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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

Tags: Bleach, Roleplaying, Literate, Non-Stat Based RP, Semi-Literate 

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Shinmei-Jigoku

Dapper Businesswoman

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PostPosted: Thu Apr 15, 2010 1:41 am


I don't mean to interject. But is my second character (Just above Pad's) going to be accepted/rejected?
PostPosted: Thu Apr 15, 2010 1:44 am


Poor, poor Shinmei what'cha you gonna' do.

Things look bad for you hey. What'cha gonna do?

Pad Chief
Vice Captain

Winner


Temor the Arrancar

PostPosted: Thu Apr 15, 2010 1:49 am


Pad: I don't want to approve puppeting at any type or foem. So I'm gonna say no to the puppeting, but yes to everything else. If you can find a way to manipulate your opponent without puppeting them then I will gladly accept that.

Shinmei: Accepted. Just watch how much healing you use and don't abuse the fact that you have two characters. That is all.
PostPosted: Thu Apr 15, 2010 1:54 am


Daaaayum.

Okay. You've made this difficult for me now.

How about this. If they're unaware of it. Suggestions can be made to them which make them likely to do stuff but it's really up to the person RPing it. If they are concious of the fact that they have this organism in them and of what it does they are likely to disobey because they know it's that thing telling them what to do.

Then, to buff it up a bit to make up for the long wait it has and the risk factor. When in close proximity with the character and thinking to rip them apart or kill them or something then they lose their motoring skills, start to be violently ill, lose reflexes and they feel weak. That would make up for a month long wait in my opinion.

Pad Chief
Vice Captain

Winner


Temor the Arrancar

PostPosted: Thu Apr 15, 2010 1:57 am


Pad: Honestly, if you can find a way to do this then you can keep that power but you must also realize that finding an opponent that fully understands all this will be difficult. Good luck to you. Accepted.
PostPosted: Thu Apr 15, 2010 1:59 am


Thank you.

And I'm sure it won't. My first victim has already been prepared.

Pad Chief
Vice Captain

Winner


Pad Chief
Vice Captain

Winner

PostPosted: Thu Apr 15, 2010 2:01 am


Oh. Just a thought. Can I still sap out their individuality? This requires a separate fight after being lulled into my partial control.
PostPosted: Thu Apr 15, 2010 2:17 am


Pad: If you can get their consent to do so then I don't see why not.

Temor the Arrancar


Pad Chief
Vice Captain

Winner

PostPosted: Thu Apr 15, 2010 2:18 am


Okey dokey then. Thank you.
PostPosted: Thu Apr 15, 2010 3:37 am


Pad Chief
Poor, poor Shinmei what'cha you gonna' do.

Things look bad for you hey. What'cha gonna do?


I think I'll just dance down the Darkspawn line. =D

Thank you Temor, I'll make sure not abuse the healing or having two characters.

Shinmei-Jigoku

Dapper Businesswoman

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SpokenSoftly

Ruthless Elder

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PostPosted: Thu Apr 15, 2010 6:44 pm


Yes, I know I already have two characters. I can handle three, and this guy won't be in Las Noches.

Name:
Sanmdi Buln (SAHN-um-dee BULN)

Number:
None, formerly 44

Aliases/ Nicknames:
Benedict

Physical Description:
Sanmdi is a short, thin Arrancar who wears what looks like thin strips of white cloth for a shirt and pants that have intricate gray swirls on them. There is absolutely no color on his body other than his hair, which is flame-orange and close-cropped to his skull. He has a long-thin scar on the left side of his face which starts at his jawline as a circular crater and ends in a switchback just above his left eye.

Zanpacto & Resurreccion:
Zanpakuto - Sanmdi's Zanpakuto is a long, thin blade with a darkish tint to the blunt curve. The blade as a whole is almost seven feet long, well taller than Sanmdi, but the sheath is only six inches, if that. No-one, not even Sanmdi, knows how this is possible or particularly cares. The handle is a hand-and-a-half length, with a strange curved symbol embossed on the butt of the handle.

Resurreccion - Play your tune on the Nerves of the World, Sinfónica de la locura! - (Symphony Insanity) - By slamming the butt of his sword's handle into his chest the symbol embossed on it is transferred to his skin and begins to spread. His body grows until he is roughly nine feet high and his limbs and digits elongate so that his fingers are as long as his arms. His extra fingers transform into two steel rods, slightly tapered, with wooden grips, each of them roughly five feet in length. The symbol leaves scars behind it in intricate whorls and curves. These grant him several additional benefits aside from the increased reach of his Release state.

Primera Sinfonía: Rondo maleficio - (First Symphony: Baleful Rondo) - The scars over Sanmdi's body make whistling noises when air passes over them. By channeling reiatsu through the air currents he can make the sounds caused by his movement create strange effects. Rondo Malefico causes anyone within earshot regardless of their race to believe that they are being stalked by some indiscriminately terrifying being. This is an effect that persists permanently after exposure or until the victim goes to sleep. The terror is not detrimental in any physical way, but it can be highly distracting and repeated exposure after multiple sleep cycles can cause severe and permanent paranoia. It is impossible for this ability to affect anyone who is deaf or who blocks their ears. That said, Sanmdi's body constantly creates this kind of noise while in his release state and it is likewise impossible to tell when he segues into a technique.

