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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Hoshigaki Hiru rolled 1 20-sided dice: 2 Total: 2 (1-20)

Hoshigaki Hiru
Crew

PostPosted: Sat Oct 22, 2011 10:54 pm


Blocking : Samehada
User Image
Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller).
Cp cost: ---
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Strength 18, Dexterity 18, Samehada 5
Training: 1 stage
Stage I: Samehada DC 15 Stop weapons from hitting you with a melee weapon.
Special:
*Against physical attacks, use the formula 1d20 + Samehada against attackers attack score. If the Block is higher, all damage from the attack is negated and victim takes chakra damage through a damage roll as though he had just been struck by the blade.
*Against ninjutsu attacks, use the formula 1d20 + Samehada against jutsu's evade DC. If the Block is higher, reduce jutsu damage by chakra drained x2 through a damage roll as though it had just been struck by the blade.


---------------------------------------------------------------------------------------

Stage 1: Stop weapons from hitting you with a melee weapon.
DC: 15
d20 +Samehada [10]
9/10

d20 [2] + Samehada [10] = 12 (pass/fail)

Shizoni was glad Hiru could witness first hand another of his blade's abilities. This one was even probably it's most powerful. if the blade had gathered enough chakra, it could heal even deadly wounds inflicted upon its user instinctively, making the wielder, in some cases, nearly impossible to kill. Still, he would have preffered Hiru would have blocked his attack. He got into position once more, ready to strike again at his pupil.
Hoshigaki Hiru rolled 2 20-sided dice: 17, 12 Total: 29 (2-40)
PostPosted: Sat Oct 22, 2011 10:57 pm


Blocking : Samehada
User Image
Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller).
Cp cost: ---
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Strength 18, Dexterity 18, Samehada 5
Training: 1 stage
Stage I: Samehada DC 15 Stop weapons from hitting you with a melee weapon.
Special:
*Against physical attacks, use the formula 1d20 + Samehada against attackers attack score. If the Block is higher, all damage from the attack is negated and victim takes chakra damage through a damage roll as though he had just been struck by the blade.
*Against ninjutsu attacks, use the formula 1d20 + Samehada against jutsu's evade DC. If the Block is higher, reduce jutsu damage by chakra drained x2 through a damage roll as though it had just been struck by the blade.


---------------------------------------------------------------------------------------

Stage 1: Stop weapons from hitting you with a melee weapon.
DC: 15
d20 +Samehada [10]
10/10

d20 [17] + Samehada [10] = 27 (pass/fail)

This time he thought he'd try something difference. One of Samehada's particularities was its abilities not only to block attack, but also to to block jutsus. To see if Hiru would be able to devellop the reflex of attacking incoming techniques, Shizoni planted his katana into the ground and made a few hand seals. As he finished, he spat a powerful blast of water straight at Hiru. The pupil, in reaction, knowing what his mentor wanted to do, struck the stream with all his might. As soon as the blade made contact with the water, he could feel the surge of chakra filling his blade. And, as Samehada rejoiced in the quantity of pure chakra it was absorbing, all that was left of the attack was a soft mist when it reached Hiru's body.

A refreshing way of finishing a training!

Hoshigaki Hiru
Crew


Qyp
Crew

Manly Lunatic

PostPosted: Sun Oct 23, 2011 12:48 am


User Image

"Good work! Now, for that other technique. There is a few dummies over there if you want to use those instead of attacking me. But Even Samehada would have trouble dealing good damage to me." The confidence in his voice would give even a Kage chills. He wasn't scared of Hiru... yet. He knew this kid had a long way to go before being considered elite. He was a swordsman, yes, but not yet legendary. He would soon be, Shizoni expected. He figured this kid was a fast learner, considering what he just experienced for himself.
"Alright. If you do not need me, I will be sitting under a tree, observing. I have nothing to do today." He then went to do so.
Hoshigaki Hiru rolled 4 20-sided dice: 20, 10, 15, 3 Total: 48 (4-80)
PostPosted: Tue Oct 25, 2011 5:05 am


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
4/10

d20 [20] + Samehada [10] = 30 (pass/fail)

