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Posted: Mon Feb 11, 2008 10:02 pm
Tatsuman [Itakio] That one will probably be removed for the US version. They don't do much glitch removal, but they remove some. I'm not so sure. Won't we have to be able to play on Wifi together? It would be pretty weird for one game to be better than another because of glitches.
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Posted: Mon Feb 11, 2008 10:05 pm
Itakio Tatsuman [Itakio] That one will probably be removed for the US version. They don't do much glitch removal, but they remove some. I'm not so sure. Won't we have to be able to play on Wifi together? It would be pretty weird for one game to be better than another because of glitches. That's actually a very good point...
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Posted: Mon Feb 11, 2008 10:09 pm
Tatsuman Goldriff Tatsuman Goldriff Meta_Fish Goldriff You guys are being ******** retarded. A grab doesn't ******** make a goddamned character. It's easy to not be grabbed. You can ******** throw items, stay at long range, I mean ********, 'omg chain grab potential' What the ********? So what?? a lot of people can chain grab. I think that the problem is that when they grab you and throw you, you can't escape. Sure, you can run and attack from afar, but what if they do grab you? Break the grab, air dodge, dodge roll, shine, use DI, neutral a air. If you're over 20%, that's impossible. You can be chain-grabbed, literally, to death if the grabber is skilled/fast enough.
I don't think every ******** wi-fi player is going to master this just because they can. Some people actually like challenge and competition. Not everyone's a b***h. Not everyone could do this if they wanted to. The guy clearly ******** up anyway and he's the one that learned it. You're ******** stupid to think it's going to be THE feature that makes everyone play as ice climbers. 'omg,chain grab, evry b ice climber nau' Seriously. And it's not hard to keep your distance our out menuver the ICE CLIMBERS. There's also the lag that goes along with the wi-fi so they can ******** up there. Snaking. Not everyone does. More than enough do.
When did I say that? The ICs have an almost identical and more effective technique in Melee, yet no one mains then just because of it.
Then you're playing some shitty IC players.
Possibly.
. EVERYONE CAN SNAKE, so.. That's a terrible example.
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Posted: Mon Feb 11, 2008 10:12 pm
Itakio Tatsuman Itakio I mean use the attack you use while you are holding your enemy. After you do this you can just grab him with Nana again to renew the time that the opponent is in your grasp. Slowly but surely the damage will build up, and finally you can end easily with a smash attack. When a character breaks a grab, both characters suffer lag, and they separate a substantial distance.
I don't think it will be able to infinite. It will be a key damage builder though. Hmm, I thougt Nana grabbed DK directly from Popo's grab in the video, I guess I wasn't looking careful enough though. But even so, it looks like you could still pull the other thing that I was talking about off just by grabbing them out of the actual throw. I guess it could go either way. Edit - Here's Bowser's "infinite" jump for convenience: http://www.youtube.com/watch?v=p1wx0bz_6FQHopefully this new Bowser tech isn't banned, I was really looking forward to do great with him.
Apparently when Bowser gets near the ground after doing that move, his landing animation starts when he's "about" to land, which activates Bowser's second jump again. But if the land isn't there, then there wouldn't be any landing animation at all, so... yeah. Bowser's basically tipping the ground, practically, rather than it being an infinite jump...
I would find it useless, unless you want to spam aerial moves on Bowser or something.
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Posted: Mon Feb 11, 2008 10:12 pm
Goldriff Tatsuman Goldriff Tatsuman Goldriff Break the grab, air dodge, dodge roll, shine, use DI, neutral a air. If you're over 20%, that's impossible. You can be chain-grabbed, literally, to death if the grabber is skilled/fast enough.
