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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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Kayoto Jimato

PostPosted: Thu Apr 30, 2009 10:37 am


Kayoto Jimato
Name: Drakken Starlet

Age: Doesn't know....but looks 17

Race:Half Demon/Half Vampire

Appearance:
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Weapons (Mother's):
Lei & Rei (Dual Wushu Swords)
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Throwing Stars & Cards
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Weapons (Father's):
Good & Evil
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Powers: Enhanced Strength and Speed from his Mother, Telescopic Eyesight and Expanded Alchemy & Chemistry Knowledge from his Father.

Bio: -Drinks the shot of J.D. as he at the counter....blood under the shot glass that was darkening from the air in the room- I wonder if my place is to just destroy humans or help them....kill off demons...or.....save angels....Maybe I need to just sit this one out and watch from the sidelines....-Take the J.D. from the hand of an demonic arm laying next to him- My whole life I had to run from....humans....demons....angels....-He rips off the cloth from an angel's shirt, and uses it to wipe off the bloos from the J.D. bottle- My mother had to defend me from you freaks.....my father had to save me from the life he once had....not a total loss. -He opens the bottle of J.D.- I learn everything from them.....power....love.....acceptance.....like anything....you didn't like it....-He stands up, and drinks down some of the J.D.- Ruin my life by taking my parents when I was just 14.....but I already learn the secrets...-laughs as he smashes the bottle to the ground- Alright....I'm open game....you want me on your team......give me a reason.....but dont get cocky.....or you will end up like your friends......-He walks over bodies of the angels and demons he killed-

Other: He also has "Gloves of the Elements". Each pair does something different. He can wear the same pair with makes the one element very powerful or two which means he can control both at the same time. Also an Mixed Marital Artist in Jujitsu, Wrestling, and Boxing. Holds his weapons dearly, and will gladly give his life to make sure no one gets them.

Sided with: Neutral (for now)

You joined the guild because?: It was cool, and Know a few people here.

Updated!!!
PostPosted: Thu Apr 30, 2009 6:33 pm


Character Name: PuLse/Blood
Age: 23
Race: Unknown
Gender: Blood is male, PuLse is female
Personality: Simply put he/she has a split personality/body in one. PuLse is so sporadic that not even she knows what she's about to do or say. This in turn makes her VERY destructive to foes and allies, also she has a more spontaneous humor unlike Bloods. Blood on the other hand is more laid back with a sick and demonic twist of humor. Intelligent and deliberate, every action and reaction has been thought of before the event.

Appearance: PuLse
User Image - Blocked by "Display Image" Settings. Click to show.

Blood

User Image - Blocked by "Display Image" Settings. Click to show.
Weapons: Blood uses an archaic sword that is strapped to his back from shoulder to hip and was forged with black and silver metals that melted together and forms a unique design down the blade. Pulse uses two curved daggers that are forged of the same material as Blood's sword and lay as an x across her back.
Abilities: Blood has devoted his life to mastering two things, Gravity and darkness (I would like to note that this "darkness" or "Nothingness" that he uses is unique to Blood and only Blood for the fact that he was born from it, I will explain in further detail if asked more). By altering the two in the middle of a battle he has devised numerous ways to implement these skills to good use.

PuLse's abilities are like bloods but implemented differently, by using gravity she can control electricity/fire/water/light onto any facet of her body. Instead of darkness she uses the magics of light and lastly her martial arts are paralleled by none.

Bio: Blood wasnt split in two in the beggining...it turned out to be a curse in the end. In the beginning Blood started out unlike any other child. No parents, lived by himself, no friends and most of all intelligent beyond his years as a teenager. Devoting himself to studies of the physical and metaphysical world he sought out his internal power that gives us life. After years of solitude and study he mastered two things...gravity...and darkness. Ignorantly seeking to become like a god he had to make a sacrifice before he could take that next step up the ladder. He choose to look inside himself internally to find some solace and some piece of mind. Instead, he found the other half of himself everyone chooses to ignore...and thus PuLSe was born and her call he could not refuse or it would take his life. Physically and mentaly PuLse is a curse, the other side of the mind that we all lock out because were afraid, she and Blood are now one...
Other: Blood's body features change into a females when transforming into PuLse.

Sided: Nuetral

why I joined this guild: Well for starters you should just be happy cause im a cool new member...and well, I'll figure the rest out eventually.

Bloodangel_112

Wealthy Genius

5,000 Points
  • Citizen 200
  • Autobiographer 200
  • Person of Interest 200

Taste of freedom

PostPosted: Fri May 01, 2009 7:50 pm


Name:

Justin Stellati

Age:

Appears to be about twenty, maybe twenty-one
Real age unknown

Race:

Angel/demon

Appearence:

User Image

Eye color: Golden-yellow
Height: 6'2
Weight: 172 lbs
Wingspan: 10'7


Weapons/ powers:

He is an elemental and an illusionist.
-He uses the elements[water; fire; earth; air; light; dark; time(for short amounts of time); metal; choas] to create whatever weapons he needs when he needs them in a hurry.
-He uses different illusions to mask attacks he is making and to intimidate certain individuals.

Revenant - Taught to him by Rissah - With this ability she can "touch", "see", and "hear" a person from a safe distance. Reverant leaves off a very faint psychic feel to it, hardly noticable and can not be seen. If used to it's full extent, this ability could drain the physical, mental, and spirtual power out of a person, leaving them empty and dead.

Danza Del Diavolo - This traps an enemy inside a state where time is only moving for that person and Justin. Justin has a strict time limit of twelve minutes in which case he will use Revenant(taught to him by Rissah) To drian the life out of the person. The only time he uses this is when he is pushed over the limit.

(update rest later)

Bio:

He grew up in Hell, but left and disowned his father after a sequence of events. He left to Italy for a few years to calm down and then decided to go to Heaven and join the army. He stayed in the army there for awhile but started drifting away from it. He moved back to Italy when his little brother, Daemon ran away at the age of eight. He took care of his brother until he could go out on his own. Justin met Raz(Rissah DiMauro) when he went into the army. They knew eachother as children from the Courts, but nothing more and now they are good friends. He found out about the war through her and has now come to see what he can do to help.