Hiru listened carefully to Shizoni's and noticed the dummies in the distance as his mentor pointed them out to him. Still invigorated from his first light training exercise, he thought he'd try a hand at this new training right away, finding this aspect of the blade's abilities extremely interesting as it seemed to involve an element of chakra control, communication, and weapon wielding skill. He hadn't yet gotten as good a feel for Samehada as he had for the Samehadamaku currently resting in its stomach; but he was getting the hang of it gradually.

d20 [20] + Samehada [10] = 30 (pass/fail)

Holding the handle, he focused on the energy surging through it that would prove to be the instrument of his communication with the weapon. He pulsed his chakra throught it and identified the physical and energy responses from his new partner. Finally, after a few very specific chakra sequences, the blade's handle slowly stretched out as the weapon heaved itself down on the ground.

d20 [10] + Samehada [10] = 20 (pass/fail)

The feeling of Samehada responding to Hiru's body and energy was still very unsettling to the shinobi. He was still trying to get his mind around how alive and conscious the true Samehada felt compared to the Samehadamaku he had wielded this far. Trying to get a different response from the weapon, Hiru sent an energy signal to Samehada to retract its handle. However, before he even consciously started focusing, the blade, as though it already knew what Hiru wanted to do, coiled back to its normal length.

d20 [15] + Samehada [10] = 25 (pass/fail)

Of course, managing to get a handle to stretch back and forth when the sword was at rest was a nifty trick; but not one that would prove very useful in combat situation. Henceforth, Hiru would try actually propelling the blade forward and stretching it out once in motion. If succesful, this should throw it forward far enough to be an extremely potent ranged attack. However, doing this would prove more challenging than simply extending the handle peacefully.

d20 [03] + Samehada [10] = 13 (pass/fail)

Ready for his first try, Hiru got in a wide stance, ready to toss his blade into the air while holding the handle. Very focused, he took a swing backwards, gathering his strength for his heave. Then, in a flash, he swung his arms forward and signaled the blade to stretch out. However, the blade didn't. Instead Hiru simply swung into the air and, only a moment after his motion was over, the blade stretched its handle until it rested heavily on the ground.

Hoshigaki Hiru
Crew

Hoshigaki Hiru rolled 4 20-sided dice: 4, 9, 15, 12 Total: 40 (4-80)

Hoshigaki Hiru
Crew

PostPosted: Sat Oct 29, 2011 7:44 am


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
04/10

d20 [04] + Samehada [10] = 14 (pass/fail) [04/10]

It now appeared obvious that getting the hang of this technique was going to be harder than he had originally anticipated. The blade resting in the dirst with it's stetched handle resting in Hiru's hand was the shining illustration of how much work he was going to have to put in before he could actually use it in combat. Still, Hiru hadn't made it this far by simply lying down when the road ahead seemed difficult, he decided he'd man up and try until he leanred how to actually propel Samehada like a flail!

d20 [09] + Samehada [10] = 19 (pass/fail) [04/10]

Hiru gathered his strength once more to give the technique another try. Once again, he shifted in a combat stance and synched up with Samehada, communicating through chakra fluctuations. Once he thought they were on the same wavelength, he threw it forward again hoping he would get the timing right. As his motion progressed, it seemed as though everything was going accodring to plan until he realized the handle had actually started to stretch behind him, makiong the blade fly upwards instead of in front of him.

d20 [15] + Samehada [10] = 25 (pass/fail) [05/10]

Hiru actually got nervous when he realized that Samehada, who was at that moment probably around 30 feet into the air, would have to come down eventually. He started dancing around a bit, trying to move from what he could anticipate would be the approximate landing zone of the weapon. However, as he did, something very strange happened. As though it had read Hiru's thoughts, the handle shrunk in a controlled manner, making it return to Hiru's hand without either crushing trees or worse, falling on his head.

d20 [12] + Samehada [10] = 22 (pass/fail) [06/10]

Hiru now realized what he had been doing wrong. Instead of focusing on telling the blade to stretch, what he needed to know was to let the blade know he wanted it to stretch out. Even though, at first, there might seem to be very little difference between these two concepts, there was a significant one. By passively letting the blade interact with his chakra and, to some extent, his thoughts, they could achieve a much more effective communication than if he tried to force signals on it which could be slightly off in their expression to what the blade could feel.
Hoshigaki Hiru rolled 4 20-sided dice: 1, 2, 17, 14 Total: 34 (4-80)
PostPosted: Sat Oct 29, 2011 10:54 pm


