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Posted: Tue Apr 14, 2009 1:51 am
Good. I thought it was 15 for some reason.
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Ral Roke rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Tue Apr 14, 2009 12:09 pm
Attack -1 with all bonuses and penalties factored in
Edit: That's a miss. Better to miss from this distance I guess.
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Posted: Tue Apr 14, 2009 12:15 pm
Now we need Nelo's Ride check.
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Nelowulf rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Tue Apr 14, 2009 12:32 pm
Ride +3
I knew skeletons would spook the critter.
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Posted: Tue Apr 14, 2009 12:34 pm
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Posted: Tue Apr 14, 2009 12:39 pm
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Nelowulf rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Tue Apr 14, 2009 3:59 pm
+2 to persuasion
I'm a smooth criminal talker.
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Posted: Tue Apr 14, 2009 6:04 pm
K-blade and Ral gain a +2 bonus to ride checks for the rest of the chase.
New round, new rolls.
Ride checks everyone.
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K-Blade rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Tue Apr 14, 2009 6:30 pm
2nd ride check skill +4, +2 bonus = +6
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Posted: Tue Apr 14, 2009 6:40 pm
You are now within long range for a blaster pistol. Oh, and there's no riding penalty.
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Nelowulf rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Tue Apr 14, 2009 8:27 pm
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Posted: Tue Apr 14, 2009 8:33 pm
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Ral Roke rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Tue Apr 14, 2009 8:49 pm
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Posted: Tue Apr 14, 2009 8:56 pm
You're in long pistol range, Ral.
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Posted: Tue Apr 14, 2009 9:59 pm
Not exactly sure what the perception check is for? If i'm that far behind, wouldn't it be obivous?
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