Sided with:

Heaven

You joined the guild because?:

This is my little bro's account
I'm only on here because The person holding Sweetest Sacrifice's account asked me to
PostPosted: Wed May 06, 2009 7:54 pm


name: Sax
age: 19
race: Human with a tiny bit of magical heritage.
appearence: Average height, somewhat thin, but with some tough muscle. Sandy hair that tends to stand up, will clump and spike itself unless recently washed. Muscular legs, but less than impressive upper body. Teeth are naturally fang-like, but in no relation to supernatural phenomena. Eyes are a mix of grey, blue, and hazel, nearly impossible to pin down unless standing eye-to-eye.
weapons/ powers: Magical heritage allows him to feel most supernatural energies and spells, but barely enough to cast basic spells unless assisted.
Wields a glaive similar to a chinese guan-do, roughly 7'6" in length. Has a reflective head, with jet-black raven designs crossing over it. Official name is Karasu Glaive. Innately magical, allowing manipulation of shadows and light, and also allows for increased stealth. Draws on shadows for power, allowing him to wreath a foot or fist in smoky black mist and increase the power of the swing, and can create a wave of similar material with kinetic force. His limited magical ability is augmented by the glaive's magic, allowing him to cast more spells than normal. His relative inexperience means he hasn't yet uncovered everything the glaive can do, yet.
As a backup, he carries a bulky revolver with impressive power, and a few grenades when he can afford to buy them.
Typically wears a black riding coat, which has enough pockets to hold his weapons, with plain, well-used shoes.
bio: Grew up in a family that, while not regularly acquainted with, was well aware of the occult and supernatural world. Trained himself to handle pole weapons and became a fairly good shot, but mostly as a hobby. He began taking up odd jobs with the supernatural community as a teenager, and developed his survival skills as a result, while simultaneously learning more and more about the supernatural world. He picked up his glaive on a treasure-hunting trip in Venice's catacombs, and elected to keep it as a hand-to-hand weapon.
Making a living by fighting demons and monsters toughened him up and added some wiry muscle, as well as giving him a somewhat flippant and cynical attitude at times. He also picked up a distinct sense of when standing and fighting was a bad idea, and he keeps his sense of heroism firmly grounded in reality.
His family is still doing fine, and he frequently communicates with them, so he doesn't harbor any burning desire for vengeance, but he is still quite fierce nonetheless. He usually works for either a paycheck or to keep himself and his own out of trouble. Supernatural business is often sporadic, though, so his lifestyle is often somewhat bare.
As far as social personality, he is often shy and reserved because he didn't spend much time conversing with others growing up. He has developed some social skill over time, but he lacks confidence, especially in romantic scenes. This means that not only has he never had a girlfriend, but that for the most part he has very little hope of finding one any time soon. In addition, his constant lonesomeness gives him plenty of time to contemplate and meditate, allowing him to find unique insights where others never would expect them.
He is intelligent and creative, which allows him to survive and often win clashes with dangerous monsters and demons. It also means that he is good at improvising his way out of tight spots. In addition, he has a healthy supply of common sense, which balances out any irrational heroic urges he may have and helps him resist erotic lures from creatures such as succubi, as well as manipulative humans.
He holds a passionate hatred for being manipulated, especially at the hands of those who are supposed to be his allies. He is of the opinion that if someone is aligned with him, they should be able to trust one another. Few things make him angrier than people who claim to be acting for his own good, or who refuse to come clean with him. He is a fairly typical maverick, though his sense of right and wrong often interfere with objectivity.
other: He has some allies that he can call as backup, but prefers to be self-reliant as much as possible.
sided with: self
You joined the guild because?: I was referred by a friend as the first guild I should join after creating a profile.

Sax The Pirate


Negi-Ukia

PostPosted: Tue May 12, 2009 6:45 pm


Name: Negi Ukia

Age: Lost track over the years. Appears to be 25

Race: Half Were-Tiger and Half Were-Dragon

Appearance:

Human Form:
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Tiger Form 1
Tiger Form 2
Dragon Form 1
Dragon Form 2
Dragon Form 3

Fighting Style: Varies from fight to fight.

Powers: Negi is one of the last people capable of summoning the spirits of the elements to aid him in battle. He can also merge with these spirits to further increase his power and control over what is done. Negi also knows how to use the Energy Cannon which harnesses the power of one of his summons to deal devestating damage.

Energy Cannon: By turning one of his summons to pure energy and condensing it, which is gathered in his hands or mouth, Negi is capable of launching a powerful ball of pure elemental energy. This causes a large explosion followed up by an elemental effect caused by the used spirits influence.


Weapons: Negi carries around a scythe that is transformed into a differtent weapon depending on which summon Negi is merged with.

Summons:

Earth Summon: Ashitaka - While merged with Ashitaka Negi gains cat like reflexes and control over the element of Earth.

Fire Summon: Arim – While merged with Airim Negi gains a thin flaming tail that is often used like a whip and control over the element of Fire.

Water Summon: Syn – While merged with Syn Negi gains the ability to cloak himself in the water and control over the element of water.

Wind Summon: Ace – While merged with Ace Negi gains enhanced speed and control over the element of Wind.

Light Summon: Tyiri – While merged with Tyiri Negi gains the ability to dispel illusionary techniques.

Dark Summon: Sidai – While merged with Sidai Negi is capable of making illusions.

Ice Summon: Chaos – While merged with Chaos Negi loses all sense of pain and weariness thus he is allowed to fight at full power until unmerged.

Lightning Summon: Rathe – While merged with Rathe Negi’s strength is almost tripled.

Zodiak Summon: Zodiak - Zodiak is the only summon that cannot be merged with, but even though he can't merge with him, Zodiak is the strongest spirit Negi has in his arsenal. Zodiak can use any and every element at will including Chaos energy. Negi has mastered his Zodiak spirit and unlocked it’s hidden ability to spilt into five separate dragons that control only a single element.

The Five Zodiak Dragons: Red, Green, White, Blue, Black – These five dragons have control over one element reflected by their color, Fire, Earth, Light, Water, and Darkness.

Bio: Negi is one of the last two summoners in existence, and has mastered all but one summon. At the temple of the Zodiak Negi received the most powerful summon, but was warned that he was not yet strong enough to use him. So Negi has traveled endlessly searching for the way to become stronger than he was that day.

Weakness(es): After he unmerges with a spirit, he becomes weaker than he would normaly if he didn't merge with the spirit.

Sided with: Hell

Other: Can only use one spirit at a time either by summoning or by merging with that spirit. Once he summons/merges with a different spirit he loses the effect of the spirit he had used last. Once merged he becomes what he is merged with. One day trying merge with one of his spirits. Instead of merging his spirit, his spirit disapeared and formed into a ball of energy. After shooting off the blast it made Negi powerless for a couple of hours. After thinking of a name for this attack he dicided to call it. 'Energy Cannon.'