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
06/10

d20 [01] + Samehada [10] = 11 (pass/fail) [06/10]

This epiphany made it clear to Hiru that he was now on the right track to learn the particularities of his new weapon. Still, it was one thing to know the theory behind a technique and another to put it into application. Interacting passively with his weapons meant he would need to do it instinctively, and this would only come through practice and experience. Nevettheless, at the rate he was progressing, he should be able to get the hang of it.

d20 [02] + Samehada [10] = 12 (pass/fail) [06/10]

Not faltering, Hiru gave the handle stretch another try. He now knew releasing too early or too late would cause useless results, either landing the blade right on the ground or straight up into the air like a living rocket. He also knew he needed to let it feel his thoughts rather than the opposite. Going back into a low stance, Hiru calmly emptied his mind and prepared for his next attack.

d20 [17] + Samehada [10] = 27 (pass/fail) [07/10]

Hiru took a long swing back and put all his strength in a forward motion, hoping to launch Samehada dead ahead. As his motion finished, he could hardly believe what he was seeing. The blade's handle had stretched perfectly, flying dead ahead at a great distance. To his great surprise, the sword's flying speed was comparable to that of a kunai or shuriken. It indeed seemed that Samehada used not only its wielder's motion to propel itself but also pushed forward with its stretching handle, adding the two velocities in one deadly attack.

d20 [14] + Samehada [10] = 24 (pass/fail) [08/10]

Now that Hiru had succesfully launched a thrown attack, he needed to make sure he could finish it up cleanly by also succeeding in calling Samehada back to him without it banging everywhere as it returned, or worse, outirght snap back in his face. As soon as he thought about his desire for the blade to come back to him, he could feel the tension in the handle as it worked to shrink back to its original size. Between the trees he saw his weapon, curving and turning until it finally returned to him, in a manner that could almost be described as gentle.

Hoshigaki Hiru
Crew

Hoshigaki Hiru rolled 4 20-sided dice: 5, 2, 6, 6 Total: 19 (4-80)

Hoshigaki Hiru
Crew

PostPosted: Sun Oct 30, 2011 7:59 pm


((Oh the horror, 4 straight fails...))

Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
08/10

d20 [05] + Samehada [10] = (pass/fail) [08/10]

Now that Hiru had learned how to stretch the handle once, he needed to learn how to chain attacks in this manner. Of course, a simple single throw was fairly simple, but, in order to chain successive blows, he'd have to learn to shrink and reextend the handle during the same combo, which, based on his experience so far, could prove extremely complex. The simple idea of getting into this made him a bit nauseous...

d20 [02] + Samehada [10] = (pass/fail) [08/10]

Gathering all of his courage and determination, he threw his blade in the distance once more. It was a bit reassuring to realize he really had gotten the hang of this elementary aspect of the technique as the blade flew straight in the direction he intended it to go to. The speed again was impressive and Hiru let it fly a decent distance, long enough for there to be room for shrinking and stretching to make successive attacks.

d20 [06] + Samehada [10] = (pass/fail) [08/10]

Hiru's first reflex was to try flicking the handle up and down, pretty much like he would a whip. He thought the wave would travel throughout the handle and to the blade, reflecting his movement. However, the first thing he hadn't realized was that when the handle was stretched to such lenghts, the slightest wave was amplified tenfolds when it reached the blade (if used alone that is). The result, as could have been expected, wasn't very conclusive.

d20 [06] + Samehada [10] = (pass/fail) [08/10]

The blade started flying up and down in the air, reaching the sky and then banging the ground. It didn't retract and stretch back, all it did was jump around almost randomly. Clearly, Hiru had missed some fundamental aspect of this specific technique since there was no way he was even remotely close to how the final product was supposed to be. What he did wrong, though, he wasn't really sure of. He'd need to stop and think about it to figure it out.
Hoshigaki Hiru rolled 4 20-sided dice: 16, 20, 6, 15 Total: 57 (4-80)
PostPosted: Tue Nov 01, 2011 4:50 am


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
08/10

d20 [16] + Samehada [10] = 26 (pass/fail) [09/10]

After a few moments of reflexion, it came to him like a lightning strike. He had actually noticed earlier that the blade was not only thrown but also pushed itself forward with its handle. This meant that the blade maintained some control over its movements even when already thrown. Knowing this, Hiru only had to guide the blade with his thoughts transmitted toSamehada through skin contact and it would react accordingly, adjusting its length and motion to the situation.

