tabII • LI • YAtab► 𝙿 𝚁 𝙾 𝙿 𝙴 𝚁 . 𝙽 𝙾 𝚄 𝙽 tabtab ih - lee - yah
tab ( i ) are you insane like metab ( ii ) been in pain like metab ( iii ) bought a hundred dollar bottle of champagne like me tabtab ( iv ) just to pour that mother ******** down the drain like metab ( v ) would you use your water bill to dry the stain like me
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Vehicula ipsum a arcu cursus vitae congue mauris rhoncus. Amet consectetur adipiscing elit ut aliquam purus sit amet. Turpis massa sed elementum tempus egestas sed. Eu sem integer vitae justo eget magna fermentum iaculis eu. Dictum at tempor commodo ullamcorper a lacus vestibulum. Dolor purus non enim praesent elementum facilisis leo vel. Risus at ultrices mi tempus imperdiet nulla malesuada. Quis auctor elit sed vulputate. Mattis vulputate enim nulla aliquet porttitor lacus luctus. Quisque non tellus orci ac auctor augue mauris augue. Aliquet nec ullamcorper sit amet risus nullam eget. Semper viverra nam libero justo laoreet sit amet. Quis eleifend quam adipiscing vitae proin sagittis. Ac feugiat sed lectus vestibulum.
Lobortis scelerisque fermentum dui faucibus in ornare quam. Turpis nunc eget lorem dolor sed viverra ipsum nunc. Dignissim diam quis enim lobortis scelerisque fermentum dui faucibus. Pulvinar pellentesque habitant morbi tristique senectus et. Vitae purus faucibus ornare suspendisse sed nisi lacus sed. Integer feugiat scelerisque varius morbi. Hendrerit gravida rutrum quisque non tellus orci ac auctor. Velit ut tortor pretium viverra. Vestibulum morbi blandit cursus risus. Tristique senectus et netus et malesuada. Aliquam eleifend mi in nulla posuere sollicitudin. Venenatis tellus in metus vulputate eu scelerisque felis imperdiet. Maecenas ultricies mi eget mauris pharetra et. Gravida arcu ac tortor dignissim convallis aenean et tortor at. Commodo elit at imperdiet dui accumsan sit amet. Tellus pellentesque eu tincidunt tortor aliquam nulla facilisi cras fermentum. Quisque id diam vel quam elementum pulvinar etiam non. Condimentum mattis pellentesque id nibh. Pretium vulputate sapien nec sagittis aliquam.
At volutpat diam ut venenatis tellus in. Tellus molestie nunc non blandit massa enim nec dui nunc. Tincidunt lobortis feugiat vivamus at augue. Nec feugiat in fermentum posuere. Mauris pharetra et ultrices neque ornare aenean euismod elementum. Dignissim suspendisse in est ante in. A diam sollicitudin tempor id eu nisl nunc mi. Odio ut enim blandit volutpat maecenas volutpat blandit aliquam etiam. Viverra tellus in hac habitasse platea dictumst vestibulum rhoncus. Id consectetur purus ut faucibus pulvinar elementum. Cras semper auctor neque vitae tempus quam pellentesque nec nam. Tristique senectus et netus et. Fusce id velit ut tortor pretium viverra suspendisse. Massa sapien faucibus et molestie ac feugiat sed lectus vestibulum. Id aliquet lectus proin nibh nisl condimentum.
Egestas integer eget aliquet nibh praesent tristique. Purus ut faucibus pulvinar elementum integer enim neque volutpat. Vestibulum morbi blandit cursus risus at ultrices. Elit sed vulputate mi sit amet mauris. Libero nunc consequat interdum varius sit amet mattis vulputate. Vitae nunc sed velit dignissim. Risus in hendrerit gravida rutrum quisque non tellus orci ac. Elit sed vulputate mi sit amet mauris. Sem viverra aliquet eget sit amet tellus cras. Nunc non blandit massa enim. Sit amet porttitor eget dolor. Sed vulputate odio ut enim blandit volutpat maecenas. Eu facilisis sed odio morbi quis commodo. Augue eget arcu dictum varius duis at consectetur lorem. Pellentesque sit amet porttitor eget dolor morbi non arcu risus.
Volutpat est velit egestas dui id ornare arcu odio. Aliquet enim tortor at auctor. Velit scelerisque in dictum non consectetur a erat. At tempor commodo ullamcorper a lacus vestibulum. Volutpat ac tincidunt vitae semper quis lectus nulla at. Sit amet massa vitae tortor condimentum lacinia quis vel. Sapien nec sagittis aliquam malesuada bibendum arcu. Nibh praesent tristique magna sit amet purus. Dolor magna eget est lorem ipsum dolor sit. Venenatis tellus in metus vulputate. At auctor urna nunc id cursus metus. Fermentum dui faucibus in ornare quam viverra. Euismod quis viverra nibh cras. Volutpat diam ut venenatis tellus in.
• Blighteater: Working as a trained medic and medium during the last days of Kirigakure was horrific, but nothing more so than having to treat the unfortunate victims of the Mizukage’s experiments. After a nightmarish event that brought _______ into the Echoes and exposed her to the crushing blackness of the Hell there she found that her digestion was…different. Now she has learned how to consume that Corruption in another being and digest it, much as she would food, by sucking the corruption through their eyes, mouths, or other orifices into the body, temporarily increasing her regeneration abilities by one step [1] per three [3] points of Corruption consumed. Blighteater allows her to pull out and consume two [2] points of Physical, Spiritual, or Mental Corruption per post of doing so. This causes slight discomfort or major pain, depending on the length of time it takes to suck it out. • Mothership: Grants the ability for _____ to use her powers as a Medium to enchant up to three [3] additional items of the exact same nature and allow them all to collectively count as one [1] possessed object. There is no additional cost as long as they are the exact same. If they are not the exact same the cost is doubled for each item combined, with compounding costs.Unlike an Teaghlach Clann, those born of the Septs are born in a hybrid Phased state. Their Phasing is centralized on the concept of repressing their hybrid forms to become human-like in their appearance. This transformation is something inherently learned by an Teaghlach born of a Sept after their tenth year of life. Suppressing, or becoming, the Phased form takes two [2] Activations, unless done during a bout of Phase Madness, in which case it takes no time at all. While phased, ten [10] Stamina is kept hostage and cannot be used, or recovered, until returned to their birth state. While within their human form the Septborn will receive only half of the benefits their Phasing grants, as they are truly unable to separate themselves from the beast entirely. • To an animal that matches the Totem of the Septborn a member of the Sept "reads" as an "alpha". While this allows some to be cowed, or made into allies, this can also insight some animals or beasts into a frenzy. • Kin Sense: All Bloodline members are able to supernaturally detect other members of an Teaghlach, as well as whether they are of a Sept or Clann. The range limit is five hundred [500] meters, though it only allows them to sense the presence at this range, and does not pinpoint. Personal Attributes and Disciplines may be utilized to make this more accurate at shorter distances.
━━━━━━━┓/ a'ttack ! /┗━━━━━━━
- Technique Name - TYPE - rank
Technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here
[size=18]:tab:II • LI • YA[/size]:tab:[size=10]► 𝙿 𝚁 𝙾 𝙿 𝙴 𝚁 [color=transparent].[/color] 𝙽 𝙾 𝚄 𝙽[/size] :tab::tab:[size=13] ih - lee - yah [/size][size=9]
:tab: ( i ) [i]are you insane like me[/i]:tab: ( ii ) [i]been in pain like me[/i]:tab: ( iii ) [i]bought a hundred dollar bottle of champagne like me[/i] :tab::tab: ( iv ) [i]just to pour that mother ******** down the drain like me[/i]:tab: ( v ) [i]would you use your water bill to dry the stain like me[/i][/size]
[size=10]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/size] [size=8] [align=center]( I ) [i]L O C[/i] - words here :tab: ( II ) [i]M O O D[/i] - more words here ( III ) [i]S T A T[/i] - Bodily status :tab: ( IV ) [i]C O M P[/i] - Current company[/align] [/size][size=10]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/size]
[spoiler][size=10]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/size] [align=center][url=urlhere][size=11][ P r o f i l e ][/url][/size]
[list][list]━━━━━━━┓/ sept traits /┗━━━━━━━ [size=9][list]Snakelike dislocating jaw, hyperdemic fangs, snakelike tongue ( smellsight )[/list][/size] ━━━━━━━┓/ mis'sion /┗━━━━━━━ [size=9][list]Mission Name [list]Mission debreif, either in first or third person. [list]- Mission - Updates - Hither[/list][/list][/list][/size] ━━━━━━━┓/ pas'sives /┗━━━━━━━ [size=9][list]• [b]Blighteater[/b]: Working as a trained medic and medium during the last days of Kirigakure was horrific, but nothing more so than having to treat the unfortunate victims of the Mizukage’s experiments. After a nightmarish event that brought _______ into the Echoes and exposed her to the crushing blackness of the Hell there she found that her digestion was…different. Now she has learned how to consume that Corruption in another being and digest it, much as she would food, by sucking the corruption through their eyes, mouths, or other orifices into the body, temporarily increasing her regeneration abilities by one step [1] per three [3] points of Corruption consumed. Blighteater allows her to pull out and consume two [2] points of Physical, Spiritual, or Mental Corruption per post of doing so. This causes slight discomfort or major pain, depending on the length of time it takes to suck it out. • [b]Mothership:[/b] Grants the ability for _____ to use her powers as a Medium to enchant up to three [3] additional items of the exact same nature and allow them all to collectively count as one [1] possessed object. There is no additional cost as long as they are the exact same. If they are not the exact same the cost is doubled for each item combined, with compounding costs.Unlike an Teaghlach Clann, those born of the Septs are born in a hybrid Phased state. Their Phasing is centralized on the concept of repressing their hybrid forms to become human-like in their appearance. This transformation is something inherently learned by an Teaghlach born of a Sept after their tenth year of life. Suppressing, or becoming, the Phased form takes two [2] Activations, unless done during a bout of Phase Madness, in which case it takes no time at all. While phased, ten [10] Stamina is kept hostage and cannot be used, or recovered, until returned to their birth state. While within their human form the Septborn will receive only half of the benefits their Phasing grants, as they are truly unable to separate themselves from the beast entirely. • To an animal that matches the Totem of the Septborn a member of the Sept "reads" as an "alpha". While this allows some to be cowed, or made into allies, this can also insight some animals or beasts into a frenzy. • [b]Kin Sense:[/b] All Bloodline members are able to supernaturally detect other members of an Teaghlach, as well as whether they are of a Sept or Clann. The range limit is five hundred [500] meters, though it only allows them to sense the presence at this range, and does not pinpoint. Personal Attributes and Disciplines may be utilized to make this more accurate at shorter distances.[/list][/size] ━━━━━━━┓/ a'ttack ! /┗━━━━━━━ [size=9][list]- Technique Name - TYPE - rank [list]Technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here technique description here[/list][/list][/size]
『tabYOU GAVE ME THE CHANCEtabYOU GAVE ME THE CHANCEtabYOU GAVE ME THE CHANCEtabYOU GAVE ME THE CHANCE time and again, in vain ↗ time and again, in vain ↗ time and again, in vain ↗time and again, in vain NOW MY FEELINGS FOR YOUtab┈┈tab EVERY TEARtab┈┈tab EVERY SMILEtab┈┈tab PAID IN FULLtab』
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. In hac habitasse platea dictumst quisque sagittis purus sit. Risus pretium quam vulputate dignissim suspendisse. Habitasse platea dictumst quisque sagittis purus sit. Convallis convallis tellus id interdum velit laoreet id. Accumsan in nisl nisi scelerisque eu. Gravida in fermentum et sollicitudin ac orci phasellus. Tempus egestas sed sed risus pretium quam vulputate. Id neque aliquam vestibulum morbi blandit cursus. Vitae aliquet nec ullamcorper sit amet. Vulputate sapien nec sagittis aliquam malesuada. Arcu non sodales neque sodales. Mattis rhoncus urna neque viverra justo nec. Neque volutpat ac tincidunt vitae semper quis lectus. Hendrerit gravida rutrum quisque non. Laoreet sit amet cursus sit amet dictum sit amet justo. Aliquam ut porttitor leo a diam sollicitudin tempor id eu.
