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___youwillknownihilism
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PostPosted: Sun Nov 20, 2016 3:53 pm


Avedis Angelus
Chastiefol of Sloth
Avedis Angelus
Do the arrows pull from your ammunition? Because if not it needs a cost.


Laser Arrows and Physical Arrows pull from Ammunition.

For magic arrows I will be making a spell that works in conjunction with this weapon, so the magic arrows will have a cost associated with it from that.


Approved
PostPosted: Mon Nov 21, 2016 11:01 am


User Image


    RPC Name: Alassea
    RPC Rank: Novice
    RPC Class: Marksman
      RPC Sub-Class: Soul Arrow


    Weapon Name: Arecarca
    Weapon Rank: Scales with Alassea
    Weapon Type: Bladed Bow
    Weapon Description: As seen above, Arecarca is a bladed bow with the edges extending from both sides. It's very difficult to destroy, having been made out of some of the most durable materials in the elvish tribes. Upon first glance, the blades seem to be detatchable, and the limbs of the bow appear to be larger than is normal for a bow. This is for a reason, which will be elaborated on below. On multiple parts of the bow, there appears to be...a set of grips of varying sizes. These grips are meant for her feet, allowing her to wield the bow with great dexterity whether she's using her hands or feet.
    Weapon Passive Abilities:

      • Grapple [ Passve - A ]
      The blades on the bow do more than just slashing at opponents. The limbs on the bow are larger for a reason; each of them holds an extremely durable spool of metal cables, the likes of which can be lengthened with energy. This allows the blade on either side to be shot out, similarly to a grappling hook. The minimum length--or the free usage--extends out for twenty feet, making it a very low-range method of utility. This range increases by twenty feet every rank, with the final range being 120 feet at A-rank. Using energy makes this a very useful skill for surprising opponents, as well as traversing difficult terrain using the reeling and uncoiling functions of the bow.
      • Energy Storage [ Passive ]
      There is a certain amount of energy contained within the bow, as it draws gradually--in very trace amounts--from Alassea's energy pool over the course of time. This isn't enough to make a visible impact in her pool, as it works in decimal amounts over extended periods of time. However, it works in her favor when it comes time to do battle. This small storage of energy is enough to freely create up to ten arrows of energy in battle. However, Alassea must post ten times in between battles in order for this supply to be replenished.
      • Recall [ Passive ]
      Should she be separated from her bow, Alassea need only beckon it to return to her. Within a moments notice, the bow will teleport back to her hand, allowing her to return to slaying her enemies.

    Weapon Activated Abilities:

      • Reverse Recall [ C ]
      Using this ability, Alassea can use the Recall ability, however, it's the other way around. When energy is spent, she's able to teleport to either her bow, or one of the arrows she's fired. After using the skill, it goes on a two-post cooldown before it can be used again.

      • Ranger's Trap [ A ]
      After focusing a peculiar sort of energy into her bow, Alassea can create and fire a special, dark green/dark red arrow of energy. This arrow--however--serves two separate purposes. The dark green arrow, at the user's behest, explodes into a wide-ranged net of energy, spreading out a total of thirty feet from the explosive area in a circle. If the energy comes into contact with an opponent, the net will quickly converge on them, tangling them with great speed and efficiency.

      The dark red arrow explodes outward in a similar radius, and can be activated at any point in time during its flight, or after it's been lodged into a surface.
      • Namárië [ A - SS ]
      This takes any enhancement skills related to archery, and puts them a step further. After focusing a high amount of energy into the drawstring and arrow, the user will draw, letting loose vicious waves of energy around them, a warning to anyone standing in the path of this arrow. When they fire, a gargantuan blast of energy will erupt around them, repelling opponents that try to interfere with the archer.

      The arrow--depending on the energy spent--will erupt forward with the full force of a technique of that rank, with energy exploding from the sides of the arrow to repel physical blocks and other ramshackle methods of stopping the projectile. Should the arrow come into contact with flesh, it will blow it apart, creating gaping holes in foes with the A-rank expenditure, and blasting them cleanly in half--or to pieces, for that matter--with the higher ranked expenditures. The arrow travels extremely quickly, and can be lethal well enough on its own if used properly.