d20 [20] + Samehada [10] = 30 (pass/fail) [10/10]

Wanting to give his new theory a try Hiru flung Samehada dead ahead. Wanting to act as though a second opponent had appeared behind him, he turned around and slashed the handle in this new direction. Immediately, the handle twisted, shrunk, and then finally stretched itself back in the new direction. To an outside observer, it almost seemed as though Hiru had just swung a flail because of the fluidity of the movement, but the inner mechanisms of this attack was far more complex than they appeared!

Stage 2: Aiming the weapon correctly at a target.
DC: 20
d20 +Dex Mod [08]
00/10

d20 [20] + Dex Mod [08] = 28 (pass/fail) [01/10]

Now that he had gotten the hang of the basics of this technique, Hiru needed to devellop it a bit further to make sure it would be useful in combat. This meant he'd have to train his accuracy with the blade to hit various targets, some of which might be either mobile or very small. How he would go about doing this still eluded him as there most likely not be many volunteers to step in front of the blade and get their butts shredded and their chakra viciously drained...

d20 [06] + Dex Mod [08] = 14 (pass/fail) [02/10]

Hiru thought he'd try with a series of immobile targets. Lucky for him, the grove was actually full of those, filled with trees of varying shapes and sizes he could use as targets for his accuracy training. His first exercise would be to strike as many different trees as he could during a single combo. Getting in position, Hiru grabbed Samehada with two hands before launching forward at its first target. As could have been expected, this first part which was pretty easy, proved succesful.

d20 [15] + Dex Mod [08] = 23 (pass/fail) [03/10]

Next, he turned to a tree behind him and slashed right at it. The blade, like a whip, mimiced his movements just a second behind his hand but with twice the strength, shattering the small tree on contact. Immediately, he redirected his attention to a third tree a few yars behind the one he had just crushed. With a flick of the wrist, the blade swung up in the air and crashed back down right on top of the tree, pulverizing it under its weight.

Hoshigaki Hiru
Crew

Hoshigaki Hiru rolled 4 20-sided dice: 11, 1, 19, 9 Total: 40 (4-80)

Hoshigaki Hiru
Crew

PostPosted: Tue Nov 01, 2011 6:55 pm


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
10/10

Stage 2: Aiming the weapon correctly at a target.
DC: 13
d20 +Dex Mod [08]
03/10

d20 [11] + Dex Mod [08] = (pass/fail) [04/10]

Hiru was pretty happy with his progress so far. As hard as mastering the blade stretch had been so far develloping his ability to hit targets with accuracy seemed more natural to him. In a way, he could use abilities he had already trained before and apply them to this specific maneuver, greatly increasing his efficieny. Still, transferrable skills would only get him so far; past a certain point he would have to understand the subtleties of his weapon to fully master this technique.

d20 [01] + Dex Mod [08] = (pass/fail) [04/10]

So, tired of pulverizing trees, Hiru realized he'd need to increase his difficulty level. What he would do though, he did not know. He let his mind wander a bit while he looked for something useful, or maybe simply a bright idea on an original training that would prove sufficiently difficult to hone his skills further with Samehada. This activity proved harder than he thought it would have been, the only thing surrounding him right now being trees...

d20 [19] + Dex Mod [08] = (pass/fail) [05/10]

Despite his wild imagination, Hiru had to settle for training with trees, nothing else in the area proving to be difficult enough target practice. There were certainly a few animals around but he would never dare hurt them, especially not for something as trivial as target practice... Looking at a tall, slender oak, Hiru had an idea. He could try to hit all of the tree's branches without touching the trunk, this way develloping his ability for surgical strikes with little to no collateral damage.

d20 [09] + Dex Mod [08] = (pass/fail) [06/10]

Giving this training a first try Hiru startes with the longest, closest branch he could find. His initial throw, to no one's great surprise, fairly easily blew the branch off the tree as though a canonball had just hit it. In his continuing motion, he pulled Samehada back towards himself and flicked back at a slightly smaller branch behind the trunk. The blade's handle immediately stretched and curved, almost making a ninety degree rotation to hit the branch with pin point accuracy.
Hoshigaki Hiru rolled 4 20-sided dice: 5, 1, 14, 12 Total: 32 (4-80)
PostPosted: Tue Nov 01, 2011 7:21 pm


