|
|
|
|
|
|
Posted: Wed May 05, 2010 10:46 am
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 11:08 am
np, I look forward to seeing you in the rp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 5:29 pm
Pic: Name: 毒血, or Doku Chi Description: It was said to have started in the village of Sound, as a small group of shinobi found poison to be a fascinating power. They experimented with all types of poisons, eventually using human sacrifices to further their experimenting. The initial intention of the creators of the bloodline was to insert condensed chakra with traces of poison into the direct blood stream of the unfortunate person they were testing this out on. Sadly for the testers and experimentees, everyone seemed to react violently badly to this, always ending up in extreme medical condition, or in death. Finally after months of this experimenting, one young girl took the poison in her blood stream without horrible reactions. The experimenters were very pleased, and inserted bit by bit more, until her blood stream had a steady stream of poison flowing through it. The poison worked with two other people as well, another young girl, and a young boy. They were all sent into extreme training to control their new found poisonous powers. After awhile they seemed to all master all the powers of the poison within them. These three stayed close, and eventually all married and had kids. All their kids inherited their powers, and it has been passed down through a small generation of people now, although it is an almost lost technique, only a few shinobi are said to have to still have this technique within them. Strengths: People of the Clan usually have strong sensory skills, as they all learn how to detect poisons, and are generally skilled in genjutsus, as well as of course poisons. Weaknesses: Users are not good with taijutsus, and can generally only learn about 10 in their lifetime. ( I can't think of anything else to put here, sorry, any suggestions anyone? xD) Ability: This bloodline give you the ability to have control over poison to some extent. You can make solid objects out of the poison, which makes the objects, such as kunia poisonous to foes. It has a few different abilities, one of the most known being that it's a bad idea to touch the holder's blood, as it holds a large poison content, and will burn to the touch, depending on how much control the user has over the bloodline. The user also has a superior ability to detect poisons and mix poisons, they are skilled in all things poison. Bloodline/Clan Jutsus: Doku Shibuki [Poison Spray] Rank: D Description: The user will use handseals to guide poison into her mouth and then have the ability to exhale a moderately sized spray of poison, giving liquid poisons more chance of infection, it can also make the foes eyes sting badly. Shinshi Ken [Immersed Blade] Rank: D Description: The user immerses their bladed weapon with Dokuton chakra. As a result, at the user's will, the chakra can turn into their poison of choice and infect the opponent upon contact with their open wounds. Unlike normal dipping, this jutsu allows the blade to hide any evidence of poison and is more efficient. Dokukumo [Poison Cloud] Rank: C. Description: The user can release a large amount of poison around the opponent in a cloud-like bubble, with the user remaining inside and unaffected by the poison. The poisons will cause all others who enter to feel pain while they are inside, and those who have low resistance to poisons will feel a lot more pain than normal. Mizu Osen [Water Pollution] Rank: C Description: The user goes through a few handseals first and then places their hands on the surface of a water body. Afterwards, the water is rendered polluted and unsuitable for human use. Gyaza Doku [Poison gathering] Rank: B Description: Using unique abilities the user is able to gather poison from all around her, and able to manipulate it into any shape or form they wish. Doku Kiri [Poison Mist] Rank: B Description: This technique creates a cloud of poisonous gas that erupts from the user's mouth in a stream. The cloud can cause damage to a foe if it gets into an open wound. It also stings the opponent's eye's thoroughly, making it hard for them to see. Doku Shikon [Poison Fang] Rank: B Description: The user's canine teeth grow large and poison leaks out of them. So if they bite an enemy, the user's fangs would infect them with a strong poison, which flows directly into their bloodstream, it can be a near fatal attack if you are bite by the user of this technique. Sen'eijashu [Hidden Shadow Snake Hand] Rank: A Description: The user will project several snakes from their wrist as they make a punching motion towards her intended object. The snakes often bite and wrap around the given target, potentially inflicting multiple wounds and injecting the user's poison into the victim as well, where the snakes wrap around you, it will leave a sicking purple color, as to show where the poison has sunk in. Although the snakes only reach about 5 feet so you have to be in close combat to use this attack. Mahi Doku no Jutsu [Paralyzing Poison Technique] Rank: A Description: The user