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Posted: Thu Nov 13, 2008 8:41 am
Matt - 16 [F]Lily Lv.16 Hp.55/55 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 23 dmg Growl, 23 dmg Razor Leaf, 28 Has an increased chance for a critical hit. Eevee (f)lv. 11 Hp. 47/47 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 19 dmg [User recoils 5 dmg] Bite, 15 dmg Ean (m)Lv. 11 Hp. 45/45 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 19 dmg at full health. At half health, 21 dmg. At 7 hp and lower, 23 dmg Ace, 17 dmg [?] Eevee Eggragon/Pokemon Colors/Eggs/133.png) Lv.4 Hp.X Attacks:None Bubbles(f) lv. 13 Hp.52/52 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 6 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 26 Items Pokeballs: 20 (7/12) Greatballs: 9 (14/25) Ultraballs: 4 (10/50) Masterballs: 2 Potions: 22 (2/5) (4/6)
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Posted: Thu Nov 13, 2008 8:44 am
Matt - 16 [F]Lily Lv.16 Hp.55/55 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 23 dmg Growl, 23 dmg Razor Leaf, 28 Has an increased chance for a critical hit. Eevee (f)lv. 11 Hp. 47/47 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 19 dmg [User recoils 5 dmg] Bite, 15 dmg Ean (m)Lv. 11 Hp. 45/45 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 19 dmg at full health. At half health, 21 dmg. At 7 hp and lower, 23 dmg Ace, 17 dmg [?] Eevee Eggragon/Pokemon Colors/Eggs/133.png) Lv.4 Hp.X Attacks:None Bubbles(f) lv. 13 Hp.52/52 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 6 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 26 Items Pokeballs: 20 (8/12) Greatballs: 9 (15/25) Ultraballs: 4 (11/50) Masterballs: 2 Potions: 22 (3/5) (5/6)
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Posted: Thu Nov 13, 2008 8:46 am
Matt - 16 [F]Lily Lv.17 Hp.57/57 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 24 dmg Growl, 24 dmg Razor Leaf, 29 Has an increased chance for a critical hit. Eevee (f)lv. 12 Hp. 49/49 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 20 dmg [User recoils 5 dmg] Bite, 16 dmg Ean (m)Lv. 12 Hp. 47/47 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 20 dmg at full health. At half health, 22 dmg. At 7 hp and lower, 24 dmg Ace, 18 dmg [?] Eevee Eggragon/Pokemon Colors/Eggs/133.png) Lv.5 (HATCHING!!!) Hp.X Attacks:None Bubbles(f) lv. 14 Hp.54/54 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 8 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 27 Items Pokeballs: 20 (9/12) Greatballs: 9 (16/25) Ultraballs: 4 (12/50) Masterballs: 2 Potions: 22 (4/5) (6/6)
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Posted: Thu Nov 13, 2008 2:27 pm
~Ghost of a Rose~ Bulbasaur (F)Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.5 Hp. 42 AttacksGrowl, 11 dmg Vine Whip, 10 dmg The bulbasaur hesitated, before following the other. "Bulba! Bulba...bulba.. saur? Bulba bulbasaur?" [Wait! Well, where are you going? Can I come?] Hodges - 18 [M]Venusaur Lv.55 Hp.104 Overgrow When this Poke'mon's HP is 1/3 of it's max it's grass moves do 30% more dmg. Attacks Solarbeam, 65 dmg Sleep Powder, Random# 2-5, target is asleep for that many turnsRazor Leaf, 75 dmg Synthesis, Heals the user by half its max HP during the day, or 1/4 otherwise.[M]Huntail Lv.52 Hp.89 Swift SwimWhen rainy the Poke'mon Speed doubles. However, Speed will not double on the turn weather becomes Heavey Rain. Attacks:Ice Fang, 60 Has a chance of Flinching and freezing the enemyAqua Tail, 68 Crunch, 65 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.Brine, 61 Power Doubles if the foe's HP is less than half.