Natoque penatibus et magnis dis parturient. Adipiscing enim eu turpis egestas pretium aenean pharetra. Ultrices sagittis orci a scelerisque purus semper eget. Id porta nibh venenatis cras sed felis eget velit aliquet. Libero justo laoreet sit amet cursus sit amet dictum sit. Enim praesent elementum facilisis leo. Vel fringilla est ullamcorper eget nulla facilisi etiam. Aliquam ut porttitor leo a diam sollicitudin tempor id eu. Semper auctor neque vitae tempus quam pellentesque nec nam. Nulla aliquet enim tortor at auctor urna nunc. Sed felis eget velit aliquet sagittis id consectetur purus. Faucibus interdum posuere lorem ipsum dolor sit amet consectetur. Quisque sagittis purus sit amet volutpat consequat. Enim nunc faucibus a pellentesque sit. Ac turpis egestas maecenas pharetra convallis. Nulla pellentesque dignissim enim sit. Libero nunc consequat interdum varius sit amet. A condimentum vitae sapien pellentesque habitant.
Tortor vitae purus faucibus ornare suspendisse sed nisi lacus sed. Sem nulla pharetra diam sit amet nisl. Quam elementum pulvinar etiam non. Ultricies leo integer malesuada nunc vel risus commodo viverra maecenas. Et netus et malesuada fames ac turpis. Cras sed felis eget velit aliquet sagittis id. Ornare arcu dui vivamus arcu felis bibendum ut tristique. In hendrerit gravida rutrum quisque non tellus orci ac auctor. Amet porttitor eget dolor morbi non arcu. Consectetur libero id faucibus nisl tincidunt eget nullam non.
Donec pretium vulputate sapien nec. Odio euismod lacinia at quis risus sed vulputate. Nunc eget lorem dolor sed viverra ipsum nunc aliquet. Sed felis eget velit aliquet. Dictumst vestibulum rhoncus est pellentesque elit ullamcorper dignissim cras tincidunt. Pretium quam vulputate dignissim suspendisse in est ante. Id diam maecenas ultricies mi eget. Sagittis aliquam malesuada bibendum arcu vitae elementum. Malesuada fames ac turpis egestas maecenas pharetra. Lorem sed risus ultricies tristique nulla aliquet enim.
Tortor id aliquet lectus proin nibh nisl. Habitasse platea dictumst quisque sagittis purus. Vel pretium lectus quam id leo in vitae turpis massa. Scelerisque mauris pellentesque pulvinar pellentesque habitant morbi tristique senectus et. Imperdiet dui accumsan sit amet nulla facilisi morbi tempus iaculis. Amet nisl purus in mollis nunc. Amet commodo nulla facilisi nullam vehicula ipsum a arcu cursus. Commodo sed egestas egestas fringilla. Felis eget velit aliquet sagittis id consectetur purus ut faucibus. Interdum varius sit amet mattis vulputate enim nulla aliquet porttitor. Nibh nisl condimentum id venenatis a condimentum vitae sapien pellentesque. Egestas erat imperdiet sed euismod nisi porta lorem mollis. Gravida dictum fusce ut placerat orci nulla pellentesque. Et molestie ac feugiat sed lectus vestibulum. Et pharetra pharetra massa massa ultricies mi quis. Egestas egestas fringilla phasellus faucibus scelerisque. Nibh ipsum consequat nisl vel pretium lectus quam. Netus et malesuada fames ac turpis.
[size=9][align=center]『:tab:YOU GAVE ME THE CHANCE:tab:YOU GAVE ME THE CHANCE:tab:YOU GAVE ME THE CHANCE:tab:YOU GAVE ME THE CHANCE [color=black]time and again, in vain ↗[/color] time and again, in vain ↗ [color=gray]time and again, in vain ↗[/color] [color=lightgray]time and again, in vain[/color] NOW MY FEELINGS FOR YOU:tab:┈┈:tab: EVERY TEAR:tab:┈┈:tab: EVERY SMILE:tab:┈┈:tab: PAID IN FULL:tab:』
[spoiler][align=center][size=10][url=urlhere][ More Info / Profile Here ! ][/url][/size][/align]
[list][list][size=9][color=black]██████████ M I S S I O N S ███████████████████[/color]
[size=10][list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list] [list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list][/size] [color=black]██████████ S T A T S + M I S C ██████████████████[/color]
[size=10][list]Current Stats : : [list][i]STRENGTH :: N/A [ + 0 ]:tab:SPEED :: N/A [ + 0 ]:tab:REFLEX :: N/A [ + 0 ]:tab:FORTITUDE :: N/A [ + 0 ]:tab:[/i][/list][/list] [list]Current Bonuses : : [list][i]This is where bonuses from moves used go[/i][/list][/list][/size] [color=black]██████████ P A S S I V E S ████████████████████[/color]
[size=10][list]↳[list]• • • • • [/list][/list][/size] [color=black]██████████ J U T S U - U S E D ██████████████████[/color]
『tabYOU GAVE ME THE CHANCEtabYOU GAVE ME THE CHANCEtabYOU GAVE ME THE CHANCEtabYOU GAVE ME THE CHANCE time and again, in vain ↗ time and again, in vain ↗ time and again, in vain ↗time and again, in vain NOW MY FEELINGS FOR YOUtab┈┈tab EVERY TEARtab┈┈tab EVERY SMILEtab┈┈tab PAID IN FULLtab』
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. In hac habitasse platea dictumst quisque sagittis purus sit. Risus pretium quam vulputate dignissim suspendisse. Habitasse platea dictumst quisque sagittis purus sit. Convallis convallis tellus id interdum velit laoreet id. Accumsan in nisl nisi scelerisque eu. Gravida in fermentum et sollicitudin ac orci phasellus. Tempus egestas sed sed risus pretium quam vulputate. Id neque aliquam vestibulum morbi blandit cursus. Vitae aliquet nec ullamcorper sit amet. Vulputate sapien nec sagittis aliquam malesuada. Arcu non sodales neque sodales. Mattis rhoncus urna neque viverra justo nec. Neque volutpat ac tincidunt vitae semper quis lectus. Hendrerit gravida rutrum quisque non. Laoreet sit amet cursus sit amet dictum sit amet justo. Aliquam ut porttitor leo a diam sollicitudin tempor id eu.
Natoque penatibus et magnis dis parturient. Adipiscing enim eu turpis egestas pretium aenean pharetra. Ultrices sagittis orci a scelerisque purus semper eget. Id porta nibh venenatis cras sed felis eget velit aliquet. Libero justo laoreet sit amet cursus sit amet dictum sit. Enim praesent elementum facilisis leo. Vel fringilla est ullamcorper eget nulla facilisi etiam. Aliquam ut porttitor leo a diam sollicitudin tempor id eu. Semper auctor neque vitae tempus quam pellentesque nec nam. Nulla aliquet enim tortor at auctor urna nunc. Sed felis eget velit aliquet sagittis id consectetur purus. Faucibus interdum posuere lorem ipsum dolor sit amet consectetur. Quisque sagittis purus sit amet volutpat consequat. Enim nunc faucibus a pellentesque sit. Ac turpis egestas maecenas pharetra convallis. Nulla pellentesque dignissim enim sit. Libero nunc consequat interdum varius sit amet. A condimentum vitae sapien pellentesque habitant.
Tortor vitae purus faucibus ornare suspendisse sed nisi lacus sed. Sem nulla pharetra diam sit amet nisl. Quam elementum pulvinar etiam non. Ultricies leo integer malesuada nunc vel risus commodo viverra maecenas. Et netus et malesuada fames ac turpis. Cras sed felis eget velit aliquet sagittis id. Ornare arcu dui vivamus arcu felis bibendum ut tristique. In hendrerit gravida rutrum quisque non tellus orci ac auctor. Amet porttitor eget dolor morbi non arcu. Consectetur libero id faucibus nisl tincidunt eget nullam non.
Donec pretium vulputate sapien nec. Odio euismod lacinia at quis risus sed vulputate. Nunc eget lorem dolor sed viverra ipsum nunc aliquet. Sed felis eget velit aliquet. Dictumst vestibulum rhoncus est pellentesque elit ullamcorper dignissim cras tincidunt. Pretium quam vulputate dignissim suspendisse in est ante. Id diam maecenas ultricies mi eget. Sagittis aliquam malesuada bibendum arcu vitae elementum. Malesuada fames ac turpis egestas maecenas pharetra. Lorem sed risus ultricies tristique nulla aliquet enim.