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
10/10

Stage 2: Aiming the weapon correctly at a target.
DC: 13
d20 +Dex Mod [08]
06/10

d20 [05] + Dex Mod [08] = 13 (pass/fail) [07/10]

Rotating his wrist sideways with a slight backwards motion in his shoulder, the blade quickly angled its course to head straight for what could barely be described as more than a twig. It flew right over the small branch and looked as though it would miss it completely until, finally, one of its scales that was protruding from the bandages stuck it and removed with precision Hiru's tiny target.

d20 [01] + Dex Mod [08] = 09 (pass/fail) [07/10]

Hiru was overjoyed by what he thought would be the symbol of his complete mastery of the technique that was called "The Samehada Bullet". However, his celebration was short lived. In his attempts to aim at gradually smaller braches, he had failed to realize his weapon had been conitnuously wrapping around the tree's bark until it practically formed a noose around it, preventing the handle from moving any further. Realizing this could prove a fatal mistake in combat, Hiru decided it would be wiser to train a bit more to prevent something like this from happening again.

d20 [14] + Dex Mod [08] = 14 (pass/fail) [08/10]

It took him close to a full minute to walk up to the tree and untangled the complex noose he had unwillingly formed with the blade's handle around the tree. If he was a bit frustrated by this turn of event, he realized this could prove an efficient technique in the future should he wish to immobilize a target. Still, that would be for another time. For now his patience was running thin because of the considerable time he had spent trying to get the hand of this jutsu and he was so close to his goal he could taste it!

d20 [12] + Dex Mod [08] = 12 (pass/fail) [09/10]

Maybe as much because of impatience as overwhelming confidence that he had now finally mastered this technique, Hiru threw Samehada in the air, not focused on a specific target. As soon a it was launched, he looked for one. The first thing he'd aim at was a loose rock about to tip over in the field. Samehada arked and struck right at it. Next, was a dead tree in the woods hanging by a bit of his bark. Hiru had Samehada tossed right over it, cutting only the small piece of bark holding the branch to the trunk and therefore making it fall to the ground.

Hoshigaki Hiru
Crew

Hoshigaki Hiru rolled 2 20-sided dice: 20, 5 Total: 25 (2-40)

Hoshigaki Hiru
Crew

PostPosted: Tue Nov 01, 2011 7:52 pm


Kenpou: Samehada Dangan (Sword Art: Samehada Bullet)
User Image
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20, Learning how to get the handle of the blade to stretch at will.
Stage II: Dexterity DC 13, Aiming the weapon correctly at a target.
Special: Used as a regular long ranged attack. Can go around obstacles.


---------------------------------------------------------------------------------------

Stage 1: Learning how to get the handle of the blade to stretch at will.
DC: 20
d20 +Samehada [10]
10/10

Stage 2: Aiming the weapon correctly at a target.
DC: 13
d20 +Dex Mod [08]
09/10

d20 [20] + Dex Mod [08] = 28 (pass/fail) [10/10]

Hiru hit a few more targets until he came to the conclusion he had mastered it sufficiently to be used in battle. It wasn't perfect yet but it would get better as he would progress in his ability to wield Samehada in general. Letting the handle shrink back to its original size Hiru "called" the weapon back to himself, carefully securing it on his back after a day's worth of gruesome training during which he had learned two specific techniques with his weapon. Not bad for his first day as one of the Seven Swordsmen of the Hidden Mist!
PostPosted: Wed Nov 02, 2011 6:53 am


User Image

Shizoni had fallen a sleep, he was way to relaxed, and he also hadn't slept for Seventy-two hours straight. But he could easily go on for another hundred if he wanted. He was just taking a power nap, waiting for Hiru to finish up his training.
Before falling a sleep he remembered he had something to do after Hiru got the sword, but he dosed off before the thought got deep.
For a Swordsman to look so peaceful, one would easily underestimate him. Even in the deepest of sleeps, he is well aware of threats if one arose.

