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Posted: Wed Oct 04, 2006 3:25 am
Babbalui Now... What if you go up against Nids? They get in pretty close REALLY fast. neutral His missle pods, plasma rifles, and fusion blasters may be scary, but they do nothing in close combat. What do you do against that, then? Also, Nids have MASSIVE numbers. 3nodding Even though you have a bunch of missle flying and are backed up by plasma, you can't hope to finish an entire fleet of Nids. They WILL get you, eventually. sweatdrop That is the only thing that I can think of that can beat the missle pod idea. All in all, I like it. 3nodding It is a goo thing that I don't glue my pieces on! xd (Interchange and BAM! I have the same set up. wink ) I can't wait until I become a lifeguard! I will get SO much more money than I do now. xd Then, I can afford the rest of Farsight and his body guards. biggrin Edit: I notice that I REALLY abuse emoticons! xd he's noticed that he's easily overwhelmed by nids as well. Soon after i wrote his army up he came to me for an answer to swarms. i gave him: a purging squad. Twin flamers and plasma rifles (actually he added the rifles, i was for missles.), to his army. He's had proxied the config on three suits for a few games and the configuration kicks quite a bit of arse. And not just against nids. Ive watched his 3 twin-linked flamers tear through Guardsmen, Orks, Eldar, Marines, and even Necrons. We had also been trying to fill in that manditory 1+ crisis squad that farsight requires. He loves it. Personally, i think he should replace the plasma with missle pods to make them alittle cheaper and add some range to his squad and keep them to the missle theme he had goin, let his almighty command squad deal with the bigger things. Very inexpensive in comparison to his other suits. Less than 50 points a suit. His other suits are..... oi almost 100 each. Trying to set him up a good commander now since farsight doesnt count for the 1+. Any ideas or thoughts. Right now, i have a shas o with an plasma rifle, missle pods, iridium armour, stim injectors, shield gen, shield drones, Hes proving extemely resilient, but costly. I want him to change the rifle to someting with more shots.... like the new ion blaster. Leave the heavy hitting to his command squad and the ion blaster has a watered down verion of rending so i can take down termis to, so he doesnt loose to much killing power. Yeah, i wrote this up to btw. He's starting to concider me his earth caste lol . i cant wait for his next problem. Laters, Samulin
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Posted: Wed Oct 04, 2006 5:53 pm
Haha! Earth Caste! xd Wait... That is tanks, isn't it? confused Anyways, I use the Airbursting fragmentation projector because I can rip through nids, guard, and orks VERY EASY! xd The ion blaster is good against multiple units and only if you want a better chance of hitting them with a slightely stronger blast. The AFP hits dozens of units when fighting close-fitting groups like nids and orks. Very useful. 3nodding xd The only problem is that with the metal weapons, you have to glue them or buy magnets for them. sweatdrop Oh, and the iridium armor lowers the normal 6" move to a D6 move. sweatdrop Oh, and the stim injector, what does that do? I don't have my codex. sweatdrop
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Posted: Wed Oct 04, 2006 5:58 pm
I am intrigued by this Crisis suit idea, although for some reason im confuzled when I know its not hard to grasp...probably overthinking
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Posted: Wed Oct 04, 2006 6:27 pm
It is more of common sense than anything. I don't use the wide variety of weapons provided, even though I should. sweatdrop I think I normally stick with flamers, plasma rifles, and missle pods. I only have 6 normal suits and a commander, but I still don't spead them out enough. sweatdrop
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Posted: Wed Oct 04, 2006 10:17 pm
The stim injectors give the unit the feel no pain special rule. Coupled with the 2+ save i get from the iridium armour and since he is a shas with 4 wounds, hes a pain to kill.
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Posted: Thu Oct 05, 2006 2:10 pm
why does everyone moan about ethrals so much use them properly and they work wonders, nearly all my army gets to use his inspiering presence and he nearly never dies, and think about who he would work in real life and the way the rules work make much more sense,
you have a guy in your coms shouting at you to do better but he cant see you, hows he to know if you fall back from something
you get told over the coms that your leader who is the structure for your whole society is dead, youd get the ******** out of there pretty sharpish or fight that much harder to avenge him (preferd enemy)
as for farsight hes not all that great and nor are all battloe suit armies ive played against them many times with my gaurd and chaos and one combat charcter in a shotty army is a very crappy idea, and so you have alot of toled up suits with funky guns and 3+ saves every where you still cost more than a marine the only differnce is when i go toe to toe with you (which with fewer numbers you aint going to stop) your going to drop even quicker than they do
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Posted: Thu Oct 05, 2006 5:41 pm
menoftanith why does everyone moan about ethrals so much use them properly and they work wonders, nearly all my army gets to use his inspiering presence and he nearly never dies, and think about who he would work in real life and the way the rules work make much more sense, you have a guy in your coms shouting at you to do better but he cant see you, hows he to know if you fall back from something you get told over the coms that your leader who is the structure for your whole society is dead, youd get the ******** out of there pretty sharpish or fight that much harder to avenge him (preferd enemy) as for farsight hes not all that great and nor are all battloe suit armies ive played against them many times with my gaurd and chaos and one combat charcter in a shotty army is a very crappy idea, and so you have alot of toled up suits with funky guns and 3+ saves every where you still cost more than a marine the only differnce is when i go toe to toe with you (which with fewer numbers you aint going to stop) your going to drop even quicker than they do Ethereals are very useful, i agree. but thier use is very limited in my eyes. I'd rather take two shas'o's or el's. probably O's since they are only 15 pt more and give you +1 W,WS,BS,and Ld. Goodies. That and my buddy and I play farsight so i cant take ethereals. Some very narrow thinking there man. A farsight army is a great thing when played right. his 1-7 bodyguard allow him to fight in almost any situation and from the battles i view,win, All people with access to the armoury get a bonding knife for free, who needs an ethereal, ork fighter is so-so(the old ork fighter rule was better, and farsight himself can go "toe to toe" with any codex space marine master and hold his own if not win. also they cost more than a marine cause they are better than a marine, and second no self respecting tau player will go toe to toe with ANYTHING, close combat is a nono for tau. Farsight actually helps out in close combat to. many a foe has fallen to his command squad because they thought they underestimated farsights ability. I do so enjoy crushing pompus people more than anything.
