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Posted: Wed Feb 06, 2008 1:56 pm
[53] Knight [18] Gunner/Hunter/etc. [20] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Gunner
((best mini game))
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Posted: Wed Feb 06, 2008 5:27 pm
[54] Knight [18] Gunner/Hunter/etc. [19] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Summoner
((hmmm let's see... from FF7 there's the submarine fight, the motorcycle chase, snowboarding, Chocobo racing, and the speed square rollar coaster. in FF8 and 9 there were the card games as well as chocobo hot & cold, Hippaul racing, and jumping rope. FFX there was blitzball, chocobo training, and butterfly catching. FFXI also has Pankration which is basically just like a pokemon game. and FFXII... I can't think of one for FFXII.. did that game have any minigames? in any case I just gave you 14 possible choices which is more than enough... so we can just narrow it down from there.))
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Posted: Wed Feb 06, 2008 5:43 pm
[54] Knight [19] Gunner/Hunter/etc. [18] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Gunner/Hunter/etc [-] Summoner
((Well, in FFXII the hunts were kinda like one gigantic minigame...))
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Posted: Wed Feb 06, 2008 5:53 pm
[55] Knight [19] Gunner/Hunter/etc. [17] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Summoner
((I was thinking about that and I realized if I counted that... then I could count the battle arenas (in FF6,7 and 10) but personally I think there are enough minigames to choose from already with throwing those into the list... I think I even left out a few from ff8 too))
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Posted: Wed Feb 06, 2008 6:56 pm
[55] Knight [20] Gunner/Hunter/etc. [16] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Gunner/Hunter/etc [-] Summoner
((You didn't mention any X-2 minigames, although, to be fair, the game itself is like one big mini-game... not mentioned in the X world, we have that crappy sphere game, those mini-games you can play on the Calm lands (and the promotional bit that goes with it), the finding-a-wife thing, lightning tower callibration, and others I'm forgetting.))
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Posted: Wed Feb 06, 2008 8:55 pm
[56] Knight [19] Gunner/Hunter/etc. [16] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Gunner/Hunter/etc.
((I didn't mention them because as far as I'm concerned that horrible game doesn't exist... ))
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Posted: Thu Feb 07, 2008 10:28 am
[57] Knight [18] Gunner/Hunter/etc. [16] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Gunner/Hunter/etc.
(woop ppl are discussing my idea ninja ))
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Posted: Thu Feb 07, 2008 1:13 pm
[58] Knight [17] Gunner/Hunter/etc. [16] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Gunner/Hunter/etc.
((indeed we are... So which ones do we want? Personally I think the list should as follows:
Motorcycle Chase(FF7) Snow Boarding(FF7) Submarine Battle(FF7) Speed Square Coaster(FF7) Triple Triad(FF cool Tetra Master(FF9) Chocobo Hot&Cold(FF9) Blitzball(FFX) Chocobo Training(FFX)
But those're just my thoughts...))
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Posted: Thu Feb 07, 2008 3:34 pm
[58] Knight [18] Gunner/Hunter/etc. [15] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Gunner/Hunter/etc [-] Summoner
((FFX-2 was rather terrible. I did like the promotional stuff, though, and the finding a wife quest.))
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Posted: Thu Feb 07, 2008 6:18 pm
[59] Knight [17] Gunner/Hunter/etc. [15] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Pld [-] Rng
((Anyone else notice that there's an extra point in the totals for this round? (the points add up to 91) I'd fix it but... I'm really sure where the mistake was made.... or if it even matters at all.))
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Posted: Fri Feb 08, 2008 10:29 am
[60] Knight [16] Gunner/Hunter/etc. [15] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Knight [-] Ranger
can one be changed to chocobo racing?))
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Posted: Fri Feb 08, 2008 4:50 pm
[60] Knight [15] Gunner/Hunter/etc. [16] Summoner ::Graveyard:: (Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage [+] Summoner [-] Ranger ((*has changed mind about participating* Sorry 'bout that. They're supposed to add to 91; everyone started with 7 points. Nice new avatar, by the way, Maluc. Minigames are a good idea... But how about this? Motorcycle Chase (VII) Chocobo Racing (VII) Triple Triad (VIII) Chocobo World (VIII) Tetra Master (IX) Chocobo Hot & Cold (IX) Blitzball (X) Chocobo Training (X) Blitzball (X-2) Sphere Break (X-2) There really aren't any VI and below, are there? I think we should have two at most per games, and just because we don't like X-2 doesn't mean it doesn't count.  ))
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Posted: Fri Feb 08, 2008 7:20 pm
[60] Knight [16] Gunner/Hunter/etc. [15] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Gunner/Hunter/etc [-] Summoner
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Posted: Fri Feb 08, 2008 7:49 pm
[61] Knight [15] Gunner/Hunter/etc. [15] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Pld [-] Rng
((Thanks Raven, I've got some new toys to play with so my Avi is probably gonna be changing a lot.
... well... I know which minigames I'm gonna be attacking first...
do we really need Blitzball twice?))
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Posted: Fri Feb 08, 2008 8:10 pm
[61] Knight [16] Gunner/Hunter/etc. [14] Summoner
::Graveyard::
(Al)Chemist Bard Black Mage Blue Mage Dragoon Fighter Monk Red Mage Thief White Mage
[+] Gunner/Hunter/etc [-] Summoner
((Yeah, blitzball twice is kinda redundant...))
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