I don't think every ******** wi-fi player is going to master this just because they can. Some people actually like challenge and competition. Not everyone's a b***h. Not everyone could do this if they wanted to. The guy clearly ******** up anyway and he's the one that learned it. You're ******** stupid to think it's going to be THE feature that makes everyone play as ice climbers. 'omg,chain grab, evry b ice climber nau' Seriously. And it's not hard to keep your distance our out menuver the ICE CLIMBERS. There's also the lag that goes along with the wi-fi so they can ******** up there. Snaking. Not everyone does. More than enough do.
When did I say that? The ICs have an almost identical and more effective technique in Melee, yet no one mains then just because of it.
Then you're playing some shitty IC players.
Possibly.
. EVERYONE CAN SNAKE, so.. That's a terrible example. No, it's the same. Every character can chain grab.
Not every character can do it worth a s**t.
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Posted: Mon Feb 11, 2008 10:24 pm
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Posted: Mon Feb 11, 2008 10:29 pm
Locke Trufeld Itakio Tatsuman Itakio I mean use the attack you use while you are holding your enemy. After you do this you can just grab him with Nana again to renew the time that the opponent is in your grasp. Slowly but surely the damage will build up, and finally you can end easily with a smash attack. When a character breaks a grab, both characters suffer lag, and they separate a substantial distance.
I don't think it will be able to infinite. It will be a key damage builder though. Hmm, I thougt Nana grabbed DK directly from Popo's grab in the video, I guess I wasn't looking careful enough though. But even so, it looks like you could still pull the other thing that I was talking about off just by grabbing them out of the actual throw. I guess it could go either way. Edit - Here's Bowser's "infinite" jump for convenience: http://www.youtube.com/watch?v=p1wx0bz_6FQHopefully this new Bowser tech isn't banned, I was really looking forward to do great with him.
Apparently when Bowser gets near the ground after doing that move, his landing animation starts when he's "about" to land, which activates Bowser's second jump again. But if the land isn't there, then there wouldn't be any landing animation at all, so... yeah. Bowser's basically tipping the ground, practically, rather than it being an infinite jump...
I would find it useless, unless you want to spam aerial moves on Bowser or something. That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said...
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Posted: Mon Feb 11, 2008 10:36 pm
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Posted: Mon Feb 11, 2008 11:01 pm
YTEY Locke Trufeld Itakio Tatsuman Itakio I mean use the attack you use while you are holding your enemy. After you do this you can just grab him with Nana again to renew the time that the opponent is in your grasp. Slowly but surely the damage will build up, and finally you can end easily with a smash attack. When a character breaks a grab, both characters suffer lag, and they separate a substantial distance.
I don't think it will be able to infinite. It will be a key damage builder though. Hmm, I thougt Nana grabbed DK directly from Popo's grab in the video, I guess I wasn't looking careful enough though. But even so, it looks like you could still pull the other thing that I was talking about off just by grabbing them out of the actual throw. I guess it could go either way. Edit - Here's Bowser's "infinite" jump for convenience: http://www.youtube.com/watch?v=p1wx0bz_6FQHopefully this new Bowser tech isn't banned, I was really looking forward to do great with him.
Apparently when Bowser gets near the ground after doing that move, his landing animation starts when he's "about" to land, which activates Bowser's second jump again. But if the land isn't there, then there wouldn't be any landing animation at all, so... yeah. Bowser's basically tipping the ground, practically, rather than it being an infinite jump...
I would find it useless, unless you want to spam aerial moves on Bowser or something. That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said... Actually, it's very useful. Notice that when he does this, he suffers no landing lag. This may not sound big, but it's killer for mind games.
And since no one can L-Cancel in this game, Bowser now has a distinct advantage in the air.
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Posted: Mon Feb 11, 2008 11:03 pm
Tatsuman
YTEY Locke Trufeld Itakio Tatsuman Itakio I mean use the attack you use while you are holding your enemy. After you do this you can just grab him with Nana again to renew the time that the opponent is in your grasp. Slowly but surely the damage will build up, and finally you can end easily with a smash attack. When a character breaks a grab, both characters suffer lag, and they separate a substantial distance.