releases a large amount of chakra around their self. Then the user uses this jutsu to convert the chakra into an airborne poison which can slowly paralyze an opponent for duration of time, once the cloud it hits them. Hiroku Fukyuu Hiru [Wide Spread Leech] Rank: A Description: Plainly put, the user spreads an immense amount of chakra to all directions causing plant life to shrivel and die, water to start polluting and for the animal life to flee away. It is a useful technique for clearing away land. Chishio's Doku [Blood's Poison] Rank: A Description: As it states in the history all the members of this bloodline have poison within their blood stream. If the user master's their blood control to this extent, they can make their blood very poisonous, if you are hit with their blood it could servery damage you, and melt away some skin at this level. Doku Hebi [Poison Snake] Rank: S Description: Concentrating a huge amount of chakra the user summons a large snake (About 30ft long and 10ft wide). But this is no ordinary snake, it's a snake made entirely out of poisonous gas, and other poisons, it's breath alone can make a shinobi pass out, it also spits out large balls of acid, that can melt stones. This is a great defense attack, as people will not want to get close to the snake without proper protection. Doku Reiki [Poison Aura] Rank: S Description: The user will summon large amounts of chakra, and cut their arms, letting her blood mix with the chakra, it will hiss and make a faint glowing purple aura around her body, which is highly toxic if breathed in, it can make a Chunin pass out instantly, and if you inhale too much you're bound to end up dead.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 6:35 pm
Edited the original if there is any problem please inform me.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 05, 2010 7:29 pm
duckmasta (Edited) Moukogawa Clan Pic: Name:Moukogawa ClanDescription: The Moukogawa Clan originally hailed from Kirigakure no sato. Prior to the bloodline massacre, The Moukogawa clan were well known for their skills with swords. Although they did not have a bloodline limit, they possessed a capability to master any kenjutsu technique with contemptuous ease. During the Bloodline Massacre and the following attack by the Kaguya clan, the Mizukage used the clan as the front of his forces. Seeing the way his clan members were being used as cannon fodder without any relief, the clan head, Moukogawa Shin, protested to the mizukage for what he believed to be an unjust and improper use of his clan. The Mizukage promptly had him executed and ordered that the Moukogawa clan be driven out for their insubordination. Left to fend for themselves with no home to return to, what little remained of the once mighty and proud clan, became common mercenaries for a time. During this time the son of the former clan head rose to prominence and took control of the clan, his name was Moukogawa Kenshi. During the few encounters he had met Konoha ninja, he had come to realize that they cherished life as well as were able to perform their missions. He then made the decision to find a home for his clan within the leaf. At first the Hokage was a bit hesitant to allow a clan accused of insubordination join konoha, but when faced with the tale of what had occurred in kirigakure, the hokage gladly welcomed the clan in. That was three generations ago. Now is the time for the clan to rise up and once again make a name for themselves, this time in Konohagakure no sato. Rules: 1. At chunin level you are required to create a minimum of one technique to add to the clan's roster of jutsu. 2. You must use a sword of some sort regardless of size or amount. 3. Clan head is always right in interpretation of techniques. 4. I reserve the right for whatever reason to decline an application. 5. The clan is based in Konoha. This means that during war time conditions, if you are in an opposing village you may be limited in what you may learn from the clan techniques. Strengths: Masters of Kenjutsu, they are known for their ability to widely vary in the forms they choose.
Weaknesses:achieve 2nd element at Jounin and third at Sanin, some jutsu require a source of water even if it is provided by the user. No long range clan techniques. Ability:Innate Kenjutsu Mastery= -3 to posts learning Kenjutsu, -2 Chakra/to minimum of 1 cost reduction for kenjutsu techniques, Speed and Strength increased by 1 rankAbility downside: Because Moukogawa members have primarily a suiton affinity, all other elemental jutsu are -1 rank and +2 Chakra cost.Notes: In the following section, clan jutsu, certain techniques are labeled as kenjutsu/Suiton Ninjutsu, though these techniques are primarily kenjutsu they require Chakra of an equivalent rank but in return are given bonuses(and Penalties) of Suiton Ninjutsu. Bloodline/Clan Jutsus: Name of Jutsu: Shigure Soen Ryu:Shibuku no mouten (Shigure soen style: Blinding spray) Rank of Jutsu:E-rank Range of Jutsu: short Jutsu's Element:kenjutsu/suiton Description: Gathering water on the tip of the blade, the user flicks his wrists sending the water into the opponents eyes. Can Blur opponents vision.