Segunda Sinfonía: Minueto Dolorosa - Second Symphony: Sorrowful Minuet - Similar in effect to the Primera Sinfonía, Minueto Dolorosa causes severe depression in the victim(s). The effects last only as long as the music continues. It is impossible for this ability to affect anyone who is deaf or who blocks their ears. That said, Sanmdi's body constantly creates this kind of noise while in his release state and it is likewise impossible to tell when he segues into a technique.

Tercera Sinfonía: Crescendo Desorientador - Third Symphony: Disorienting Crescendo - Employed when Sanmdi uses Sonido in his Released state, the high-pitched whistling sound caused by the rapid air movement over his scars causes vibrations deep in the inner ear, where equilibrium is controlled. Opponents who do not block their ears when this occurs will most likely fall prone or fall to their knees. Deaf opponents or opponents who cover their ears in time will still be extremely disoriented by the burst of sound, losing their sense of equilibrium and becoming extremely dizzy for several minutes afterwards. This ability affects all beings within earshot, regardless of whether they are able to hear under normal circumstances, as it does not work via the eardrum but via the semicircular canal in the inner ear. It is possible to predict that this attack is about to occur, but highly difficult, as one would have to react before the Sonido was completed.

Cuarta Sinfonía: Vals Catastrófico - Fourth Symphony: Catastrophic Waltz - By moving a single part of his body with the speed of a Sonido - for example, swinging his arm at that speed - the scars on Sanmdi's body cause the air to vibrate in a manner that breaks down the structural integrity of stone structures, projecting a sound wave in a straight line from the center of the movement directly away from Sanmdi. This ability is equivalent to one hundred pounds of TNT concentrated in an area roughly the size of a postage stamp. This ability can affect metal, fabric, and wood, but not flesh and bone. Unattended metal vibrates at a speed sufficient to loosen any rivets in the object. Metal weapons currently in an opponent's hand (such as swords) vibrate quickly enough to temporarily numb the hand of the wielder. Fabric is shredded, wood shatters. Human beings caught in the radius will experience a sensation like being simultaneously hit with a blast of wind and having a vibrating massager laid across their entire body.

Última Sinfonía: Muerte - Final Symphony: Death - By using the batons that his two extra fingers transform into to gouge into his flesh, Sanmdi can alter the tones produced by the scars on his body so that they cause instant death in anyone who hears them - including himself. He will not use this ability unless it is apparent that he will die regardless of his actions. This ability functions on a principle similar to the Fourth Symphony, but is designed to affect flesh and blood. The single tone released will cause all living beings within a quarter mile radius to immediately dissolve into their component materials, bones shattering and flesh ripping itself into hamburger. This includes all Hollows, Arrancar, Shinigami, humans, Quincy, Vizards, Bounts, and other beings.

Special Accessories:
N/A

Abilities:
Musical Specialist - Sanmdi composes music in his free time.
Complete Aural Control - Sanmdi is able to open or close his ears freely, completely blocking out all sound at will.
Vocal Skill - An essential skill given his Resurreccion, Sanmdi's vocal range exceeds nine octaves.

Personality:
Sanmdi lacks morals of any kind, observing at all times and using his abilities to terrorize other Hollows. He especially enjoys tormenting other Arrancar.

Biography/History:
(What made your character they way they are, how did their past shape them today?)

Powers:
(A list of powers your character has successfully mastered; remember that all Arrancar can perform basic hollow techniques. Besides listing those basic abilities, what other powers does your character possess?)

Role-Play Example:
(Write a short story of your character interacting with Aizen, Tosen, or Ichimaru.)

IN PROGRESS
PostPosted: Thu Apr 15, 2010 6:50 pm


D. Whiteface: Whats the point of this character?

Temor the Arrancar


SpokenSoftly

Ruthless Elder

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PostPosted: Fri Apr 16, 2010 4:40 am


I've created two Arrancar based on Drama, one a Spectre of Comedy, the other of Tragedy. Since they're meant to be RPed together in the first place, I thought I'd create a third one based around Music. Unlike Maguda and Danubi, who follow orders unquestioningly, Sanmdi never does anything he's asked, to the point that he's been kicked out of Las Noches.
PostPosted: Fri Apr 16, 2010 7:20 am


You do realize that makes you an enemy of Las Noches, right?
Which essentially means that you would be completely alone.

Mirouni

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Mirouni

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PostPosted: Fri Apr 16, 2010 8:26 am


Quote:
User Image
Name: Ketsueki, Sumizome

Number: 14

Aliases/ Nicknames: Sumi, Ketsu, Violet.

