer S3 (2) • Agility ► 2 →→ Expert (1), Tetsu Ishi no Ryu S3 (2) • Endurance ► 2 →→ Dance Of The Meadow Style S3(2)
Strengths: • Katanas, Slice and Dice, like Taco Tuesday • Unpredictable including them silly mannerisms that make absolutely no sense Weaknesses: • Doesn't use much variety of bukijutsu weaponry • The Merc With The Mouth Fears: • Losing her whole world, her friends, anyone that feels like family to her. • Not being able to save a romantic relationship with someone Modifiers: • techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. • Personal Attributes: Junsei PAs ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through. ▱▰▱ Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast. Kaguya PAs ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor. ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques. [2 Bukijutsu Styles] ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five. PAs ▱▰▱ Silliness Turns Sharpened Focus- By observing Sen Gekiretsu Nagareboshi and thinking of her katana's tip being all she needs to defeat her opponent, she learned how to use the Katana's tip within the Sen Gekiretsu Nagareboshi style.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 08 / 08 • Genjutsu | 06 / 06 • Iryojutsu | 02 / 02 • Taijutsu Styles | 01 / 01 • Bukijutsu Styles | 04 / 04
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Fuuton} • All E Rank ▰ Cutting Whirlwind [ Kamaitachi ] | Rank C ▰ Tornado Trap [ Tatsumaki Wana ] | Rank C ▰ Wind Release Stream [ Kouryuu ] | Rank D ▰ Gale Surge [ Boufuu Kyuuzou ] | Rank D
{Suiton} • All E Rank ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
Bloodline • Bukijutsu {Remove if none} {Dance Of The Meadow Style} • Stage One ▰ Dance of the Willow: Exertion | Rank X | Complex ▰ Dance of the Willow: Spin | Rank X | Simple ▰ Dance of the Willow: Expand | Rank X | Complex Stage Two ▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual ▰ Dance of the Camilla: Slash | Rank X | Simple ▰ Dance of the Camilla: Pierce | Rank X | Simple ▰ Dance of the Camilla: Stance | Rank D | Simple Stage Three ▰ Dance of the Larch: Absolute Defense | Rank X | Complex ▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex ▰ Dance of the Larch: Devil’s Top | Rank X | Complex
▰ Metamorphose: Version 1 | Rank E ▰ Rough Skin | Rank X ▰ Internal Fortification | Rank C ▰ Vibrating Strike | Rank X
Iryojutsu ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C ▰ Precise Extraction | Rank C
Genjutsu
Illusory • All E Rank ▰ Shadowmeld [ Kagemazeru ] Rank: C ▰ Shadow Swell [ Minagiru no Kage ] Rank: C
Enchantment • All E Rank ▰ False Strike Technique [ Mougo Shibaku no Jutsu ] Rank: C ▰ Blood Loss [ Shikketsu ] Rank: C Instance • All E Rank ▰ Lightning Illusion: Lightning Flash Pillar [ Raigen: Raikouchuu ] Rank: C ▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] Rank: C Chain • All E Rank
Taijutsu {Remove if none} {Art Of Eight Limbs} • {Stage One} ▰ Penetrating Kick | Rank X | Simple ▰ Elbow Hook | Rank E | Simple Stage Two ▰ Piercing Knee Strike Rank: X Simple ▰ Rupturing Blow | Rank X | Simple Stage Three ▰ Vice Grip | Rank X | Simple ▰ Overhand Strike | Rank X | Simple ▰ Fracture Smash | Rank X | Complex
Bukijutsu {Remove if none} {Phantom Slayer} • Stage One ▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple ▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex ▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex Stage Two ▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple ▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex ▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex Stage Three ▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual ▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex ▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
Bukijutsu {Remove if none} {Tetsu Ishi no Ryu} • Stage One ▰ Swift Deflection | Rank X | Simple ▰ Soaring Flight | Rank D | Complex Stage Two ▰ Falling Star | Rank D | Simple ▰ Turning Swallow Cut | Rank D | Complex ▰ Blade Attunement | Rank D | Complex ▰ Double Lightning | Rank D | Complex Stage Three ▰ Form Manipulation | Rank C | Complex ▰ Drawing Cut | Rank C | Simple ▰ Thunder Strike | Rank C | Simple ▰ Pressure Wave | Rank C | Complex
