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Posted: Sat Jun 22, 2013 12:50 am
Tangled Puppet And also...I'm in the same boat as you Umbra. My naga guy is going to want to fight. Maybe he can develop a mercenary like job? o:
XD There's no war in Nocte though. So no being a mercenary for....sort of. >>; Maybe a Body guard or a bounty hunter for the police?
Or a criminal. This is a more modern world and such..even it it has a side-dash of fantasy.
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Posted: Sat Jun 22, 2013 1:01 am
ladyumbra That sounds good, if Yoru approves later I'm gonna aim for a non shifter char who wants to fight anyways. ( Former adrenaline junkie, base jumping, sky diving, rich kid sports type). Obviously they will be doing regular noct stuff most of the time but their personal interest will run more along getting trained, being accepted into the fights and someday becoming a trainer themselves. So I can do regular rp with most people and some mini game fights with those who are interested in that sort of thing. Since the fighting is done primarily by the slave race they'd probably have to risk their own freedom to participate and would be looked down on. Idk have to ask yoru about that.
Yeah think about the Gladiator classes in Rome. They tended to be slaves. And you need to fight and survive for long periods of time to become a freeman.
So anyone who was a citizen of Rome had to give up his freeman status in order to become a Gladiator.
It should be the same in Nocte. A Regular Denizen has to give up his "citizenship" in order to participate. Also, he/she could be at a disadvantage because shifters. have REGEN abilities. I.E. cut up a were-creature and he/she just heals up right off the bat. D: That's why they're the main fodder for the coliseum. No need for doctors because broken bones and spines? They heal that.
Only broken heads don't. >>; Or if you chop off a Were in half.
Nice. OvO If you're really going to have more mechanics in it with stats and all. XD I suggest putting it in the Quest System forum where our mini-games will be housed at. If that is alright? Although a small blurb about Gladiator society in the Groups/Societies thread would be good, and then links back to the main thread for Gladiators in the Quest System subforum. Y'N?
XDDDDDDDDDD OMG LOL. Don't they do that nowadays? In my country the call them GROs or Guest Relations Officers but in truth they are actually Prostitutes and they work in "bars" instead of brothels since Brothels here in my country is illegal. *wink wink, nudge nudge*
edit: Also take account of a Shifter's healing abilities as well. Like most lore and Teen Wolf...it takes a LOT to kill a shifter. ninja Unlike normal denizens...perfectly easy to cut up a mermaid and make it go dead.
Unless they were a special race like a Vampire, who also has the ability to heal. >>; Good thing there's no sunlight in Nocte.
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Posted: Sat Jun 22, 2013 1:14 am
Lirende So much to read again lol. I love how the juices flow when I'm not around. C:
I'll get to working on quests soon, I swear it. Stayed at work longer than my intended shift. u.u
And I work again tomorrow. D:
But I'm off until Thursday, so stuff will happen. In the mean time enjoy a WIP of my OC for here. I'm intending for him to become the Judge who doles out the harsh punishments. His weapon of choice is the whip, which from his scars, you can tell he's been on the receiving end many times. His appearance and outfit is tentative.
He also gets to be the guinea pig for my part of the project. biggrin
XD Wow that will be a pair. Judge and Lady Justice huh?
And you didn't tell me about what you thought of Lady Justice sketch in my head. Or are you replacing Lady Justice with Judge instead? O___o Which could be fine with me. Although I made her a lady because way too many guys at council. XD Hahahahaha....
p.s. Your guy is a God? Denizen? OxO Because warning ahead of time...God characters will be super rare or non-existent until when the shop opens. I want to limit that pathway. Like for the whole shop maybe only maximum of 5....-ish. Unless this shop grows super huge I might change my mind.
Also..everyone starts at 1st stage (human). XD Unless they are an NPC.
Also Lir would be happier if you took up Staff stuff like helping flesh out the guild and clean up posts. But if you prefer to stay in Quests that's okay too. XD
I have Brolis doing the Newbie Guide to Nocte quests which will be an RP req for every single 1st stage. Could do other Job-mini-games if you can think up of things. Just don't forget to log what you did @ staff forum so I can keep up with what you guys do to the guilds. *__*
Thanks!
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Posted: Sat Jun 22, 2013 1:17 am
I'm fine with them having to giving up their citizen status in their moronic quest for glory only to win it back eventually ( i guess around 4th stage or something?) God rich kids, the stupid things you do.
Without over complicating things I don't know that a shifters superiority can be taken into account mechanics wise. Unless a win only grans a denizen or talent a + 1 boost instead of a + 2 when you're a shifter, so they have to work a lot harder to reach the max boost and be on even footing.
