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Will you join this RP? |
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[ 5 ] |
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Total Votes : 5 |
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Posted: Tue Jun 16, 2009 10:26 pm
K-Blade Nelowulf What would I be doign with three pilots anyway? Three freighters, runnign back and forth.. You really expect me to be cranking out that much cargo? well, can't you? wink Not without automated factories and ground based building processing. Unless the government factions don't mind me trading out in space on my own hunk of rock. If that's the case, Lagrange point manufacturing could be easily re-instated.
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Posted: Tue Jun 16, 2009 10:31 pm
stellarmagic So? The Imperial Star Destroyer is built on the Tector-class hull and thats pre-clone wars as well. The Empire built approximately 1,000 Im 418 Interdictors as well as thousands of Enforcer-class Picket Ships (Which also use the same hull). That's about enough to issue 1 Im 418 to each sector group. Considering Imperial production trends (IE building around 6 Heavy Frigate hulls per 1 Star Destroyer Hull) They would have only built around 200 Dominator-class Star Destroyers, and those would be issued exclusively to Fleets based in an Oversector. Ah. So even if the sector had one, which seems to be rather slim, we probably wouldn't get it unless it was a really major operation. Ok, so what are we looking at so far, as our task force?
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Posted: Tue Jun 16, 2009 10:33 pm
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Posted: Tue Jun 16, 2009 10:46 pm
Nelowulf K-Blade Nelowulf What would I be doign with three pilots anyway? Three freighters, runnign back and forth.. You really expect me to be cranking out that much cargo? well, can't you? wink Not without automated factories and ground based building processing. Unless the government factions don't mind me trading out in space on my own hunk of rock. If that's the case, Lagrange point manufacturing could be easily re-instated. Ah! Wookiee has no information on the Armory droid I was thinking of and my book with it is at home. sad so then like how many are you thinking of?
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Posted: Tue Jun 16, 2009 10:55 pm
Well I think I found another case where wookieepedia is wrong. Lovely. It says that an Im 418 can carry 2 squadrons of starfighters.
Yeah, right. Sorry, but I remember my Rogue Squadron novels. They carry 1. I just reread the article on the Victory-II class on wookieepedia and it specifically states they were used in sector patrols. Considering their use in some of the X-wing/TIE Fighter campaigns and the novels I'm inclined to agree. So I'll go with the classic Victory II + Im 418 combo. In the event the Victory II is lost (Besides facing a court martial) I'll switch to a four ship formation composed of smaller frigates (Nebulon Bs and that sort).
Victory II-class Star Destroyer Iron Curtain -110th Alpha-class XG-1 Star Wing Squadron (To be named by EK) -892nd TIE Interceptor Vapor Squadron
Im 418 Interdictor-class Star Frigate Stasis -894th TIE Interceptor Rapier Squadron
The Victory-II is great for this. I remember in a couple missions flying against this combo and realizing the damn Victory-II is flying between the incoming fighters and the interdictor. The only weakpoint is the relatively slow speed of the ships (Exacerbated by operating within the Interdictor's gravity well) so I'll be heavily reliant on those XG-1s to catch anyone I yank into real space.
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Posted: Tue Jun 16, 2009 11:51 pm
Consider that Les Baer produces approxiamentally 150 weapons per month, of which only 30% actually make it off the line. They are hand built. Even if that was extended to per model per month, you're still only looking at a cargo of about 20 weapons a day. Tops. That's assuming carbines, rifles, pistols, and whatever else would be produced.
If I'm going to run a buisness akin to that, where performance and quality is legendary, that barely requires a freighter a week. But since I'm sure that there'd be more demand than that, those would only be the custom top end models.
Seeing as how I'm a weapons manufacturing plant, I possibly could sell lesser goods and import other styles on custom orders, which would make up more bulk. Say they want verpine stocks, It'll be here in a month. 9000 units aren't easily came by.
The trouble, of course, is figuring out how to satisfy the imperials in the local area who would no doubt want to get a cut in on the deal.
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Posted: Wed Jun 17, 2009 12:23 am
You mean besides bribing them with their own collectable weapons? Well...
1. Pay your taxes. Lets face it, even Al Capone couldn't escape the IRS. 2. Take a cut off the top of any deals in imperial territory and give it to the local governor (If we're doing a single sector, you only have 1 moff to worry about bribing) 3. Use your freighters and connections to aquire hard to find luxury goods and deliver them to the local Imperial (And Republican, lets face it you'll want to do business with customers on both sides of the line) officials. 4. Take orders from the Imperials themselves, an Imperial Governor can't always rely on the council of moffs to approve a requisition of blasters for his police/security force.
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Posted: Wed Jun 17, 2009 5:25 am
Nelowulf Apparantly, I've gone from solo gundealer, to hiring K, to hiring elvis, and now with EK and Des.... Someone's gonna have to leave the crime ring. I'm sorry. We do need people to play on the sides. Everyone can't just be fencesitters working for the buck. I dont think I'll work directly for you, but I can see some kind relationship behind able to be built between which two of the characters I use for my main. You scratch my back, etc. Otherwise it wont be easy to get them into the mainstream of things with the rest of yall. Anyway, you still going with that hobby for your weapon-crafter? Or is that out the window at this point?
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Posted: Wed Jun 17, 2009 8:04 am
Am I seriously gonna be the only Sector Ranger?
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Posted: Wed Jun 17, 2009 8:11 am
Sounds fine by me, Stellar. Victories are marvelous ships, and the engine problem is easily remidied with a good ambush poisition.
Worst case scenario, we can fundraise and get some better engines made for it.
As for the squadron... I'm thinking Mynock
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Posted: Wed Jun 17, 2009 8:25 am
Des Voh Am I seriously gonna be the only Sector Ranger? That's nothing compared to being the only Republic guy. Also, if no one sees the irony in me going Republic, I'll smack you.
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Posted: Wed Jun 17, 2009 8:53 am
I dare you, ya ball-licking, a**-grabbing, limp-wristed, spindly-limbed, sawed-off little turd.
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Posted: Wed Jun 17, 2009 8:56 am
Okay, lets do a rundown of what we have so far...
The story stakes place in the Dark Empire era, around 13 ADY, during a time were the New Republic is making its foothold once more, but the Empire is still strong and fighting back, pressing out to attempt to keep itself in power.
It is at this time we take notice to a sector, seemingly in the middle of no-where, whose residents claim themselves neutral, and neither the Republic nor the Empire are risking a full out conflict in the zone. A plot begins to form and an unknown terrorist organization begins scheming to unsettle both sides, and possibly bystanders may fall victim as well, sparking both sides into conflict, suspecting a ploy by the other, throwing the Sector into chaos for an equally unknown goal.
It is in this state of events that crime organizations prosper, and authorities searches for clues as to what happened,(In which case, we need an Imperial Intelligence organization in place as well to offset the Rangers I believe.) and everything burns around us as the Republic and Empire fight for something that belongs to neither.
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Posted: Wed Jun 17, 2009 9:00 am
The Sector Rangers are unaffiliated space cops concerned only with arresting dangerous criminals. You would need NR Intelligence to compete with Imperial Intelligence.
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Posted: Wed Jun 17, 2009 9:02 am
Cale Darksun The Sector Rangers are unaffiliated space cops concerned only with arresting dangerous criminals. You would need NR Intelligence to compete with Imperial Intelligence. Completely unaffiliated?
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