Name of Jutsu: Shigure soen Ryu:Shinten Shuuhaken (Shigure Soen style: Extension wave blade) Rank of Jutsu:E-rank Range of Jutsu: short Jutsu's Element: kenjutsu/suiton Description: Water forms onto the blade it causing to grow in width and length by a foot. Name of Jutsu: Shigure soen Ryu: Yarazu no Ame (Shigure Soen style: last minute rain) Rank of Jutsu: E-rank Range of Jutsu: short-mid Jutsu's Element: kenjutsu Description: Dropping the sword, the user kicks the hilt sending the blade forward in a Thrusting motion.
Name of Jutsu: Shigure soen Ryu: Wana Uzamaki(Shigure Soen style: whirlpool trap) Rank of Jutsu:d-rank Range of Jutsu:short Jutsu's Element: kenjutsu/suiton Description: Spinning the Blade around in front of the user, the user creates a minature vortex fo water that deflects projectiles to the side. Does not affect techniques of c-rank or above. Name of Jutsu: Shigure soen Ryu:Shajiku no Ame (Shigure Soen style: Axle of Rain) Rank of Jutsu:d-rank Range of Jutsu:short Jutsu's Element: kenjutsu/suiton Description: The user covers himself in a half circle of highly viscous water starting at the tip of the blade and charges forward thrusting at the opponent. Can pierce through Katon jutsu of C-rank or lower.
Name of Jutsu: Shigure soen Ryu:Shibuki Ame (Shigure Soen style: Splashing Rain) Rank of Jutsu:c-rank Range of Jutsu:short Jutsu's Element: kenjutsu Description: The user holds the blade in a reverse grip and spins it creating a whirlwind like shield. can Reflect Projectiles of D-rank and lower back at the opponent
Name of Jutsu: Shigure soen Ryu: Samidare(Shigure Soen style: Summer Rain) Rank of Jutsu:c-rank Range of Jutsu:short Jutsu's Element: kenjutsu Description: The user Slashes diagonally but in midway drops the blade catching it in the other hand and continuing the attack horizontally. Can catch opponent off guard.
Name of Jutsu: Shigure soen Ryu: Sakamaku Ame(Shigure Soen style: Rolling Rain) Rank of Jutsu:c-rank Range of Jutsu:short Jutsu's Element: kenjutsu/suiton Description:The user lifts a Wave of water up forming a shield and kneels down placing the sword in front of him protectively. Can Absorb Jutsu of equal rank or lower except for Raiton and Doton techniques, which bypass it completely. Prerequisite: Shigure soen Ryu: Shibuki Ame
Name of Jutsu: Shigure soen Ryu: Shinotsuku Ame (Shigure Soen style razz elting rain) Rank of Jutsu:c-rank Range of Jutsu:short Jutsu's Element: kenjutsu Description: The user Swiftly strikes all around the bearer with the blade. Can hit multiple opponents and can deflect Projectiles of D-rank or lower
Name of Jutsu: Shigure soen Ryu:Ooame (Shigure Soen style: Heavy Rainfall) Rank of Jutsu:B-rank Range of Jutsu:short Jutsu's Element: kenjutsu Description: The user strikes at six different angles through rapid change of hands. Increased chance of Catching opponent off guard. Prerequisite: Shigure soen Ryu: Samidare
Name of Jutsu: Shigure soen Ryu: Gofuu Juu (Shigure Soen style: May Wind, October Rain) Rank of Jutsu:B-rank Range of Jutsu:short Jutsu's Element: kenjutsu Description: The user synchronizes his breathing with his opponent, allowing him to sense the flow of the attack direct towards him. Drasticly increases the chance to dodge a Kenjutsu or Taijutsu of C-rank or Below.
Name of Jutsu: Shigure soen Ryu: Utsushi Ame (Shigure Soen style: Duplicate Rain) Rank of Jutsu:B-rank Range of Jutsu:short Jutsu's Element: kenjutsu/suiton Description: The user creates a wave of water and while his opponent is distracted by the users reflection in it, the user attacks from above. Decreases the opponent's chance to dodge.