Reason for joining:My sis owns the guild and I was bored so I asked if I could join. She said yeah and I liked it. Also I met some pretty cool people that helped me get stronger at RP'ing.


Updated!!!
PostPosted: Tue May 26, 2009 10:57 pm


Name: Kestral Silverdust (KEHS-truhl) aka Kes

Race: Three quarters demon and one quarter angel (Mother was a half angel).

Fighting Class: Swordshifter, Elemental Fusion Master

Appearance:
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Age:
30

Attitude:
Kestral always remains cool and collected even in the face of Death. He has a furious temper, but he is always friendly and will help those in need. He is extremely protective of those he loves and will do whatever it takes to protect them. As recessive as his angelic blood is, it appears to have changed his attitude over the years and he has become fairly level headed and mild mannered.

Silver Energy:
While Kestral's life energy may consist primarily of Silver energy, they are not the same thing. Silver energy is generally only used for advanced combinations. Life is an element that can be fused with other elements on a basic level.

Powers:
Kestral is a rare breed of fighter, he and his clan have devoted their lives to study a nearly lost art known as Elemental Energy Fusion. Elemental Energy is different from normal elements in the sense that it is derived entirely from Kestral's own energy reserves, but uses the natural elements that surround him to take its form and damage type. Most elemental users only use one element and if they use more than one, they only use each element in basic form. Kestral on the other hand, has dedicated his life to the study of finding new and more powerful ways to fuse elements and, in doing so, unleashes a whole new level of creativity with his fighting style and Elemental Energies. While it is recommended that he practice with the elemental combination before battle, he needs no prior exposure with elements as long as they would logically be able to combine (i.e. no fire/ice combinations). Because of the clan of demons he was born into, he is most adept at controlling Dark and Light. Normally he would not be able to fuse the two because of their properties, but since they are his primary elements, he can fuse them to create Omni energy, sometimes referred to as Twilight energy. He can fuse up to three Elemental Energies at a time, but if it is an incredibly powerful fusion, he will need to pull the Elemental Spheres (concentrated versions of each element.) from his body and fuse them directly. He has a few elemental combinations that are only available if the conditions are met. But even then, his list of discovered elements is impressive:

Basic Elements:
Fire
Water
Wind
Earth
Thunder
Ice
Soul
Light
Dark
Life or Silver (Read above for difference)

Fused Elements:
Fire + Wind = Firestorm
Fire + Earth = Volcano or Lava
Fire + Thunder = Wildfire
Fire + Soul = Flame Spirit
Fire + Light = Angel Flame
Fire + Dark = Devil Flame
Fire+ Life = Flame Form
Water + Wind = Rainstorm
Water + Earth = Quicksand or Mud
Water + Soul = Aqua Spirit
Water + Light = Holy Water
Water + Dark = Tainted Water
Water + Life = Aqua Form
Wind + Earth = Sandstorm
Wind + Thunder = Thunderstorm
Wind + Ice = Snowstorm, Hailstorm, or Blizzard
Wind + Soul = Zephyr Spirit
Wind + Light = Divine Wind
Wind + Dark = Demon Wind
Wind + Life = Zephyr Form
Earth + Thunder = Magnet
Earth + Ice = Arctic
Earth + Soul = Stone Spirit
Earth + Life = Stone Form
Thunder + Ice = Pulse Crystal
Thunder + Soul = Lightning Spirit
Thunder + Light = Skyshock
Thunder + Dark = Black Lightning
Thunder + Life = Lighting Form
Ice + Soul = Frost Spirit
Ice + Light = White Crystal
Ice + Dark = Black Crystal
Ice + Life = Frost Form
Soul + Light = Angel Spirit
Soul + Dark = Devil Spirit
Soul + Life = Forest Spirit
Light + Dark = Omni or Twilight
Light + Life = Angel Form
Dark + Life = Devil Form

Advanced Elements:
Water + Wind + Lightning (two already need to be fused) = Hurricane
Fire + Omni (Dark and Light already combined) = Negaflame
Ice + Omni (Dark and Light already combined) = Twilight Shard

Legendary Elements:
Silver + Omni (Dark and Light already combined) = Ultima
Silver + Black (Dark and any other element already combined) = Satanic
Silver + White (Light and any other element already combined) = Godly
Silver + Fire = Silverflame
Satanic + Godly + Ultima = Omega
Time - This is a Legendary Element that has no fusion base. It cannot be fused with other elements. Kestral can only marginally slow time, but it slows him as well, this gives him more time to react and strategize mid combat.

Elemental Class System:
Elemental Neophyte- Can only use basic elements.
Elemental Apprentice- Can use basic elements and two to three fused elements.
Elemental Adept- Can use all basic elements fairly efficiently and can use any fused element, occasionally will possess one advanced element.
Elemental Elite- Can use all basic elements with incredble efficiency, can use all fused elements just as well and will have several advanced elements.
Elemental Master- Can use all basic elements with deadly efficiency, can use all fused elements on a whim, can use any advanced element once discovered and has access to several legendary elements.
Elemental Grandmaster- Can use any comprehendable element, legendary elements are like basic elements to them.

Weapons:
Has the power to manipulate elements, he is an expert swordsman and uses a shifting sword known as Half Blood.

Half Blood:
This blade is a direct representation of Kestral's soul. To this day, he has always remained exactly half good and half evil. His struggle for which he will succumb to is shown in the blade. This sword was crafted by Gizan as a tool for Cross' eventual destruction. The sword can transform into any of ten different forms. Each one is virtually weightless, no matter how large it is. This is the special ability of the Andricite that the blade of. Andricite is indestructibe and nearly weightless. Each of Half Blood's forms are half demonic and half angelic, which parts are which vary from form to form.
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Zero Form: The Shortsword (normally only seen before he changes it.)
First Form: The Broadsword
Second Form: The Longsword
Third Form: The Katana
Fourth Form: The b*****d Sword
Fifth Form: The Claymore
Sixth Form: The Dai-Katana
Seventh Form: The Scythe-Blade (Longsword with scythe blade at end)
Eighth Form: The Double Bladed Scimitar (One blade at each end of hilt)
Ninth Form: The Greatsword (Massive blade, larger than Kestral)
Tenth Form: The Dual Swords (Two separate swords, one demonic, one angelic).