Bukijutsu {Remove if none} {Tetsunami Ryu} • Stage One ▰ Deflecting Stance | Rank X | Simple ▰ Blocking Stance | Rank X | Simple ▰ Crashing Wave | Rank X | Simple ▰ Fluid Movement | Rank E | Training Stage Two ▰ Twin Crests | Rank X | Simple ▰ Crashing Wake | Rank X | Simple ▰ Rising Tide | Rank X | Complex Stage Three ▰ Fluid Transition | Rank X | Spiritual ▰ Flowing Circle Stance | Rank X | Simple ▰ Whirlpool Walking | Rank C | Training ▰ Crashing Tide | Rank X | Spiritual
Bukijutsu {Remove if none} {Sen Gekiretsu Nagareboshi} • Stage One ▰ Thrust | Rank X | Simple ▰ Backwards Thrust | Rank X | Simple ▰ Fly Swatter | Rank E | Simple ▰ Sideward Parry | Rank X | Simple Stage Two ▰ Elemental Charge | Rank D | Training ▰ Dual Pierce | Rank X | Simple ▰ "i" Strike | Rank X | Simple Stage Three ▰ Deflection | Rank X | Simple ▰ First Falling Star | Rank X | Complex ▰ Charged Star's Fury | Rank X | Complex ▰ Star's Exploding Anger | Rank X | Complex
I'll be working on the bio and personality but it's past midnight and I am sleepy. I'm mostly worried about making sure I'm using this replenishment system correctly
Speaking of the replenishment, I'll be using it to retire my old characters Hitoshi, Kura, and Alishia, allowing me to take half their xp. The replenishment system states that event rewards can only be claimed from one character being replenished. That character will be Kura, since she had the most rewards.
Combined total xp of characters being replenished is 3,300, half of which is 1,650. Enough to be B-rank body.
For Ryo I wasn't sure of what to do so I just took half of the total of 38,900 which is 19,400. If that was not the right thing to do then let me know please and I will fix it.
▰▰▰ PERSONAL DATA
Full Name: Kinzo Harada Nickname: None given Age: 28 Birthdate: 03/18 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank:B E Hair Color: Black Eye Color: Electric Blue Height: 5'9 Weight: 175 lbs Bloodline: Jūryokuton Elemental Mastery: Shakuton Implants: Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "To become a father who my one and only daughter can be proud of." Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
Village: Konohagakure Title: Genin Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. } ▰▰▰ CLASSES AND STATS
First Class: Ninjutsu ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. Primary Element: Wind Second Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Ninjutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Chakra Pool:1470 100 Stamina Pool: 960 100 Chakra Element: Earth (Overwhelming), Wind (Overwhelming), Fire Chakra Color: Purple Chakra Materialization:
Strengths: • A flexible fighting style that allows him to fight enemies safely from any range. • Relatively level-headed and not easily provoked, unless his daughter is involved. • They say a jack of all trades is a master of none, but many forget the ending of that saying is that they're better than a master of one. • Despite considering himself a jack of all trades, Kinzo does have one thing he takes pride in, and that's the fact that Ninjutsu is pretty much useless against him. His gravity release and general proficiency in Ninjutsu himself guarantees that. • Many forms of self-korabo is something else he takes great pride in. Weaknesses: • Despite being adept in all forms of combat,he struggles when dealing with those specialize in close combat. • His daughter. He will do anything, sacrifice any part of himself or others for her sake. That means that threatening her is an easy way to get under his skin. • Low self-confidence. Despite being B-rank in body, which isn't that bad at all, he's remained a genin for years and has only recently started to apply himself. Watching those younger and more accomplished than him has given him a bit of an inferiority complex. Fears: • The embarrassment of his daughter potentially becoming stronger than him. • Any potential loss of control of his body. Modifiers: • Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost. • Bloodline techniques cost 1 rank less in chakra. • Earth techniques have Overwhelming • Wind techniques have Overwhelming • Bloodline techniques that share my elements have Overwhelming • The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation. • By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions. • The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.