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PostPosted: Wed Nov 30, 2016 10:42 pm



    RPC Name: Bastion Malek
    RPC Rank: Novice
    RPC Class: Knight
      RPC Sub-Class: Commander


    Weapon Name: Heart of the Lion
    Weapon Rank: Claimed Weapon
    Weapon Type: Longsword
    Weapon Description: Heart of the Lion is a master-crafted sword, handed down through Aramilian royalty for years. It is made of a powerful metal, silver lined and shimmering with its greatness. The guard is fashioned with a head of a lion atop with an intricate plaque in the shape of claws. The blade itself is rune inscribed and thick.
    Weapon Passive Abilities:

      • King of the Field [ B ]
      Bastion can choose where to dominate the grounds and mark it as his territory. A twenty foot tall banner with the sigil of Aramil will fall from the sky and slam in to the earth. Any ally, including himself, that are within sight of the banner receive a constant morale boost. Potency cannot be gained against them, and they always have it. The banner can be destroyed for B-rank, but can be placed again 3 posts after its destruction.
      • Roar! Show them Your Teeth! [ Scaling ]
      Every time Bastion lands an ability either with his sword or channeled through his sword his battalion gains a stat bonus to both strength and speed. At novice this is a +1/+1. At adept it is a plus +2/+1. At expert it is a +2/+2. At master it is +3/+2, and sage is +3/+3. These bonuses do not stack every hit and last for two posts. Even if Bastion lands three hits in one post only one stat bonus is granted.
      • Redemption [ - ]
      Bastion can choose to spare an enemy from death, instead inspiring a change of heart and recruiting them in to his battalion. NPCs/Enemies can be added to the battalion in the reserve squad. The reserve squad can reach up to 10 in numbers, and are not considered active soldiers in the battalion. Instead, should Bastion lose a soldier in battle he can replace an equal number of what he lost with reserve soldiers so long as he has enough soldiers.

    Weapon Activated Abilities:

      • Enmity [ B ]
      This is a special stance Bastion can take to force enemies, minions, npcs, summons, etc in to focusing on his battalion rather than him or his allies. Every move used by the battalion generates another wave of aggro from them. Unless the enemy sheds a B-rank amount of energy to break hold of it they must target the battalion. Once an enemy breaks the aggro they cannot be aggrod for another 2 posts.
      • Tactical Advantage [ B ]
      This is a special stance Bastion can take to increase the proficiency that his battalion fights with. In this mode they are fighting at their finest, following Bastion's tactical orders and striking with violent efficiency. They are assumed to be as efficient with a weapon as a weapon master during this stance.
      • Mitigation [ B ]
      This is a special stance Bastion can take to mitigate damage he and his battalion takes. For example. if the soldiers were A-rank in terms of 'health' where an A-rank ability would kill them, they can instead take 65% of the damage and mitigate the rest to the remaining soldiers. This will ensure they do not die immediately. At the same time this can weaken the battalion as a whole, making them weaker and more susceptible to death by weaker attacks.
PostPosted: Thu Dec 01, 2016 8:22 pm


Sovngarde Awaits
User Image


    RPC Name: Alassea
    RPC Rank: Novice
    RPC Class: Marksman
      RPC Sub-Class: Soul Arrow


    Weapon Name: Arecarca
    Weapon Rank: Scales with Alassea
    Weapon Type: Bladed Bow
    Weapon Description: As seen above, Arecarca is a bladed bow with the edges extending from both sides. It's very difficult to destroy, having been made out of some of the most durable materials in the elvish tribes. Upon first glance, the blades seem to be detatchable, and the limbs of the bow appear to be larger than is normal for a bow. This is for a reason, which will be elaborated on below. On multiple parts of the bow, there appears to be...a set of grips of varying sizes. These grips are meant for her feet, allowing her to wield the bow with great dexterity whether she's using her hands or feet.
    Weapon Passive Abilities:

      • Grapple [ Passve - A ]
      The blades on the bow do more than just slashing at opponents. The limbs on the bow are larger for a reason; each of them holds an extremely durable spool of metal cables, the likes of which can be lengthened with energy. This allows the blade on either side to be shot out, similarly to a grappling hook. The minimum length--or the free usage--extends out for twenty feet, making it a very low-range method of utility. This range increases by twenty feet every rank, with the final range being 120 feet at A-rank. Using energy makes this a very useful skill for surprising opponents, as well as traversing difficult terrain using the reeling and uncoiling functions of the bow.
      • Energy Storage [ Passive ]
      There is a certain amount of energy contained within the bow, as it draws gradually--in very trace amounts--from Alassea's energy pool over the course of time. This isn't enough to make a visible impact in her pool, as it works in decimal amounts over extended periods of time. However, it works in her favor when it comes time to do battle. This small storage of energy is enough to freely create up to ten arrows of energy in battle. However, Alassea must post ten times in between battles in order for this supply to be replenished.
      • Recall [ Passive ]
      Should she be separated from her bow, Alassea need only beckon it to return to her. Within a moments notice, the bow will teleport back to her hand, allowing her to return to slaying her enemies.

    Weapon Activated Abilities:

      • Reverse Recall [ C ]
      Using this ability, Alassea can use the Recall ability, however, it's the other way around. When energy is spent, she's able to teleport to either her bow, or one of the arrows she's fired. After using the skill, it goes on a two-post cooldown before it can be used again.

      • Ranger's Trap [ A ]
      After focusing a peculiar sort of energy into her bow, Alassea can create and fire a special, dark green/dark red arrow of energy. This arrow--however--serves two separate purposes. The dark green arrow, at the user's behest, explodes into a wide-ranged net of energy, spreading out a total of thirty feet from the explosive area in a circle. If the energy comes into contact with an opponent, the net will quickly converge on them, tangling them with great speed and efficiency.

      The dark red arrow explodes outward in a similar radius, and can be activated at any point in time during its flight, or after it's been lodged into a surface.
      • Namárië [ A - SS ]
      This takes any enhancement skills related to archery, and puts them a step further. After focusing a high amount of energy into the drawstring and arrow, the user will draw, letting loose vicious waves of energy around them, a warning to anyone standing in the path of this arrow. When they fire, a gargantuan blast of energy will erupt around them, repelling opponents that try to interfere with the archer.

      The arrow--depending on the energy spent--will erupt forward with the full force of a technique of that rank, with energy exploding from the sides of the arrow to repel physical blocks and other ramshackle methods of stopping the projectile. Should the arrow come into contact with flesh, it will blow it apart, creating gaping holes in foes with the A-rank expenditure, and blasting them cleanly in half--or to pieces, for that matter--with the higher ranked expenditures. The arrow travels extremely quickly, and can be lethal well enough on its own if used properly.


Sure

___youwillknownihilism
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shinzo_husky

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PostPosted: Wed Dec 28, 2016 4:04 pm


Chastiefol of Sloth


User Image


    RPC Name: Astrid Naudr
    RPC Rank: Novice
    RPC Class: Magnus
      RPC Sub-Class:n/a


    Weapon Name: Vulcan's Talon
    Weapon Rank: Novice
    Weapon Type: Bladed staff
    Weapon Description: Vulcan's talon is a bladed staff powered by a mana gem with a crystalline rod serving as the arcane focus and core running through the centre of the handle. This is a basic arcane focus fused with a blade and is easily upgraded through enchantments. These are mainly found in Yuran where the weapon concept was created 240 years ago and is a common object among magnus.

    Weapon Passive Abilities:

      • Name [ Ranks ]
      • Name [ Ranks ]
      • Name [ Ranks ]


    Weapon Activated Abilities:


      • Deflecting Blow [ D-B ] The user channels the same amount of energy as incoming spells (upto Rank B). By waving the talon infront of them they can deflect elemental attacks aswell as any-other form of magical projectiles.