Background Information:
Kestral leads a clan of demons known as the Kurai Clan. The Kurai take pride in their preservation of the all but lost art of Elemental Energy Fusion. Kestral is the most powerful and advanced living user of this power and has achieved the rank of Elemental Master. The Kurai also all have long-ish silver hair and silver eyes at birth. Certain clan members' eyes have changed colors signifying their elemental specialty, but their hair will change colors only if they have done so through dying it or betraying the Kurai. Kestral's mother was a half angel, unbeknownst to the rest of the Kurai, other than one man named Cross. Cross hated Kestral's mother because of her angelic blood and murdered her in what was originally supposed to be a friendly sparring match. After this betrayal, Cross murdered Kestral's father, Beleas, for marrying a half breed. Beleas was also the leader of the Kurai Clan before his murder, passing the title and responsibility to fourteen year old Kestral. Kestral tracked down and supposedly killed Cross, creating severe turmoil between he and Cross' son Cassius. Cassius renounced his Kurai blood and convinced several other Kurai members to follow him and they named themselves the Dissenters. To this day, Kestral and Cassius relentlessly attempt to kill each other whenever they cross paths. Cassius doesn't believe that his father is dead, and thinks that Kestral only said that he had killed Cross to convince the Kurai that he was a strong leader. During one of their encounters, Kestral achieved his Apocalypse Dragon state, though he did not manage to kill Cassius. This form completely closed him off from his ability to transform into his Dragon forms. Now lost without his Dragonic transformations to rely on, Kestral is fueled by his emotions to transform him and make his respective elements stronger. He is still in conflict over the discovery of his angelic lineage and finds himself an indirect hypocrite for fighting against the heavens for years. He cannot figure out what to do with himself at this point and distances himself from his duties in Hell's Army.

The Kurai:
Zindell - Kestral's best friend. He was abandoned and taken in by Kestral's family at a young age. Though not one of the Kurai, he is treated as family. They often fight together, since Zindell uses a mechanical amplification arm that Gizan crafted for him, Kestral can utilize this and amplify his elements using Zindell's arm as a medium.

Vincent - Kestral's apprentice. Though also not a blood member of the Kurai Clan, Kestral took him in and trained him as if he were his own younger brother. Vincent aspires to go along the same path as Kestral, studying and discovering the different elemental energies that he can learn. Kestral had Gizan and Vayne craft a weapon that rivaled his own Half Blood known as Feral Blood just for Vincent. They both have similar fighting styles. When Vincent was inducted into the Kurai, Kestral dyed a single streak of wolf blood into his silver hair, a symbol to the clan that Vincent was as much a brother as the rest of them.

Gizan - The Kurai Clan's weapon master and blacksmith. Gizan can craft weapons made of the most rare of metals, with exquisite detail, craftsmanship, and quality. He crafted Kestral's soul weapon Half Blood two years after Kestral's parents were killed. Gizan is one of Kestral's oldest friends and is one of the only Kurai Clan members that dyes his silver hair a different color (Vincent and Zindell aren't natural born Kurai.) Gizan uses a scythe constructed primarily of adamantium for its handle and orichalcum for its blade. The scythe is known as the Lunar Gale and can control Dark energy and Wind energy with extreme efficiency.

Vayne - The Kurai Clan's gem crafter. He fuses souls into small gems and creats a seal inside of them to release the soul's power into whatever the gem is embedded on. Kestral has both an Angelic Dragon and Demonic Dragon fused into Half Blood's Soul Gem, thus giving it it's angelic and demonic appearance.

Ruzylle - The protector of the Kurai Temple. He is considered a prophet and the embodiment of peaceful coexistence. He tends to be Kestral's main advisor in life. He foretold great suffering for Kestral the day before his parents were killed. It is well known that everything he says has great significance, especially since he is one of few words. No man has dared to distrust his council.

Rage - A somewhat distanced member of the Kurai. He comes and goes from the Kurai Village. Rage keeps mostly to himself but is well known for his Phoenix. His pet can change forms into a full suit of fiery armor with flame wings, and a red feather hilted, metallic orange sword that sends forth waves of Fire when swung. Rage is primarily a Fire and Wind Elemental. He tends to be wreckless with his attacks.

The Dissenters *Read below for explanation*:
Cassius - Kestral's nemesis and the apparent leader of the Dissenters. He restlessly searches to find Cross, and he knows in his heart that he his father is still alive. When his father murdered Kestral's parents, he felt sympathetic towards Kestral, but when Kestral in turn wanted to take from Cassius the one family member he had left, Cassius and Kestral became enemies and Cassius renounced his Kurai Blood. Shortly after this, he convinced several other Kurai that Kestral was an impure leader, and just as much a half breed as his mother had been. He told them that Cross had only killed Kestral's mother to cleanse the Kurai of any angelic blood. Those who followed him in his betrayal were known as the Dissenters. Soon after this event, his hair began to turn pitch black, but his eyes have remained silver. Ruzylle once attempted to convince Kestral that this was a sign that he was still a Kurai at heart, and was only misguided by his emotions and the love of his father. Kestral struggles to believe that this is true, but his feud with Cassius causes difficulty. Cassius is nearly as strong as Kestral (almost an elemental master) and uses similar fighting styles, elements, and weaponry, but since he is a pure demon, all of these have a more dark appearance and composition.

Arlu - Before he became a Dissenter, Arlu was one of the most powerful warriors of the Kurai. Though Cassius appears to be the leader of the Dissenters, Arlu may very well be using Cassius to his own purposes since the other Dissenters seem to follow his lead. Once Cassius' purpose has been served to Arlu, he will most likely find a way to steal the command of the Dissenters. He is powerhungry, bloodthirsty, and extremely dangerous. Where Cassius does not seek violence towards anyone but the Kurai, Arlu seeks to kill all those who are weaker than himself so that he may earn a high rank in Hell's Army. Arlu is an Elemental Elite like Cassius, but most of his attacks are not fusion based, he prefers to use base elements instead because of how little effort it requires to utilize them. His most powerful element is something he calls Mythic energy. It is unclear what the elemental combination is for this element, but it is incredibly powerful and Arlu usually only uses it to create an enormous blast of multicolored energy. His weapons are not legendary and are not exactly special in any way other than their shape and the skill with which Arlu handles them. His fighting style consists of close range attacks with his hands, blades, and legs.