- Physical Description -
To call Sumizome beautiful would be like calling the sun bright, or the ocean wet. Every inch of her screams out with a seductive lull, pulling in all who look upon her form and practically hypnotizing the weaker minded with as little as a smile. Her lightly tanned olive skin is draped with a light purple robe, reminiscent of ancient Greece, in lieu of the traditional Arrancar robes. Her hollow hole is located directly above and between her breasts, and is relatively small as far as Arrancar are concerned, measuring only an inch across. Her mask fragment is in the shape of two flower petals attached over her left ear.
She normally wears her zanpakuto draped across her left hip, but has been known to simply carry it in her hand.

- Personality -
As her appearance suggests, Sumizome is entirely seductive in everything that she does. But not seductive in a sultry way, more of a playful, teasing attitude that dares whoever she is interacting with to delve further.

- Zanpakuto & Resurreccion -

Sealed Form: Tentadora's sealed form is that of a straight-bladed, double-edged katana. The tsuba is shaped like a pair of lips, sprouting the blade like a tongue. The scabbard is a light shade of purple.

Tentadora - (Temptress)

Release Phrase: Tuerza, Tentadora (Writhe, Temptress)

As the phrase is spoken, Tentadora disperses into the air as millions of pink flecks of dust, reforming a second later as a ten foot long pink-tinted blade whip with a forked tip, similar to a serpent's tongue. At the base of the handle, a long blade forms, shaped like a pointed human tongue.
Her clothes reform on her body as a two-piece set of "armor" that is surprisingly stronger than it appears.

La Tortura - (The Torture)
Any person who has their skin pierced by Tentadora's blade, is subjected to a potent neurotoxin that essentially makes you obsessed with Sumizome. It is akin to infatuation, although far more pronounced. It is accompanied by a deep, profound knowledge that you will never be able to be with her, no matter which way the world turns. The conflict between the two effects causes profound emotional and psychological pain and confusion.

Voz de los Enamorados - (Lover's Voice)
Sumizome emits a sound that cannot be heard by human ears, and is akin to a lulling lullaby for those who can hear it. Once a person has heard this voice, all aggressive feelings vanish, and are replaced by a sense of overwhelming peace. (This does not mean that you cannot fight, only that you don't want to.)

Puntapié - (Spurn, Kick)
A vicious crack with Tentadora's whip, causing an enormous sonic boom. The force from this attack is enough to cause a tank to fly one-hundred yards if struck by it.

- Special Accessories -
None as of yet.

- Abilities -

Bala - (Spanish for "Bullet," Japanese for "Hollow Bullet")
Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.

Cero - (Spanish for "Zero," Japanese for "Hollow Flash," "Doom Blast" in the Viz translation)
High-powered energy blasts that can be fired from various body parts, such as mouth, tongue, hand or fingers. Only Gillians, Adjuchas, Arrancar, and the Vizard have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently. Various Arrancar and Hollow characters display variants of the technique.

Garganta - (Spanish for "Throat," Japanese for "Black Cavity")
The method that Arrancar and Menos-class Hollows move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.

Hierro - (Spanish for "Iron," Japanese for "Steel Skin")
Refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutō bare-handed, it is by no means impenetrable. Stronger Arrancar generally have proportionally stronger skin than usual.

Negación - (Spanish for "Negation," Japanese for "Anti-Membrane")
Energy fields that are used to rescue fellow Hollows. Only the Gillian-class Menos have shown the ability to use it. Negación fields surround a target in a square beam of light that isolates the target from the dimension they are currently in, making it impossible to harm them. The field then pulls the target towards the Menos that created the field.

Pesquisa - (Spanish for "Inquiry," Japanese for "Probe Circuit")
The Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions very similarly to sonar.

Resurrección - (Spanish for "Resurrection," Japanese for "Returning Blade")
Most Arrancar have the ability to seal their power within a Zanpakutō. Upon releasing their Zanpakutō, they gain all of their former unique Hollow abilities back, essentially 'resurrecting' their old selves. When using this ability, they essentially combine their human form and their Hollow form, incidentally increasing their power considerably. As another note, when an Arrancar uses his or her Resurrección, it heals all minor wounds.

Sonído - (Spanish for "Sound," Japanese for "Sound Ceremony")
The Arrancar equivalent of the Shinigami Flash Steps and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Flash Steps.

- Biography/History -
Nothing is currently known about Sumizome's past.
---
Sumizome arrived in Las Noches as a lowly gillian. But it was her lack of mask, or face for that matter, that caused the leaders located there to recognize her potential. However, they coldly turned her away, telling her to seek out more power before returning to them.
Lonely and disheartened, Sumizome left Las Noches, and wandered in the Menos Forest for nearly ten years, destroying many lesser hollow, and Menos, in her despair. On the eave of the tenth year, her power changed, transforming her into an Adjuchas, and giving her an enormous increase in her previous power. Newly bolstered, she returned to Las Noches, where she was then transformed into an Arrancar, and has been ever since.

- Other -
Theme Song


Do I need to worry about a Role-play example? Seeing as I already am a Vice, and a member of Las?
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