I don't think it will be able to infinite. It will be a key damage builder though. Hmm, I thougt Nana grabbed DK directly from Popo's grab in the video, I guess I wasn't looking careful enough though. But even so, it looks like you could still pull the other thing that I was talking about off just by grabbing them out of the actual throw. I guess it could go either way. Edit - Here's Bowser's "infinite" jump for convenience: http://www.youtube.com/watch?v=p1wx0bz_6FQHopefully this new Bowser tech isn't banned, I was really looking forward to do great with him.
Apparently when Bowser gets near the ground after doing that move, his landing animation starts when he's "about" to land, which activates Bowser's second jump again. But if the land isn't there, then there wouldn't be any landing animation at all, so... yeah. Bowser's basically tipping the ground, practically, rather than it being an infinite jump...
I would find it useless, unless you want to spam aerial moves on Bowser or something. That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said... Actually, it's very useful. Notice that when he does this, he suffers no landing lag. This may not sound big, but it's killer for mind games.
And since no one can L-Cancel in this game, Bowser now has a distinct advantage in the air. WRONG TATS. You have to land some time.
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Posted: Mon Feb 11, 2008 11:06 pm
Goldriff Tatsuman
YTEY Locke Trufeld Itakio Hmm, I thougt Nana grabbed DK directly from Popo's grab in the video, I guess I wasn't looking careful enough though. But even so, it looks like you could still pull the other thing that I was talking about off just by grabbing them out of the actual throw. I guess it could go either way. Edit - Here's Bowser's "infinite" jump for convenience: http://www.youtube.com/watch?v=p1wx0bz_6FQHopefully this new Bowser tech isn't banned, I was really looking forward to do great with him.
Apparently when Bowser gets near the ground after doing that move, his landing animation starts when he's "about" to land, which activates Bowser's second jump again. But if the land isn't there, then there wouldn't be any landing animation at all, so... yeah. Bowser's basically tipping the ground, practically, rather than it being an infinite jump...
I would find it useless, unless you want to spam aerial moves on Bowser or something. That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said... Actually, it's very useful. Notice that when he does this, he suffers no landing lag. This may not sound big, but it's killer for mind games.
And since no one can L-Cancel in this game, Bowser now has a distinct advantage in the air. WRONG TATS. You have to land some time. Yes, but you can do it on your terms. If you land in the middle of an attack, you get severe lag.
If you land without an attack, you recover much faster.
So with this, you can choose when you want to land, and for all intents and purposes, defy gravity as long as you see fit.
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Posted: Mon Feb 11, 2008 11:07 pm
Tatsuman Goldriff Tatsuman
YTEY Locke Trufeld Itakio Hmm, I thougt Nana grabbed DK directly from Popo's grab in the video, I guess I wasn't looking careful enough though. But even so, it looks like you could still pull the other thing that I was talking about off just by grabbing them out of the actual throw. I guess it could go either way. Edit - Here's Bowser's "infinite" jump for convenience: http://www.youtube.com/watch?v=p1wx0bz_6FQHopefully this new Bowser tech isn't banned, I was really looking forward to do great with him.
Apparently when Bowser gets near the ground after doing that move, his landing animation starts when he's "about" to land, which activates Bowser's second jump again. But if the land isn't there, then there wouldn't be any landing animation at all, so... yeah. Bowser's basically tipping the ground, practically, rather than it being an infinite jump...
I would find it useless, unless you want to spam aerial moves on Bowser or something. That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said... Actually, it's very useful. Notice that when he does this, he suffers no landing lag. This may not sound big, but it's killer for mind games.
And since no one can L-Cancel in this game, Bowser now has a distinct advantage in the air. WRONG TATS. You have to land some time. Yes, but you can do it on your terms. If you land in the middle of an attack, you get severe lag.
If you land without an attack, you recover much faster.
So with this, you can choose when you want to land, and for all intents and purposes, defy gravity as long as you see fit.