[M]Henry Lv.42 Hp.119 Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks:Flame Wheel, 69 dmgQuick Attack, 50 dmg Smoke Screen, 55 dmg Ember, 56 dmg[F]Gengarragon/Pokemon Colors/Pitch Black/094.png) Lv.26 Hp.55 LevitateThis Pokémon does not take damage from Ground moves. Attacks:Lick, 39 Random# 1-10 if 1-3 foe is paralyzedHypnosis, Random# 2-6 how many turns foe is put to sleepMean Look, Prevents the target from leaving battle. Sucker Punch, 46 Only works if the target uses a damaging move this turn. [F]Elekid Lv.7 Hp.42 Static Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks:Quick Attack, 13 dmg Leer, 12 dmg Fire punch, 13 dmg Items Pokeballs: 12 (0/12) Greatballs: 4 (0/25) Ultraballs: 2 (0/50) Potions: 12 (0/5) Masterball:1 4/6 Venasaur stopped... "Venasaur... Vena."[Well then come here. I'll let you meet my good friend Hodges.] Venasaur said as he waited for Bulbasaur to caught up. "Venasaur... Venasaur."[Hodges was the first person that I ever made friends with, You see we're on a journey to find his father." He paused for a moment not sure if he should go on. "Vena... Venasaur... Saur... Vena Venasaur Venasaur Venasaur."[You see Hodges father was a great trainer, he was the champion of the pokemon world. But one day pokemon all over started disappearing and he went to go find out why, leaving Hodges and his wife alone. A couple months after he left the pokemon started to return but... Hodges Father never did. Now, 10 years later, Hodges is on this journey with his pokemon to find his father and bring him back, because Hodges still has hope, he still believes he is alive. Hodges through his travel has learned that pokemon should be aloud to do as they please, so if you would rather stay here where you could live free and peacefully, because we are going to head into danger, then live free and be safe. But if you want to join me and my friends Hodges, Gengar, Henry, and Elekid then hop on I'll give you a ride to meet Hodges and to get on with our adventure. We're going to Construction Zone next.]
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Posted: Thu Nov 13, 2008 3:54 pm
Matt - 16 Matt smiled as the egg in his arms started to hatch. An Eevee head popped out of the egg. "Hey buddy!" He said and rubbed the Eevee's head before putting her on the ground. "Well...I'll call you Iara. Like that name?" Matt said and Iara jumped up and down in agreement. "Well, Iara, welcome to the team." [F]Lily Lv.17 Hp.57/57 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 24 dmg Growl, 24 dmg Razor Leaf, 29 Has an increased chance for a critical hit. Eevee (f)lv. 12 Hp. 49/49 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 20 dmg [User recoils 5 dmg] Bite, 16 dmg Ean (m)Lv. 12 Hp. 47/47 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 20 dmg at full health. At half health, 22 dmg. At 7 hp and lower, 24 dmg Ace, 18 dmg [F]Iararagon/Pokemon Colors/special/133.png) Lv.5 Hp.42 Run AwayThis Pokémon can always run from wild battles. AttacksTackle, 11 Tail Whip, Lowers the target's Defense. [takes 2 more damage] Helping Hand User's ally's next move inflicts 50% more damage. Tickle, Lowers the target's Attack and Defense. target takes 2 more damage, and does 2 damage lessBubbles(f) lv. 14 Hp.54/54 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 8 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 27 Items Pokeballs: 20 (10/12) Greatballs: 9 (17/25) Ultraballs: 4 (13/50) Masterballs: 2 Potions: 23 (5/5) (1/6)
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Posted: Fri Nov 14, 2008 8:50 am