      • Arcane Shock-wave [ D ] The user channels their arcane energy into the blade charging it up. Then releasing it by swinging the blade in the direction of the target discharging a wave of energy that knocks-back the target within a 20 meter range

      • Arcane Regen [ D ] The talon allows the user to regenerate energy but the user must first impale the ground with the blade as it is that part of the staff that draws in energy for the user to siphon. The user MUST stay in contact with the blade and completely still. Any movement or disconnection will deactivate the ability. This ability allows the user to draw in 5 points per post.
PostPosted: Thu Dec 29, 2016 12:37 am


happywho06
I approve,but I think you could think of a better skill instead of a minuscule regen of energy personally. Still it is approved.

___youwillknownihilism
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shinzo_husky

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PostPosted: Thu Dec 29, 2016 4:37 am


Chastiefol of Sloth
I approve,but I think you could think of a better skill instead of a minuscule regen of energy personally. Still it is approved.


Don't worry this weapon will become more powerful as she progresses. Because it uses enchantments is it possible to re-submit if she adds a new enchantment and takes one away? Or adds one if theres space for another? Also in that case could I up the regen to 20 or 15 points?
PostPosted: Thu Dec 29, 2016 5:13 pm


happywho06
Chastiefol of Sloth
I approve,but I think you could think of a better skill instead of a minuscule regen of energy personally. Still it is approved.


Don't worry this weapon will become more powerful as she progresses. Because it uses enchantments is it possible to re-submit if she adds a new enchantment and takes one away? Or adds one if theres space for another? Also in that case could I up the regen to 20 or 15 points?

Im also pretty iffy on things that regen energy as well.

___youwillknownihilism
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shinzo_husky

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PostPosted: Thu Dec 29, 2016 5:23 pm


Chastiefol of Sloth
happywho06
Chastiefol of Sloth
I approve,but I think you could think of a better skill instead of a minuscule regen of energy personally. Still it is approved.


Don't worry this weapon will become more powerful as she progresses. Because it uses enchantments is it possible to re-submit if she adds a new enchantment and takes one away? Or adds one if theres space for another? Also in that case could I up the regen to 20 or 15 points?

Im also pretty iffy on things that regen energy as well.

I tried to make it so it's not broken and cant be abused. The user can't do anything and is pretty vunerable. i'll keep it as it stands for now and might replace it in the near future
PostPosted: Fri Jan 06, 2017 5:46 pm



    RPC Name: Amaya Hell
    RPC Rank: Adept
    RPC Class: Weaponsmaster/Marksman
      RPC Sub-Class:


    Weapon Name: Kurokazé
    Weapon Rank: B (Levels with her)
    Weapon Type: Rifle
    Weapon Description:
    User Image
    Kurokazé is a Blackened Geisteel rifle her father had made for her. It fires semi-automatic with a 30 round magazine. It fires with accuracy up to 150-200ft and can support a number of different caliber bullets, mainly .375.
    Weapon Passive Abilities:

      • Kurokazé [ Passive ]
      Her father took this weapon a step further, he took Amaya's closest handmaiden and infused her into the weapon. Making it sentient, this does not give Amaya powers or control over anything. This simply adds a intelligent being into the mix that she can converse with. Kagé is aware enough to give Amaya heads-up to an attack from the rear.
      • A whisper on the wind [ passive ]
      Gunshots from Kagé are naturally suppressed. Only those with supernatural hearing can hear the shots at normal volume.
      • Phantom Bullets [ passive ]
      Kurokazé was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion.
      • Tools of the Trade [ passive ]
      Kurokazé can be fitted with a few different muzzle mods. These take a post to change each time.
      1) A short muzzle that allows Kurokazé to be fired as an automatic rifle. Basically the rate of fire that all Marksman can achieve.
      2) A long barrel muzzle allows Kurokazé to be fired semi-automatically and has cross thread potential. Half the normal amount of shots can be acheived.
      3) A brick high velocity muzzle changes Kurokazé into a high caliber rifle. VERY powerful and quite loud. It also slows the rate of fire to 3 shots a post and has cross thread potential. Damage is increased be one rank, this only works on physical(real) bullets and not ones made of energy.