Tortor id aliquet lectus proin nibh nisl. Habitasse platea dictumst quisque sagittis purus. Vel pretium lectus quam id leo in vitae turpis massa. Scelerisque mauris pellentesque pulvinar pellentesque habitant morbi tristique senectus et. Imperdiet dui accumsan sit amet nulla facilisi morbi tempus iaculis. Amet nisl purus in mollis nunc. Amet commodo nulla facilisi nullam vehicula ipsum a arcu cursus. Commodo sed egestas egestas fringilla. Felis eget velit aliquet sagittis id consectetur purus ut faucibus. Interdum varius sit amet mattis vulputate enim nulla aliquet porttitor. Nibh nisl condimentum id venenatis a condimentum vitae sapien pellentesque. Egestas erat imperdiet sed euismod nisi porta lorem mollis. Gravida dictum fusce ut placerat orci nulla pellentesque. Et molestie ac feugiat sed lectus vestibulum. Et pharetra pharetra massa massa ultricies mi quis. Egestas egestas fringilla phasellus faucibus scelerisque. Nibh ipsum consequat nisl vel pretium lectus quam. Netus et malesuada fames ac turpis.
[size=9][align=center]『:tab:YOU GAVE ME THE CHANCE:tab:YOU GAVE ME THE CHANCE:tab:YOU GAVE ME THE CHANCE:tab:YOU GAVE ME THE CHANCE [color=black]time and again, in vain ↗[/color] time and again, in vain ↗ [color=gray]time and again, in vain ↗[/color] [color=lightgray]time and again, in vain[/color] NOW MY FEELINGS FOR YOU:tab:┈┈:tab: EVERY TEAR:tab:┈┈:tab: EVERY SMILE:tab:┈┈:tab: PAID IN FULL:tab:』
[spoiler][align=center][size=10][url=urlhere][ More Info / Profile Here ! ][/url][/size][/align]
[list][list][size=9][color=black]██████████ M I S S I O N S ███████████████████[/color]
[size=10][list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list] [list][ Mission Title Here ] - Mission Rank [list][i]Mission description here, either copy-pasta'd or in first person[/i] [list]• Mission • Objectives • Completed • Go Here[/list][/list][/list][/size] [color=black]██████████ S T A T S + M I S C ██████████████████[/color]
[size=10][list]Current Stats : : [list][i]STRENGTH :: N/A [ + 0 ]:tab:SPEED :: N/A [ + 0 ]:tab:REFLEX :: N/A [ + 0 ]:tab:FORTITUDE :: N/A [ + 0 ]:tab:[/i][/list][/list] [list]Current Bonuses : : [list][i]This is where bonuses from moves used go[/i][/list][/list][/size] [color=black]██████████ P A S S I V E S ████████████████████[/color]
[size=10][list]↳[list]• • • • • [/list][/list][/size] [color=black]██████████ J U T S U - U S E D ██████████████████[/color]
I CAN SEE THAT LOOK IN YOUR EYES tab DONT GIVE ME THAT LOOK - CAUSE YOU SEE tab YOU'RE THE LAST PERSON I NEED TO PITY ME
crying wont pave a way to forgivenesstabcrying wont pave a way to forgivenesstabcrying wont pave a way to forgivenesstabcrying wont pave a way to forgiveness crying wont pave a way to forgivenesstabcrying wont pave a way to forgivenesstabcrying wont pave a way to forgivenesstabcrying wont pave a way to forgiveness crying wont pave a way to forgivenesstabcrying wont pave a way to forgivenesstabcrying wont pave a way to forgivenesstabcrying wont pave a way to forgiveness
EVERY SIN YOU CARVE IS EVERLASTINGtabI'M LOST IN THIS MAZE OF EMOTIONtabWHO AM I WAITING FOR?
( i ) i can see the look in your eyestab ( ii ) don't give me that look cause you seetab ( iii ) you're the last person I need to pity me tab ( iv ) crying wont pave a path to forgiveness, every sin is everlastingtab ( v ) I'm lost in this maze of emotion, who am I waiting for?
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Vehicula ipsum a arcu cursus vitae congue mauris rhoncus. Amet consectetur adipiscing elit ut aliquam purus sit amet. Turpis massa sed elementum tempus egestas sed. Eu sem integer vitae justo eget magna fermentum iaculis eu. Dictum at tempor commodo ullamcorper a lacus vestibulum. Dolor purus non enim praesent elementum facilisis leo vel. Risus at ultrices mi tempus imperdiet nulla malesuada. Quis auctor elit sed vulputate. Mattis vulputate enim nulla aliquet porttitor lacus luctus. Quisque non tellus orci ac auctor augue mauris augue. Aliquet nec ullamcorper sit amet risus nullam eget. Semper viverra nam libero justo laoreet sit amet. Quis eleifend quam adipiscing vitae proin sagittis. Ac feugiat sed lectus vestibulum.
Lobortis scelerisque fermentum dui faucibus in ornare quam. Turpis nunc eget lorem dolor sed viverra ipsum nunc. Dignissim diam quis enim lobortis scelerisque fermentum dui faucibus. Pulvinar pellentesque habitant morbi tristique senectus et. Vitae purus faucibus ornare suspendisse sed nisi lacus sed. Integer feugiat scelerisque varius morbi. Hendrerit gravida rutrum quisque non tellus orci ac auctor. Velit ut tortor pretium viverra. Vestibulum morbi blandit cursus risus. Tristique senectus et netus et malesuada. Aliquam eleifend mi in nulla posuere sollicitudin. Venenatis tellus in metus vulputate eu scelerisque felis imperdiet. Maecenas ultricies mi eget mauris pharetra et. Gravida arcu ac tortor dignissim convallis aenean et tortor at. Commodo elit at imperdiet dui accumsan sit amet. Tellus pellentesque eu tincidunt tortor aliquam nulla facilisi cras fermentum. Quisque id diam vel quam elementum pulvinar etiam non. Condimentum mattis pellentesque id nibh. Pretium vulputate sapien nec sagittis aliquam.
At volutpat diam ut venenatis tellus in. Tellus molestie nunc non blandit massa enim nec dui nunc. Tincidunt lobortis feugiat vivamus at augue. Nec feugiat in fermentum posuere. Mauris pharetra et ultrices neque ornare aenean euismod elementum. Dignissim suspendisse in est ante in. A diam sollicitudin tempor id eu nisl nunc mi. Odio ut enim blandit volutpat maecenas volutpat blandit aliquam etiam. Viverra tellus in hac habitasse platea dictumst vestibulum rhoncus. Id consectetur purus ut faucibus pulvinar elementum. Cras semper auctor neque vitae tempus quam pellentesque nec nam. Tristique senectus et netus et. Fusce id velit ut tortor pretium viverra suspendisse. Massa sapien faucibus et molestie ac feugiat sed lectus vestibulum. Id aliquet lectus proin nibh nisl condimentum.
Egestas integer eget aliquet nibh praesent tristique. Purus ut faucibus pulvinar elementum integer enim neque volutpat. Vestibulum morbi blandit cursus risus at ultrices. Elit sed vulputate mi sit amet mauris. Libero nunc consequat interdum varius sit amet mattis vulputate. Vitae nunc sed velit dignissim. Risus in hendrerit gravida rutrum quisque non tellus orci ac. Elit sed vulputate mi sit amet mauris. Sem viverra aliquet eget sit amet tellus cras. Nunc non blandit massa enim. Sit amet porttitor eget dolor. Sed vulputate odio ut enim blandit volutpat maecenas. Eu facilisis sed odio morbi quis commodo. Augue eget arcu dictum varius duis at consectetur lorem. Pellentesque sit amet porttitor eget dolor morbi non arcu risus.
Volutpat est velit egestas dui id ornare arcu odio. Aliquet enim tortor at auctor. Velit scelerisque in dictum non consectetur a erat. At tempor commodo ullamcorper a lacus vestibulum. Volutpat ac tincidunt vitae semper quis lectus nulla at. Sit amet massa vitae tortor condimentum lacinia quis vel. Sapien nec sagittis aliquam malesuada bibendum arcu. Nibh praesent tristique magna sit amet purus. Dolor magna eget est lorem ipsum dolor sit. Venenatis tellus in metus vulputate. At auctor urna nunc id cursus metus. Fermentum dui faucibus in ornare quam viverra. Euismod quis viverra nibh cras. Volutpat diam ut venenatis tellus in.
• Shukaku will protect the host with Shield of Sand no matter the host's desire. Sand will collect around and follow the host, able to be kept in a gourd or not, and also as strong and fast as a D ranked techniqueat this stage, passively. Considered a spiritual defense. Increases by one rank per mastery stage added up to, but has a cooldown of two posts per defense applied. Cost subtracted from Shukakku's chakra pool. • The user is able to combine their medical techniques and bloodline techniques for a single activation, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu. • Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. • Maladies Physician: Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information. • Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} • Deep Freeze: Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). [ SOMATIC GESTURES ] • I Am Life: If Sonyo retrains a non-damaging technique with the [ Medical ] tag, because of also having the Medical class, those techniques exhibit healing properties equal to their rank, and are labeled instead with a [ MEDIC ] tag. • Of the White Sand: Any sand used by Sonyo becomes encased in a thin layer of ice, allowing for it to accumulate rank-applicable frostbite hazard, for 1.5x the cost. • Priestess of the Mother: When around areas that flourish in life ( such as forests or oasises ), Sonyo can use one extra jutsu as a supplemental attack that does not take an activation once every [5] posts. • I'm a lost girl from Neverland: When not in active combat, the Desert Suspension and Sand Creation jutsu draw from Shukaku's chakra pool instead of Sonyo's. • Dance of Yuki-Onna: Sonyo can channel any bloodline technique and any taijutsu technique together for 1.5x the cost. Still takes 2 activation. [ Bloodline-class PA ] • Rapid Response: Gains a [Slight] increase to [Speed] or [Reflex] per Medical Career Title. The Emergency physician can emulate the use of the ability [Diagnosis] on sight alone when an individual is in critical condition without requiring chakra. If a medical kit is in their possession they can emulate the effects of [ Adhesives ] and [ Delicate Stitching ] without requiring chakra. When using said items they are treated as having [3] charges per item. This takes a full post while not in a combat heavy scenario. • Absolute Precision: Ever delicate and precise the Surgeon with their bladed physical attacks may severe muscles and veins knowing exactly what interacts with what. For each hit with a bladed weapon or something of similar sharp and severing degree, the Surgeon reduces the opponent's stamina by [5] per Career title per hit on the opponent. If a medical kit is in their possession they can emulate the effects of [ Necrotic Flesh Removal ], [ Extraction ] and [ Muscle Realignment ] without requiring chakra. When using said items they are treated as having [3] charges per item. This takes a full post while not in a combat heavy scenario. • Fast Learner: Sonyo needs half as many posts for job missions
Full Name: Severin Raigyo Nickname: Sev, Raigyo-san, Rin Age: 32 Birthdate: Sept 18 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 6'4" Weight: 182 lbs
Bloodline: Mokuton + Chiru
• Naturalization: With their connection to natural energy, the Senju have learned to eliminate the usage of handseals for mokuton, instead able to form ninjutsu with simplistic somatic actions such as claps, waves of the arms, stomps etc. In addition, they are capable of creating their Mokuton techniques from any surface that isn't in use by another ninja. This includes their own Mokuton techniques. • Green Thumb: Chiru members have a deep connection to flowering plants. This connection allows them to grow and manipulate them with simple gestures and movements, such as swiping their arm through the air or stomping their foot. Hanaton does not require hand seals and can be performed while in Sakidasu without needing to revert forms.[ -1 PA ]
Non-Combat Outfit: See picture Combat Outfit: Sleeveless black shirt, black pants, boots, and black gloves Special Features: Severin's body is absolutely riddled with scars; decorating his arms, legs, and torso.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "That's the world. Everything you build, it tears down. Everything you've got, it takes-- and it's gone forever. The only choices you get are to lay down and die or keep going." Personality:
Years alone with the sero will do things to you, and none of them will be good. Severin has become pessimistic, nihilistic, and snarky to the nth degree. Once a kind and caring man, Severin instead now has anger problems and lacks a filter. Despite still being a medic, Severin holds a fairly negative outlook on life and tends to have poor bedside manner in situations where he can't bring himself to pretend to care. Trained to be a liar from a young age, and further cultivated later in his life, Severin can fake a smile and a positive attitude if the situation needs, but it won't change his internal monologue. Closed off, and prone to outbursts, Severin has sworn off all relationships both platonic and romantic.