Name of Jutsu: Shigure soen Ryu: Sansai Ame (Shigure Soen style: Torrential Rainfall) Rank of Jutsu:A-rank Range of Jutsu:short Jutsu's Element: kenjutsu Description:The user strikes from 18 different angles through an ever increasing rate of swift hand changes. Drastic Increase of catching opponent off guard. Because of the speed at which the user must perform this technique it costs chakra equal to it's rank. Prerequisite: Shigure Soen Ryu: Ooame
Name of Jutsu: Shigure soen Ryu:Hikisaku Ame (Shigure Soen style: Splitting Rain) Rank of Jutsu:A-rank Range of Jutsu:Mid Jutsu's Element: kenjutsu/suiton Description: Rapidly Swings the sword sending Crescents of Razor sharp water at the the Opponent/s. May target multiple opponents. Prerequisite: Shigure soen Ryu: Shinotsuku Ame
Name of Jutsu: Shigure soen Ryu: Ouzu matoi no jutsu (Shigure Soen style: Great whirlpool enfolding technique) Rank of Jutsu:A-rank Range of Jutsu:short- mid Jutsu's Element: kenjutsu/suiton Description: The user creates a giant vortex of water around the blade before jumping in the air and smashing the opponent with it.
Name of Jutsu: Shigure soen Ryu: Kansui Ame (Shigure Soen style: Flooding Rainfall) Rank of Jutsu:S-rank Range of Jutsu:Short-mid Jutsu's Element: kenjutsu Description: The user strikes the opponent 54 times at a god-like speed via shifting hands. Because of the speed at which the user must perform this technique it costs chakra equal to it's rank. prerequisite: Shigure Soen Ryu: Sansai Ame
Name of Jutsu: Shigure soen Ryu:Setsudan Ame (Shigure Soen style: Dismembering or amputating Rain) Rank of Jutsu:S-rank Range of Jutsu:mid Jutsu's Element: kenjutsu/suiton Description: The users smashes his blade into a body of water sending himself rocketing up on a Large wave of water. then Turns the wave into countless cresent shaped water blades before sending them at the opponent with a sweep of his sword. May strike multiple opponents. Prerequisite: Shigure Soen Ryu: Hikisaku AmeAPPROVED!!!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 3:20 pm
Mental Power Bloodline: Mayu ClanDomination, Manipulation, Communication
Limitations: Cannot be used by Taijutsu Class. Cannot learn Genjutsu, Taijutsu, or physically wield a weapon larger than a Kuni. [Projectiles can be thrown though.] Description: The members of this clan have abnormal mental development and they lack the ability to talk. This bloodline branched off from the rinnegan, and the bodies of this bloodline's members are different than most. The nerves that would have been used to control the extremities of the body have been focused inside of the brain instead, and the ability to build muscle has been traded with the ability to constantly increase the effectiveness of the mind. The inability to talk has been compensated for by the ability to use telepathy. The members of this clan are incredibly weak in terms of physical ability and using genjutsu, but this is compensated by their amazing ability to use their mind to attack with telekinesis and telepathy. People in this bloodline are also unaffected by certain levels of genjutsu due to their vast mental development and chakra control.
This bloodline a a mental stamina bar in addition to a chakra bar. Using techniques from this bloodline uses chakra and mental stamina according rank of the technique. However, the user can choose to pay double the stamina for moves of their rank in order to not use chakra. Techniques do not require handsigns unless specifically stated. Chakra control and reserves do not affect mental stamina amount/cost.
The higher your intelligence level, the more mental stamina you have. Follow the chart for "Chakra Reserves" in the chakra system to see how much more mental stamina you gain. Here are the basic numbers before the multiplier is added:
Amount of mental stamina: Genin: 25 Chunin: 35 Special Jonin: 40 Jonin: 50 Kage: 75
Required Strengths: Intelligence and Chakra control in any particular order. Intelligence links to how much mental stamina the user has.
Required Weaknesses: Primary: Lightning jutsu, because when it hits it disrupts the communication of the brain to an extent, which is what the bloodline relies on. Secondary: Durability When it says, "Requires Gesture", you aim your hand or hands at the target. Your hands act as catalysts for many of the bloodline abilities. Telekinetic Manipulation techniques cannot turn around attacks of the same rank, only lower.