    Weapon Activated Abilities:

      • Fade into to Black [ C ]
      The skill starts by gathering dark energy into a ball at the end. Once fired it shoots forward until it hits a surface. Once in does it expands to 25ft reducing light in the area by three quarters. Even fire is reduced in brightness. This is a non-lethal skill meant to give Amaya an upper hand since while not total darkness it might as well be in the shadows. Lasts 5 Posts and recharge of 3.

Super_X_Kami_X _Guru

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PostPosted: Fri Jan 06, 2017 7:51 pm


Super_X_Kami_X _Guru

    RPC Name: Amaya Hell
    RPC Rank: Adept
    RPC Class: Weaponsmaster/Marksman
      RPC Sub-Class:


    Weapon Name: Kurokazé
    Weapon Rank: B (Levels with her)
    Weapon Type: Rifle
    Weapon Description:
    User Image
    Kurokazé is a Blackened Geisteel rifle her father had made for her. It fires semi-automatic with a 30 round magazine. It fires with accuracy up to 150-200ft and can support a number of different caliber bullets, mainly .375.
    Weapon Passive Abilities:

      • Kurokazé [ Passive ]
      Her father took this weapon a step further, he took Amaya's closest handmaiden and infused her into the weapon. Making it sentient, this does not give Amaya powers or control over anything. This simply adds a intelligent being into the mix that she can converse with. Kagé is aware enough to give Amaya heads-up to an attack from the rear.
      • A whisper on the wind [ passive ]
      Gunshots from Kagé are naturally suppressed. Only those with supernatural hearing can hear the shots at normal volume.
      • Phantom Bullets [ passive ]
      Kurokazé was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings and hit Shades without the need for energy infusion.
      • Tools of the Trade [ passive ]
      Kurokazé can be fitted with a few different muzzle mods. These take a post to change each time.
      1) A short muzzle that allows Kurokazé to be fired as an automatic rifle. Basically the rate of fire that all Marksman can achieve.
      2) A long barrel muzzle allows Kurokazé to be fired semi-automatically and has cross thread potential. Half the normal amount of shots can be acheived.
      3) A brick high velocity muzzle changes Kurokazé into a high caliber rifle. VERY powerful and quite loud. It also slows the rate of fire to 3 shots a post and has cross thread potential. Damage is increased be one rank, this only works on physical(real) bullets and not ones made of energy.

    Weapon Activated Abilities:

      • Fade into to Black [ C ]
      The skill starts by gathering dark energy into a ball at the end. Once fired it shoots forward until it hits a surface. Once in does it expands to 25ft reducing light in the area by three quarters. Even fire is reduced in brightness. This is a non-lethal skill meant to give Amaya an upper hand since while not total darkness it might as well be in the shadows. Lasts 5 Posts and recharge of 3.


Number one, it's denied because of the plus rank to damage.

Number two, have you read the base weapon master skills? Your weapons can already hit shades.
PostPosted: Fri Jan 06, 2017 11:16 pm


Chastiefol of Sloth
Super_X_Kami_X _Guru

    RPC Name: Amaya Hell
    RPC Rank: Adept
    RPC Class: Weaponsmaster/Marksman
      RPC Sub-Class:


    Weapon Name: Kurokazé
    Weapon Rank: B (Levels with her)
    Weapon Type: Rifle
    Weapon Description:
    User Image
    Kurokazé is a Blackened Geisteel rifle her father had made for her. It fires semi-automatic with a 30 round magazine. It fires with accuracy up to 150-200ft and can support a number of different caliber bullets, mainly .375.
    Weapon Passive Abilities:

      • Kurokazé [ Passive ]
      Her father took this weapon a step further, he took Amaya's closest handmaiden and infused her into the weapon. Making it sentient, this does not give Amaya powers or control over anything. This simply adds a intelligent being into the mix that she can converse with. Kagé is aware enough to give Amaya heads-up to an attack from the rear.
      • A whisper on the wind [ passive ]
      Gunshots from Kagé are naturally suppressed. Only those with supernatural hearing can hear the shots at normal volume.
      • Phantom Bullets [ passive ]
      Kurokazé was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings.
      • Tools of the Trade [ passive ]
      Kurokazé can be fitted with a few different muzzle mods. These take a post to change each time.
      1) A short muzzle that allows Kurokazé to be fired as an automatic rifle. Basically the rate of fire that all Marksman can achieve.
      2) A long barrel muzzle allows Kurokazé to be fired semi-automatically and has cross thread potential. Half the normal amount of shots can be acheived.

    Weapon Activated Abilities:

      • Fade into to Black [ C ]
      The skill starts by gathering dark energy into a ball at the end. Once fired it shoots forward until it hits a surface. Once in does it expands to 25ft reducing light in the area by three quarters. Even fire is reduced in brightness. This is a non-lethal skill meant to give Amaya an upper hand since while not total darkness it might as well be in the shadows. Lasts 5 Posts and recharge of 3.


Number one, it's denied because of the plus rank to damage.

Number two, have you read the base weapon master skills? Your weapons can already hit shades.

Sorry I was working on this off for awhile, I didn't edit that part out with class changes. Gunslinger was still a thing when I made that. Edited.

Super_X_Kami_X _Guru

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PostPosted: Sat Jan 07, 2017 4:08 pm


Super_X_Kami_X _Guru
Chastiefol of Sloth
Super_X_Kami_X _Guru

    RPC Name: Amaya Hell
    RPC Rank: Adept
    RPC Class: Weaponsmaster/Marksman
      RPC Sub-Class:


    Weapon Name: Kurokazé
    Weapon Rank: B (Levels with her)
    Weapon Type: Rifle
    Weapon Description:
    User Image
    Kurokazé is a Blackened Geisteel rifle her father had made for her. It fires semi-automatic with a 30 round magazine. It fires with accuracy up to 150-200ft and can support a number of different caliber bullets, mainly .375.
    Weapon Passive Abilities:

      • Kurokazé [ Passive ]
      Her father took this weapon a step further, he took Amaya's closest handmaiden and infused her into the weapon. Making it sentient, this does not give Amaya powers or control over anything. This simply adds a intelligent being into the mix that she can converse with. Kagé is aware enough to give Amaya heads-up to an attack from the rear.
      • A whisper on the wind [ passive ]
      Gunshots from Kagé are naturally suppressed. Only those with supernatural hearing can hear the shots at normal volume.
      • Phantom Bullets [ passive ]
      Kurokazé was forged and built in the Phantom plane so all bullets fired from it are infused with shadow. They deal Unholy damage to Holy beings.
      • Tools of the Trade [ passive ]
      Kurokazé can be fitted with a few different muzzle mods. These take a post to change each time.
      1) A short muzzle that allows Kurokazé to be fired as an automatic rifle. Basically the rate of fire that all Marksman can achieve.
      2) A long barrel muzzle allows Kurokazé to be fired semi-automatically and has cross thread potential. Half the normal amount of shots can be acheived.

    Weapon Activated Abilities:

      • Fade into to Black [ C ]
      The skill starts by gathering dark energy into a ball at the end. Once fired it shoots forward until it hits a surface. Once in does it expands to 25ft reducing light in the area by three quarters. Even fire is reduced in brightness. This is a non-lethal skill meant to give Amaya an upper hand since while not total darkness it might as well be in the shadows. Lasts 5 Posts and recharge of 3.


Number one, it's denied because of the plus rank to damage.

Number two, have you read the base weapon master skills? Your weapons can already hit shades.