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Posted: Sat Jun 22, 2013 1:21 am
ladyumbra I'm fine with them having to giving up their citizen status in their moronic quest for glory only to win it back eventually ( i guess around 4th stage or something?) God rich kids, the stupid things you do. Without over complicating things I don't know that a shifters superiority can be taken into account mechanics wise. Unless a win only grans a denizen or talent a + 1 boost instead of a + 2 when you're a shifter, so they have to work a lot harder to reach the max boost and be on even footing.
XD Yeah...that's my problem with making this a mini-games. Would be fine if it was all done in RP.
Might be also that you need to do an average? Like if you fight a shifter to have to do 3 dice rolls. The average plus the modifier will be your final ATK point.
But if you're fighting against a Denizen/Talent = it would just be one dice roll?
What do you think? /crap at math and just suggesting things. XD
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Posted: Sat Jun 22, 2013 1:30 am
Adding more dice just over complicates matters. It's probably easier just to halve the amount of boost a non shifter gets for a win. So without trainer influence they'd need 30 wins to get to max boost where it takes a shifter 15. ( or whatever the numbers bats end up using. )
Everything else can be done via rp, where if a denizen wins the roll they can rp out maybe using a technique their opponent didn't know how to counter or having more battle experience etc. There's lots of ways to icly justify who wins.
I'm not sure what else to say atm though since bats is using stats somewhere in his so I'm not sure how they're altering the formula I suggested.
Oh and you did say people could fall through the portal at like any time in history right. So i could have a sort of futurist char come through and be like omfg your technology is so backwards? ( not that noct is backwards but it may be less advanced than some sort of sci-fi future)
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Posted: Sat Jun 22, 2013 1:57 am
ladyumbra Adding more dice just over complicates matters. It's probably easier just to halve the amount of boost a non shifter gets for a win. So without trainer influence they'd need 30 wins to get to max boost where it takes a shifter 15. ( or whatever the numbers bats end up using. ) Everything else can be done via rp, where if a denizen wins the roll they can rp out maybe using a technique their opponent didn't know how to counter or having more battle experience etc. There's lots of ways to icly justify who wins. I'm not sure what else to say atm though since bats is using stats somewhere in his so I'm not sure how they're altering the formula I suggested. Oh and you did say people could fall through the portal at like any time in history right. So i could have a sort of futurist char come through and be like omfg your technology is so backwards? ( not that noct is backwards but it may be less advanced than some sort of sci-fi future)
XD Yeah I'll leave the figuring out to bats. Since the one he's employing seems kind of complex now.
Yes.
Hmmm...yes. Sort of. XD Nocte is a blend of multiple timelines so it has weird futuristic things, weird old things and weird fantasy/supernatural tech. So it's all over the place for funsies. And yeah...your future guy can be like all: I'm from this tech future I rawk.
And then he sees a car powered by the magic of damned souls. And goes: " O___o I didn't think that was possible. "
XD Yeah...anything goes when it comes to timeline.
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Posted: Sat Jun 22, 2013 2:20 am
Hey guys...just wondering. Should I make a forum for Mini Games in general? -- I.E. Gladiator system fights?
XD Since the Quest Forum is more like RP Adventures.
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Posted: Sat Jun 22, 2013 3:47 am
I'll go through the prelim sketches for everyone... then slowly do more serious work on each one after. =3= Mdm. VIVI// This is Mdm. Vivi, a vivacious succubus who rules the High Street District with a purr and a pout. //XPort// The Human/Mage representative, in the Council through the Popular Vote. He's a TechnoMagi, specializing in any tech, electricity and machinery. //
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Posted: Sat Jun 22, 2013 4:50 am
Yeah I am thinking that the attack/defense you assign to your character is how much your opponents hp will decrees during a fight.
Yeah where I got it from just a clean way for it to be put in here. Guest relations officers he...Nice
Hmmm if the first roll determines the winner the healing might not play a huge roll. I actually like this because it equals out the playing fields which means I need to either change dice amounts to stages or higher stages can not challenge lower stages. Hmm might do dice change. Almost done typing things up... I can post it here so you can look over it in one place or post it in the quest system and the blurb in the society?
I like the idea of the non-shifters working harder to level up and shifters earning less when fighting other non-shifters.
I am trying to keep to a simpler formula +10 for every time your character grows a stage. No min on each stage so if your just going through the motions your stats can stay low. Except on trainers and free gladiator stage. I'm not really thinking of a min rp but a max per stage so people don't over work the system.
Mini-game forum sounds reasonable if there is going to be a lot of them.
