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I WAS FOURTEEN

PostPosted: Sun Mar 18, 2007 10:34 pm


Blood funnel.
PostPosted: Wed Mar 21, 2007 5:10 pm


hm....that is a toughy, I will find a way to make blood funnel good, so yeah...thanks for the motivation! blaugh

bobbyjar2


bobbyjar2

PostPosted: Wed Mar 21, 2007 5:50 pm


blood funnel and bushijo is the only thing I could think of that would work... sweatdrop no awesome combo like any others...but cheaper spells
PostPosted: Mon Apr 02, 2007 8:30 pm


mustache_2
wellwisher
mustache_2
Here's your Red:
Raiding Party
Scarred Puma
Dwarven Soldier
Viashino Grappler
Kavu Agressor
Iron-Barb Hellion
Mudhole
Orgg

The biggest question I have is...Brake Open? Noted as possibly the worst ever printed it's a whole shoulder and head worse than the cards above.
Break open?
doesn't that flip one creature an opponent controls with morph face up?

what about, donate?

1) What card with morph hurts the controller of the morph creature.
2) Min of 6 mana going into something that's, how you say, a crappy combo.

If you're not adding Donate to the Brake open lost cause then I have to say...Donate is a very good card. For a couple of reasons.

1) Measure of Wickedness
2) Bronze Bombshell
3) Delusions of Mediocrity Illusions of Grandeur

And many more cards.
*Edits* Woot. mrgreen

The Great Unseen


alpha impervius

PostPosted: Wed Apr 04, 2007 2:49 am


hey bobbyjar mind if i help trying to think of uses for these cards?
PostPosted: Wed Apr 04, 2007 6:22 pm


alpha impervius
hey bobbyjar mind if i help trying to think of uses for these cards?
sure, knock yourself out, and would 2 netherworld traitors be good with blood funnel?

*edit* also void maw

*edited edit* and grave pact, really good with 2 netherworld traitors and blood funnel

bobbyjar2


bobbyjar2

PostPosted: Wed Apr 04, 2007 6:29 pm


wow there are alot of combos that could go with blood pact...as long as you have creatures, like netherworld traitors because they come back to your hand, you can have out fields of souls, which give you a 1/1 token with flying...also you could have out rememberance, to get more creatures to your hand to play, and have alot of burn spells or something that would just end up costing 2 less mrgreen
PostPosted: Tue Apr 10, 2007 3:54 pm


I vote for any card that is clearly outclassed by another.
Examples:
Eager CadetMon's Goblin Raidersetc, etc.
IIRC, break open cycles, so it can't be awful.
Mudhole used to be an extended sideboard card when CAL was big.
Orgg is a perfectly respectable creature in limited.
Everything has a use, unless something else does it clearly better.

Iksargo


Master Molder of WINGS

PostPosted: Mon Apr 16, 2007 4:38 am



Actually, they're called:
Nether Traitor.
And as you can see, they don't go into hand, they return to play at once. :]
PostPosted: Sun Apr 29, 2007 9:09 pm


Mudhole.

ZackWilder


alpha impervius

PostPosted: Mon Apr 30, 2007 11:07 am


mudhole can destroy life from the loam. pale moon, however does nothing. a 0 mana artifact that does nothing would be more useful, it would help storm and affinity
PostPosted: Mon Apr 30, 2007 7:46 pm


Iksargo
I vote for any card that is clearly outclassed by another.
Examples:
Eager CadetMon's Goblin Raidersetc, etc.
IIRC, break open cycles, so it can't be awful.
Mudhole used to be an extended sideboard card when CAL was big.
Orgg is a perfectly respectable creature in limited.
Everything has a use, unless something else does it clearly better.
Yes and no.
see, just because soemthing is outclassed, doesn't make the other card useless.
Eager Cadet versus Savannah Lions.
Similarities.
Both cost W
both have 1 toughness.

Differences.
Savannah lions has 2 power, Eager Cadet has 1.
Eager Cadet is a Soldier, so very powerful monowhite tribal.
Savannah lion is a cat, not an extremely powerful tribal.

In a white rush deck, depending on how i want it to play out, i'd go with the Cadet for some early soldier beating.
in a pure weenine deck based around the core concept of weenie rushing, the Lion takes the cake.

wellwisher


wombat45678

PostPosted: Thu May 17, 2007 8:50 pm


Black: Carnival of Souls
Green: Ground Seal
Blue: Moonlace
PostPosted: Fri May 18, 2007 2:27 am


wombat45678
Green: Ground Seal


Well I don't think that groundseal is a bad card.

It stops reanimation decks and you get a new card.

_MFKR_


alpha impervius

PostPosted: Tue May 22, 2007 12:02 pm


groundseal is actually a very good sideboard card against reanimation, and, at the moment, dredge.

(and all the laces are practically useless)
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