{ Will update personality later but this is the basics. }
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Severin was once a respected doctor and medical ninja in the village of Kirigakure; he worked closely beside Kagerou Kiritani ( more well known as Kagerou Uchiha at the time ) to provide care and research the sero during their extended friendship together. Kagerou had originally taken care of him in the hospital when his entire family was killed during the Sero's creation by Sypher Senju, and over his year or so in the hospital she gained a significant amount of trust from the older man. With her example, he trained hard to become a medical shinobi once he was considered fit for duty once again.
Severin's genin years were difficult and complicated. He was nearly twice the age as most genin and found himself often alone despite desperately reaching out to others in hopes for some kind of connection. The male had spent most of his life, alone in the land of tea, training under his family in hopes to become the head of their branch of the clan. The friends he did have were bought by his father who was an aggressive person and a horrendous gambler. Somewhere in his teens, Severin's father died from an affair with the wife of a bang boss and he was sent to live with his mother in Kirigakure.
Sev found himself wrapped up with a lot of drama out the gate; which started with rapidly growing feelings towards the current Mizukage at the time Inka Hizara, and an on again off again friendship with Kumotake Aburame, along with other small troubles from him not knowing what personal boundaries were. To add to the pile, was Sev's overall personal struggles with what it meant to be a medical shinobi, and the people who were lost despite his best efforts in the matter. This eventually led to a flash point between him an Kagerou, who often butted heads with what it should mean to be in their position. After feeling like Kagerou, too, was disappointed in him, he distanced himself from his only friend. Inka left without a word, and Kumotake died; shattering Severin who held his bonds close. When many fled Kirigakure, he stayed in the hopes of making things better and fixing the village even when Kagerou left.
Suddenly, the village was in lockdown and he couldn't escape.
Severin spent the next years, battling for his life alone inside Kirigakure. He learned when a person was beyong saving, and when it was worth it to try and help people. Eventually, even though he tried with everything he could, he was the only survivor left. This became a time of self preservation; Sev tried his best to survive as long as he could. It seemed, whether it was fortune or not, that the Sero liked playing with him; and the tree often tortured his mind and toyed with his life-- starving him, putting him in impossible situations where he would almost die and then save him, throw food in his path that looked edible at first only to rot and decay away in front of his very eyes. Severin had no human contact for years, in till he glimpsed Kagerou during one of her expeditions.
He failed to catch up with her as she chased after Kagami, and was once again left alone.
Kagerou came back a few years later, and the two finally met in person. Kagerou promised to get him out, but after struggling to gather the rest of her scout party they were both trapped inside the sero again. It took a while to get back out, and although Severin was beginning to waste away, they managed to escape the tree despite it's best efforts to keep it's plaything.
Severin spent the remaining two years in rehabilitation at Kagerou's home, being taught the skills and manners needed to be reintroduced back in to society. Despite still having some issues, he was introduced in to Arashigakure under a gennin title; having forgotten a majority of his skills anyways,
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ {Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Second Class: Genjutsu ▱▰▱ Lasting Hypnosis → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai. ▱▰▱ Cross Class or Specialization: → Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one activation by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Suiton, Doton Chakra Color: dark gray, like ash long burnt out Chakra Materialization: Flakes of what looks like ash spiral around him by an unseen wind-- to sensors they will pick up the smell of stagnant water and mud
Strengths: • Intelligence • Ability to adapt to situations • World experience • Calm in the face of danger Weaknesses: • Quick to flash to anger • Untrusting of most people • No filter-- tends to say what he thinks, when he thinks it • Past trauma causes issues in decision making Fears: • Being stuck in the Sero again • Committing himself to anything
Modifiers: • Learns 1 one genjutsu per paragraph • Learns 1 more bloodline technique per paragraph • Learns 1 more ninjutsu per paragraph
Personal Attributes: • Sero Tainted: Severin's mokuton creations are twisted and wrong, having been corrupted by the nightmare of a tree called the Sero, and when used create rank applicable mental stress.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
ItabL O N GtabF O RtabT H A TtabF E E L I N GtabT OtabN O TtabF E E LtabA TtabA L L ItabL O N GtabF O RtabT H A TtabF E E L I N GtabT OtabN O TtabF E E LtabA TtabA L L
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Eget nullam non nisi est sit amet facilisis magna. Ultrices vitae auctor eu augue ut lectus. Proin fermentum leo vel orci porta non pulvinar. Massa ultricies mi quis hendrerit dolor magna eget. Lacus laoreet non curabitur gravida arcu ac tortor. Aliquam sem fringilla ut morbi tincidunt augue interdum velit. Vivamus at augue eget arcu dictum varius duis at consectetur. Lorem ipsum dolor sit amet consectetur adipiscing. Nisl purus in mollis nunc sed id semper risus in. Ut tellus elementum sagittis vitae et leo. Tincidunt id aliquet risus feugiat in ante metus dictum at. Donec adipiscing tristique risus nec feugiat. Elementum curabitur vitae nunc sed velit dignissim sodales ut eu. Ipsum dolor sit amet consectetur adipiscing elit pellentesque. Arcu risus quis varius quam quisque. Tortor aliquam nulla facilisi cras. Nunc sed augue lacus viverra vitae.
Eleifend donec pretium vulputate sapien nec. Ut enim blandit volutpat maecenas volutpat blandit. Massa tempor nec feugiat nisl pretium. Cursus metus aliquam eleifend mi in nulla posuere. Eget nunc scelerisque viverra mauris in aliquam sem. Nibh sed pulvinar proin gravida hendrerit. Ullamcorper dignissim cras tincidunt lobortis feugiat vivamus. Tellus orci ac auctor augue mauris augue neque gravida in. Etiam tempor orci eu lobortis. Laoreet suspendisse interdum consectetur libero id faucibus nisl tincidunt. Eget mauris pharetra et ultrices neque ornare aenean. c** sociis natoque penatibus et magnis dis. Sagittis vitae et leo duis. Odio aenean sed adipiscing diam donec. Nisl suscipit adipiscing bibendum est ultricies integer quis auctor.
Pulvinar mattis nunc sed blandit libero volutpat sed. Feugiat vivamus at augue eget arcu dictum. Habitant morbi tristique senectus et. Euismod in pellentesque massa placerat duis ultricies lacus sed. At imperdiet dui accumsan sit amet nulla facilisi. Sollicitudin tempor id eu nisl nunc mi ipsum. At imperdiet dui accumsan sit amet nulla facilisi. Eget mi proin sed libero enim sed faucibus turpis in. Risus commodo viverra maecenas accumsan. Nam aliquam sem et tortor consequat id. Eleifend donec pretium vulputate sapien nec sagittis aliquam. Iaculis urna id volutpat lacus laoreet non curabitur. At risus viverra adipiscing at in tellus integer feugiat. Mi proin sed libero enim sed faucibus. Urna duis convallis convallis tellus id interdum velit. Phasellus faucibus scelerisque eleifend donec pretium vulputate sapien. Eget mi proin sed libero enim sed faucibus turpis. Pulvinar sapien et ligula ullamcorper malesuada proin libero nunc. Eget dolor morbi non arcu risus. Nam libero justo laoreet sit amet cursus sit amet.
Aliquam nulla facilisi cras fermentum odio. Quis vel eros donec ac odio tempor orci dapibus ultrices. Mollis nunc sed id semper risus in hendrerit gravida rutrum. Neque convallis a cras semper. Quis vel eros donec ac. Ornare lectus sit amet est. Molestie a iaculis at erat pellentesque adipiscing commodo elit. Et netus et malesuada fames ac. Vitae auctor eu augue ut lectus arcu bibendum. Est velit egestas dui id ornare arcu odio ut. Hac habitasse platea dictumst vestibulum rhoncus est pellentesque. Erat pellentesque adipiscing commodo elit at imperdiet dui accumsan. Est ultricies integer quis auctor elit sed. Porta nibh venenatis cras sed felis. Et ultrices neque ornare aenean euismod elementum nisi quis. Urna duis convallis convallis tellus id interdum velit laoreet. Imperdiet massa tincidunt nunc pulvinar sapien et ligula ullamcorper. Lectus arcu bibendum at varius vel pharetra vel.
tabMARK OF THE SCHOLAR tabtab↳xxxD rank tab Keystone tab
The user marks themselves with ink, and with a singular motion this ink settles in to the skin like a tattoo. This allows the user to activate fuin only on their body, made in to these special tattoos, merely by channeling chakra to the area without hand signs or somatic gestures. Seals meant to hold objects, such as kaifu, cannot be placed on the body in this way. However summoning seals, and seals with other effects are. Upon creation, the user can pay another rank applicable cost to raise a stat mildly; only one stat can be imbued at a time and these tattoos can be destroyed by being hit with and amount of chakra that equals their original creation cost. When using other "Mark of the--" customs in combination with this one, these seals are instead A-rank.