Perrian Matt - 16 Matt smiled as the egg in his arms started to hatch. An Eevee head popped out of the egg. "Hey buddy!" He said and rubbed the Eevee's head before putting her on the ground. "Well...I'll call you Iara. Like that name?" Matt said and Iara jumped up and down in agreement. "Well, Iara, welcome to the team." [F]Lily Lv.17 Hp.57/57 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 24 dmg Growl, 24 dmg Razor Leaf, 29 Has an increased chance for a critical hit. Eevee (f)lv. 12 Hp. 49/49 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 20 dmg [User recoils 5 dmg] Bite, 16 dmg Ean (m)Lv. 12 Hp. 47/47 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 20 dmg at full health. At half health, 22 dmg. At 7 hp and lower, 24 dmg Ace, 18 dmg [F]Iararagon/Pokemon Colors/special/133.png) Lv.5 Hp.42 Run AwayThis Pokémon can always run from wild battles. AttacksTackle, 11 Tail Whip, Lowers the target's Defense. [takes 2 more damage] Helping Hand User's ally's next move inflicts 50% more damage. Tickle, Lowers the target's Attack and Defense. target takes 2 more damage, and does 2 damage lessBubbles(f) lv. 14 Hp.54/54 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 8 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 27 Items Pokeballs: 20 (11/12) Greatballs: 9 (18/25) Ultraballs: 4 (14/50) Masterballs: 2 Potions: 23 (1/5) (2/6)
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Posted: Sat Nov 15, 2008 7:31 am
Matt woke up from them nap and saw his pokemon sleeping around the fire he made that was now extinguished. "Come on guys, wake up. Lets do a bit more training here before going off to somewhere else. We need to get moving. We have to, I know, get a flying pokemon that is able to carry us to places or we need to train Hoot more. Any ideas? Hoot might be good, but I'm not sure if Noctol would be big enough to carry me." [F]Lily Lv.17 Hp.57/57 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 24 dmg Growl, 24 dmg Razor Leaf, 29 Has an increased chance for a critical hit. Eevee (f)lv. 12 Hp. 49/49 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 20 dmg [User recoils 5 dmg] Bite, 16 dmg Ean (m)Lv. 12 Hp. 47/47 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 20 dmg at full health. At half health, 22 dmg. At 7 hp and lower, 24 dmg Ace, 18 dmg [F]Iararagon/Pokemon Colors/special/133.png) Lv.5 Hp.42 Run AwayThis Pokémon can always run from wild battles. AttacksTackle, 11 Tail Whip, Lowers the target's Defense. [takes 2 more damage] Helping Hand User's ally's next move inflicts 50% more damage. Tickle, Lowers the target's Attack and Defense. target takes 2 more damage, and does 2 damage lessBubbles(f) lv. 14 Hp.54/54 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 8 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 27 Items Pokeballs: 20 (11/12) Greatballs: 9 (18/25) Ultraballs: 4 (14/50) Masterballs: 2 Potions: 23 (1/5)
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Posted: Sat Nov 15, 2008 7:35 am
Matt [F]Lily Lv.17 Hp.57/57 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 24 dmg Growl, 24 dmg Razor Leaf, 29 Has an increased chance for a critical hit. Eevee (f)lv. 12 Hp. 49/49 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 20 dmg [User recoils 5 dmg] Bite, 16 dmg Ean (m)Lv. 12 Hp. 47/47 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 20 dmg at full health. At half health, 22 dmg. At 7 hp and lower, 24 dmg Ace, 18 dmg [F]Iararagon/Pokemon Colors/special/133.png) Lv.5 Hp.42 Run AwayThis Pokémon can always run from wild battles. AttacksTackle, 11 Tail Whip, Lowers the target's Defense. [takes 2 more damage] Helping Hand User's ally's next move inflicts 50% more damage. Tickle, Lowers the target's Attack and Defense. target takes 2 more damage, and does 2 damage lessBubbles(f) lv. 14 Hp.54/54 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 8 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 27 Items Pokeballs: 20 (11/12) Greatballs: 9 (18/25) Ultraballs: 4 (14/50) Masterballs: 2 Potions: 23 (1/5) (4/6)