Personal Attributes: ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action. ▱▰▱ Gravity Well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user. ▱▰▱ Event Horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post. ▱▰▱ Academy PA | When using a gravity release technique, it can be made to originate from a Singularity created using the Gravity Manipulation technique instead of the user himself. ▱▰▱ Academy PA Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Fire Element PA (obtained from Elemental Mastery Discipline) | ▱▰▱ Wind Element PA | (obtained from Elemental Mastery Discipline) | ▱▰▱ Halloween 2021 PA | Gains the fire element. ▱▰▱ Christmas 2021 PA | Bloodline techniques are [1] rank cheaper to cast. ▱▰▱ Christmas 2021 PA | Dehydration Demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1. ▱▰▱ Christmas 2021 PA | Starts with the first tier of Enchantment unlocked ▱▰▱ Halloween 2022 PA | ▱▰▱ Halloween 2022 PA |
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両30,000 XP: 1650 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Enchantment || → Apprentice • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Academy Rewards: +2 PA's, the fire element has Overwhelming Events Claim: Halloween 2021 Rewards: [ x ] Christmas Gifts 2021: [ x ] Halloween Event 2022: [ x
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • A pair of clawed gauntlets • Smoke pellets x30 • Tanto sword •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Full Name: Izanagi Akechi Nickname: None Age: 8 Birthdate: 4/12 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: E
Hair Color: Dark Purple Eye Color: Black Height: 51 Weight: 81lbs Bloodline: Gravity Release + Hyuuga Clan Non-Combat Outfit: Tattered Japanese clothing hand-me-downs. Combat Outfit: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: " I'll be the strongest in the whole village!" Personality:
Village: None Title: NA Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Living in the Land of Wind, Izanagi is far too young to remember the great land as it was before and the prestige the country had. He and his friends who grew up in their remote village at the edge of the desert loved to hear of these things, Izanagi's parents being KIA during the attack on Sunagakure by the UHV. The group of children would set out to explore the ruins and play ninja to emulate their forgotten families.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class:Bukijutsu ▱▰▱ Expert → The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. ▱▰▱ Cross Class or Specialization: → Bloodline - Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Lightning, Earth Chakra Color: Chakra Materialization: Stats: • Strength ► 0 →→ N/A • Speed ► 1 →→ Expert • Agility ► 1 →→ Expert • Endurance ► 0 →→ N/A
Strengths: • Bold and Outspoken • Adventurous and Curious Weaknesses: • Impatient • Naive Fears: • Losing his brothers • Getting lost Modifiers: • • Personal Attributes:
▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action. ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce. ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | [x] • Henge no Jutsu | Rank E | [x] • Bunshin no Jutsu | Rank E | [x] • Substitution Technique | Rank E | [x] • Art of Walking on Water | Rank D | [x] • Art of Walking on Walls | Rank D | [x] • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | [x]
Full Name: Kihone Nickname: N/a Age: 8 Birth Date: 8/29 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Hair Color: Brown w/ midnight blue highlights Eye Color: Hazel Green Height: 52" Weight: 53lbs
Bloodline: Jiton Non-Combat Outfit: Tattered green/tan robe, cloth scarf and sandals [x] Combat Outfit: Wields a bamboo stick
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "These bonds between us are precious." Personality: Kihone is an analytical and curious spirit by nature. His starved passion for knowledge can, at times, get him into trouble. He is well-spoken at most times- sometimes giving himself time to find the words he wants to convey his point with rather than just saying how he feels in the moment. Kihone has a caring heart because of how much he has lost and precious little he has left to lose.
Village: None Title: None Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Kihone is a young boy who became a war orphan after the devastating destruction of Sunagakure by the hands of the UHV. The once-thriving desert village was reduced to ruins, leaving Kihone and many others without homes or families. He was relocated to an orphanage in a nearby village, where he has been growing up ever since.