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Posted: Thu Oct 05, 2006 6:37 pm
menoftanith why does everyone moan about ethrals so much use them properly and they work wonders, nearly all my army gets to use his inspiering presence and he nearly never dies, and think about who he would work in real life and the way the rules work make much more sense, you have a guy in your coms shouting at you to do better but he cant see you, hows he to know if you fall back from something you get told over the coms that your leader who is the structure for your whole society is dead, youd get the ******** out of there pretty sharpish or fight that much harder to avenge him (preferd enemy) as for farsight hes not all that great and nor are all battloe suit armies ive played against them many times with my gaurd and chaos and one combat charcter in a shotty army is a very crappy idea, and so you have alot of toled up suits with funky guns and 3+ saves every where you still cost more than a marine the only differnce is when i go toe to toe with you (which with fewer numbers you aint going to stop) your going to drop even quicker than they do We're moaning about Ethereals because they've taken a serious nerf in the new codex, without gaining much in return. They're useful, but not AS useful as they used to be. I disagree with your asessment of battlesuit armies. One of the best Tau veterans in my area consistently wins with his Mech-Tau, max Crisis army. Of course you'll win against Crisis suits in close combat, you'll do that against just about any Tau unit. The advantage of the Crisis suit is that you will never, ever be able to assault them with simple footsloggers, and they can dance back and forth behind terrain, keeping you from returning fire. That's something your Marines can't do. Farsight is nice because he can bail his bodyguard out of bad close-combats, combats which they would have otherwise lost.
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Posted: Fri Oct 06, 2006 6:27 pm
Of course all of this is opinionated, but I also agree. You cannot catch a crisis suit squad if they hit and run. You will be torn to bits by flamers, plasma rifles, and missle pods well before you surround them and catch them. Farsight is probably the only tau besides Aun'Va's body guards that can fight in close combat. He is far displaced from the actual tau fighting style. 3nodding With several attacks, a weapon that allows no armor saves, and a bunch of goodies and body guards to back him up, good luck winning in close combat unless you assault with multiple squads of high-quality C-C fighters. 3nodding Oh, and just so you know, battlesuits are not completely helpless in close combat. 3nodding My command squad of 3 units wiped out an almost full squad of fully upped chaos marines with taking 3 wounds in return. 3nodding It is also determined by the luck of the roll, my good man. You can have an entire Close-Combat army swarm Farsight and his guards, but have the worst rolls and still lose. 3nodding sweatdrop
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Posted: Fri Oct 06, 2006 8:41 pm
Holy sh*t, I just got my copy of the Taros Campaign. Can a Manta really carry 188 warriors? eek dear lord when the hell would you need that many?
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Posted: Fri Oct 06, 2006 8:59 pm
y'know since farsight spent forever killing greenskins, he taught his firewarriors and such how to engage in close combat. It says in the codex that they actually won quite a few battles when it came down to fighting hand to hand. Puretide would be proud indeed, if only farsight hadnt left the greater good. Its too bad tau do not have the real build to be considered well of in close combat situations, they are too short, and they dont have much muscles to speak of, since all they do is pull triggers.
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Posted: Fri Oct 06, 2006 9:11 pm
Its a shame actually considering they could make some pretty advanced CC oriented battle suits if they wanted to.
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Posted: Sat Oct 07, 2006 3:37 am
x.Shino.x Its a shame actually considering they could make some pretty advanced CC oriented battle suits if they wanted to. It's all to do with the Tau dogma. Tradition beats practicality, unfortunately.
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Posted: Sat Oct 07, 2006 4:43 am
Plus having an army that excells at everything is just a bit beardy.
-Mykal
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Posted: Sat Oct 07, 2006 11:21 am
Well, considering that the Tau are very hard to beat as it is, think if they were good in close combat. neutral You would almost never beat them! gonk Although, they would be more expensive in points, but it doesn't matter when you add up the firepower and the muscle. neutral Tau are obviously the best ranged fighters in the game. That plus close clombat skills is just scary. eek
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