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Posted: Sat Nov 15, 2008 7:50 am
Matt [F]Lily Lv.17 Hp.57/57 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 24 dmg Growl, 24 dmg Razor Leaf, 29 Has an increased chance for a critical hit. Eevee (f)lv. 12 Hp. 49/49 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 20 dmg [User recoils 5 dmg] Bite, 16 dmg Ean (m)Lv. 12 Hp. 47/47 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 20 dmg at full health. At half health, 22 dmg. At 7 hp and lower, 24 dmg Ace, 18 dmg [F]Iararagon/Pokemon Colors/special/133.png) Lv.5 Hp.42 Run AwayThis Pokémon can always run from wild battles. AttacksTackle, 11 Tail Whip, Lowers the target's Defense. [takes 2 more damage] Helping Hand User's ally's next move inflicts 50% more damage. Tickle, Lowers the target's Attack and Defense. target takes 2 more damage, and does 2 damage lessBubbles(f) lv. 14 Hp.54/54 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 8 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 27 Items Pokeballs: 20 (11/12) Greatballs: 9 (18/25) Ultraballs: 4 (14/50) Masterballs: 2 Potions: 23 (1/5) (5/6)
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Posted: Sat Nov 15, 2008 7:54 am
Matt He withdrew his pokemon to his pokeball, except for Lily who doesn't like being in a pokeball. "Well, off to another place now. Oh, and lets resume the training of Enna. Ok?" [F]Lily Lv.18 Hp.58/58 Leaf GuardThis Pokémon is immune to major status effects during Sunny Day. Attacks Tackle, 25 dmg Growl, 25 dmg Razor Leaf, 30 Has an increased chance for a critical hit. Eevee (f)lv. 13 Hp. 50/50 Run AwayThis Pokémon can always run from wild battles. AttacksCovet - Take the targets item Take Down, 21 dmg [User recoils 5 dmg] Bite, 17 dmg Ean (m)Lv. 12 Hp. 48/48 AdaptabilityMoves with the same type as this Pokémon become more powerful. [+2 dmg to normal attacks] AttacksFlail - 21 dmg at full health. At half health, 23 dmg. At 7 hp and lower, 25 dmg Ace, 19 dmg [F]Iararagon/Pokemon Colors/special/133.png) Lv.6 Hp.44 Run AwayThis Pokémon can always run from wild battles. AttacksTackle, 12 Tail Whip, Lowers the target's Defense. [takes 4 more damage] Helping Hand User's ally's next move inflicts 50% more damage. Tickle, Lowers the target's Attack and Defense. target takes 3 or 4? more damage, and does 3 or 4? damage lessBubbles(f) lv. 15 Hp.55/55 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks Yawn - Target Sleeps at the end of the next turn. [random# 1-6, how many turns target is asleep]Tail Whip, Lowers the target's Defense. [takes 10 more damage]Focus Energy, Increases the critical hit counter by 1 until the user leaves battle. Tackle, 28 Items Pokeballs: 21 (12/12) Greatballs: 9 (19/25) Ultraballs: 4 (15/50) Masterballs: 2 Potions: 23 (2/5) (6/6)
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Posted: Sat Nov 15, 2008 6:27 pm
L K r e g e r ~Ghost of a Rose~ Bulbasaur (F)Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.5 Hp. 42 AttacksGrowl, 11 dmg Vine Whip, 10 dmg The bulbasaur hesitated, before following the other. "Bulba! Bulba...bulba.. saur? Bulba bulbasaur?" [Wait! Well, where are you going? Can I come?] Hodges - 18 [M]Venusaur Lv.55 Hp.104 Overgrow When this Poke'mon's HP is 1/3 of it's max it's grass moves do 30% more dmg. Attacks Solarbeam, 65 dmg Sleep Powder, Random# 2-5, target is asleep for that many turnsRazor Leaf, 75 dmg Synthesis, Heals the user by half its max HP during the day, or 1/4 otherwise.