Rules:
High-Level Moves, except for telekinetic shield [because it already has a cool off]: B-Rank: Cannot use another B rank bloodline move or higher for 1 post, except for shields A-Rank: Cannot use another B rank bloodline move or higher for 2 posts, except for shields S-Rank and beyond: Cannot use B rank bloodline move or higher for 3 posts, except for shields
General Telekinetic Manipulation [including push and pull] Rules: When you gesture with a hand for a telekinetic move, you cannot do so with the same hand the following post. So, you can use 1 telekinetic manipulation per post, or 2 one post and none the next. The user can only control the directional movement of a person, not the actions of their body [You can move them like chess pieces, but not force them to stab themselves with a kuni like the Nara clan can]. The user can control objects not held by the opponent's hands in any way desired. Objects in the hand of the opponent can be pushed, but not directed to maim the opponent. [With an advanced enough manipulation technique, you can deflect a blow from a blade.]
Genin: People of this rank have only a basic understanding of what their minds can do. Manipulation of potential power is minimal at this level. Users of this bloodline are unaffected by genjutsu techniques D and under.
Techniques: Basic Telepathy: Rank: N/A Range: 20 meters Description: The user is able to communicate with a person with his/her mind. The user can use this to talk, and to 'scream' at opponents to distract them. The user can hear the thoughts of a person that opens their mind to the user. The user can sense the minds of anyone within range of this technique and get a general feel of what their emotions are.
Self-Levitation: Rank: N/A Range: 5 meters from the ground [Add 5 meters for every rank] Description: The user can levitate naturally. The user can move around at the same speed most ninjutsu users of the same rank, and there is no problem in changing direction.
Light Telekinetic Push Rank: E [Must gesture toward the target] Range: 20 meters Description: The user is able perform a light push against an object. This can be used to slightly alter the path of a blade, to stop an incoming kuni, and to make a kuni fly at the opponent faster. Light Telekinetic Pull: Rank: E [Must gesture toward the object] Range: 15 meters Description: The user can use this technique to pull light objects such as projectiles, swords, or scrolls toward them.
Light Telekinetic Shield: Rank: D Range: 1.5 meters Description: The user is able to immediately throw up a spherical telekinetic shied around himself. This shield will stop any attacks rank D or lower along with one C rank, but the user cannot attack or perform jutsu until the shield is deactivated. The cost must be repaid if the shield is deactivated during the post and then activated again. Projectiles that hit this shield will bounce back toward where they originated at 2/3 the contact speed. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. [Telekinetic Shields are transparent, but shimmer the user's chakra color when hit.]
Telekinetic Enhancement: Rank: E Range: Body Description: The user is able to make his/her blows deal more damage by adding force with the mind. Hits that connect during the post will do as much damage as someone of the same rank with strength as a tertiary strength. Using this does not increase attack speed.
Chunin: The user has tapped into the power of his mind, and can do much more that a lowly genin. The user is unaffected by genjutsu rank C and lower. Bloodline Genin level bloodline techniques are second nature to the user, and the user only pays mental stamina for genin level bloodline moves.
Average Telepathy: Rank: N/A Range: 30m Description: The user is able to do everything Basic Telepathy can, and more. The user can also project a light 'static' into the target's mind. This kind of white noise makes thinking more difficult by agitating the target, but this is not as effective as shouting. However, it allows the user to think without focusing on shouting. At this level, you can only force yourself into 1 mind that is unwilling, at 3 mental stamina per post. Average Telekinetic Manipulation: Rank: C [Requires gesturing toward the target] Range: 30m Description: This technique allows the user to control the movements of an object to an extent. The user can easily deflect the path of projectiles as well as force them to fly back toward the enemy. This also allows the user to pull weapon's out of the weapon holders of the enemy, but this technique cannot target small objects such as the pin on a smoke bomb, or an enemy's eyeball [Forcing back moving shuriken is easy, but pulling them out of your opponent's hand/holster is impossible]. This technique is like "Force Push" or "Force Pull" in Star Wars, but it allows the user to manipulate an object into any direction. This move can push an opponent off his/her feet and back 10 feet, unless it is a taijutsu user with speed and strength as strengths, or a Assassin with speed as a primary strength, which will only push them back 5 feet. This technique does not allow you to "hold" someone, only push/pull them in a direction. Objects can be held, but not people. Average Telekinetic Shield: Rank: C Range: 2 meters Description: This technique is the same as the light telekinetic shield, but with some differences. This move can stop any number of techniques rank C and lower, as well as 1 B rank move. This technique will also send projectiles back at the opponent at the same speed they were thrown, as well as cause lightning jutsu to bounce back toward the opponent that are D-rank and lower. This technique has the same rules as Light Telekinetic Shield. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. Powerful Telekinetic Enhancement: Rank: D Range: 5 meters Description: Like telekinetic enhancement, the user is able to deliver a blow as if the user had Strength as a tertiary strength. This increases the power as well as the speed of the blow, and allows the force of the blow to travel up to 5 meters. In a sense, the user can punch the air in front of him, and the target will feel the force of the blow at 5 meters or less away. However, the opponent will not suffer cuts from a weapon that is in the user's hand if the target receives the blow through a medium. This technique shows its most promise under water, where fighting a water user is difficult due to the density of water compared to the air.