Despite the hardships he has faced, Kihone has found a new sense of family and belonging with two other orphans, Izanagi and Koroto. The trio has formed an unbreakable bond, supporting each other through thick and thin. They share a deep understanding of loss and resilience, which has only strengthened their friendship.
Kihone’s days are filled with adventure and discovery. He and his newfound brothers often embark on daring escapades, exploring the remnants of Sunagakure and the surrounding desert. Whether they’re uncovering hidden treasures, drawing intricate diagrams in the sand, or practicing their ninja skills, every moment is precious to Kihone. His magnetic powers add an extra layer of excitement to their adventures, allowing him to manipulate metal objects and create unique strategies during their playful battles.
Living with little, Kihone has learned to appreciate the simple joys in life. He cherishes every laugh, every shared meal, and every sunset watched from the orphanage rooftop. His innocent and smiling demeanor hides a deep well of determination and bravery. He dreams of one day rebuilding Sunagakure and restoring it to its former glory, a goal that drives him to train harder and become stronger.
Kihone’s kind-hearted nature and unwavering focus make him a beloved figure among the other orphans and villagers. He is always ready to lend a helping hand, whether it’s fixing a broken toy or comforting a friend in need. His magnetic abilities, combined with his ninja training, will make him a formidable yet compassionate protector of his new family.
▰▰▰ CLASSES AND STATS
First Class: Scholar Specialist ((Locked till D-rank)) ▱▰▱ Erudite Academic → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts. ▱▰▱ Specialization: → Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Doton | Raiton Chakra Color: Emerald Green Chakra Materialization: Emerald green sparks
Stats: →• Strength ► 0
→→→ +0 | Source
→• Speed ► 0
→→→ +0 | Source
→• Agility ► 0
→→→ +0 | Source
→• Endurance ► 0
→→→ +0 | Source
→• Chakra ► +0
→→→ +0 | Source
→• Stamina ► +0
→→→ +0 | Source
Strengths: →• Avid Reader: Kihone is very literate for his age and always eager to read something new. A budding bibliophile. →• Loving Life: Kihone is respectful and reverent of living things after witnessing so much destruction at a young age →• Strategic: Kihone is methodical about how he approaches any task, ranging from menial to dangerous. →• Resilience: Despite the loss of his home and family, Kihone has shown remarkable resilience. He bounces back from adversity with a positive attitude and determination. →• Kind-heartedness: His gentle and caring nature makes him a beloved figure among his peers. He’s always ready to help others and show compassion. →• Curiosity: Kihone’s adventurous spirit drives him to explore and learn. His curiosity often leads to new discoveries and creative solutions. →• Magnetic Powers: His unique ability to manipulate metal objects gives him an edge in both play and combat, allowing him to devise clever strategies. →• Loyalty: He is fiercely loyal to his friends, Izanagi and Koroto, and would do anything to protect them. Weaknesses: →• Impulsiveness: Kihone’s adventurous nature sometimes leads him to act without thinking, which can get him into trouble. →• Overconfidence: His magnetic powers and ninja skills sometimes make him overestimate his abilities, leading to risky situations. →• Emotional Vulnerability: The trauma of losing his family and home still affects him deeply. He can be emotionally sensitive, especially when reminded of his past. →• Stubbornness: Once he sets his mind on something, it’s hard to change his course, even if it’s not the best decision. Fears: →• Losing Loved Ones: Having already lost his family, Kihone’s greatest fear is losing his newfound brothers, Izanagi and Koroto. →• Failure: He fears failing in his goal to rebuild Sunagakure and letting down those who depend on him. →• Isolation: The thought of being alone again terrifies him. He values his connections deeply and fears being isolated from those he cares about. →• The UHV: The organization responsible for the destruction of his village is a source of fear and anger for Kihone. He dreads encountering them again.