Sorry I was working on this off for awhile, I didn't edit that part out with class changes. Gunslinger was still a thing when I made that. Edited.


Approved
PostPosted: Fri Aug 04, 2017 3:33 pm



    RPC Name: Orsum Beridian
    RPC Rank: Novice
    RPC Class: Knight
      RPC Sub-Class: Commander


    Weapon Name: Feredir [The Hunter]
    Weapon Rank: B
    Weapon Type: Rifle
    Weapon Description: Feredir looks like an average rifle, except for the fact that it hosts two barrels, one connected directly to the body of the gun, that is longer and wider, and a second which rests on top of the first, which is considerably shorter that is much narrower than the first. These two barrels can be switched with a simple motion, giving the gun various options when it comes to range, bullet power, firing speed and bullet type. The gun also comes with a magical looking glass that, once locked on to the target, tells the shooter the distance between himself and his target. This is Orsus' chosen Knight weapon.

    Weapon Passive Abilities:


      • Eagle Eye : Once the user finds the target, the gun locks on, telling the shooter the distance between himself and his target, as well as wind speed and compensating for those factors to allow the shooter to take the shot. When switching from this gun to another, the shooter takes a -1 accuracy penalty for shots which are more than 500m away, or involve winds of over 15 MPH, a -2 accuracy penalty for shots which are more than 1000m away or involve 30MPH winds, and a -3 accuracy penalty for shots which are more than 1500m away and involve winds above 45MPH.

      • Variable Barrel : Feredir hosts two barrels instead of one, each specializing in its own type of bullet and style of shooting, because of this variation, the gun can host up to 3 different caliber bullets, each with it's own distinctive properties:

      9mm : Usable only with the shorter barrel, these bullets can be fed to the rifle up to twenty at a time. They can be shot either single fire or automatically, if shot automatically they take a -1 in accuracy and strength. Their max range before receiving a -1 in strength is 25m, at 50m they receive a -2 in strength and a -1 in accuracy and at 75m they receive a -3 in strength and a -2 in accuracy.

      .22 Caliber : Usable with either barrel, these bullets can be fed to the rifle up to 10 at a time. They can be fired automatically or single fire, if shot automatically they receive a -1 in strength and accuracy. They can be shot effectively up to 150m without losing any stats, they then lose 1 strength and 1 accuracy every 20m afterward, achieving -3/3 by 210m.

      .50 Caliber : Usable only with the long barrel, these bullets can be fed to the rifle up to 3 at a time, but only two can be shot per post. The sound from shooting one of these bullets automatically breaks stealth, even if no one is around to see you, if two bullets are shot in the same post, from stealth, the second shot does not receive any bonuses from the stealth. These bullets receive a + 1 in strength when shooting within 500m, with there being stories of these bullets being powerful enough to tear a man's arm out of place, when shooting between 500-1000m they regain their normal damage. When shooting between 1000-1500m they receive a -1 to their strength, -2 when firing between 1500-2000m.

      • Natural Reload : Federir is extremely user friendly, allowing it to be reloaded and fired again in the same post with 9mm and .22 Caliber ammo.


    Weapon Activated Abilities:

      • Never One Without the Other : Instead of drawing its ammunition from a belt or a chamber, the weapon draws it directly from the user. In Orsus’ case, the weapon draws a charge of his life energy, then molding it into a number of bullets that vary depending on the type of bullet that is made [9mm = 20, .20 Caliber = 10, .50 Caliber = 3] made of pure light energy. These bullets have the same attributes as an ordinary bullet of their respective type. These bullets can also be created out of Orsus’ corresponding element. [E Rank]

      • Boom! : After a brief delay of absorbing energy both from within Orsus’ body as well as without, the rifle released a thin blast of concentrated energy. Upon hitting a surface, the blast detonates, releasing a pulse of light energy, as well as whatever other type of energy was predominant in the area where the energy was gathered, for example, if the shot was fired from the rim of a volcano, it does fire damage as well as light damage, if the energy was gathered while surrounded by dark creatures, the blast does both Holy and Unholy damage. [E-S Rank]