[M]Huntail Lv.52 Hp.89 Swift SwimWhen rainy the Poke'mon Speed doubles. However, Speed will not double on the turn weather becomes Heavey Rain. Attacks:Ice Fang, 60 Has a chance of Flinching and freezing the enemyAqua Tail, 68 Crunch, 65 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.Brine, 61 Power Doubles if the foe's HP is less than half.[M]Henry Lv.42 Hp.119 Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks:Flame Wheel, 69 dmgQuick Attack, 50 dmg Smoke Screen, 55 dmg Ember, 56 dmg[F]Gengarragon/Pokemon Colors/Pitch Black/094.png) Lv.26 Hp.55 LevitateThis Pokémon does not take damage from Ground moves. Attacks:Lick, 39 Random# 1-10 if 1-3 foe is paralyzedHypnosis, Random# 2-6 how many turns foe is put to sleepMean Look, Prevents the target from leaving battle. Sucker Punch, 46 Only works if the target uses a damaging move this turn. [F]Elekid Lv.7 Hp.42 Static Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks:Quick Attack, 13 dmg Leer, 12 dmg Fire punch, 13 dmg Items Pokeballs: 12 (0/12) Greatballs: 4 (0/25) Ultraballs: 2 (0/50) Potions: 12 (0/5) Masterball:1 5/6 Venasaur stopped... "Venasaur... Vena."[Well then come here. I'll let you meet my good friend Hodges.] Venasaur said as he waited for Bulbasaur to caught up. "Venasaur... Venasaur."[Hodges was the first person that I ever made friends with, You see we're on a journey to find his father." He paused for a moment not sure if he should go on. "Vena... Venasaur... Saur... Vena Venasaur Venasaur Venasaur."[You see Hodges father was a great trainer, he was the champion of the pokemon world. But one day pokemon all over started disappearing and he went to go find out why, leaving Hodges and his wife alone. A couple months after he left the pokemon started to return but... Hodges Father never did. Now, 10 years later, Hodges is on this journey with his pokemon to find his father and bring him back, because Hodges still has hope, he still believes he is alive. Hodges through his travel has learned that pokemon should be aloud to do as they please, so if you would rather stay here where you could live free and peacefully, because we are going to head into danger, then live free and be safe. But if you want to join me and my friends Hodges, Gengar, Henry, and Elekid then hop on I'll give you a ride to meet Hodges and to get on with our adventure. We're going to Construction Zone next.]
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Posted: Sun Nov 16, 2008 12:08 pm
Charlotte Cathey - 17 [M]Juma Lv.5 Hp.40/40 Static Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Growl, Lowers the target's Attack by 1 Thundershock, 10 dmg Items Pokeballs: 0 (0/12) Greatballs: 0 (0/25) Ultraballs: 0 (0/50) Potions: 0 (0/12) Char walked through the grass, with her pikachu,Juma, right by her side. Ever since day one(which ineveidently had been about three days ago) the two had gotten along wonderfully. she adjusted the sack on her back and stopped for a second taking a sip of water, then offered some to Juma. "Maybe we should take a rest here?" it's been a while since we've had time to catch our breath, she said as she lightly plopped into the grass. she grabbed a couple of berries out of her bag and handed one to Juma then fell on her back and watch the clouds fr a while.(1/12)
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Posted: Thu Nov 20, 2008 3:01 pm
