
- Nodding his head calmly towards Amias when the man mentioned that their first destination would be Yuran, Constantine followed slowly behind the man, watching him with a calculating gaze silently. It wasn't often that he traveled with others, so he was going to have to pay attention to the man to learn about how he interacts with people and works overall. Feeling a new energy signature nearby alongside muscle movements coming towards them Constantine shifted his gaze over to the shorter man named Aldrich, whom he fought alongside in the Colosseum a while back. Though now he had a distinctly demonic feeling to his energy, unlike before where it was a human feeling it now reeked of blood and death, making him instantly think of a Vampire. With that in mind he spoke to the man in a calm tone, resting one hand on the hilt of his Katana; allowing him to let his hand rest somewhere aside from at his side. "Hello again Aldrich, I see you've made a few life changes recently. What happened that made you become a vampire?" With that said he fell silent, keeping his casual smile on his face as he waited for the man to respond. He wasn't asking in a rude way, nor was he too worried about the man overall since he knew Aldirch was a good person, but he had learned early on the be weary of vampires, especially ones that weren't natural born ones since they had a master to listen to when it comes to attacking others, which meant even if Aldrich was a good man he could still target Constantine as a person to kill if his master deems it to be that way.
Energy: 1,650
Pain Points: 550
Stats 12/8
Equipment: Plate Armor, various weapons
Passives
• Angelic Fervor
The Nephilim regenerate faster than any of the angelic brethren. They regenerate all minor wounds almost instantly, and by Expert rank they can regenerate mangled limbs. By master they can survive fatal blows and regenerate complete limbs. However, total destruction of their brain, decapitation, or the almost complete destruction of their body will kill them. Thus, their regeneration falls behind Fairhair significantly.
• Seeker of Evil
The Nephilim have astounding perceptive capabilities. They can sense evil and read energy signatures. They can perceive the minute flow of movements within an enemy's body, making them exceptionally skilled swordsmen. They can tell if someone is of a holy or unholy bloodline, and use this knowledge accordingly.
• Might
For a Nephilim, strength matters far more than speed. The higher your strength, the larger your abilities, the more durable your physical body and your armor, and the stronger the holy effects of your attacks and weapons will be. While most tend to prefer outspeeding their opponents and looking for an instant-killing method, you rely on brutalizing the opponent and shutting down their advances. Considering your high extrasensory capabilities, you can often shut down a whole combo with a mere counterswing of your blade. Contact with it can leave foes knocked back and dazed.
• The Claim Passive
Often, every knight has a single blade that defines his victories. This single blade that the knight has Claimed is one rank higher than the user and scales with them is more powerful than the average custom weapon of its rank. Each Claimed weapon must also be approved in the Custom Weapons thread.
• Devour Passive
The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.
Based on the skill that is used, the user regenerates a certain amount of pain points.
E Ranked: 5 Points
D Ranked: 15 Points
C Ranked: 35 Points
B Ranked: 60 Points
A Ranked: 85 Points
S Ranked: 100 Points
SS Ranked: 200 Points
• Pain Passive
The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.
• Your Pain is My Drug Passive
As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.
Pain Points: 550
Stats 12/8
Equipment: Plate Armor, various weapons
Passives
• Angelic Fervor
The Nephilim regenerate faster than any of the angelic brethren. They regenerate all minor wounds almost instantly, and by Expert rank they can regenerate mangled limbs. By master they can survive fatal blows and regenerate complete limbs. However, total destruction of their brain, decapitation, or the almost complete destruction of their body will kill them. Thus, their regeneration falls behind Fairhair significantly.
• Seeker of Evil
The Nephilim have astounding perceptive capabilities. They can sense evil and read energy signatures. They can perceive the minute flow of movements within an enemy's body, making them exceptionally skilled swordsmen. They can tell if someone is of a holy or unholy bloodline, and use this knowledge accordingly.
• Might
For a Nephilim, strength matters far more than speed. The higher your strength, the larger your abilities, the more durable your physical body and your armor, and the stronger the holy effects of your attacks and weapons will be. While most tend to prefer outspeeding their opponents and looking for an instant-killing method, you rely on brutalizing the opponent and shutting down their advances. Considering your high extrasensory capabilities, you can often shut down a whole combo with a mere counterswing of your blade. Contact with it can leave foes knocked back and dazed.
• The Claim Passive
Often, every knight has a single blade that defines his victories. This single blade that the knight has Claimed is one rank higher than the user and scales with them is more powerful than the average custom weapon of its rank. Each Claimed weapon must also be approved in the Custom Weapons thread.
• Devour Passive
The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.
Based on the skill that is used, the user regenerates a certain amount of pain points.
E Ranked: 5 Points
D Ranked: 15 Points
C Ranked: 35 Points
B Ranked: 60 Points
A Ranked: 85 Points
S Ranked: 100 Points
SS Ranked: 200 Points
• Pain Passive
The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.
• Your Pain is My Drug Passive
As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.
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