      • Pierse the Heavens : Drawing from Orsus’ life force, the gun fires a bolt of energy similar to a bolt of a ballista. This bolt of energy can travel for up to 100m, upon coming into contact with something the bolt remains in place and erupts into an explosion of light energy that expands for 10m. [C Rank]

      • Energy Trap : Focusing one’s energy on to the gun, Orsus creates a charge which he can then unload over an area in a spot that has a one foot radius which after a brief delay become invisible. Upon being stepped on, these traps emit a ray of energy that damages anyone trapped inside, and continuously does so until they break out. A single charge can create up to ten traps, each 1x1. It requires a B Rank or higher energy based attack to break the barrier; because of the intent of the shooter, these traps do not work on elves, and deal damage twice to human characters. [B Rank]

      • Unfocused Destruction : Orsus puts his finger on the trigger and channels his energy for fire seconds, building an orb of energy, then, he released the trigger, letting go of dozens of single beams of light in all directions which then attempt to converge on a single target, but, due to the amount of shots being released, they often hit all around, making this a dangerous attack to attempt in crowded areas. Each individual beam of light is A Rank, this technique fires 10 of them. [A Rank]

      • Focused Destruction : Orsus focuses a fine beam of energy to his target location for ten seconds. After the channel is over, he released a steady amount of energy equal to a % of his energy pool [10% = A Rank, 20% = S Rank, 30% = SS Rank and 40% = SSS Rank] to the target location. The A Rank variant is powerful enough to release a blast of light capable of destroying an entire block, the S Rank variant is powerful enough to release a blast of light capable of destroying two city blocks, the SS Rank variant is powerful enough to destroy the entirety of a small city, and the SSS Rank variant is powerful enough to destroy half a major city. A Rank requires Adept, S and SS Rank requires expert, while SSS Rank requires Master. [A-SSS Rank]




Rexnov

Alien Abductee

1,350 Points
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Dopy Grimes

Aged Millionaire

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PostPosted: Mon Jun 17, 2019 5:44 am



    RPC Name: Charlie
    RPC Rank: Expert
    RPC Bloodline: Shade
    RPC Class: Knight
      RPC Specialization Commander


    Weapon Name: Exile
    Weapon Rank: Expert
    Weapon Type: Chokuto
    Weapon Description: A blade created by the father of Charlie's creator, Vitalyavech. 2 feet in length including the hilt it is made out of darkness. It's unclear what kind of material it could be compared to since it phases through the hands of everyone who tries to use it except for shades. Charlie does not know this however and thinks only he can wield it.
    Weapon Passive Abilities:

      • Insidious/PASSIVE: The blade phases through everything. Attacks do not land blows on enemies. Whenever someone is struck their shadow suffers damage and is erased depending on where the blow landed. Those hit feel no pain and take no damage. Each blow stacks for a Mark of Damnation. Each stack lasts for two posts.

      • Umbra/C/PASSIVE: A massive black sphere forms in the sky casting a large shadow over an area of 300 ft in diameter. The area becomes marked by shade and increases the speed of Charlie's soldiers by +1 per Charlie's rank. The orb can be destroyed with B ranked damage as long as it isn't a physical attack. Once per battle.

      • Legion/PASSIVE: Slaying someone with the blade turns them into one of Charlie's soldiers. They become a shade losing their personal skills and only keep their stats. Charlie can keep up to 10.

    Weapon Activated Abilities:

      • Swarm/C: Charlie's soldier's all dash towards a marked enemy. They gain +1/+1 for each stack the marked has acquired. Their attacks do not harm the enemy. Their attacks damage the shadow adding more stacks on the enemy.
      • Erase/SS: Once the enemies shadow has been hit and marked 20 times, Charlie can snap his finger killing the opponent by releasing all of the damage at once and consuming their shadow.

      • Oblivion/A+attack: The blade disables light moves absorbed by opponents by paying equal energy for as long as he has Marked the enemy.
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