Stage Three: Jonin The user is fully comfortable and adept at using the mind to manipulate objects, which shows in the increased potency of the attacks of the user. Also, the user in now able to perform other kinds of attacks besides telekinesis and telepathy. These attacks use mental energy in its raw form, and as such they unleash much more damage than telekinesis alone. Genin bloodline moves cost half the normal mental stamina points, and Chuunin level cost only mental stamina. Telepathic Networking: Rank: N/A Range: 50m Description: The user has virtually mastered communication with the mind, and the user can now do much more than talk through telepathy. The user can also send images or "video feeds" to other people, so long as the user is actually experiencing the images sent. The user can also operate as a "conference call" to allow all members of a squad to talk to each other through a telepathic feed the user creates. Other people in the network, however, can only talk. Only the user can send visual and sensual information. The user is also able to hear all the thoughts of anyone within range, even enemies. Nobody except members of this bloodline can stop the user from hearing all their thoughts. When this is activated, it will take time for the user to realize that when conversing with someone, they may not mean everything that comes to mind, and that they are not necessarily lying when they don't say what they think. It costs 3 mental stamina per post per opponent when forcing your mind into theirs. Powerful Push: Range: 50 meters Rank: C [Requires Gesture] Description: The user blasts the opponent(s) with a wave of telekinetic enemy, and sends them target at high speeds backwards with the same force as a taijutsu specialist that threw somebody. The air ripples with the power of the attack, and will demolish elemental barriers rank C and lower. Expert Manipulation: Range: 50 meters Rank: A [Requires Gesture] Description: The user is able to grab objects up to the size of a car with his mind, and manipulate them into any direction with decent force, enough so that it would take a taijutsu specialist or a bijuu user of the same rank to resist the force somewhat so long as they are on the ground. Once a target is in the air, it can still move its body freely, but will not have and control over where its body goes. The control of the user is so precise that the user can also yank all the tools of the enemy right out of their pouches, which is quite a surprise to most ninja who rely on them.[You can still perform jutsu and try to dodge stuff while being held by this, however you cannot control where your body goes.] Solid Telekinetic Shield: Range: 5 Meters Rank: B Description: This technique forms a giant, solid barrier around the user that will keep all techniques rank B and under from breaking through. This barrier will break after hit with an A-Rank technique. As before, the user cannot attack someone outside the barrier, however the user has become so proficient at using telekinesis that the user can perform other jutsu or attacks while inside the barrier. However, the jutsus performed inside the barrier cannot exit until the barrier has been let down, and the user runs the risk of self-inflicting damage due to the backslash of a jutsu. Usually, the users will perform the handsigns and mold the chakra, but not actually use the technique until the barrier has been shattered or deactivated. This shield costs are repaid every post to keep up, and once the shield is shattered or deactivated there is a 2 post cool-off before the next use. This technique also sends back projectiles at the same speed they were launched. Multiple Psychic Manifestations: Range: 75 meters Rank: C [Requires Aiming at the target] The user is able to focus his mental energy and chakra together to form 8 balls of psychic energy. These balls are launched from the hands of the user with telekinesis, and when they connect with an object each ball then explodes in a burst of chakra and telekinetic energy with 1/4 the power of an explosive tag. Each ball is roughly the size of a baseball, and flies at twice the speed of normal Shuriken. They can be launched as if shot from a giant shotgun, or shot out in a stream. These balls cannot go backwards, but can be manipulated in mid flight. They will not detonate until they touch something. Once they are 50 meters away, their flight paths cannot be manipulated. Once they are 75m away, the balls disintegrate. The balls are opaque, and are the color of the user's chakra. Single Psychic Manifestation: Range: 100m Rank: C [Requires Aim] This attack is the same as its predecessor, but it is a single ball that is the size of a volleyball. This attack moves at the same speed as the smaller ones, and has the damage capability of all 20 smaller balls combined and then some, making it