Modifiers: →• N/a
Personal Attributes: ▱▰▱ Bloodline PA :: Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank. ▱▰▱ Starting PA :: Magnetic Sensory | While the Magnetic Manipulation technique is active the effects of sensory/jamming techniques may be applied to it. A sensory/jamming technique may be activated simultaneously with the activation of Magnetic Manipulation, but all techniques must have costs paid normally. ▱▰▱ Starting PA :: Sealing Sands | Contact-based fuuinjutsu can be cast through iron sand/constructs that is controlled and/or created via jiton. Fuinjutsu cast through this method cost 10 additional chakra per rank.
→Maruton: • Kai | Rank X | Not Learned [x] • Henge no Jutsu | Rank E | Not Learned [x] • Bunshin no Jutsu | Rank E | Not Learned [x] • Substitution Technique | Rank E | Not Learned [x] • Art of Walking on Water | Rank D | Not Learned [x] • Art of Walking on Walls | Rank D | Not Learned [x] • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Not Learned [x]
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D Hair Color: Gray Eye Color: Amber Height: 5'4 Weight: Why do you want to know? Are you a cop? Bloodline: Arashi & Hatake Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "We don't abandon our own." Personality: Overprotective uncle kind of guy. Hates how much he cares. Will defend others at the cost of everything. Extremely pessimistic. Carries a profound sense of caring despite this.
Village: None Title: None Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Hey so do you remember Suna? It was this place in the desert which had a kage a whole system? We even had nuclear power back there? Well that got destroyed post UHV. The village in the sand became consumed by the sand. Despite this, while his parents passed from the onslaught, Koroto endured the restless dunes of the desert. His innate power protected him from the elements and kept him alive. And while he struggles to find meaning beyond survival, he is looking for others to provide that meaning for him.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Bloodline: ▱▰▱ Blood Knight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class or Specialization: → If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 450 Stamina Pool: 450 Chakra Element: Lightning, Water Chakra Color: Gray Chakra Materialization: Crackling Aura
Strengths: • Practical Assessments • Quick Judgment Calls Weaknesses: • Apathy • Refusal to the call Fears: • Unicorns • Turtles Modifiers: • Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this • Personal Attributes: ▱▰▱ Hatake's Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals. ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA. ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts. ▱▰▱ Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost. ▱▰▱ Wrath of the Storm | The user can pay an extra 5 chakra per rank of the technique to empower their Raiton or Suiton techniques with Ranton chakra. This turns the techniques into laser-based attacks and are treated as bloodline techniques. This is most effective for Blood Knight discipline Ranton users who can use this method to overwhelm. Alternatively, Elemental Specialists can pay an extra 10 chakra per rank on their Ranton techniques to classify them as Raiton or Suiton ninjutsu and gain overwhelming. Lastly, members of this clan are able to inflict Disintegration Status at [1] Tier lower from the rank of jutsu used. For example, Rank C-B would be Tier 1, Rank A-S Tier 2, Rank S+ Tier 3. (Max: Tier 3) ▱▰▱ Conductive Destruction | Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by 5 chakra per rank of the technique. ▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 06 / 06 • Genjutsu | 06 / 06 • Iryojutsu | 00 / 00 • Taijutsu Styles | 01 / 01 • Bukijutsu Styles | 01 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Full Name: Yagabayal Nickname: The Mad Witch Age: Literally older than time itself. At least, that's what she believes Birthdate: 10/31 Gender:Ancient
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank:S Hair Color: Grayed out Eye Color: Glossy Purple Height: Firm Five Feet Weight: Lighter than normal. Old people are like that. Bloodline: None. Chose Loyalty ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
▰▰▰ SOCIAL AND PERSONALITY Nindo: "Some of you may die, and that's a risk that I'm willing to take." Personality: Wicked. Yagabayal is the monster your parents warn you about at night. She's sadistic, cruel, and would happily bathe in blood if it can be squeezed into the daily agenda. At the same time she's also focused, diligent, and self-righteous. She believes that she is doing the right thing, which allows her to bulldoze through anyone and anything. Village: None Title: N/A Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0} Biography: Yagabayal believes herself to be older than ninjutsu. Whether this is true or just something she has concocted through myriad recreational substances, she believes that she lived at an age where people simply weaved the world as they saw fit through arcane means. Then, after the introduction of the Goddess Evergreen, humanity lost its divine spark, and had to utilize chakra in order to recover some semblance of their former glory. In her genocidal crusade to set the world right she was ultimately imprisoned by a group who later became recorded as the originators of the Arcane Order Sword and Shield style. Yagabayal had been imprisoned for several millennia, if she is to be believed, and has finally escaped in order to try and liberate humanity once more.
