User-name: onixdragon
Posting: usually alot
Time zone: eastern
~Character Data~
Name: Monterio Hikaru
Village: Sunagakure no Sato
Clan/Bloodline: Monterio-puppetry clan
Element Affinity: fire, wind
Age: 11
Gender:male
Rank: kage/clan head.
~Appearance~
Headband: long black cloth on his forehead with the plate in the front, the headband cloth is a bit longer than Shippuden Naruto's, reaching his lower back. he wears his headband loose around his neck for formal occasions. like funerals, weddings, etc. however he is usually wearing the kazekage hat
Height:5ft. 9in.
Weight:110lb.
Hair: long, silver, and goes to just below his shoulders. he has no problem whatsoever cutting it of if he has to.
Eyes: deep red
Physical Description: African American, toned
Clothing:
Kage attire-


however he has a new uniform in the works for funerals and formal events like weddings, parties, etc...

Ninja attire-
he wears black, slightly baggy pants that go just below his knees with black fishnets under that go to his ankles.
he wears an open black shirt (this shirt is very light and easy to remove if necicary) that goes about 3in. below his waist, with black fishnets under that go to his wrists.
he wears the traditional ninja sandals only black instead of blue.
he also wears a black mask (and in the top right stitched in white thread is the character tans or prodigy to commemorate the fact that he graduated at the top of his class at age eleven.) that goes from his neck to his nose (Kakashi style) which he takes off while indoors. this has been replaced by a similar mask that is white and has the characters kaze and kage or wind shadow stitched into it. and he has switched to keeping it on whenever he is in his kage attire to hide his identity to invaders. this is so if the village is in trouble he can move around unnoticed and strike the weaknesses in the enemy formations.
Background:
Hikaru was born into a strong ninja clan called the Monterio, which is known for their puppetry jutsu. he was always the runt of the clan trying to follow in his cousin Jayden's footsteps. one day when Jayden moved into his own apartment young Hikaru realized that he should start training on his own too. so one day Hikaru packed up his gear and told his parents that he was going to go and train on his own for a bit until he was ready to enter the ninja academy. one night when he was training a mysterious man approached him, without warning the masked man pulled out a kunai and charged towards him. Hikaru knew it was do or die so he instinctively grabbed his kunai and blocked the attack. laughing in satisfaction the masked man left Hikaru to his training and said only this you will make a great ninja one day . upon hearing this Hikaru went back to his training with one goal, to become the greatest ninja that his village and clan have ever seen before.
Shortly after Hikaru graduated from the academy, at the top of his class, He moved to Iwagakure with his cousin Jayden and some other members of his clan. this was short lived however because almost right after they got there they received a note from the kage saying that they were needed back in the village ASAP. Hikaru knew this meant that they would be going up against the wind master. they rushed back to the village to find that the wind master was gone. the kazekage told them that he was leaving and had arranged for a replacement. Hikaru was confused but he obeyed the kage without any complaints. the last thing the kage said to Hikaru before he left was simply this, "Hikaru I know you will become strong one day and all your peers will look to you for guidance." Hikaru bowed and watched as the Kazekage left the village. the next thing Hikaru knew he was in a four man genin squad lead by Lokail the new Kazekage and a rouge Ninja from his own village. How this happen was a complete mystery to Hikaru but the previous Kage knew what he was doing so Hikaru just decided to do his best for the new Kage. along with his three teammates Rush, Mika, And Leon Hikaru knew his future was going to be filled with many adventures, and probably a lot of bloodshed.
Hikaru was with Lokail for a short few weeks but in those few weeks he learned more than he had in any of his previous squads. Hikaru was looking forward to learning more from Lokail but Lokail was a caged bird that needed to be free so he called Hikaru to a meeting in his office and told him that he had grown tired of this new lifestyle and that he was leaving the village in his hands and that he had also become the head of the monterio clan. Hikaru both disappointed and thrilled, and as Lokail left the office that was no longer his Hikaru sent him off with his blessing and told him if he ever needed help the village of sunagakure no sato would be there to back him up. Hikaru sat with a mountain of paperwork in front of him. he looked at his assistant and told him to get started on the paperwork as he headed out to the monterio clan grounds to start his training.
Personality: Hikaru is a strong minded youth that will chase his goals whole heartidly. he is always fighting to be the best and he gives all of his
Sensei's villagers full respect. he also show no mercy to his enemies.
Other: he runs the suna puppet shop with his father when he has time. his lifelong goal of becoming kazekage had already been reached, and he knows that the rest of his life will depend on how well he does as the new Kazekage.