Zenaia - A powerful Thunder and Ice Elemental Fuser and Elemental Elite. Zenaia is extremely fast and agile, and quite powerful since he does not use any form of physical weapon. If he does find need for a weapon, he forms a whip made of pure Thunder energy. His ultimate element, Devilshock Shard energy, is a combination of Ice, Thunder, and Dark energy. This energy is also Zenaia's ultimate element. Though he may usually only use his fists, he prefers to fight from a distance with long range Thunder attacks. Once an opponent gets close to him, his hand to hand attacks prove to be lethal.

Kallisk - Arlu's younger brother. His control over Ice and Dark energy make him a dangerous foe. He may only be an Elemental Adept, but his preference of Ice builds him in both offense and defense. His only weapons are his two revolvers which remain hidden underneath his coat. He uses these to fire Ice and Dark bullets (one out of each pistol). If an enemy manages to get in close to him, he is in danger and will become frantic with his attacks.

Eramu - An Earth and Wind elemental. His class is unkown. Apparently he is learning to manipulate Fire so that he may fuse his Sand energy with Fire and create Glass. For now, his weapon is a long, curved daggar that can send forth blades of condensed sand which can fly at his opponent with blinding speed. He follows the Dissenters only because he was good friends with Cassius when Cassius betrayed the Kurai. He wishes to help him find Cross. Eramu is not much of a fighter, but he does have brute force on his side in any fight.

The Guardians:
The Guardians are the most powerful of Uzura's victims that become lost in the Wanderer's Wood. These men each carry a powerful enchanted instrument and an extreme control over Ice and Light elements. These warriors are set to guard the Wanderer's Wood so that no one may find Uzura's clearing, the Eternal Meadow, without the direct word of Uzura himself. Uzura uses Ice souls and his control over Light for their powers and weapons, he also gives them completely new identities based off of the weapons they each carried in life.

Saber - Plays an enchanted ice koto. He patrols the northern edge of the Wanderer's Wood. He prefers to create Ice shards in the frigid air which hang for a moment before impaling his victims from all directions.

Claymore and Rapier - They both play enchanted guitars, but Claymore's (left) is made of Ice and is demonic wheras Rapier's (right) is made of Light and is angelic. They counterbalance each other perfectly. Rapier uses extremely fast and accurate attacks while Claymore uses more slow but powerful attacks. They both guard the eastern edge of the Wanderer's Wood.

Dagger - Carries a drumstick made of Ice and another made of Light. Depending on the distance in corelation to his heart, when Dagger strikes the air, a different color and sound of vibration will emit and a different effect will be activated in the field. Dagger guards the southern border of the Wood.

Scythe - plays a strange wind instrument made of pure frozen Light. He prefers to create large pillars of ice which jut out of the ground dangerously. If caught off guard, victims could easily be killed by this attack. Kestral fought Scythe on his first journey into the Wanderer's Wood. This is due mostly to the fact that the Kurai Island is due west of the mainland shore, and Scythe is on the western edge of the Wood. In fact, he is just off of the shore normally.

Other Important Characters:
Beleas - Kestral's deceased father and late master. He was murdered by Cross but often appears to Kestral in his sleep to guide him when he is lost. During one dream, Kestral was talking with his father in third person, but Kestral was not himself. He was a pure Angel. The significance of this has not yet been revealed to Kestral, but the image is prevalent in his memory. Before he was slain, Beleas was the most powerful Elemental Fuser alive. He had achieved the rank of Elemental Grandmaster. Though his power over the elements was virtually limitless, he reserved himself for the sake of his humility and the other Kurai's determination. He knew that if he showed them his true extent, they would find no need to study the elements themselves. Through extremely strenuous and constant training, Beleas trained Kestral and Cassius. This developed a close bond between Cassius and Kestral before Cross' betrayal. Ruzylle prophecized that their combined power would be the only way to save the Kurai in their darkest hour.

Ravythe - Kestral's mother. She is little more to Kestral than an obscure memory that causes constant turmoil with his conscience because of her impure blood. Kestral has no negative emotions towards his mother, in fact he wishes she were still alive so that he could ask her what to do now that he knows of his lineage. Kestral often finds himself in tears over his inability to remember his own mother, no matter how impure she had been.

Cross - The man who murdered Kestral's parents and left Kestral as the only heir to the Kurai Throne. Kestral immediately attempted to kill Cross, but being only fourteen, he lost miserably. Cross took pity upon Kestral saying that he was too young for him to kill, but that if he ever saw him again, Cross would end him. Cross used a special skill to wipe Kestral's memory from anything that had ever happened before their battle. Kestral has since then been picking up the pieces to his tattered past. Kestral sought out Cross once again when he was about twenty four. Once he finally tracked Cross down, Cross had clearly lost his senses, he was savage and merciless. Kestral still managed to defeat Cross and just as he was about to deliver the killing blow, Cross hurled what was left of his Black Shardstorm energy in a massive blast that caused the cave that they were in to collapse. Kestral withdrew Half Blood and fled the cave, hoping it's collapse would finish off Cross. The last thing he heard from Cross was his malevolent laughter echoing amidst the cave's debris from the entrance. Cross' skill with elements and his longsword, Malice, are remarkable. His main element is Black Shardstorm, which is a combination of Dark, Wind, and Ice energy. These three elements are also useable by Malice. Cross' hair has turned a purplish gray, but his eyes have turned a sickening white color. This eye color is more than likely a sign that he is now devoid of a soul.

Uzura - The Musical Spirit, and the creator of enchanted musical instruments. He is a spirit that has helped many warriors find their ultimate weapon. Kestral received the Demon Strings from this Uzura when he was twenty seven. Uzura appears only to those he chooses, and ony appears near a small misty lake at the center of a seemingly endless forest known as Wanderer's Wood. It is said that his strange, mystifying instrument, known as Rhuzek, is able to captivate those who hear it and cause them to succumb to an eternal slumber. He then steals their sleeping souls and crafts new instruments from them, passing them on to travelers who happen upon his home as he sees fit. Though he may remain neutral in the war, he appears more often to Kurai Clan members than any other group. His reasons for this are currently (and most likely will remain) unkown.

Sided with: Hell, for now.

Rank: Demon Lieutentant Colonel of Hell

You joined the guild because: Heaven Vs. Hell Veteran

Crimson-n-Clover


Hylian Likely

Timely Traveler

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PostPosted: Sat May 30, 2009 12:48 am


Name: Morgance Myst Haevynstorm

Age: 26

Race: Angel

Appearance:
User Image
Morgance has somewhate unruly blue hair, large aqua/cerulean eyes, fairly childlike looks for her age, fair skin, a tribal priestess dress with a trim that matches her eyes, creamy white angel wings (hidden normally)that reach down to her calves, and by personal choice she wears no foot apparel other than sandals on occaision.