Qyp
Crew

Manly Lunatic

Hoshigaki Hiru rolled 5 20-sided dice: 10, 14, 4, 14, 7 Total: 49 (5-100)

Hoshigaki Hiru
Crew

PostPosted: Sun Nov 06, 2011 2:24 pm


Suiton: Suirō Sameodori no Jutsu (Water Release: Water Prison Shark Dance Technique)
User Image
After using a jutsu that generates massive amounts of water, the user acts as the center of the giant dome of water. The dome shifts in the same direction he moves, making it difficult for his target to escape. This technique gives a Hoshigaki great field advantage as he can breathe and freely move underwater, while his target drowns.
Dice Rolls: 4
Rank: B
Cp cost: 130 to create the water (if no water source present) + 35 per turn to maintain.
Damage: (40 - 80)
Reflex DC: n/a
Athletics DC: 15 + user's chakra mod + 2 per 10 ranks in ninjutsu.
Fortitude DC: 15 + 5 per turn he is trapped underwater.
Requirements: Hoshigaki Clan or taught by member of the clan, means to breathe underwater, chakra control 35, ninjutsu 28, chakra 34.
Training:4 stages
Stage I: Chakra DC 22 Creating a massive amount of water with chakra.
Stage II: Chakra Control DC 45 Attracting the water equidistantly around yourself.
Stage III: Chakra Control DC 47 Maintaining sphere intergrity.
Stage IV: Ninjutsu DC 38 Moving around while staying at the center of the sphere.
Special:
*As long as he or she is in the sphere, victim is considered underwater and suffers all penalties accordingly.
*Each turn he is stuck in the sphere, the victim rolls a fortitude check to hold his breath. If check fails, user takes jutsu damage.
*Victim may sacrifice his attack turn to try and leave the sphere's range. If he wishes to, he rolls an athletic's check to increase distance between himself and the user. Leaving the sphere resets the fortitude DC. User can then use his own attack turn to close in on him again and will succeed if he beats the target's athletic's check.

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Stage 1: Creating a massive amount of water with chakra.
DC: 22
d20 + Chakra Modifier [17]
0/9 (-1 check because of 20 intelligence)

d20 [10] + Chakra Mod [17] = 27 (pass/fail) [01/09]
Cp: 386

Hiru's mentor had just fallen asleep. Still, he did not take it personally, it was understandable for him to lose some of his vigilance since he was not working out himself. Seeing Hiru work on a sword jutsu all night and not finishing until the crack of dawn was obviously going to take its toll on him. Seeing as though he had just finished learning the two techniques he had presented to him, he thought he'd try something different.

d20 [14] + Chakra Mod [17] = 31 (pass/fail) [02/09]
Cp: 373

Physically, Hiru was exhausted. The arduous physical training he had just underwent to learn two complex kenjutsu techniques had strained his muscles significantly, making further physical training unadvisable. Still, seeing as though he was still psyched about getting his new weapon and he was still trying to get used to its effects on his chakra system, he thought that mixing things up by working on a jutsu could prove beneficial.

d20 [04] + Chakra Mod [17] = 21 (pass/fail) [02/09]
Cp: 360

Hiru, at first, was unsure which technique he would actually try working on. So far, he had already pretty much develloped or learned an arsenal of jutsus that allowed him to adapt to pretty much any situation. However, he had kept himself from learning certain jutsus because of the strain they inflicted on the shinobi's chakra reserves, something Samehada was renowned to remedy with extreme efficiency.

d20 [14] + Chakra Mod [17] = 31 (pass/fail) [03/09]
Cp: 347

His thoughts therefore automatically turned to one specific jutsu for which his the Hoshigaki clan was renowned but was seldom used because of the enormous quantities of chakra it required from its wielder. It consisted in basically forcing an opponent underwater to play to the Hoshigaki's strengths: their ability for underwater movement and their ability to breathe underwater that practically no other opponent had.

d20 [07] + Chakra Mod [17] = 24 (pass/fail) [04/09]
Cp: 334

The first part of this jutsu was, obviously, to actually create a tremendous quantity of water in the area. If the chakra consumption for such an act was necessarily very high, it was a bit reduced by the fact that no motion was required to be infused in the water at this particular stage, it could be perfectly still until the next part, when it would have to be gathered around the user.
Hoshigaki Hiru rolled 5 20-sided dice: 12, 14, 6, 20, 11 Total: 63 (5-100)
PostPosted: Sun Nov 06, 2011 7:15 pm