Missions:
S:
A:
B: 1
C:
D:
Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
To cut down the days between travel
First, check how many posts are needed for normal travel from your origin point to the ending point.
Second, add 10 to the cost of Body Flicker and multiply that by the number of posts normally needed. If you have enough CP to cover that number, you can cut the number of posts down by half.
To use Body Flicker as a supplement for your dodging
Compare the Ninjutsu DC of Body flicker to the incoming attacks DC. If it is at least half of the attackers attack DC, you can add your chakra mod to your Dodge Bonus or Reflex Save.
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 7
Experience: 15/160
Hp: 91
Cp: 84
MHP:91
In game Clan Stats:
+5 to Perform – Puppet Play per every 10 levels.
+5 to Craft (Puppets) per every 10 character levels.
+2 to chakra control per every 5 levels.
-2 Charisma Mod per 5 levels
•Any monterio member living in the clan resort that is older than 14 has access to the usage of power tools, miscellaneous metals, and wood at no charge.
Strength: 13+2+5+2+
4=26 | mod = +8
Dexterity: 11+4+2+2=19 | mod = +4
Constitution: 9+2+3+
3=17 | mod = +3
Intelligence: 10+4+6=20 | mod = +5
Wisdom: 9+2+6=17 | mod = +3
Charisma: 8+2+3+
2+
2=17 | mod = +3
Chakra: 10+8+7+2+
2+
1=30 | mod = +10
Dodge Bonus: 10+4+3=17
Base Attack Bonus:6/2
Attack Melee:8+6=14/ 8+2=10
Attack Ranged:4+6=10/ 4+2=6
Base Save Bonus:3
Fort:3+3=6
Rex:3+4=7
Will:3+3=6
Damage:
Taijutsu: 21/mod=+2
1-6+8+2+1=12-18
[any other weapon you use]
Aian Nakkuru x2= 1-4+8=9-12
Bo x1=Damage: 1-6+8=9-14
Range: Melee + 5 ft. forward.
Katanax1= 1-10+8=9-18
Ninjutsu: 45/mod=+4
Genjutsu:5
~Skills~
strength mod/ +8
Swim: (Str)8
dex mod/+4
Balance:4+0+1=5 (Dex)
Escape Artist: 4+2+0=6 (Dex)
Hide: 4(Dex)
Move Silently:4 (Dex)
Sleight of Hand:4 (Dex)
Tumble:4 (Dex)
Use Rope:4 (Dex)
con mod/+3
Concentration: 2+2+0=4 (Con)
int mod/+5
Chakra Control: 5+3+3+31+2=44 (Int)
Craft:
*puppets 2+3+0+2=7 (Int)
Disable Device:3(Int)
Forgery: 3(Int)
Knowledge:3(Int)
•Tatics: 5
Repair:3 (Int)
Research:3 (Int)
Search:3 (Int)
wis mod/+3
Listen: 3(Wis)
Read Lips:3 (Wis)
Sense Motive:3 (Wis)
Spot:3+8=11 (Wis)
Survival:3 (Wis)
Treat Injury:3 (Wis)
cha mod/+3
Bluff: 1(Cha)
Diplomacy: 1+1+0=2 (Cha)
Disguise:1 (Cha)
Gather Information:1 (Cha)
Handle Animal:1 (Cha)
Intimidate:1 (Cha)
Innuendo:1 (Cha)
Perform:1 (Cha)
Seduction:1 (Cha)
chk mod/+10
Ninjutsu:8+0+2+30+
5=45(Chk)
Genjutsu:5+0+=5 (Int)
Taijutsu:2+0+8+6+
5=21 (Str)
Fuuin Jutsu:5 (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
*Aian Nakkuru:2
*Bo staff:1
*katana:5
Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Aian Nakkuru x2
A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat.
Damage: 1 - 4 + Str. Mod. Added to your normal taijutsu damage.
Range: Melee
Special: Chakra can be added to the ends of the small blades to cause more damage and have a range increment.
Bo x1
A Bo is basically a staff. The Bo is normally around 2m long or at the very least 6 inches longer than the person height for purposes of attacking and maneuverability.
Damage: 1 - 6 +Str. Mod.
Range: Melee + 5 ft. forward.
Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.
Katanax1
The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Valuables
his kage uniform, the scroll containing his clan's jutsu, and the lives of all the ninja and villagers of sunagakure no sato
Mission experienceTraining experienceLVL UP