Weapons and Powers:
Morgance wields a flute made of Syrylite, crafted by the musical spirit Uzura. Syrylite is a bright, bluish-silver metal which is only useable by the first immortal of pure innocence who makes contact with it (Normally a pure angel). Anyone else with pure soul who touches it will find that the flute does not respond to them. Anyone with corruption within them who touches the flute will be drained of their willpower instantaneously. Finally, anyone with an entirely corrupted soul will be obliterated on contact because of it's purity. Her main offensive, defensive and healing powers are directly tied to the flute which can manipulate both water and light. The flute can be used to create large tidal waves from seemingly nowhere when Morgance plays low notes on it. When she plays higher notes she can create multiple fast paced attacks such as water blade summoning, or aqua sphere shooting. She controls water and light and uses them both as her healing abilities. When Morgance is separated from her flute, one of it's special abilities is activated. Using both her control over water and her control over light, the precipitation in the air condenses and takes a solidified and nearly indestructible form as a weapon. The shape of the weapon depends on the circumstances of it's formation. Her main skills are not focussed in offense but more towards defense and healing. She uses her water to summon barriers and decoys. Her light powers are used mostly for healing her wounds, the wounds of others, or as a means of escape by blinding her foe temporarily. When she plays a specific melody which her mother had hummed to her as a child, her elegant white wings are revealed.

Background:
Morgance's mother, Anthe (Anthy) was furious when she realized that Morgan Haevynstorm had left her naked in the forest...alone...which was not at all what she was the night before.
She was even more furious when she discovered a few weeks later that she was pregnant with his child. She confronted him on one of his monthly visits to her village and demanded he care for her and the child she was carrying. After hours of screaming (mostly on Anthe's part) Morgan finally gave in to her demands and cared for her for the duration of her pregnancy. He built a cottage in the forest near Anthe's village, fully expecting a difficult life ahead. He hardly expected, however, to fall in love with Anthe, who didn't seem to mind that he already had a daughter by the name of Arlina. Anthe treated Arlina as her own and loved her as much as, if not more than, a woman could love a child that was not their own. Morgan and Anthe were mated before her their child was born. After Morgance was born, Anthe would ofter hum an elegant melody to both her and Arlina. When Morgance was five years old, Anthe was wandering the forest looking for herbs to teach her daughters how to make healing potions, she was murdered brutally by an unknown demon. Morgan was devastated. He was completely devoted to finding his beloved's killer. Arlina, having an understanding of the loss of a loved one, tried to comfort her father and often took care of baby Morgance while her father mourned, though she was equally devastated by the loss of her surrogate mother. Although thoroughly upset, Morgan never neglected to love his children. He was often seen tucking them in bed and singing lullaby's to both she and Arlina. One day, after making sure that Morgance was asleep, Morgan stood and grabbed his weapon, muttered, "Take care of your sister." and left. That was the last she ever saw of him. Months later Arlina received word from one of the villagers that a traveler came through the village carrying an urn that he claimed was full with the ashes of none other than Morgan Haevynstorm. Arlina calmly went to the stranger who gave her the urn once he found out she was Morgan's daughter. She returned to their cottage, Morgance in one arm, their father's urn in the other, placed the urn on the altar above the fireplace, and left the village forever. She vowed to one day find the killer of her father and Morgance's mother. Arlina practically raised Morgance on her own, wandering from place to place until they happened upon a small village when Morgance was 13. Arlina was already a skilled fighter, and Morgance was adept at healing. The village was being attacked by a weak demon who wanted to take over the village, but the village was a clan of peaceful people the Pitouae (Pito-ay), and they had no way to fight back, so Arlina apprehended the demon, beating him to a bloody pulp, and Morgance healed the wounded. The villagers thanked them by letting them live there and building them a house in the village. They were named the unofficial protectors of the village.

Characteristics:
Morgance is quiet, motherly, cutesy, innocent, and severely empathetic. She spends most of her time helping others rather than tending to her own needs. She doesn't see much need for fighting and will only raise arms if she feels threatened. Although Morgance is close to many people, no one really knows much about her as she keeps mostly to herself. She gets nervous when she talks one-on-one with someone, and often plays with her hands or sometimes twiddles her fingers in such situations. She cares for everyone equally, preferring no partial treatment and makes sure that everyone is content before she can actually call a day a success. She enjoys being around nature and will often wander off into the forest. Her favorite area is the area by the lake that is not too far from her cottage in town. She is often seen with her pet cat, Drystan, riding on her head or shoulder. Drystan is a loud flying cat creature, whose wings appear to be decorative since he is never seen flying, and who tends to say thing that make sense to no one other than Morgance. Drystan and Morgance spend most of their down-time by the lake, where she will play the cat creature any tune he wishes. Drystan is her beloved "little brother" and she will do anything for him. He functions primarily as her defense. When no one's around or it is quiet, she tends to space, and most people mistake this for unhappiness. She hates shoes and will rarely be seen wearing them. If she must wear shoes, they will probably be sandals. The one thing she really needs is someone she can relate to; someone who will keep her safe, as she's not too worried about her own safety as much as the safety and well-being of others, and she doesn't want to always be the worry of her sister. She feels that her sister needs a life of her own. She tries to distance her self from Arlina, and encourage her to make new friends.

Weaknesses:
Her main weakness (non-elemental) would be her empathy. She is nice, forgiving and empathetic to a fault, and will always bring herself to understand someone's way of thinking even if they are her enemy. This often results in her being betrayed and decieved. Others take advantage of her kindness, not that she would stop them.

sided with: Heaven

You joined the guild because?: Kestral recommended I join.
PostPosted: Sat May 30, 2009 12:54 am


Name: Arlina Haevynstorm

Age: 38

Race: Angel

Appearance:
User Image
Arlina has short, cropped red hair and bangs, she stands around five feet and nine inches tall. She possesses long legs and very agile features, deep brown eyes and dark skin, and wears a multi-colored tribal skirt with a matching midriff and boots.

Weapons and powers:
Arlina carries two steel blades that rest on her hips. These blades are gifted with her mother's final blessing. This gave the blades an edge that would never dull at all. She also carries staff made of red hickory that she uses to protect herself and others. She has the power to command nature such as trees, plantlife, and wild animals.