Suiton: Suirō Sameodori no Jutsu (Water Release: Water Prison Shark Dance Technique)
User Image
After using a jutsu that generates massive amounts of water, the user acts as the center of the giant dome of water. The dome shifts in the same direction he moves, making it difficult for his target to escape. This technique gives a Hoshigaki great field advantage as he can breathe and freely move underwater, while his target drowns.
Dice Rolls: 4
Rank: B
Cp cost: 130 to create the water (if no water source present) + 35 per turn to move it around
Damage: (40 - 80)
Reflex DC: n/a
Fortitude DC: 15 + 5 per turn he is trapped underwater.
Requirements: Hoshigaki Clan or taught by member of the clan, means to breathe underwater, chakra control 35, ninjutsu 28, chakra 34.
Training:4 stages
Stage I: Chakra DC 22 Infusing a massive amount of water with chakra.
Stage II: Chakra Control DC 45 Attracting the water equidistantly around yourself.
Stage III: Chakra Control DC 47 Maintaining sphere intergrity.
Stage IV: Ninjutsu DC 38 Moving around while staying at the center of the sphere.
Special:
*User creates a water sphere that has a radius of [15 + Chakra Control + 2 per 10 in Ninjutsu] meters.
*As long as he or she is in the sphere, victim is considered underwater and suffers all penalties accordingly.
*Each turn he is stuck in the sphere, the victim rolls a fortitude check to hold his breath. If check fails, user takes jutsu damage.
*The user or the victim may use any dice roll to roll an athletics check to either swim away from or swim towards the other. Each single point from the Athletics Check increases or reduces the distance by 1 meter. If the attacker catches up to a target that is running away, his next attack will count as a sneak attack since initiated from behind.
*Leaving the sphere for even one turn resets the fortitude DC.


---------------------------------------------------------------------------------------

Stage 1: Creating a massive amount of water with chakra.
DC: 22
d20 + Chakra Modifier [17]
4/9 (-1 check because of 20 intelligence)

d20 [12] + Chakra Mod [17] = 29 (pass/fail) [05/09]
Cp: 334

Hiru had plenty of experience at generating water, heck he even had experience making massive amounts of it. But, for this technique, the amount necessary was more than massive, it was gargantuan. He'd have to make a particularily big effort at creating loads of water too since since the size of the bubble he'd create had a direct impact on the effectiveness of the technique in a combat situation.

d20 [14] + Chakra Mod [17] = 31 (pass/fail) [06/09]
Cp: 321

Hiru started concentrating, trying to spread as much of his chakra outwards as he possibly could. He used the already existing water particle in the air to channel his chakra, making it easier to travel and cover a large area. Also, he used it to sync his chakra with the water's structure, stabilizing the transformation of his chakra into the liquid and increasing the effectiveness. This feat actually required an incredible amount of focus.

d20 [06] + Chakra Mod [17] = 23 (pass/fail) [07/09]
Cp: 308

After focusing for a few moments Hiru could feel his chakra had spread well over 100 meters in all directions, including above. Next was going to be the toughest part, he'd have to turn all of this energy into water and not let it wander too far off, otherwise it would just spread out and soak the entire area as it was absorbed by the ground. Putting his hands in the form of a water seal, he got ready for the show.

d20 [20] + Chakra Mod [17] = 37 (pass/fail) [08/09]
Cp: 295

As soon as he let out a powerful kai, water started appearing around him and stretching outwards, it was as though a geyser had exploded in the middle of the grove and thousands of litres of pressuriez water had just found an escape route from its bed. It formed towards the sky and now had easily reached around fifty meters and yet showed no sign of stopping. A gradually larger and larger area was being covered by the liquid.

d20 [20] + Chakra Mod [17] = 37 (pass/fail) [09/09]
Cp: 282

Finally, the chakra Hiru had released in the area had almost completely been converted into water. Hiru, now covered in water, was panting heavily from the herculean effort this transfusion was taking on him, but, so far, everything was working perfectly. As he finished turning the last remanants of his free chakra into water, he started on focusing on what would be the next step in the training: trying not to let it roam free and form a lake.