Oh my madam how purdy...But Xport looks soo cool bet he would make a great night light. -shot-
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Posted: Sat Jun 22, 2013 4:57 am
XD You can post it here. But since I'm dumb as barbells when it comes to math and statistics I'll be the last person who can approve it probably.
See if the other staffers/people here can understand the system and crit it. O__O
But yeah just wanted to figure that it's be harder to defeat a shifter vs a Denizen because of their general higher healing abilities and strength. Unless the denizen has a healing factor like vampires.
Probably they get the Dice boost if you have a denizen with healing abilities like a shifter i.e Vampires.
XD However if it gets too complicated..I guess never mind?
Yeah I'll go make a Mini games forum and call it High Street. You can always put the Brothel mini-game there...if someone ever comes up with one.
Oh...there's a staff forum thread for posting up your worklist and stuff you are working on so the staffers can wade through it?
Hmmm...Yeah. Not sure what you mean by RP Max. But each fight must come with an RP and not just simple dice rolls. Or it don't count?
XD Been a long LONG time for me since I last drew a girl. LOL. Thanks!
HAHAHAHA...NIGHTLIGHT! /snort giggle
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Posted: Sat Jun 22, 2013 5:04 am
Mini Games forum created. For those people who like to do something more than normal RPing.
Like the Gladiator and other Dice games. OvO
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Posted: Sat Jun 22, 2013 5:09 am
Honestly math is so far from my mind but if it is simple I can find work around. Not sure what my work list is besides the gladiator system.
All I draw is girls
Yeah this is where my mind goes to.
So this is what I am thinking out not a bunch of math trying to keep it really simple. Most likely add in extra rolls to make things far..Bit stuck on the math part as well.
Gladiators are slaves and once they are given their masters mark they must fight for their freedom back. All gladiators need a house they don't let just anybody into the arena. To establish a house you need at leas four gladiators under your house these gladiators can be ncs or playable characters. Gladiators (non-npc) need to be apart of an established house before they can enter the ring. So think about taking this path because remember you are slaves, slaves don't act on their own without a master. Most likely the moment you enter Nocte you are scouted to be a gladiator, some are willing to go along other times they are tricked into coming.
Free Houses: There are only two free Houses nothing like they sound but the majority if not their only gladiators are people that choose to be a gladiator meaning they know they are giving up their freedom for the glory of the arena. The two houses that are considered free house both of them see gladiators as an extra income on the side. Both houses aren't the biggest sponsor but play a extremely active role in the coliseum. One maintains the arena and the other sells the weapons (your house can make their own but this is really rare.) Parcae: They maintain the coliseum and their leader is unknown, they work as a group with jobs being delegated with no need to meet other members. There is no real side that they are on, honestly asking they will say their side but that are known to take up partners for short times when houses seems to be an advantage to them. Gladiators are rare in their house they are more likely to hire bodyguards than gladiators. If you do happen to get through the front door they will leave you to your own devices as long as you don't disgrace the house. Not really big on training with trainers but you could possible meet some that come in and out of house that don't mind helping you.
Seither: Weapon suppliers for the coliseum this house is run by a triad of elf siblings they despise everything except coins. They have a strong hate for shifters and denizens so seeing them shifter in the arena amuses them greatly. They are more known for tricking newcomers but will take in anybody that wants to become a gladiator. They will train you if they see potential in you but if they see known they literally throw you to the lions. Unfortunately the moment you don't earn them a profit they will drop you on the streets.
Gladiators: (Actually title is bestowed at stage 2) Majority of gladiators are shifters, there are likely to be some full denizens criminals (these guys are bought from bounty hunters and other underground channels. They only fight for a chance of a clean slate these guys are much harder than fighting other gladiators) in the arena as opponents in lou of other gladiators.
Stats: You can dispense your stats however you want them but once you move them in place they can not be changed there is no reset. Your first post must have this in it with your assigned stats. HP: Attack: Defense: Each stage you move up automatic +10 is added to your stats.
Stage 1 you are still human possibly bitten but you are of no use to your house so train up. You start at 10 and max out at 30. You know basic fighting skills nothing to great just working with a wooden stick and possibly a shield. This will be your one and only change to escape but be careful if you fail you will wish you just ran from that portal.
Stage 2 (congrats your a real gladiator kiss your freedom goodbye) Maximum stats are 70. If you are lucky and your house has a trainer your max is 80.
Stage 3 or 4 splinters in two ways also congrats your freedom is back. Trainer and free gladiator path: This is the only stage or stages where your stats will count towards status change you must have a min of 90. If you don't have enough stats your character will be locked at the gladiator stage you can try at stage 4 for trainer path once more.
Trainers: Max of 100. Boost to all fighters under them: Every 4 complete rps raises stats by an extra +4 max of 16 for each level. Trainers need a minimum of 2 and can't exceed a max of 4 fighters under them.