▰▰▰ CLASSES AND STATS First Class: Ninjutsu ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. Second Class: Ninjutsu ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. ▱▰▱ Ninjutsu Prime: → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank. Chakra Pool: 1,975 Stamina Pool: 1,475 Chakra Element: All Five Baby Chakra Color: Sinister golden Chakra Materialization: Witchy Wisps Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ N/A • Speed ► 0 →→ N/A • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Incredibly Machiavellian • Master of her craft Weaknesses: • Bloodthirsty • Apathetic Fears: • Ovens large enough to be shoved into • Giant houses which could fall on her Modifiers: • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. • Personal Attributes: ▱▰▱ Ancient Knowledge | Yagabayal is able to Reduce the paragraph count of crafting by up to [2] with a minimum of [1] required to advance in a crafting title. This is because she's older than dirt. ▱▰▱ Witchcraft | Yagabayal is able to Reduce handsigns to one-handed or somatic gestures as long as the time required to mold the chakra is the same. ▱▰▱ Elemental PA: Fire Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any fire ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Water Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any water ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Earth Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any earth ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Lightning Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any lightning ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu. ▱▰▱ Elemental PA: Wind Attunement | PA granted by Elemental Mastery. Allows for any summon Yagabayal creates through the Scroll Crafting System to utilize any wind ninjutsu Yagabayal has access to. The summon must use its own resources to cast the ninjutsu.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 Passive XP: 5,100 (Took 1,700 from Taylor, Selina, and Ryutaro which puts her at 5,100) Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: • Ninjutsu | 00 / 70 (I have ninety technically for my primary element, but I don't actually even know if there are 90 ninjutsu of any particular element.) • Genjutsu | 00 / 60 • Taijutsu Styles | 00 / 02 • Bukijutsu Styles | 00 / 02
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fire •
Water •
Earth •
Lightning •
Wind •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Brooy
Hurrak
DarkMockingbird
Posted: Fri Oct 11, 2024 4:24 pm
▰▰▰ PERSONAL DATA
Full Name: Chikato Alamoso Nickname: Sunshine Age: 15 Birthdate: 12/12 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: D Hair Color: Red Eye Color: Sky blue Height: 5'7 Weight: Why do you want to know? Are you a cop? Bloodline: Nagadera & Seinaru Enjo Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Sometimes, it just takes a little light to match the deepest darkness." Personality: Lackadaisical and kind. Master of instinctual acting and terrible long term problem solver. Treats everyone like a friend for better and for worse. Seldom finds reason to be serious.
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: A half pint with too much history in his lineage. Although his parents had little to no ninjutsu prowess, Chikato came from a thin line of ancestry to both the shinobi clan of Nagadera, and the Samurai clan of Seinaru Enjo. And, after being pressured by both family ties after being the first in hundreds of years to show potential in either, he ran away from home after finding a meaningful friendship and working alongside him to become an APD officer.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Taijutsu: ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique./i]
Chakra Pool: 400 Stamina Pool: 500 Chakra Element: Lightning, Water Chakra Color: Gray Chakra Materialization: Crackling Aura
Strengths: • Practical Assessments • Quick Judgment Calls Weaknesses: • Long term problems • Personal Inadequacies Fears: • Letting his friend down • Not being worthy of the badge Modifiers: • Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. •The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user. Personal Attributes: ▱▰▱ Shining Shame | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). ▱▰▱ Light of Abandonment | Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used. ▱▰▱ Illuminated Dishonor | When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty. ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user. ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques. ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. ▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 16 / 16 • Genjutsu | 06 / 06 • Taijutsu Styles | 02 / 02 • Bukijutsu Styles | 01 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fire •
Lightning •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}