Background:
Arlina was raised by her mother for all of her childhood. Her mother died of an elemental illness which there was no cure for when Arlina was very young. Her father, a wind angel by the name of Morgan Haevynstorm, was not the committed type when it came to relationships. He would sleep around with many women, his favorites were elves and druids. Of course, every action has its own consequences, and that was the birth of Arlina. After her mother died, Arlina hunted down her father and stayed with him, whether he wanted her there or not. Soon after Arlina joined her father, they were joined by a pregnant angel, Anthe (Anthy) who claimed that she was carrying the child of Arlina's father. The angel demanded that Morgan care for her, and after a while, he conceded. Morgan grew to love Anthe, and they were mated before she birthed his child. Anthe treated Arlina as her own and loved her as much as, if not more than, a woman could love a child that was not their own. After Morgance was born, Anthe would often hum an elegant melody to both her and Arlina. When Morgance was five years old, Anthe was wandering the forest looking for herbs to teach her daughters how to make healing potions, she was murdered brutally by an unknown demon. Morgan was devastated. He was completely devoted to finding his beloved's killer. Arlina, having an understanding of the loss of a loved one, tried to comfort her father and often took care of baby Morgance while her father mourned, though she was equally devastated by the loss of her surrogate mother. Although thoroughly upset, Morgan never neglected to love his children. He was often seen tucking them in bed and singing lullaby's to both she and Arlina. One day, after making sure that Morgance was asleep, Morgan stood and grabbed his weapon, muttered, "Take care of your sister." and left. That was the last she ever saw of him. Months later Arlina received word from one of the villagers that a traveler came through the village carrying an urn that he claimed was full with the ashes of none other than Morgan Haevynstorm. Arlina calmly went to the stranger who gave her the urn once he found out she was Morgan's daughter. She returned to their cottage, Morgance in one arm, their father's urn in the other, placed the urn on the altar above the fireplace, and left the village forever. She vowed to one day find the killer of her father and Morgance's mother. Arlina practically raised Morgance on her own, wandering from place to place until they happened upon a small village when Morgance was 13. Arlina was already a skilled fighter, and Morgance was adept at healing. The village was being attacked by a weak demon who wanted to take over the village, but the village was a clan of peaceful people the Pitouae (Pito-ay), and they had no way to fight back, so Arlina apprehended the demon, beating him to a bloody pulp, and Morgance healed the wounded. The villagers thanked them by letting them live there and building them a house in the village. They were named the unofficial protectors of the village.

Other:
Arlina is a strong willed person, she can look into the eyes of danger and not feel the cold slap of fear. Her utmost concern is for her sister, who she feels cannot provide for herself. And in being the oldest, she is the one who has to take care of the family

Weakness:
Arlina finds it hard to trust others, since she could not trust in her own father. Her devoted concern for her sister often makes Morgance a target (hostage) for enemies or demons hoping to fight Arlina for village control. (element) Weak against fire, since her powers lie in nature.

Sided with: Heaven

You joined the guild because?: Kestral Silverdust recommended this guild to me.

Lil Pink Elephant


The Urban Superstition

Salty Raider

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PostPosted: Wed Jun 10, 2009 9:18 pm


Name: Christopher Sanctus XII
age: 23
race: Blessed Human
appearance:

User Image
weapons / powers: Knuckle Duster on his left hand. Has an energy aurora, which can form weapons. Can form a full body aurora, giving him enhanced abilities, and can also add a powerful kick to his melee ability. The aurora is clear, but if pushed far enough, looks like wind going straight up around his body. Chris can also speak incantations and have his aura do special things, but he is only able to use one at a time at the moment. Also carries a Black Pfeifer Zeliska .600 Nitro Express revolver, which he fires one handed with decent accuracy.
Bio: Chris is a holy man. He had been to a catholic school all his life, but being the 13 of his name, he was believed to be destined for the worst. He had trained to be a priest all his life. He never doubted the strength of god. He kept his body in peak physical condition. But one day, his rival put illegal framed him for a crime. He was kicked out of priesthood, and stuck in jail for several years. The only things he had with him in jail, were his rosary, and a small bible. During his stay in jail, he devoted himself to memorizing the bible, and training his body. The day he was set free from jail, he decided to take revenge by purging the evil in the world. To this day, he is successful.
other: He carries a rosary at all times, drinks excessively, and owns a ship, the “Sanctus Vas” that rests somewhere out at sea, that he can “feel” where its at, and has a pet gargoyle who resides on the ship
Sided with: Heaven
You joined the guild because? : A friend of mine recommended me, he was in HVH3 and said Id enjoy.
PostPosted: Wed Jun 17, 2009 1:17 pm


((After the quiting of Jaymission and the plot of Lance, Roy and Abyss, I have desided to contiue the rule under the charater I made...))


name:Bruix

age: Unknow

race: Abyssal

appearence: User Image

weapons/ powers: Like Abyss, Bruix is the power of abyssal magic and darkness, armed with the sword of souls, he has made his deadline of taking control over the realm with his magic and blade of souls...

bio: After the run in with Lance and Roy, Bruix was aware of their arival and began to make preperations of getting Scarlett to a different location, but at the cost of his despration he was comtempt to helping his generals and Abyss... Now that he is in control of the abssal realm he began to build his army to the destrution of Heaven and Hell... Not really carring about sides but his own he got his wish of an plan of action against he main threat... Lance and Roy...

other: Most of the realms reffered him to the shadow of life with out a soul, and some might this twice about going against him... He has many trait of Abyss and other dark demons including shadow, and light.... While stull in a dorment state, he was awakend to the call of War..

sided with: Abyssal/Against every one

You joined the guild because?: Already a member

TeamNinGuiders

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Russell T.Baar

PostPosted: Wed Jun 17, 2009 4:52 pm


Name: Russell T. Baar
Age: 49
Race: Human

Appearance:

User Image - Blocked by "Display Image" Settings. Click to show.

Weapons:
Two Frostbite Blades; act as a source of power for Russell's abilities.
One Rapier; a gift from his father, this is the weapon he's most skilled with.
One Heavy Sword; he's not very skilled with this, (but when all else fails!)
Ice Gauntlets; not really a weapon, but these are another source of his powers.
Dragon's Bane Rifle; a customised vintage rifle taken from his brother he is also a practiced marksman.
Bullet Case; a wooden case with individual bullets crafted for any occasion, (When meeting with a new challenge Russell can craft specialised bullets providing he has the right materials and knowledge)

Powers:
Ice Manipulation; after an incident on a world made completely of snow and ice Russell was gifted with a water song by the natives giving him the power to manipulate water to his will. Unfortunately because he is Human he has neither the concentration or ligaments required to manipulate 'water' but he can manipulate ice.
Russell's ability doesn't allow him to 'create' ice so he needs either his Frostbite blades or Ice Gauntlets; in an emergency he can freeze available water to use but this requires excessive energy.