as strong as 3 explosive tags. This ball cannot be manipulated once it is 50 meters away. Once the ball is 100m away, it disintegrates. The ball is opaque, and the color of the user's chakra. Final Stage: Kage/Sannin The user is a master of using the mind in his attacks and in all aspects of his life. The user can best anyone at any test of intellect, and can do almost anything he puts his mind to. The attacks by the user are devastating, however such moves can be very costly. The user can now use bloodline chunin level moves and under with only one point chakra or mental stamina. The user can also use bloodline jonin level techniques with only chakra or mental stamina. The user is unaffected by genjutsu, except Tsukuyomi. The user pays half for Chuunin and under bloodline moves, and Jonin level moves cost mental stamina only. Master Telepathy: Range: 100m Rank: N/A Description: The user has mastered the art of communicating with the mind. The user can now talk to any mind within range, and share any types of communication such as sound, visuals, and feelings. The user can also hear all thoughts and motives of the minds he connects to, and can make a "conference call" where all members included can share any sensory information they have as well as thoughts and speech. In short, it's like everyone being hooked up to 4-D web-cams. When a connection is made to someone, the user can choose not to let the other person hear his thoughts. Like, say, if you were listening to the thoughts of the enemy. The user can also create an unbearably loud mental "static" to keep the opponent from being able to do anything other than act on instinct. This allows the user to watch the enemy's reactions for patterns, and then use that to create a way to end the fight. However, this will not help much against taijutsu specialists and samurai, who normally react on instinct anyways. When under the static, the enemy will become easily agitated and be more rash in their actions. It costs 3 mental stamina per post per opponent when forcing your mind into theirs. Master Telekinetic Manipulation: Rank: A [Requires Gesture] Range: 100m Description: The user has mastered the art of manipulating the movement of objects with his mind. This technique allows the user to manipulate massive objects such as buildings, small mountains, and bijuu. It also allows the user to do jobs as delicate as surgery or pull a hair out of someone's head. The user will also be able to grab opponents and sling them with little effort. Basically, the user can move anything wherever desired, however the targets will still have control over their bodies in every other aspect. The chakra of the opponent keeps the user from being able to do something like rip their eyes out while the enemy is alive. However, the user will be able to apply pressure to areas of the enemy's body, so that the opponent feels like they have been poked in the eye. To actually be so precise and use enough force so as to maim an opponent would be impossible in battle. In a battle situation, you either have precision, power, or a mild mix of both. [I know, somewhat restrictive, but to be able to do both at max strength and precision would be an auto-kill, such as applying a load of pressure on the opponent's temples to crush their brain or knock them out. Even though you are a master of telekinesis, there has to be a way to keep users from auto-killing.]
Name: Psybeam Rank: S Range: 100m Description: The user charges up a massive amount of Mental Stamina and Chakra for two posts. The user then unleashes it in a wave of destructive power. Trees are uplifted, barriers obliterated, and people tossed and battered in every-which-way. This move is like a mini nuclear-shockwave that blasts people off their feet and for hundreds of feet. This technique also inflicts third degree chakra burns to anything caught up in the blast. When this move is unleashed, a beam of telekinetic energy is sent into the sky as a signal of this awesome destruction. However, after his move is made, no bloodline techniques over D rank may be used for three posts because of the strain put on the user. The user also cannot use techniques B rank and above for 5 posts.
Stone Transformation Jutsu Rank: S [Requires Gesture] Range: 100 meters Description: The user must charge up chakra and mental stamina for 2 posts. After that, the user unleashes a focused blast the size of a beach ball at the opponent that flies at twice the speed of shuriken. The ball can be manipulated at the speed that a Jonin can run, and can move in any direction. When the ball makes contact with an object, that entire object is instantly turned to stone. A living creature will not die from this, but only be perfectly preserved as a stone. This is as good a weapon as it is a way to preserve a wounded person until there is a way to treat them.
