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Guyrealname

PostPosted: Tue May 17, 2005 2:33 pm


its noather 35 bucks, same as PHB. I would help you out with equipment and stuff... I really don't mind. the DMG is a bit of a big investment right?
PostPosted: Tue May 17, 2005 2:41 pm


RaohTheKenoh
its noather 35 bucks, same as PHB. I would help you out with equipment and stuff... I really don't mind. the DMG is a bit of a big investment right?

Yeah..... If I tell you what I want can you tell me it's stats? I have an idea of the kinds of things I'm going to use....thanks to NWN and Baldur's gate...and on a +1 level huh...
Ok...

Jinnari Kisaragi
Crew

Divine Spirit


Guyrealname

PostPosted: Tue May 17, 2005 3:38 pm


Yeah Just tell me what you want and I'll make the arrangements..
PostPosted: Tue May 17, 2005 5:40 pm


Zeusthunder
ugh, fuzzy, if i have my abilities and i know what feats i want, could i tell you those and then have you come up with a character for me?
I'm sorry, but you really need to do that yourself, if with help. Abilities will be standard 4d6 drop the lowest die.

Fuzzy Necromancer


Jinnari Kisaragi
Crew

Divine Spirit

PostPosted: Tue May 17, 2005 5:44 pm


Ok...I was thinking about a(n Elven) chain shirt +1...but a studded leather +1 will do.

As far as a weapon goes a +1 longsword will be fine or maybe a composite shortbow+1...

Do you suggest anything else? If so...let me know. 3nodding Thanks.
PostPosted: Tue May 17, 2005 5:50 pm


Fuzzy Necromancer
Zeusthunder
ugh, fuzzy, if i have my abilities and i know what feats i want, could i tell you those and then have you come up with a character for me?
I'm sorry, but you really need to do that yourself, if with help. Abilities will be standard 4d6 drop the lowest die.


yeah, i know the abilities part, but how do i pick my skills? and how many feats do i get? and i don't know how to pick my equipment

Zeusthunder


Fuzzy Necromancer

PostPosted: Tue May 17, 2005 6:32 pm


Zeusthunder
Fuzzy Necromancer
Zeusthunder
ugh, fuzzy, if i have my abilities and i know what feats i want, could i tell you those and then have you come up with a character for me?
I'm sorry, but you really need to do that yourself, if with help. Abilities will be standard 4d6 drop the lowest die.


yeah, i know the abilities part, but how do i pick my skills? and how many feats do i get? and i don't know how to pick my equipment

Feats are simple. You get one to start with, then one additional feat every third level, then you get a certain number of bonus fighter feats (check the fighter table under the classes section).

Skills, well, you're a fighter, so you'll go with what seems best. You don't need to worry that much, but you might want to focus on skills like climb, jump, etc. because as a fatass fighter you'll have a lot of penalties in those areas to offset.
PostPosted: Tue May 17, 2005 11:04 pm


You don't have enough money for all that stuff. you have 2700 GP. a +1 Weapon costs 2000 Gold, a +1 armor costs 1000 gold, besides, you still need to buy traditional Supplies. things I would suggest? cloak of resistance +1, its 1000 Gold, and adds +1 to all saving throws, which can easily mean the difference between life and death in D&D. that takes you down to 1700 Gp, buy some standard Items, and when yo uget 2000, buy a Magic Wep, or you could buy Magic Armor now. up to you

Guyrealname


Jinnari Kisaragi
Crew

Divine Spirit

PostPosted: Tue May 17, 2005 11:19 pm


RaohTheKenoh
You don't have enough money for all that stuff. you have 2700 GP. a +1 Weapon costs 2000 Gold, a +1 armor costs 1000 gold, besides, you still need to buy traditional Supplies. things I would suggest? cloak of resistance +1, its 1000 Gold, and adds +1 to all saving throws, which can easily mean the difference between life and death in D&D. that takes you down to 1700 Gp, buy some standard Items, and when yo uget 2000, buy a Magic Wep, or you could buy Magic Armor now. up to you

I figured that... *thinks* Ok...thanks for the suggestion. I was just wondering on the stats for those things. That was all. I know that they were a whole lot more than I could afford....but I will take your suggestion then...
PostPosted: Wed May 18, 2005 3:25 am


Also don't forget the special WG-related gear, like weight gain formula, and expandable armor.

Fuzzy Necromancer


Guyrealname

PostPosted: Wed May 18, 2005 8:57 am


as soon as you make the stats for that stuff and show me, i'll see if I wanna buy any of it. The idea of a +1 Weapon is that it confers a +1 bonus to all attack and damage rolls (does not stack with the bonus from MasterWork weaponry), and +1 armor confers a +1 bonus to your AC while wearing the armor. These bonus' are known as enhancement bonus to a weapon. If you wanted to add a Special ability to a weapon ( such as the Flaming, Shocking, Icy abilities) the weapon has to be +1 or more already (the max for enhancemnt bonus' is +5), and then adding something like Flaming is like adding another +1 bonus. so a +1 Flaming Long Sword would be considered a +2 weapon. If you arn't getting any of this, its ok because its not that important yet.
PostPosted: Wed May 18, 2005 11:40 am


RaohTheKenoh
as soon as you make the stats for that stuff and show me, i'll see if I wanna buy any of it. The idea of a +1 Weapon is that it confers a +1 bonus to all attack and damage rolls (does not stack with the bonus from MasterWork weaponry), and +1 armor confers a +1 bonus to your AC while wearing the armor. These bonus' are known as enhancement bonus to a weapon. If you wanted to add a Special ability to a weapon ( such as the Flaming, Shocking, Icy abilities) the weapon has to be +1 or more already (the max for enhancemnt bonus' is +5), and then adding something like Flaming is like adding another +1 bonus. so a +1 Flaming Long Sword would be considered a +2 weapon. If you arn't getting any of this, its ok because its not that important yet.

Ok...that makes sense. The enhancement is fire damage +1 over top of the already +1 magical damage it has. I always wondered about that. But is the weight on item the same even thought it has magical enhancement? Is the only stat on the weapon changed is it's damage as in 1d6+1 (+1 Fire damage)? Does the weight or anything else change?

Jinnari Kisaragi
Crew

Divine Spirit


Jinnari Kisaragi
Crew

Divine Spirit

PostPosted: Wed May 18, 2005 12:57 pm


I edited my post...it should be right now. 3nodding
PostPosted: Wed May 18, 2005 1:08 pm


improved unarmed strike is a prerequisite for grapple, right?

so i can't actually get vore yet, because i get 4 feats, which would end up being huge appetite, improved unarmed strike, improved grapple, and swallow whole. correct?

also, how many skills does a fighter get per level? and where can i find out what items i can get for 2700 gold?

Zeusthunder


Guyrealname

PostPosted: Wed May 18, 2005 1:22 pm


The a +1 Flaming Long Sword Deals Long Sword Damage +1, Plus an ADDITIONAL 1d6 of flaming damage.
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Soft and Sexy

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