Stage 2: Attracting the water equidistantly around yourself.
DC: 45
d20 + Chakra Control [43]
0/9 (-1 check because of 20 intelligence)

d20 [11] + Chakra Control [43] = 54 (pass/fail) [01/09]
Cp: 269

Hiru had now succesfully generated thousands of gallons of water, and as a result was also severely feeling the effects. This maneuver had indeed taken a significant toll on his chakra reserves; and was only but one part of the technique. At least, he reassured himself by thinking, it was definitely the most exhausting aspect of the jutsu. Still, he needed to remain composed enough to manipulate this enormous quantity of liquid, otherwise the technique would be all but effective!

Hoshigaki Hiru
Crew

Majikal Mayhem rolled 10 20-sided dice: 6, 13, 15, 8, 19, 11, 9, 11, 10, 1 Total: 103 (10-200)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Sat Nov 12, 2011 1:16 pm


[Fail]
Batsu grabbed a book out of his bag and started reading. Interestingly enough, it was about a new jutsu and the first thing it dealt with was speed. Batsu ego kicked into gear as he spoke. "Heh... speed dashes? Too easy!" The boy swept dust of of his imaginary shoulder and he closed the book. After placing the book back in the bag, Batsu walked around the grove looking for a place to get this done.

[Pass]
The boy kept walking around the wooded area. Eventually he came to a clearing where there was nothing but grass. That was fine by him. The boy stretched his body a little bit before busting out into a full-blown run. He started at one end of the grassy area all the way to the opposite side and he bent down and touch the ground before heading back to where he started. As he did, he put on a little bit more speed, just for that extra oomph to his training.

[Pass]
With a skid, Batsu made it back to his initial point of training. Using the skid's momentum, he turned around and dashed back to the other side. The boy was actually enjoying this. After all, speed was his area of expertise. He enjoyed his hair flailing in the breeze, the wind whooshing by him as he went forward with each stride. The only regret the boy had was that he couldn't run any faster.

[Fail]
The boy continued to run across with a smile on his face. It seemed as through nothing could stop him. Well, he was fooled. The boy was hearing the wind in his ears along with a newly-detected hissing sound. The boy slowed down to a halt. He looked around for the source of the noise. The boy tracked it down to the ground. He saw a long, slender creature slither through the grass between his legs... a snake. Immediately Batsu jumped back and screamed. God, he hated those damn things.

[Pass]
The snake slithered on out of the way and Batsu couldn't be happier. He still had the creeps, but it wasn't to the point to where he had to stop training. The boy tiptoed around the area where the snake went by then broke out into a full run, away from the grassy area. He had a hard time dealing with the snake that came up the first time. He damn sure wasn't about to risk seeing any more. At least in the wooded area, you could see what was on the ground... for the most part.

[Pass]
He just kept running through the forest as if someone was chasing him. The wind continued blowing in his hair. It made him happy all over again as he started weaving through trees and bushes. He found certain obstacles, like fallen branches, as a fun obstacle and he'd jump over them with ease. The boy would eventually skid on purpose and change direction just for the sake of having fun.

[Fail]
Clearly the boy was having too much fun while training. As he hit a skid motion on the ground, he hit a patch of dirt that piled up. The poor boy stubbed his toe right on it and fell face first into the ground.He slid on the ground for a few meters before coming to a stop. Great. Now he was dirty... and he hated that. The boy got up and dusted himself off before sighing. No matter how much he swept, there was filth still on him.

[Pass]
Even though Batsu was dirty he kept training. He did a little skip before breaking into another run. This time, he made sure that there were no skids incorporated into his training. He didn't want to take another tumble like he did.. and he damn sure didn't want anymore dirt on him. The boy just ran. He was still maneuvering through the trees. Only this time, he was a hell of a lot more conscious.

[Pass]
The boy continued to sprint and dodge. As he did so, he took in the scenery of the forest. It was extremely pretty, considering the fact that he never took the time to do so before. He loved the ambiance and saw a lot of training opportunities here. He decided that the grove was gonna be his own personal refuge for a while.

[Fail]
Once again, Batsu got distracted. He was so focused on staring at his surroundings that he forgot to look in front him. The boy ran smack dab into a tree and groaned. The boy peeled off the large plant and landed on the ground on his back. He was discombobulated and had to stay there in order to get his thoughts back.

Quote:
Shunshin no Jutsu (Body Flicker Technique)


Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Formula: 1d20 + INT (8 )
6/10
Special: DC raised to 18 to get full credit
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

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