All you're doing is jumping again. All of bowser's air attacks are slow as s**t and the animations take all of his airtime, if not more to complete. And do you think someone's gunna be like 'omg, look, he's just jumping and jumping and jumping? No! Bowser's slow as s**t, you can just charge teh ******** in there.
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Posted: Mon Feb 11, 2008 11:13 pm
Goldriff Tatsuman Goldriff Tatsuman
YTEY That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said... Actually, it's very useful. Notice that when he does this, he suffers no landing lag. This may not sound big, but it's killer for mind games. And since no one can L-Cancel in this game, Bowser now has a distinct advantage in the air. WRONG TATS. You have to land some time. Yes, but you can do it on your terms. If you land in the middle of an attack, you get severe lag. If you land without an attack, you recover much faster. So with this, you can choose when you want to land, and for all intents and purposes, defy gravity as long as you see fit.
All you're doing is jumping again. All of bowser's air attacks are slow as s**t and the animations take all of his airtime, if not more to complete. And do you think someone's gunna be like 'omg, look, he's just jumping and jumping and jumping? No! Bowser's slow as s**t, you can just charge teh ******** in there. No. You're jumping without landing. Key difference. They have ending lag, yes, but doing it high enough would grant you enough time. No landing lag is a very big deal. No. That's why you combo with it. Wavedashing isn't useful either unless you use it with attacks and strategies. Only if you're fighting an idiot Bowser that just jumps over and over again without using it in any sort of strategy.
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Posted: Mon Feb 11, 2008 11:17 pm
Tatsuman Goldriff Tatsuman Goldriff Tatsuman
YTEY That's actually pretty cool...but it's kinda useless....unless you do what Tatsuman said... Actually, it's very useful. Notice that when he does this, he suffers no landing lag. This may not sound big, but it's killer for mind games. And since no one can L-Cancel in this game, Bowser now has a distinct advantage in the air. WRONG TATS. You have to land some time. Yes, but you can do it on your terms. If you land in the middle of an attack, you get severe lag. If you land without an attack, you recover much faster. So with this, you can choose when you want to land, and for all intents and purposes, defy gravity as long as you see fit.
All you're doing is jumping again. All of bowser's air attacks are slow as s**t and the animations take all of his airtime, if not more to complete. And do you think someone's gunna be like 'omg, look, he's just jumping and jumping and jumping? No! Bowser's slow as s**t, you can just charge teh ******** in there. No. You're jumping without landing. Key difference. They have ending lag, yes, but doing it high enough would grant you enough time. No landing lag is a very big deal. No. That's why you combo with it. Wavedashing isn't useful either unless you use it with attacks and strategies. Only if you're fighting an idiot Bowser that just jumps over and over again without using it in any sort of strategy.
Upon review of your statement, and then the video. There is truth to your statement. >.> But I still think my point is valid in a way.
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Posted: Mon Feb 11, 2008 11:18 pm
Goldriff Tatsuman Goldriff Tatsuman Goldriff WRONG TATS. You have to land some time. Yes, but you can do it on your terms. If you land in the middle of an attack, you get severe lag. If you land without an attack, you recover much faster. So with this, you can choose when you want to land, and for all intents and purposes, defy gravity as long as you see fit.
All you're doing is jumping again. All of bowser's air attacks are slow as s**t and the animations take all of his airtime, if not more to complete. And do you think someone's gunna be like 'omg, look, he's just jumping and jumping and jumping? No! Bowser's slow as s**t, you can just charge teh ******** in there. No. You're jumping without landing. Key difference. They have ending lag, yes, but doing it high enough would grant you enough time. No landing lag is a very big deal. No. That's why you combo with it. Wavedashing isn't useful either unless you use it with attacks and strategies. Only if you're fighting an idiot Bowser that just jumps over and over again without using it in any sort of strategy.
Upon review of your statement, and then the video. There is truth to your statement. >.> But I still think my point is valid in a way. Works for me
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