Description: Poisons are toxic substances often used by shinobi in combat to physically harm and impair opponents. Poisons are typically the specialty of puppeteers and medical shinobi although all who possess the predisposition can become famed in the art and science of poison usage. Toxin chemists of varying skill can mix ingredients together using an alembic to create poisons at four tiers of potency. The toxicology arts are a rare talent that can prove highly useful as poisons have the capability to devastate the body and the energy resources of foes over the course of the battle.
Status effects are detrimental impacts that debuff enemies. Status effects can be the result of extreme temperatures, chiefly frostbite and dehydration, which also debuff enemies. Shinobi who possess the kekkei genkai of ice release and scorch release have exclusive privilege over these powerfully detrimental effects. Given enough time, frostbite can prevent an opponent from using handsigns and molding chakra while dehydration can devastate an opponent's stamina resource. Additional non-exclusive status effects include Paralysis, Blindness, Disease, Deafness, Grappling, Muteness, Jamming, and Trauma. There are also elemental status effects caused by the five chakra elements that can be applied rarely by most but more frequently by ninjutsu class shinobi. These include Petrification for doton, Burning/Burned for katon, Drenched and Suffocation for Suiton, Vertigo for fuuton, and Paralysis can be applied to Raiton.
▰▰▰ Rules:
• There are four tiers of poisons depending on the user's toxicology skill.
• Apprentice toxin chemists can make basic poisons • Veteran toxin chemists can make up to advanced poisons. • Master toxin chemists can create up to special poisons. • Grandmaster toxin chemists can create up to legendary poisons.
• Poison and status tier do not stack and instead higher tier always replace lower tier, meaning a legendary poison will overwrite a basic poison. • If the same tier of frostbite or dehydration is applied then the effects are refreshed, and if a lower tier of frostbite or dehydration is applied then the user may choose to have either the lower-ranked frostbite/dehydration take over at a full duration or keep the higher tier with its current duration. • Those of the puppeteer and medical classes gain access to poison tiers immediately after attaining body rank D where they are immediately considered an [Apprentice] if they chose so. From then on, any missions taken to advance Toxicology are treated as twice as many for every one mission done. • By reaching a certain poison tier you also unlock access to antidotes for your own poisons immediately upon their creation. These antidotes should they coincide with another poison's tier will cure their effects. • Poisons of a certain tier must be cured by an antidote of that tier or higher. • There are two methods of infecting the body with poison in the form of a liquid or a gas.
• Liquid Poisons will apply their effects on Contact, Gasses will apply their effects on the following post if still remaining in the gaseous area that post.
• Attempting to infect an enemy with poison always takes one offensive activation but you can never run out of poison. • Consuming an antidote of the appropriate tier will immediately prevent the poison from taking effect or cure its effects. You can never run out of your antidotes but consuming an antidote uses one defensive activation. • Once a poison or antidote is crafted there are no requirements for dosage and it is immediately added to that RPC's inventory for them to add to weapons or smoke bombs as they please. • You can customize the ingredients and appearance of your created poisons for a more personal touch. However, the poisons you create must only use the effects detailed by its respective tier and can only be administered through liquid or gas methods. • At the end of a battle, if a body is left alone it is assumed they will be eventually cured by allied ninja and will more often than not awaken in a hospital.
▰▰▰ Poison Tiers:
Basic Poison
The first tier poisons are of a mild detriment to those infected. They slightly lower the physical attributes of an opponent and slightly strain their energy sources. Tier One Poisons can be applied up to five times.
• Reduces a specific DR in an infected opponent mildly until cured. • Subtracts 20 chakra and stamina from reserves and reduces the maximum pool by said amount until cured • Tier 1 Status Effect Excluding Dehydration and Frostbite
Advanced Poison
The second tier of poison is potent but not greatly difficult to make. This tier of poison will reduce the physical prowess and energy of those infected substantially. Tier Two Poisons can be applied up to 4 times.
• Reduces a specific DR in an infected opponent moderately until cured. • Two stats are reduced mildly, can not compound with above affect • Subtracts 40 chakra and stamina from reserves and reduces the maximum pool by said amount until cured • One Tier 2 Status Effect Excluding Dehydration and Frostbite
Special Poison
Only masterful poisoners can create poisons of this rare potency. The third tier is capable of devastating an opponent physically, harming their energy pools greatly, and straining their energy further over time. Tier Three Poisons can be applied up to three times.
• Reduces a specific DR in an infected opponent heavily until cured. • Can reduce three DR mildly, cannot stack with above affect • Subtracts 80 chakra and stamina from reserves. and reduces the maximum pool by said amount until cured • Continually Deducts 20 chakra and stamina until cured per post after the poison takes effect. • Tier 3 Status Effect Excluding Dehydration and Frostbite OR two Tier 2 Status effects
Legendary Poison
Only the most prodigal and skilled toxin chemists can create poisons at the fourth tier of potency. At this tier, a poison will devastate the physical attributes of even the most skilled warriors, devastate the chakra network and stamina resource, and continue to cripple their resources over time. Can only be applied once.
• Reduces a specific DR in an infected opponent supremely until cured. • Reduces ALL DR mildly, including the above affect • Subtracts 160 chakra and stamina from reserves and base total. • Continually Deducts 40 chakra and stamina until cured after the poison. takes effect. • Tier 4 Status Effect Excluding Dehydration and Frostbite or two Tier 3 Status affects or three Tier two status affects
▰▰▰ Status Effects Tiers:
Frostbite
Tier One Frostbite
The first tier of frostbite are of a mild detriment to those affected. They mildly lower the speed and reflex of those affected. Techniques of E-D Rank apply to tier one frostbite. Katon techniques of E-D Rank combat this tier of frostbite.
• Reduces reflex mildly for 3 posts or until cured. • Prevents use of hand signs or somatic casting (arms and legs) for 3 posts or until cured. [20] chakra can be spent to cure this.
Tier Two Frostbite
The second tier of frostbite is slightly more severe. This tier of frostbite will reduce the Speed and Reflex of a target heavily. C Rank techniques apply tier two frostbite.
• Reduces reflex in an affected opponent moderately for 4 posts or until cured. • Prevents the use of hand signs and somatic gestures (arms and legs) for 4 posts or until cured. [40] chakra can be spent to cure this.
Tier Three Frostbite
More potent and deadly techniques affect the target with this tier of frostbite. This tier of frostbite reduces speed and reflex heavily. Techniques of B-A Rank apply to tier three frostbite. Katon techniques of B-A Rank combat this tier of frostbite.
• Reduces reflex in an affected opponent heavily for 5 posts or until cured. • Subtracts 50 chakra and prevents the use of handsigns and somatic casting (arms and legs) for 5 posts or until cured. [60] chakra can be spent to cure this.
Tier Four Frostbite
Only the fiercest of cold techniques can affect an opponent at this tier. This tier of cold ravages the target's speed and reflexes severely while preventing the use of their frozen limbs for an elongated time. Techniques of S-S+ Rank apply to tier four frostbite. Katon techniques of S-S+ Rank combat this tier of frostbite.
• Reduces reflex in affected opponent supremely for 6 posts or until cured. • Subtracts 100 chakra and prevents the use of handsigns and somatic casting (arms and legs) for 6 posts or until cured. [80] chakra can be spent to cure this.
Dehydration
Tier One Dehydration
The first tiers of dehydration are of a mild detriment to those affected. They mildly lower the fortitude of the victim. Techniques of E-D Rank apply tier one dehydration. E-D Rank suiton techniques combat this tier of dehydration.
• Reduces fortitude mildly for 3 posts or until cured. • [20] stamina is reduced from the target per post for 3 posts or until cured.
Tier Two Dehydration
The second tier of dehydration is slightly more severe. This tier will reduce the fortitude of a target moderately. C Rank techniques apply tier two dehydration. C Rank suiton techniques combat this tier of dehydration.
• Reduces fortitude in an affected opponent moderately for 4 posts or until cured. • [40] stamina is reduced from the infected target per post for 4 posts or until cured.
Tier Three Dehydration
More potent and deadly techniques affect the target with this tier of dehydration. This tier reduces fortitude heavily. Techniques of B-A rank apply tier three dehydration. Suiton techniques of B-A rank combat this tier of dehydration.
• Reduces fortitude in an affected opponent heavily for 5 posts or until cured. • [60] stamina is reduced from the target per post for 5 posts or until cured.
Tier Four Dehydration
Only the most fiercest of heat-based techniques can affect an opponent at this tier. This tier of dehydration ravages the target's strength and fortitude severely while exhausting them much quicker than any other tier. Techniques of S-S+ rank apply tier four dehydration. Suiton techniques of S-S+ rank combat this tier of dehydration.
• Reduces fortitude in an opponent supremely for 6 posts or until cured. • [80] stamina is reduced from the target per post for 6 posts or until cured.
Paralysis
A debilitation crippling when applied singularly but outright devastating when applied in a gaseous state when it sets in.
Tier One Paralysis
The first tier of paralysis is not one that is typically too detrimental. It is more of a nuisance and irritation than a threat but can still prove problematic.
• Reduces speed mildly for the targeted area. • Must pay an additional [10] stamina to perform hand signs or somatic casting with a corresponding limb or to use it for combat. • Must pay an additional [10] stamina every other post when dodging if the legs are affected this is halved if only one leg is affected to [5]. • Must pay an additional [10] stamina to cast jutsu using the legs or feet if the legs are affected.
Tier Two Paralysis
The effects are more pronounced and as such the difficulty of movement also increases.
• Reduces speed moderately for the targeted area. • If the target is the arms or hands, hand signs or both arms somatic casting can only be used intermittently every other post or by paying [20] Stamina. This is halved if the target is capable of one-handed or one-armed somatic signs and only one limb is affected. or an alternative method. If holding a weapon one must pay [40] stamina to keep it from being disarmed. • If the target is the legs must pay an additional [20] resource to dodge, this is halved if only one leg is affected. If capable of somatic legs movements to cast jutsu then it can only be used intermittently every other post or by paying [20] stamina. This is halved if the target is capable of one-legged somatic casting. • The water walking and tree climbing techniques fail.