Stone Reversal Jutsu Rank: S Range: Contact Description: The user comes in contact with something turned to stone, and floods the target with the same amount of mental stamina and chakra as with the jutsu that turned the object to stone. The target will then come "back to life" as they were when the jutsu hit, with no apparent side effects.
Mayu Clan Members: 1. 2. 3. 4. 5. [There can never be more than 5 members of this bloodline.]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 4:31 pm
Pic: (Mandatory) Name: Eye of observation Description: An eye that has two stages.Stage one is where the user eys become extremly strong and will notice thing that cant be. It also finds weakpoints in oppomets during battle. Strengths: Able to find oppomets weakness and increase reaction time. Weaknesses: After using the second stage the useres body will become parilized for exactly 24 hours. The eye causes extreme stress and pain after used. Ability: Better eyesight and faster reaction time. Bloodline/Clan Jutsus: Final blow: When in second stage the eye will change red and the user can peirce the oppoments skin with a light punch but uses all of the useres chakra no matter how much. Total end: A jutus that kills both the oppoment and the user which it takes both souls and seals them into a nearby item or weapon.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 4:37 pm
Great! Deil brought the Mayu Clan to Pots crying .
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 4:37 pm
your bloodline doesn't say WHY you can find weaknesses
Final Blow: "light punch" as in a punch without much force without it, or a punch created with light?
Total End: How is it possible to dodge this move?
How do you unlock stage 2?
And I need ranks on these moves.
Your bloodline is just too in-descriptive to consider passing at this stage.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 4:49 pm
Come on, give us something more. We cant make a clan from this. See everyone else's submissions? Make it that detailed, and we'll look at it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 4:49 pm
Erm, I dunno if I was accidentally skipped or something, but I don't think anyone has ever looked at mine. xD
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 5:00 pm
I'm not an official 'approver' but your going to have to work on that submission ST.
First off your Final End technique is an auto-hit since you can't evade it. Mabye if you added some conditions it could be approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 5:53 pm
Or how about you make a bloodline instead of trying to come up with an excuse to auto-kill people with a cheap knock-off of the Shiki Fuujin - Corpse Spirit Sealing Method [the thing that sealed the 9 tailed fox, and took Orochimaru's arms.], in addition having precognition like the Sharingan, albeit with different wording.
I honestly don't see how this "bloodline" can be anything but what I just stated. If you are offended by my blatant wording, then either work on making this a real bloodline, or get some help expressing your ideas. Creation is not for everyone, but you need to give your all into developing the bloodline.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 06, 2010 6:08 pm
Pic: (Mandatory) Name: Blood rainfall Description: A bloodline that multiplies the useres blood and manipulate it into forms or shapes. The blood has to bhe from the user and he must send it into the sky so it can multiplie and fall down. All chunin must invent their own B rank jutus that only they could use. At jounin they must perform a ceramony that gives them full use of their power. Strengths: It helps with the clans jutsus and improves them. Weaknesses: It weakens if it isnt sent high enough in the sky meaning less blood to fall. It also blinds the user unless he is able to fight without his eyes or is use to it. Ability: Makes clans jutsus useable and can blind both the oppoment and the user. Bloodline/Clan Jutsus: Blood blade Rank D : A jutus used by forming blood together and creating a small sword or blade that can attach to the useres arm. It is a short range attack and constantly uses chakra. Any chunin type weapon can penetrate the blood.
Blood wall Rank D :A jutsus that forms a wall made of blood that protects the user from a attack. it only protects once before falling apart.
Blood trap Rank C: A jutsu where a puddle of blood turns into a large spike trap that clamps onto a limb and cuts it off. This weapon is really slow and makes noises when about to strike.
Blood shot Rank D : A attack where a wall appeares and fires hard small bullets of blood that will penetrate skin. It can penetrate any weapons.
Blood needles Rank A : Where blood that is still in the sky turns to sharp peircable needles and fall onto whatever it hits. It can hit the user and it wont work if the useres chakra is low or at a medium.
Bloody aftershock Rank B : Where the user transforms blood on the ground into sharp and painful spikes that travels at the speed of light. It takes the user 40 seconds to activate it.
(Thats all for now and my rpc can only use the D and C rank jutus.)
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|