Free gladiator: You can come and go from the coliseum as you please join the rooster if you want or not. Choosing this path means you stay in the arena longer so your max is 115. Can take one or two proteges. Without the need of a house behind you and said proteges can enter the arena with your consent. (no stat boost to them)
Rare final stages: How do you come to this stage well that is a secret. Gladiator house owner: If you are going down the path of trainer a possible house owner is in your future.
Legendary fighter: Going down the path of free gladiator you are just somebody that can have the pick of anything. Your like a house owner without the messy need for owning a house. Sponsors and elites come to you when placing bets on fights or who to pick out for sponsoring.
The actual fighting is just a mini game so keep this is mind when going down this path. The two or four players first post will be a dice roll of a single 100-sided dice with all of your stats. The player with the highest roll will win, if there are teams the team with the highest combined total will win. After that you rp the fight out, you must rp it out. I repeat you must rp out the fight you will have a 1 day grace period from rolling to start the rp. The min post count is 10 with a paragraph (each paragraph must have at least 3 sentences to count)in each post.
Thread titles: [Challenge]: This means the fight hasn't started and/or you are waiting for somebody to challenge your gladiator to a fight. [Bets:] You haven’t rolled the dice and spectators can take bets on who will win. [Rolled]: Yo rolled but you haven’t started your role playing yet. [Bout]: You rolled the dice it is all set and you have already started your rp. [Officiate]: You finished your rping and your waiting for a staff to look it over and award stats. [Winner (insert players name)]: Thread closed, staffers went over it now go start your next bout.
Actual leveling : Non-shifters need to work twice as hard as as shifters so double the fights to achieve the same goal. First stage to Second stage: You will ping a staffer and a training bot will be set up for you to train again Each fight is worth 2 points between to shifters. Non-shifter it is 1 point You can earn up to 20 points max Yo need to have 10 training sessions for shifters and 20 training sessions for non-shifter to move up in status. Trainers will move you along faster, if you have a trainer you will only need 6 for shifters and 16 for non-shifter
Second stage to 3rd and beyond: Fight among yourselves Each fight is worth 4 points for shifter and shifter Non-shifter to shifter/non-shifter it is 2 points
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Posted: Sat Jun 22, 2013 5:28 am
Oooh I forgot to ask. Do you run Sexy Ugly Shop? *__*
Love the idea on the 1st introduction post. And about the free houses. The elf part needs a few typo corrections but awesome. XD Do you think we should sell weapons in the Guild shop to add points to their dice rolls?
And if so..what items would they be?
Gladiators: Ooooh I like. 8D Totes didn't see the criminal angle...but...wow, nice idea. Just to say Stage 2 people would probably be considered low ranking gladiators because they are still half-human and half-something else. So technically weaker than stage 3 and up characters who have fully integrated with their creature-selves.
About that stats. What's a starter stat set? XD I mean if we leave it to the folks, they might set their stats up all at 100 cuz I'm a super awesome character with magical abilities! *___*
...p.s. almost forgot, if a talent joins it's kind of unfair because they get to attack from afar with magic. How about we make them wear Magic nullifying bracelets that only allows Internal Magics. I.E. Magics that boost your body but doesn't allow outward spells (i.e. no spelling the opponent just yourself)
Since the Coliseum is like blood sport and...it's no fun to just watch a magician blow everything up. Contact sport is what it is?
Hmmm...not sure if there is anything like a Free gladiator. Back in Rome, I think, if you're fighting it means you gave up your freedom. If you're considered "FREE" you aren't allowed to fight anymore. You either train gladiators or well..you own one. XD Fighters no matter how good will still be considered "OWNED" maybe not a slave anymore...but yeah not free.
Oooh I like the thread titles. XD One problem on the BETs --- what are they betting with? Do we have in-game currency or just RPing people betting and stuff.
Second stage to 3rd and beyond: Fight among yourselves Each fight is worth 4 points for shifter and shifter Non-shifter to shifter/non-shifter it is 2 points Non-shifter and nonshifter 1 point?
Also what do you mean a staffer will set up a training for you? XD Will that be the same mechanics as a Bout? Or something else. Or just RP that you trained and get the extra stat boost?
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Posted: Sat Jun 22, 2013 5:34 am
Ok Um I still don't understand your system and how the stats and whatnot come into play. Also 10 posts per person in a fight is a lot especially if the dice roll implies it was a stomping. Maybe a minimum 5 per person and they can go over that amount if they want. edit: can I see an example of what yout formulas and stuff are supposed to look like. You don't actually have to roll just state what the rolls would have been for each person.
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