Bio:
Russell is a traveler of time and space and recant all of his adventures would take half a lifetime. 25 years previously (his lifetime) though he was married but was forced to leave his wife and new born son 3 years later when after excessive travel he had aged 10 years. After reading numerous tales and legends from all the worlds he has visited he is now in pursuit of the fountain of youth, convinced that it must exist in some reality.
Now he arrives here in this world to begin his search, what adventures will await him he doesn't yet know, so he tucks his device away and continues his journey.

Other:
People are often concerned with my character having some dicey abilities that allow him to be too powerful so following are three rules that I always stick too to balance my character out.
1) Being only Human Russell suffers heavily where most other races have an advantage; not only that but he carries with it some of the traits including 'clumsiness', 'cockiness' and he's susceptible to many illnesses.
2) In addition to my first rule I sometimes have to adjust it according to the level of the characters involved in the currant RolePlay (don't worry I will always include a good reason) but this is why Russell will have moments of clarity or concentration where he is able focus more effectively. (Imagine the movie hero that's relatively bumbling until he's called upon to be 'a hero')
3) Russell's travel device doesn't allow him to make quick jumps or control time in anyway, using his device is an extremely draining and emotional process that takes him back to the 'Junction' where he must first recuperate before jumping again (an often random process)

Sided with:
Neutral (For the time being, Russell will choose a side based on what he believes is right, I will update when appropriate)

You joined the guild because:
I saw the banner and thought it looked good, easy as that, just goes to show that a well planned banner can make all the difference.
PostPosted: Wed Jul 01, 2009 6:07 pm



User ImageUser Image
[Name]

Lucas

[Appearance]

User Image

[Race]

Human with angelic traits (Immortal)
[Age]

Appears 20.
[Height]

5'10''


[H2H Skills]

Some (Kick)Boxing & Muay Thai along with random skills and knowledge he's learned.

[Weapons Skills]

Great Sword - Custom style


[Special Traits]

Manipulation and Control of Electromagnetic Waves (Light) & Thermal energy (Heat):
His power over EM waves allows him to shift the wavelength of light, turning a simple ray of light into any wave found in the range of EM frequencies. He can amplify the light to further increase its power. He can intensity it to further increase its brightness. Just as he can increase any aspect of light he can also decrease it.


[Equipment]


Novabringr:
A great sword that's nearly as long as Lucas is tall, the pneumatic weapon weighs about 15lbs. There are three pneumatic chambers; the first positioned beneath the hole towards the tip, the second positioned beneath the following two holes, and the third positioned beneath the remaining three holes along the blade. Lucas can hold the pneumatic trigger down to "charge" and utilize all three pneumatic chambers.

Cloak:
A white cloak that keeps Lucas comfortable in most weather conditions.

Shades:
A slick pair of shades that polarize the light to Lucas' comfort, no matter the intensity. These shades were given to him as a gift by Naomi.

Gloves:
Fingerless, these gloves provide Lucas with a better grip at the palm while letting his fingers touch and sense things as they normally would without being covered.

Unlucky Coin:
There once was an angel named Bacon who deeply loved a Vampire. Waging war with the Heavens themselves, Bacon had fought to be with his love, abandoning his holy status and banishment from Heaven. Along with his pride, the small golden coin had always been with him. Now in Lucas' possession, the angelic being has taken on the duty to carry Bacon’s misfortune as his own as well as burden his fate to prove to his old friend that there was no such thing as "bad luck".

Angelic Book of Spells
Another gift from Naomi, Lucas has possession of an ancient collection of arcane rituals and enchantments. It was last used to "reincarnate" his own existence. Although it's current location is unknown, Lucas is certain that it'll turn up again.

[Sided With]

Heaven.

-----
Updated "Novabringr" 7/21

User ImageUser Image

DarkKingJilly
Vice Captain


Kenta Matsuo Amon

Distinct Gaian

1,550 Points
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PostPosted: Thu Jul 02, 2009 3:40 pm



User ImageUser Image
[Name]

Lyner

[Appearance]

User Image

[Race]

Unknown
[Age]

Appears 20.
[Height]

5'6''


[H2H Skills]

Vision Style

[Weapons Skills]

Dual Swords Style (One short sword, One Long sword)
Shield and Sword Style
Long Sword Style


[Special Traits of Equipment]

Armor Exodus:
The wearing of this armor grants full immunity towards all of the following elements. Fire, Water, Wind, and Earth.

Armor Exodia:
The wearing of this armor reflects backs the elements of Darkness and Light based attacks.

Armor Expellian:
The wearing of this armor, when targetted by a technique with a special ability, for the cost of 5% of Lyners max energy supply he can negate the effect.

Armor Kaledian:
Depending on the most used element of the opponent, Lyner can copy the mastery over the element no matter what the element is. Lyner can adjust and use his own techniques and abilities with the element and hold a true mastery over it regardless if the other person has mastered it or not and if so it doesn't matter how long it took them.

Armor Regellian:
The wearing of this armor, if for some reason the wearer is somehow absorbed of their energy, The energy shall be replinished by two times the amount of the amount lost.

>> NOTE: These are not all the abilities, just making the profile quick to fight already, if I use more I will update it here! <<


[Equipment]


Supremacy Set:
A shield that can be removed at any time from Lyner's shoulder.
Supremacy Sword: A short sword that rest atop of the shield on Lyner's shoulder for easy and quick access.
Supremacy Blade: A Broad sword that is summoned to Lyner's hand at will.
Smolder Dragon Sword: When Lyner places the hilt of the Supremacy Sword and Supremacy blade together they form the Smolder Dragon Sword which is an 5 foot long sword.
All of the mentioned above weapons and armor are made of a material unknown to the universe and cannot be broken, cracked, or melted.

Cape:
A beautifully white and red cape that is woven together by unknown materials. Seems like it does nothing....

Gloves:
Full covering gloves made for protection of the fingers and better grip on both land and weapons.

Heavenly Melody
The source jewel in which grants Lyner the knowledge and skill to cast all of his spells, and use his techniques.

[Sided With]

Heaven.

User ImageUser Image
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