Tier Three Paralysis
Movement is almost hindered entirely only allowing brief instances of movement and requires the sheer force of will often at times to even move slightly.
• Reduces speed heavily for the targeted area. • If the target is the arms or hands the opponent cannot form hand signs or use somatic arm casting unless paying [40] additional stamina to do so. This is halved if the target is capable of one-handed signs or one-armed somatic casting and only one limb is affected. Cannot properly wield a weapon. • If the target is the legs or feet the opponent must pay an additional [40] stamina to dodge. This is halved if only one leg is affected. The opponent cannot use somatic leg or feet casting unless paying [40] additional stamina to do so. This cost is halved if only one leg or foot can be used for casting. • Every other post unless paying [40] stamina the infected is immobile • The water walking and tree climbing techniques fail.
Tier Four Paralysis
Immobilization. Only those with the strongest of wills can even hope to break free of a Paralysis this strong.
• Reduces speed in the targeted area supremely. • The targeted area is immobile but may still defend by expending [80] stamina. If the targeted area is the legs and only one is affected the infected can pay [40] stamina to dodge. If the legs are targetted then use of the legs or feet for somatic casting is impossible unless the infected can pay [80] stamina. This cost for leg somatic casting is halved if only one leg is affected. • Handsigns cannot be formed and somatic arm casting cannot be performed if the targeted area affected are both arms unless paying [80] stamina. If only one arm or hand is affected to cast then the stamina cost is halved.
Blindness
Bane of normal people and Doujutsu users alike blindness unless having been born with it or grown accustomed to it is a debilitating effect known throughout the masses. ~Sensor may circumvent blindness through the use of applicable sensory techniques.
Tier One Blindness
Tunnel Vission, Blurry Vission, Clouded Vision, difficult but not impossible to see. Doujutsu users can bypass these debilitations using their sensory sight as opposed to normal vision but its still more straining to do so.
• Reduces reflex mildly. • Enemy Dodges cost [20] less resource. • Doujutsu requires an additional [10] resource to use.
Tier Two Blindness
The user can only see darkness, Doujutsu users, however man continue to see using their sensory vision albeit much more difficult to do so as now even it is slightly getting blurry.
• Reduces reflex moderately, slightly for doujutsu users. • Normal vision cannot see. • Doujutsu requires an additional [20] resource to use.
Tier Three Blindness
Pitch black. Hardly any light if any reaches the iris. Even Doujutsu users start to feel the effects and moreover, their abilities start to fail them as the blindness starts affecting their neuro-network.
• Reduces reflex heavily, mildly for Doujutsu users. • Normal Vision cannot see, Doujutsu vision is blurred. • Doujutsu techniques cost [60] more resource to use.
Tier Four Blindess
Blindness which extends to the neural network directly interfering with the synapses sent to the brain. Not even Doujutsu users are immune to this tier of blindness and it ultimately the worst kind of blindness.
• Reduces reflex supremely. • Doujutsu users cannot use their Doujutsu techniques.
Disease
Cellular destruction, infections, and disease.
Tier One Disease
Typically allergens, mild irritation, at worst a runny nose, but typically those under the effects a disease at this tier feel semi-sluggish and miserable but not frail or incapable
• Reduces strength mildly. • Increases the cost of techniques by [10].
Tier Two Disease
Nausea, dry heaving, fully body aches and pains. Diseases of this tier are typically not life-threatening but make it so a person trying to defend themselves in incredibly inconvenienced and straining themselves.
• Reduces strength moderately. • Increase the cost of all techniques by [20].
Tier Three Disease
Truthfully you should be in bed. High fevers, hot flashes, syncope, confusion. One shouldn't be battling in this condition, although it is possible you're body will hate you for it.
• Reduces strength heavily. • Increase the cost of all techniques by [30]. • Reduces activations by [1].
Tier Four Disease
Necrosis, severely debilitating diseases and infections that require advanced tiers of treatment and ravage the body, it isn't uncommon that in this state one has become frail and meek and hardly capable of attacking anything.
• Reduces strength by a supreme amount. • Bukijutsu and Taijustu are 1-rank weaker. • Increase the cost of all techniques by [40]. • Reduces activations by [1]. • Depending on the disease may involve skin loss among other things.
Mental Stress
Mental stress is a mental status effect that is exclusive to genjutsu and hallucinogenic poisons. Active and lingering genjutsu cause mental stress that lasts for as long as the duration of the technique. Genjutsu that invoke psychological distress and false physical pain responses are the only genjutsu that cause mental stress. Mental stress is distinct from its mental status counterpart of insanity and will not afflict the mind at the same time. Genjutsu cannot inflict both mental statuses at the same time because they will naturally overpower each other. The new mental status will always usurp the former. Mental stress makes focusing on sustained techniques (ex. lightning armor) more difficult and shortens those durations as a result. It also causes imprecise chakra and stamina control and for more resources to be expended wastefully on techniques. These tiers do not stack on top of each other and instead override the lower tiered-effects if a higher tier is inflicted. Mental stress tiers cannot be layered either through multiple techniques. The rank of the genjutsu determines the tier of mental stress.
Tier One Mental Stress
The first tier of mental stress is mildly distracting for technique durations and wasteful on resources. E and D Rank genjutsu create this tier of mental stress.
• Reduces techniques with post durations by a maximum of [2] posts until cured or the stress-inducing genjutsu is dispelled. • Increases the resource cost of techniques by a maximum of [10] until cured or the stress-inducing genjutsu is dispelled. For example, a [10] chakra increase for a spiritual technique or a [10] stamina increase for a simple technique or a [5] chakra and [5] stamina increase for a complex technique.
Tier Two Mental Stress
The second tier of mental stress is moderately distracting for technique durations and wasteful on resources. C Rank genjutsu create this tier of mental stress.
• Reduces techniques with post durations by a maximum of [4] posts until cured or the stress-inducing genjutsu is dispelled. • Increases the resource cost of techniques by a maximum of [20] until cured or the stress-inducing genjutsu is dispelled. For example, a [20] chakra increase for a spiritual technique or a [20] stamina increase for a simple technique or a [10] chakra and [10] stamina increase for a complex technique.
Tier Three Mental Stress
The third tier of mental stress is highly distracting for technique durations and wasteful on resources. B and A Rank genjutsu create this tier of mental stress.
• Reduces techniques with post durations by a maximum of [6] posts until cured or the stress-inducing genjutsu is dispelled. • Increases the resource cost of techniques by a maximum of [40] until cured or the stress-inducing genjutsu is dispelled. For example, a [40] chakra increase for a spiritual technique or a [40] stamina increase for a simple technique or a [20] chakra and [20] stamina increase for a complex technique.
Tier Four Mental Stress
The fourth tier of mental stress is extremely distracting for technique durations and wasteful on resources. S and S+ Rank genjutsu create this tier of mental stress.
• Reduces techniques with post durations by a maximum of [8] posts until cured or the stress-inducing genjutsu is dispelled. • Increases the resource cost of techniques by a maximum of [80] until cured or the stress-inducing genjutsu is dispelled. For example, an [80] chakra increase for a spiritual technique or a [80] stamina increase for a simple technique or a [40] chakra and [40] stamina increase for a complex technique.
Insanity
Insanity, also known as madness, is a mental status effect that is exclusive to genjutsu and hallucinogenic poisons. A specialized few genjutsu cause insanity that lasts for as long as the duration of the technique. Genjutsu that create phantasms (false senses) are the only genjutsu that generate insanity. For example, hearing the audio phantasm of loved ones screaming in agony will create madness. Genjutsu that create mental stress cannot cause insanity and vice versa. A technique will specify which status, if any, that it inflicts. Insanity and mental stress cannot plague the mind at the same time because one will naturally overpower the other. The most recent mental status will replace the previous as well. The tiers of insanity do not stack on top of each other and instead override the lower-tiered effects if a higher tier is inflicted. Insanity tiers cannot be layered through multiple techniques. The rank of the genjutsu determines the tier of insanity. Unlike mental stress, isanity will increase in tier over time and override the previous tier. At the halfway point of a duration rounded up to the nearest total the insanity tier will increase by one. There are four tiers of insanity with a maximum tier of four and a minimum tier of one. Insanity causes a decrease in reflex and makes additional genjutsu more effective.
Tier One Insanity
The first tier of insanity is mildly detrimental to the victim's reflexes and makes further hypnosis a little easier. E and D Rank genjutsu create this tier of insanity.
• Reduces reflex mildly until cured or the insanity-inducing genjutsu is dispelled. • The caster can add [1] phantasm (sensory hallucination) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.
Tier Two Insanity
The second tier of insanity is moderately detrimental to the victim's reflexes and makes further hypnosis significantly easier. C Rank genjutsu create this tier of insanity.
• Reduces reflex moderately until cured or the genjutsu is dispelled. • The caster can add [2] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.
Tier Three Insanity
The third tier of insanity is highly detrimental to the victim's reflexes and makes further hypnosis substantially easier. B and A Rank genjutsu create this tier of insanity.
• Reduces reflex heavily until cured or the insanity-inducing genjutsu is dispelled. • The caster can add [3] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.
Tier Four Insanity
The fourth tier of insanity is extremely detrimental for the victim's reflexes and makes further hypnosis much easier. S and S+ Rank genjutsu create this tier of insanity.
• Reduces reflex supremely until cured or the insanity-inducing genjutsu is dispelled. • The caster can add [4] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.
Deafness
All tiers of Deafness are the same • Cannot hear • Immunity to sound-based Genjutsu if it does not target the Chakra sense
Muteness
All tiers of Muteness are the same • Cannot speak • Incapable of vocal-based techniques
Petrification
Petrification is a Unique status effect applied by certain Doton techniques and Sage techniques. Those of the Ninjutsu Class may apply the Petrification Status Effect to all Doton techniques applying Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Double Ninjutsu Class can apply Petrification to all Doton techniques. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Petrification may be applied from higher ranks if desired. Petrification cannot be applied to Defensive 'wall' techniques.
Tier One Petrification
• Reduces speed mildly for the targeted area. • Area takes on a cracking earth-like texture. • Increases fortitude mildly for the targeted area. • Can be freed with the exertion of [D]-stamina chakra or strike. Alternatively, Sage petrification requires this amount in expended Sage Chakra additionally.