Hodges - 18 [M]Venusaur Lv.56 Hp.105 Overgrow When this Poke'mon's HP is 1/3 of it's max it's grass moves do 30% more dmg. Attacks Solarbeam, 66 dmg Sleep Powder, Random# 2-5, target is asleep for that many turnsRazor Leaf, 76 dmg Synthesis, Heals the user by half its max HP during the day, or 1/4 otherwise.[M]Huntail Lv.53 Hp.90 Swift SwimWhen rainy the Poke'mon Speed doubles. However, Speed will not double on the turn weather becomes Heavey Rain. Attacks:Ice Fang, 61 Has a chance of Flinching and freezing the enemyAqua Tail, 69 Crunch, 66 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.Brine, 62 Power Doubles if the foe's HP is less than half.[M]Henry Lv.43 Hp.120 Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks:Flame Wheel, 70 dmgQuick Attack, 51 dmg Smoke Screen, 56 dmg Ember, 57 dmg[F]Gengarragon/Pokemon Colors/Pitch Black/094.png) Lv.27 Hp.56 LevitateThis Pokémon does not take damage from Ground moves. Attacks:Lick, 40 Random# 1-10 if 1-3 foe is paralyzedHypnosis, Random# 2-6 how many turns foe is put to sleepMean Look, Prevents the target from leaving battle. Sucker Punch, 47 Only works if the target uses a damaging move this turn. [F]Elekid Lv.8 Hp.43 Static Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks:Quick Attack, 14 dmg Leer, 13 dmg Fire punch, 14 dmg Bulbasaur (F)Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.5 Hp. 42 AttacksGrowl, 11 dmg Vine Whip, 10 dmg Items Pokeballs: 12 (0/12) Greatballs: 4 (0/25) Ultraballs: 2 (0/50) Potions: 12 (0/5) Masterball:1 6/6 Level Up
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Posted: Thu Nov 20, 2008 3:05 pm
Hodges - 18 [M]Venusaur Lv.56 Hp.105 Overgrow When this Poke'mon's HP is 1/3 of it's max it's grass moves do 30% more dmg. Attacks Solarbeam, 66 dmg Sleep Powder, Random# 2-5, target is asleep for that many turnsRazor Leaf, 76 dmg Synthesis, Heals the user by half its max HP during the day, or 1/4 otherwise.[M]Huntail Lv.53 Hp.90 Swift SwimWhen rainy the Poke'mon Speed doubles. However, Speed will not double on the turn weather becomes Heavey Rain. Attacks:Ice Fang, 61 Has a chance of Flinching and freezing the enemyAqua Tail, 69 Crunch, 66 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.Brine, 62 Power Doubles if the foe's HP is less than half.[M]Henry Lv.43 Hp.120 Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks:Flame Wheel, 70 dmgQuick Attack, 51 dmg Smoke Screen, 56 dmg Ember, 57 dmg[F]Gengarragon/Pokemon Colors/Pitch Black/094.png) Lv.27 Hp.56 LevitateThis Pokémon does not take damage from Ground moves. Attacks:Lick, 40 Random# 1-10 if 1-3 foe is paralyzedHypnosis, Random# 2-6 how many turns foe is put to sleepMean Look, Prevents the target from leaving battle. Sucker Punch, 47 Only works if the target uses a damaging move this turn. [F]Elekid Lv.8 Hp.43 Static Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks:Quick Attack, 14 dmg Leer, 13 dmg Fire punch, 14 dmg [F]Bulbasaur ragon/Pokemon Colors/Orange/Orange001.png) Lv.5 Hp. 42 OvergrowWhen this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. AttacksGrowl, 11 dmg Vine Whip, 10 dmg Items Pokeballs: 12 (0/12) Greatballs: 4 (0/25) Ultraballs: 2 (0/50) Potions: 12 (0/5) Masterball:1 1/6
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Posted: Sat Nov 22, 2008 8:22 pm
ragon/Pokemon Colors/Orange/Orange001.png) The bulbasaur looked at the venasaur incredulously. "Bulba, bulba..." (I don't really believe that, but okay...) It rolled its red eyes before smiling slightly. "Bulbasaur... bulba bulba" (But I wouldn't mind joining you.) ((Yo; those are like, some serious plot directions that you mentioned there. Like, really big plot directions. You might want to check with Toasty before you take Hodges great individual 'history' to heart. Also; try not to take and train a pokemon that you've been interacting with until a mod says the pokemon join you or is captured. If you contact a mod about it directly, they'll help you.))
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