Tier Two Petrification
• Reduces speed moderately for the targeted area. • Area takes on a cracking earth-like texture and is heavy. • Increases fortitude moderately in the targeted area • Can be freed with and exertion of [C]-rank stamina or self strike. Alternatively, Sage petrification requires this amount in expended Sage Chakra additionally.
Tier Three Petrification
• Reduces speed greatly for the targeted area. • Area becomes close to solid stone • Increases fortitude moderately in the targeted area • Chakra cannot be sent to the targeted area i.e it the feet are petrified cannot perform water walking, if the hands are petrified cannot perform hand signs or send chakra to the hands for spiritual and complex techniques • Can be freed with and exertion of [A]-rank stamina or strike. Alternatively, Sage petrification requires this amount in expended Sage Chakra additionally.
Tier Four Petrification • Reduces speed and reflex entirely from the targeted area. • Area becomes solid stone • Increases fortitude supremely in the targeted area • Chakra cannot be sent to the targeted area i.e it the feet are petrified cannot perform water walking, if the hands are petrified cannot perform hand signs or send chakra to the hands for spiritual and complex techniques • Cannot functionally use the area further for any other techniques as nervous response stops • Can be freed with and exertion of -rank stamina or strike inflicted by oneself. A strike from an opponent will shatter the petrified area. Alternatively, Sage petrification requires this amount in expended Sage Chakra additionally.
Burning/Burned
Burning is a Unique status effect applied by certain Katon techniques. Those of the Ninjutsu Class may apply the Burning/Burned Status Effect to all Katon techniques applying Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Double Ninjutsu Class can apply Burning/Burned to all Katon techniques. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Burning/Burned may be applied from higher ranks if desired. All burning statuses are put out by suiton techniques or applicable water source unless stated otherwise. When techniques Burning status ends naturally it applies its Burned status.
Tier One Burning/Burned
• Continuously applies a E-rank of damage as the targeted area remains ablaze for [2] posts {stacks}
[Burned] • The targeted area has its [Strength] and [Fort] DR reduced by a [Mild] amount. {Bypasses DR reduction resistance until the burns are treated}
Tier Two Burning/Burned
• Continuously applies a D-rank of damage as the targeted area remains ablaze for [2] posts {stacks}
[Burned] • The targeted area has its [Strength] and [Fort] DR reduced by a [Moderate] amount. {Bypasses DR reduction resistance until the burns are treated}
Tier Three Burning/Burned
• Continuously applies a C-rank of damage as the targeted area remains ablaze for [2] posts {stacks}
[Burned] • The targeted area has its [Strength] and [Fort] DR reduced by a [Heavy] amount. {Bypasses DR reduction resistance until the burns are treated}
Tier Four Burning/Burned • Continuously applies a B-rank of damage as the targeted area remains ablaze for [2] posts {stacks}
[Burned] • The targeted area has its [Strength] and [Fort] DR reduced by a [Supreme] amount. {Bypasses DR reduction resistance until the burns are treated} • The target loses an activation from the continuous pain. {does not stack}
Drench
Drench is a Unique status effect applied by certain Suiton techniques. Those of the Ninjutsu Class may apply the Drench Status Effect to all Suiton techniques applying Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Double Ninjutsu Class can apply Drench to all Suiton techniques. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Drench may be applied from higher ranks if desired. All Suiton regardless of class apply Tier 1 Drench minimally.
Tier One Drench
• The targeted area is conductive for [1] post allowing [Raiton] to be channeled through them • [Raiton] techniques cost [10] more resource to evade • Lowers speed [slightly]
Tier Two Drench
• The targeted area is conductive for [2] posts allowing [Raiton] to be channeled through them. • [Raiton] techniques cost [20] more resource to evade • Lowers speed [mildly]
Tier Three Drench
• The targeted area is conductive for [3] posts allowing [Raiton] to be channeled through them. • [Raiton] techniques cost [40] more resource to evade • Lowers speed [moderately]
Tier Four Drench
• The targeted area is conductive for [4] posts allowing [Raiton] to be channeled through them. • [Raiton] techniques cost [80] more resource to evade • Lowers speed [heavily] • Enemy Raiton backfires
Suffocation
Suffocation is a Unique status effect that occurs primarily in Suiton. However, it can occur in any environment that individuals are unable to breathe in. If a target is under or immersed in this environment for a certain number of posts they fall unconcious
Tier One Suffocation
• Occurs on the first post of immersion. • Target cannot breathe normally.
Tier Two Suffocation
• Occurs on the second post of immersion with an inability to breathe • Lack of oxygen decreases one's Reflexes and Fortitude Mildly
Tier Three Suffocation
• Occurs on the third post of immersion with an inability to breathe • Lack of oxygen decreases one's Reflexes and Fortitude Heavily • Consciousness begins fading
Tier Four Suffocation
• Occurs on the fourth post of immersion with an inability to breathe • Lack of oxygen decreases one's Reflexes and Fortitude Supremely • Unconciousness
Vertigo
Vertigo is a Unique status effect applied by certain Fuuton techniques. Those of the Ninjutsu Class may apply the Vertigo Status Effect to all Fuuton techniques applying Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Double Ninjutsu Class can apply Vertigo to all Fuuton techniques. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Vertigo may be applied from higher ranks if desired. Vertigo is the sensation of dizziness often caused by changes in air pressure. In its simplest form its dizziness.
• Lowers reflex mildly • Evasive maneuvers cost [20] additional resource • Shunsin can be used but are disoriented and cause the user to end up somewhere else
Tier Three Vertigo
• Lowers reflex heavily • Evasive maneuvers cost [40] additional resource • Shunsin can be used but are disoriented and cause the user to end up somewhere else, Shunsin and Kawarimi cause nausea reducing an activation. • Tier 1 Blindness [2 posts]
Tier Four Vertigo
• Lowers reflex supremely • Evasive maneuvers cost [80] additional resource • Shunsin can be used but are disoriented and cause the user to end up somewhere else, Shunsin and Kawarimi cause nausea reducing activation and additionally causes the user to fall on the ground • Tier 2 Blindness [2 posts]
Grappled Status
The Grapple Status occurs whenever a successful grapple occurs. The grapple status is rather simple and does not come in Tiers. The strength of the grapple directly correlates with the rank the grapple was used at.
Grappled • A Grapple with only one limb is only half as strong as a grapple performed with two limbs. A one limbed grappled reduces the rank of a grapple by [1] • If a grapple is performed with two limbs or more is equal to its rank. However, unless having an alternative method to mold chakra the user cannot perform hand signs and neither can the grappled target. • When a target it grappled the grapplers following technique is [Guarenteed] to hit. • At any time a grapple can be broken by spending an equal amount of stamina to the grapple unless otherwise stated. The grappler loses their activation for having their grapple broken and the resource spent for their follow up technique is refunded, the grappled will have spent an activation to break out of said grapple. • A grapple is treated as a [Simple] move unless otherwise stated
Jamming
Jamming is a Unique status effect applied by certain Sensory techniques. Those of the Scholar Class with the Infinite Perception discipline may apply the Jamming Status Effect to all sensor techniques applying Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Double Scholar Class with the same discipline can apply Jamming to all sensory techniques. This jamming comes from the successful scans of the opponent which are gathered from the sensory techniques. This does not apply to passive sensory. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Jamming may be applied from higher ranks if desired. Jamming is the interception and disengagement of other chakra sources in their pure, chakra form.
• Prohibits sensory techniques or disciplines • Maintaining dojutsu cost [20] additional resource • Genjutsu cast by those not of genjutsu or performer class are one rank easier to kai out of.
Tier Three Jamming
• Prohibits sensory techniques or disciplines • Maintaining dojutsu cost [40] additional resource • Genjutsu cast by those not of genjutsu or performer class are one rank easier to kai out of. Genjutsu disciplines which increase the potency of genjutsu are negated. • Tier one vertigo is applied to anyone with passive sensory, (Including sensory gained from dojutsu). [2 post]
Tier Four Jamming
• Prohibits sensory techniques or disciplines • Maintaining dojutsu cost [80] additional resource • Genjutsu cast by those not of genjutsu or performer class are one rank easier to kai out of. Genjutsu disciplines which increase the potency of genjutsu are negated. • Tier two vertigo is applied to anyone with passive sensory, (Including sensory gained from dojutsu). [2 post]
Trauma
Trauma is the status effect all physical techniques deliver. Literally any technique or attack which hits an unguarded opponent applies Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Trauma may be applied from higher ranks if desired. Trauma is the physical consequences from enduring an unguarded attack. In addition, bukijutsu and taijutsu enhanced by a supreme boost over the opponent’s fortitude stat provides an additional tier of damage per unguarded hit. This effect stacks.
Tier One Trauma
• Drains four times the stamina from the target as equal to the rank of the attack. • An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge.
Tier Two Trauma
• Drains four times the stamina from the target as equal to the rank of the attack. • An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge. • Opponent loses one passive supreme boost in fortitude. Tier Three Trauma
• Drains four times the stamina from the target as equal to the rank of the attack. • An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge. • Opponent loses one passive supreme boost in fortitude. • Opponent may not use one of their offensive actions for an offensive action. May still use it for a defensive or evasive activation. [1 post]
Tier Four Trauma
• Drains four times the stamina from the target as equal to the rank of the attack. • An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge. • Opponent loses one passive supreme boost in fortitude. • Opponent may not use either of their offensive actions for an offensive action. May still use them for a defensive or evasive activation. [1 post]
Posted: Tue Dec 10, 2019 10:04 pm
▰▰▰ PERSONAL DATA
Full Name: Lillian D'ouve Nickname: Lily, Dove Age: 37 Birthdate: July 8th Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5'8" Weight: 157 lbs
Bloodline: N/A Loyalty: Grants One Keystone or +5 Custom slots if already having a Keystone, +10 slots or 1 style. The user gains an additional 50% XP from every mission completed at or below their body rank while in service to their originally slotted village or replacement village should their home village be destroyed. This also counts for non-village affiliated ninjas who are loyal to their faction.
Non-Combat Outfit: Lillian tends to wear any mixture of Western casual and formal attire Combat Outfit: See image
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "No real god need prove himself. Anyone who tries is mad or lying." Personality:
Loyal, curious, conniving. Lillian has a strong sense of loyalty to the few that earn it, and will do whatever she has to to keep them safe, whatever that calls for. This is an undying loyalty, one that can not be broken, and is why it is awarded to very few. Outside of her loyalty, Lillian is a creature of curiosity, and very frequently hungers for knowledge and secrets. She takes great interest in things she does not know about; and the rarer and older it is, the more excited it makes her. She'd run a gauntlet for one lost ancient secret, or risk death for a bit of forgotten lore. She greatly believes that gods and other mythical beings were once real people, people with flaws and weaknesses, and gods like any other can bleed.
Lillian's main passion is very old jutsu and ancient shinobi culture, and she has dedicated her life to it outside of her service to the military. She'd rather spend her time searching cultures long forgotten with some tea, than to interact with most people; and so besides what she is mandated to do, Lillian speaks to very few.
The historian was once a creature of war, and she still holds some ideals from that time. She knows when words or blades are needed, and she knows how to turn the tides of battle. Because of growing up in a scene where manipulation and subterfuge was pretty commonly used, it's only second nature to Lillian to bend things to fit her narrative. She'll omit and turn information to better go with her goals, and she knows what to say and when to say it. She doesn't mean to hurt people, but sometimes you've got to crack some eggs. Lillian is brave, but knows when retreat is needed, and isn't stupid enough or headstrong enough to stay when the odds are stacked against her.
She's a confident woman, who knows what she deserves, and will fight tooth and nail for it if that what it comes down to.
Village: Gurinbarē-to Title: Imperial Historian Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography:
Lillian was born the seventh child of a noble family; with no hope if passing on her family name, or setting herself apart from her family she was given away as an infant to her patron city’s army. From there she was raised as a soldier, specifically trained in spywork due to her gift with stealth. Her early years were not easy, and not kind to her. She did not get to be a child, she never spent afternoons playing with other people her age. From the moment she was able to bare the weight, a sword was thrust in her hands and she was trained ruthlessly. At the age of sixteen, she was inducted in to the army’s ranks, and served two tours of duty despite being told to quit. Lillian didn’t know any life other than being a soldier, and she felt lost outside of war despite being tired of battlefields and armor.
During one of her tours, she met and befriended a fellow soldier by the name Wulfram. She had gotten close to many of her fellow men, but not as close as she had gotten to the young man. During their tour together, they became brother and sister in arms, and often fought side by side. When their respective duty was fulfilled, Lillian finally left the military and joined the Armistead male to meet his family in hopes to officially adopt his family as her own. She was there when he found the ruined remains of his childhood home; and when Wulfram left to find answers she stayed behind to gather what information she could.
Lillian was eventually called back to Wulfram’s side when he found his sister, and with her research helped her brother in arms bind his twin’s soul to a blade. This was also when she first met Masahiro, another kindred soul like her and Wulfram and she immediately found herself gravitating towards his wisdom. When Wulfram and Masahiro found themselves returning to the land of Shinobi, she too followed; abandoning research behind, a thing that was not normal to her being— knowledge is power after all.
Accustoming herself to the Land of Fire was hard, and she found it easier to distance herself from the people there as a whole. Instead, she threw herself quickly in to research once again. This research, and her loyalty to both Masahiro and Wulfram was what lead to her eventual titles of Imperial Court Historian and Master Enchantress once the Hatake became the Daiymo.
▰▰▰ CLASSES AND STATS
First Class: Scholar ▱▰▱ Erudite Academic → You compromise on excelling at one to be proficient in both sealing and sensory. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to their body rank. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for ninjutsu, sealing and sensory. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost and this stacks with the cost reduction benefits of scholar specialization. All three of your activations can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Finally, Erudite Academic Ninja have the ability to Korabo their fuuinjutsu and sensory for 1 activation with varying cooldowns depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3 Second Class: Scholar ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. ▱▰▱ Cross Class or Specialization: → Scholar - Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra.
Chakra Pool: 400 Stamina Pool: 100 Chakra Element: Doton, Fuuton Chakra Color: Lime Green Chakra Materialization: An aura that contains floating balls of light that fade in and out
Strengths: • History knowledge • Multilingual • Spywork and Subterfuge backround • Loyal Weaknesses: • Willing to risk her own safety for knowledge • Often secluded, doesnt like to work with others • Doesn't trust easy • Abandonment issues • Quick to judge Fears: • To become nothing, to waste away, to cease to exist in any form • Losing Wulfram
Modifiers: • Learn 1 extra Ninjutsu techniques per post.
Personal Attributes: • Of Her Own Accord: Gains 2 custom slots • Wisdom Comes in Many Forms: When using sensing abilities, Lillian can feel people's basic emotions and intent
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ tabtabtabtabSaid the moon to the theif, you know not of what you seektab-tabYou'll doom the world to wander at night with no light to guide that paths that men seek
Quote:
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Eu facilisis sed odio morbi quis commodo odio aenean sed. Aenean euismod elementum nisi quis eleifend quam. Sagittis id consectetur purus ut faucibus. Eu consequat ac felis donec et. In ante metus dictum at tempor. Quis varius quam quisque id diam vel quam elementum pulvinar. Nibh ipsum consequat nisl vel pretium lectus quam id. Nec feugiat nisl pretium fusce id velit ut tortor pretium. Volutpat consequat mauris nunc congue nisi vitae suscipit tellus mauris. Praesent tristique magna sit amet purus gravida quis blandit. Arcu vitae elementum curabitur vitae nunc sed velit.
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Nunc sed blandit libero volutpat sed cras. Urna nec tincidunt praesent semper. Consequat nisl vel pretium lectus quam id leo. Amet justo donec enim diam. Nibh sit amet commodo nulla facilisi. Suspendisse ultrices gravida dictum fusce ut placerat orci nulla pellentesque. Ut sem nulla pharetra diam sit amet nisl suscipit adipiscing. Quis blandit turpis cursus in hac habitasse platea dictumst quisque. Massa enim nec dui nunc mattis enim ut. Enim nunc faucibus a pellentesque sit amet porttitor. Leo in vitae turpis massa sed elementum tempus.
Nunc consequat interdum varius sit. Condimentum id venenatis a condimentum vitae sapien. Sed pulvinar proin gravida hendrerit lectus. Mauris augue neque gravida in. Consectetur a erat nam at lectus urna. Et malesuada fames ac turpis egestas integer eget aliquet. Massa tincidunt nunc pulvinar sapien et ligula ullamcorper malesuada proin. Auctor augue mauris augue neque. Tempus imperdiet nulla malesuada pellentesque elit. Curabitur gravida arcu ac tortor dignissim convallis aenean. Lectus magna fringilla urna porttitor rhoncus dolor purus non. Lorem sed risus ultricies tristique nulla aliquet. Quis blandit turpis cursus in hac.
▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ When you're dead there'll be no grave to remember your nametab-tabYour greed brings your end and there's no one but yourself to blametabtabtabtab
tabBEYOND THE VEIL tabtab↳xxxX rank tab Fuin Keystone tab Null
Lilian has spent many years studying whether or not there are other planes of existence; and whether or not they're real or just creations of sleeping beings that fade in and out of existence in a wink. Through this research, she found a very old tale, and a very old technique to rip open the viel between this worl and another. The Erudite Academic writes upon their dominant hand a seal in ink mixed with their blood. This seal, when finished, immediately burns in to the skin and begins to glow brightly of the user's chakra; it becomes a permanent fixture upon the skin that flares painfully with each use. In order to use this seal, the user points the palm outwards, their chakra seeping in to the air. This chakra summons forth a rift in the air, the size and strength of said rift depending on the amount of chakra put in to the technique
E-rank; creates a small 2 inch rift in the air, allows for other rift jutsu to be used at techniques rank. Causes rank applicable mental stress. At an e-rank cost, the user can summon forth transparent humanoid figures of the user's chakra color that have one activation; and who's only technique is to fire off an e-rank spiritual attack. About six of these "wraiths" can be summoned at a time.
D-rank: Created a one foot large tear in the air, allowing for other rift jutsu to be used at this techniques rank. Causes rank applicable mental stress. At a D-rank cost, can bring up to five humanoid figures; these figures look like a person with stretched muscle tissues over their entire body with a spartan helmet like appendage. These figures can use any d-rank jutsu known to the user, and if the user wishes they can trade in only one of these "warmongers" for two "wraiths" instead.
C-rank: Creates a six foot large tear in the air, allowing other rift jutsu to be used at this technique's rank. Causes rank applicable mental stress. At a c-rank cost, can call forth four ethereal looking figures; who resemble something to skeletons wrapped in a death cloth. These figures can levitate about 4 feet off the ground, and can use any C-rank jutsu known to the user. If the user wishes, they can trade in one of these "forgotten" for two "warmongers" or four "wraiths."
B-rank: Creates a fifteen foot tear in the air, allowing other rift jutsu to be used at this technique's rank. Anyone in the surrounding area can begin to see shapes and structures inside the tear, causing rank applicable mental stress and rank 1 insanity. At a b-rank cost, the user can call forth up to three masses of what looks like molten lava but has none of it's properties. These figures move at a slow speed, but can use any B-rank jutsu known to the user and cause opponents who use physical techniques up to it's body rank to become stuck to it. If the user wishes, they can trade only one of these "hated" for two "forgotten", four "warmongers" or eight "wraiths".
A-rank: Creates a 30 foot tear in the air, allowing other rift jutsu to be used at this technique's rank. Anyone in the surrounding area can see inside this technique clearly, causing rank applicable mental stress and rank 2 insanity for anyone who looks directly in to it. At an A-rank cost, the user can call forth two giant, reptilian like figures that can not only use any jutsu known to the user but any taijutsu up to it's body rank. If the user wishes, they can trade in one of these "monstrosities" for two "hated", four "forgotten", eight "warmongerers" or sixteen "wraiths".
S-rank: Causes a horrific sixty foot tear in the sky, raining down c-rank hunks of solid material from the other side at about 3 three foot chunks every other post. Anyone in the surrounding area can see a horrific nightmare scape that mirrors their current surroundings within this tear, causing rank applicable mental stress and rank 2 insanity for anyone who looks at it. At an s-rank cost, the user can pull forth one ghastly being who looks more akin to a human crossbread with a spider and wrapped in cloth than an actual person. This figure can use any technique known by the user, including customs, and can turn intangible to everything but spiritual attacks once every four posts. If the user wishes, they can trade this "nightmare" for two "monstrosities", four "hated", eight "forgotten", sixteen "warmongers" or 32 "wraiths".
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